OpenGL: remove glPointSize hack
This commit is contained in:
parent
261ac69f57
commit
e20b30a1d8
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@ -185,13 +185,6 @@ void gla2DGetMap(gla2DDrawInfo *di, struct rctf *rect);
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void gla2DSetMap(gla2DDrawInfo *di, struct rctf *rect);
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#endif
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/* use this for platform hacks. glPointSize is solved here */
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void bglBegin(int mode);
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void bglEnd(void);
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// int bglPointHack(void); /* UNUSED */
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void bglVertex3fv(const float vec[3]);
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void bglVertex3f(float x, float y, float z);
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void bglVertex2fv(const float vec[2]);
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/* intel gfx cards frontbuffer problem */
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// void bglFlush(void); /* UNUSED */
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void set_inverted_drawing(int enable);
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@ -1506,7 +1506,7 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti
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/* the points, use aspect to make them visible on edges */
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cmp = cuma->curve;
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glPointSize(3.0f);
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bglBegin(GL_POINTS);
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glBegin(GL_POINTS);
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for (a = 0; a < cuma->totpoint; a++) {
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if (cmp[a].flag & CUMA_SELECT)
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UI_ThemeColor(TH_TEXT_HI);
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@ -1514,9 +1514,9 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti
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UI_ThemeColor(TH_TEXT);
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fac[0] = rect->xmin + zoomx * (cmp[a].x - offsx);
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fac[1] = rect->ymin + zoomy * (cmp[a].y - offsy);
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bglVertex2fv(fac);
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glVertex2fv(fac);
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}
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bglEnd();
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glEnd();
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glPointSize(1.0f);
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/* restore scissortest */
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@ -730,101 +730,6 @@ void glaEnd2DDraw(gla2DDrawInfo *di)
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}
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#endif
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/* **************** GL_POINT hack ************************ */
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static int curmode = 0;
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static int pointhack = 0;
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static GLubyte Squaredot[16] = {0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff};
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void bglBegin(int mode)
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{
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curmode = mode;
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if (mode == GL_POINTS) {
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float value[4];
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glGetFloatv(GL_POINT_SIZE_RANGE, value);
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if (value[1] < 2.0f) {
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glGetFloatv(GL_POINT_SIZE, value);
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pointhack = iroundf(value[0]);
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if (pointhack > 4) pointhack = 4;
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}
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else {
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glBegin(mode);
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}
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}
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}
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#if 0 /* UNUSED */
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int bglPointHack(void)
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{
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float value[4];
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int pointhack_px;
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glGetFloatv(GL_POINT_SIZE_RANGE, value);
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if (value[1] < 2.0f) {
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glGetFloatv(GL_POINT_SIZE, value);
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pointhack_px = floorf(value[0] + 0.5f);
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if (pointhack_px > 4) pointhack_px = 4;
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return pointhack_px;
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}
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return 0;
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}
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#endif
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void bglVertex3fv(const float vec[3])
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{
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switch (curmode) {
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case GL_POINTS:
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if (pointhack) {
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glRasterPos3fv(vec);
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glBitmap(pointhack, pointhack, (float)pointhack / 2.0f, (float)pointhack / 2.0f, 0.0, 0.0, Squaredot);
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}
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else {
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glVertex3fv(vec);
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}
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break;
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}
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}
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void bglVertex3f(float x, float y, float z)
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{
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switch (curmode) {
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case GL_POINTS:
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if (pointhack) {
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glRasterPos3f(x, y, z);
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glBitmap(pointhack, pointhack, (float)pointhack / 2.0f, (float)pointhack / 2.0f, 0.0, 0.0, Squaredot);
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}
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else {
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glVertex3f(x, y, z);
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}
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break;
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}
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}
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void bglVertex2fv(const float vec[2])
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{
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switch (curmode) {
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case GL_POINTS:
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if (pointhack) {
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glRasterPos2fv(vec);
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glBitmap(pointhack, pointhack, (float)pointhack / 2, pointhack / 2, 0.0, 0.0, Squaredot);
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}
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else {
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glVertex2fv(vec);
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}
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break;
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}
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}
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void bglEnd(void)
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{
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if (pointhack) pointhack = 0;
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else glEnd();
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}
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/* Uses current OpenGL state to get view matrices for gluProject/gluUnProject */
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void bgl_get_mats(bglMats *mats)
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@ -102,10 +102,7 @@ static void draw_fcurve_modifier_controls_envelope(FModifier *fcm, View2D *v2d)
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/* for now, point color is fixed, and is white */
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glColor3f(1.0f, 1.0f, 1.0f);
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/* we use bgl points not standard gl points, to workaround vertex
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* drawing bugs that some drivers have (probably legacy ones only though)
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*/
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bglBegin(GL_POINTS);
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glBegin(GL_POINTS);
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for (i = 0, fed = env->data; i < env->totvert; i++, fed++) {
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/* only draw if visible
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* - min/max here are fixed, not relative
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@ -115,7 +112,7 @@ static void draw_fcurve_modifier_controls_envelope(FModifier *fcm, View2D *v2d)
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glVertex2f(fed->time, fed->max);
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}
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}
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bglEnd(); /* GL_POINTS */
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glEnd(); /* GL_POINTS */
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glPointSize(1.0f);
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}
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@ -132,10 +129,7 @@ static void draw_fcurve_vertices_keyframes(FCurve *fcu, SpaceIpo *UNUSED(sipo),
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const float fac = 0.05f * BLI_rctf_size_x(&v2d->cur);
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int i;
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/* we use bgl points not standard gl points, to workaround vertex
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* drawing bugs that some drivers have (probably legacy ones only though)
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*/
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bglBegin(GL_POINTS);
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glBegin(GL_POINTS);
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for (i = 0; i < fcu->totvert; i++, bezt++) {
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/* as an optimization step, only draw those in view
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@ -148,17 +142,17 @@ static void draw_fcurve_vertices_keyframes(FCurve *fcu, SpaceIpo *UNUSED(sipo),
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* -
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*/
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if ((bezt->f2 & SELECT) == sel)
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bglVertex3fv(bezt->vec[1]);
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glVertex3fv(bezt->vec[1]);
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}
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else {
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/* no check for selection here, as curve is not editable... */
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/* XXX perhaps we don't want to even draw points? maybe add an option for that later */
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bglVertex3fv(bezt->vec[1]);
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glVertex3fv(bezt->vec[1]);
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}
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}
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}
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bglEnd(); /* GL_POINTS */
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glEnd(); /* GL_POINTS */
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}
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@ -968,10 +968,10 @@ static void drawshadbuflimits(Lamp *la, float mat[4][4])
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glEnd();
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glPointSize(3.0);
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bglBegin(GL_POINTS);
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bglVertex3fv(sta);
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bglVertex3fv(end);
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bglEnd();
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glBegin(GL_POINTS);
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glVertex3fv(sta);
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glVertex3fv(end);
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glEnd();
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glPointSize(1.0);
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}
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@ -2208,7 +2208,7 @@ static void lattice_draw_verts(Lattice *lt, DispList *dl, BPoint *actbp, short s
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UI_ThemeColor(color);
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glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE));
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bglBegin(GL_POINTS);
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glBegin(GL_POINTS);
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for (int w = 0; w < lt->pntsw; w++) {
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int wxt = (w == 0 || w == lt->pntsw - 1);
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@ -2221,11 +2221,11 @@ static void lattice_draw_verts(Lattice *lt, DispList *dl, BPoint *actbp, short s
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/* check for active BPoint and ensure selected */
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if ((bp == actbp) && (bp->f1 & SELECT)) {
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UI_ThemeColor(TH_ACTIVE_VERT);
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bglVertex3fv(dl ? co : bp->vec);
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glVertex3fv(dl ? co : bp->vec);
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UI_ThemeColor(color);
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}
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else if ((bp->f1 & SELECT) == sel) {
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bglVertex3fv(dl ? co : bp->vec);
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glVertex3fv(dl ? co : bp->vec);
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}
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}
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}
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@ -2233,7 +2233,7 @@ static void lattice_draw_verts(Lattice *lt, DispList *dl, BPoint *actbp, short s
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}
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}
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bglEnd();
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glEnd();
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glPointSize(1.0);
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}
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@ -2487,16 +2487,16 @@ static void draw_dm_face_centers__mapFunc(void *userData, int index, const float
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if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN) &&
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(BM_elem_flag_test(efa, BM_ELEM_SELECT) == data->select))
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{
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bglVertex3fv(cent);
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glVertex3fv(cent);
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}
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}
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static void draw_dm_face_centers(BMEditMesh *em, DerivedMesh *dm, bool select)
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{
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drawBMSelect_userData data = {em->bm, select};
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bglBegin(GL_POINTS);
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glBegin(GL_POINTS);
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dm->foreachMappedFaceCenter(dm, draw_dm_face_centers__mapFunc, &data, DM_FOREACH_NOP);
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bglEnd();
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glEnd();
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}
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static void draw_dm_vert_normals__mapFunc(void *userData, int index, const float co[3], const float no_f[3], const short no_s[3])
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@ -2557,13 +2557,13 @@ static void draw_dm_verts__mapFunc(void *userData, int index, const float co[3],
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const MVertSkin *vs = BM_ELEM_CD_GET_VOID_P(eve, data->cd_vskin_offset);
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if (vs->flag & MVERT_SKIN_ROOT) {
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float radius = (vs->radius[0] + vs->radius[1]) * 0.5f;
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bglEnd();
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glEnd();
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glColor4ubv(data->th_skin_root);
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drawcircball(GL_LINES, co, radius, data->imat);
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glColor4ubv(data->sel ? data->th_vertex_select : data->th_vertex);
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bglBegin(GL_POINTS);
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glBegin(GL_POINTS);
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}
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}
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@ -2571,19 +2571,19 @@ static void draw_dm_verts__mapFunc(void *userData, int index, const float co[3],
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if (eve == data->eve_act) {
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glColor4ubv(data->th_editmesh_active);
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bglEnd();
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glEnd();
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glPointSize(data->th_vertex_size);
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bglBegin(GL_POINTS);
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bglVertex3fv(co);
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bglEnd();
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glBegin(GL_POINTS);
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glVertex3fv(co);
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glEnd();
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glColor4ubv(data->sel ? data->th_vertex_select : data->th_vertex);
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glPointSize(data->th_vertex_size);
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bglBegin(GL_POINTS);
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glBegin(GL_POINTS);
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}
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else {
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bglVertex3fv(co);
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glVertex3fv(co);
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}
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}
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}
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@ -2609,9 +2609,9 @@ static void draw_dm_verts(BMEditMesh *em, DerivedMesh *dm, const char sel, BMVer
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mul_m4_m4m4(data.imat, rv3d->viewmat, em->ob->obmat);
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invert_m4(data.imat);
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bglBegin(GL_POINTS);
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glBegin(GL_POINTS);
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dm->foreachMappedVert(dm, draw_dm_verts__mapFunc, &data, DM_FOREACH_NOP);
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bglEnd();
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glEnd();
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}
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/* Draw edges with color set based on selection */
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@ -3083,7 +3083,7 @@ static void draw_dm_bweights__mapFunc(void *userData, int index, const float co[
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const float bweight = BM_ELEM_CD_GET_FLOAT(eve, data->cd_layer_offset);
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if (bweight != 0.0f) {
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UI_ThemeColorBlend(TH_VERTEX, TH_VERTEX_SELECT, bweight);
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bglVertex3fv(co);
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glVertex3fv(co);
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}
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}
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}
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@ -3099,9 +3099,9 @@ static void draw_dm_bweights(BMEditMesh *em, Scene *scene, DerivedMesh *dm)
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if (data.cd_layer_offset != -1) {
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glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE) + 2);
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bglBegin(GL_POINTS);
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glBegin(GL_POINTS);
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dm->foreachMappedVert(dm, draw_dm_bweights__mapFunc, &data, DM_FOREACH_NOP);
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bglEnd();
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glEnd();
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}
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}
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else {
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@ -6111,7 +6111,7 @@ static void drawvertsN(Nurb *nu, const char sel, const bool hide_handles, const
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glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE));
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bglBegin(GL_POINTS);
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glBegin(GL_POINTS);
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if (nu->type == CU_BEZIER) {
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@ -6122,21 +6122,21 @@ static void drawvertsN(Nurb *nu, const char sel, const bool hide_handles, const
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if (sel == 1 && bezt == vert) {
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UI_ThemeColor(TH_ACTIVE_VERT);
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if (bezt->f2 & SELECT) bglVertex3fv(bezt->vec[1]);
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if (bezt->f2 & SELECT) glVertex3fv(bezt->vec[1]);
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if (!hide_handles) {
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if (bezt->f1 & SELECT) bglVertex3fv(bezt->vec[0]);
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if (bezt->f3 & SELECT) bglVertex3fv(bezt->vec[2]);
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if (bezt->f1 & SELECT) glVertex3fv(bezt->vec[0]);
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if (bezt->f3 & SELECT) glVertex3fv(bezt->vec[2]);
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}
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UI_ThemeColor(color);
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}
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else if (hide_handles) {
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if ((bezt->f2 & SELECT) == sel) bglVertex3fv(bezt->vec[1]);
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if ((bezt->f2 & SELECT) == sel) glVertex3fv(bezt->vec[1]);
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}
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else {
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if ((bezt->f1 & SELECT) == sel) bglVertex3fv(bezt->vec[0]);
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if ((bezt->f2 & SELECT) == sel) bglVertex3fv(bezt->vec[1]);
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if ((bezt->f3 & SELECT) == sel) bglVertex3fv(bezt->vec[2]);
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if ((bezt->f1 & SELECT) == sel) glVertex3fv(bezt->vec[0]);
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if ((bezt->f2 & SELECT) == sel) glVertex3fv(bezt->vec[1]);
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if ((bezt->f3 & SELECT) == sel) glVertex3fv(bezt->vec[2]);
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}
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}
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bezt++;
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@ -6149,18 +6149,18 @@ static void drawvertsN(Nurb *nu, const char sel, const bool hide_handles, const
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if (bp->hide == 0) {
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if (bp == vert) {
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UI_ThemeColor(TH_ACTIVE_VERT);
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bglVertex3fv(bp->vec);
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glVertex3fv(bp->vec);
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UI_ThemeColor(color);
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}
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else {
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if ((bp->f1 & SELECT) == sel) bglVertex3fv(bp->vec);
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if ((bp->f1 & SELECT) == sel) glVertex3fv(bp->vec);
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}
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}
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bp++;
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}
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}
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bglEnd();
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glEnd();
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glPointSize(1.0);
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}
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@ -7265,9 +7265,9 @@ static void draw_hooks(Object *ob)
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}
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glPointSize(3.0);
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bglBegin(GL_POINTS);
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bglVertex3fv(vec);
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bglEnd();
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glBegin(GL_POINTS);
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glVertex3fv(vec);
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glEnd();
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glPointSize(1.0);
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}
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}
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@ -7851,14 +7851,14 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
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// glPointSize(3.0);
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bglBegin(GL_POINTS);
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glBegin(GL_POINTS);
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for (i = 0; i < scs->numpoints; i++)
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{
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bglVertex3fv(&scs->points[3 * i]);
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glVertex3fv(&scs->points[3 * i]);
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}
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bglEnd();
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glEnd();
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glPointSize(1.0);
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glMultMatrixf(ob->obmat);
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@ -8185,7 +8185,7 @@ static void bbs_obmode_mesh_verts__mapFunc(void *userData, int index, const floa
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if (!(mv->flag & ME_HIDE)) {
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WM_framebuffer_index_set(data->offset + index);
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bglVertex3fv(co);
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glVertex3fv(co);
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}
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}
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@ -8197,9 +8197,9 @@ static void bbs_obmode_mesh_verts(Object *ob, DerivedMesh *dm, int offset)
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data.mvert = mvert;
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data.offset = offset;
|
||||
glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE));
|
||||
bglBegin(GL_POINTS);
|
||||
glBegin(GL_POINTS);
|
||||
dm->foreachMappedVert(dm, bbs_obmode_mesh_verts__mapFunc, &data, DM_FOREACH_NOP);
|
||||
bglEnd();
|
||||
glEnd();
|
||||
glPointSize(1.0);
|
||||
}
|
||||
|
||||
|
@ -8211,16 +8211,16 @@ static void bbs_mesh_verts__mapFunc(void *userData, int index, const float co[3]
|
|||
|
||||
if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
|
||||
WM_framebuffer_index_set(data->offset + index);
|
||||
bglVertex3fv(co);
|
||||
glVertex3fv(co);
|
||||
}
|
||||
}
|
||||
static void bbs_mesh_verts(BMEditMesh *em, DerivedMesh *dm, int offset)
|
||||
{
|
||||
drawBMOffset_userData data = {em->bm, offset};
|
||||
glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE));
|
||||
bglBegin(GL_POINTS);
|
||||
glBegin(GL_POINTS);
|
||||
dm->foreachMappedVert(dm, bbs_mesh_verts__mapFunc, &data, DM_FOREACH_NOP);
|
||||
bglEnd();
|
||||
glEnd();
|
||||
glPointSize(1.0);
|
||||
}
|
||||
|
||||
|
@ -8278,7 +8278,7 @@ static void bbs_mesh_solid__drawCenter(void *userData, int index, const float ce
|
|||
if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
|
||||
WM_framebuffer_index_set(index + 1);
|
||||
|
||||
bglVertex3fv(cent);
|
||||
glVertex3fv(cent);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -8294,9 +8294,9 @@ static void bbs_mesh_solid_EM(BMEditMesh *em, Scene *scene, View3D *v3d,
|
|||
if (check_ob_drawface_dot(scene, v3d, ob->dt)) {
|
||||
glPointSize(UI_GetThemeValuef(TH_FACEDOT_SIZE));
|
||||
|
||||
bglBegin(GL_POINTS);
|
||||
glBegin(GL_POINTS);
|
||||
dm->foreachMappedFaceCenter(dm, bbs_mesh_solid__drawCenter, em->bm, DM_FOREACH_NOP);
|
||||
bglEnd();
|
||||
glEnd();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -6825,25 +6825,25 @@ static void drawEdgeSlide(TransInfo *t)
|
|||
|
||||
UI_ThemeColorShadeAlpha(TH_SELECT, -30, alpha_shade);
|
||||
glPointSize(ctrl_size);
|
||||
bglBegin(GL_POINTS);
|
||||
glBegin(GL_POINTS);
|
||||
if (sld->flipped) {
|
||||
if (curr_sv->v_side[1]) bglVertex3fv(curr_sv->v_side[1]->co);
|
||||
if (curr_sv->v_side[1]) glVertex3fv(curr_sv->v_side[1]->co);
|
||||
}
|
||||
else {
|
||||
if (curr_sv->v_side[0]) bglVertex3fv(curr_sv->v_side[0]->co);
|
||||
if (curr_sv->v_side[0]) glVertex3fv(curr_sv->v_side[0]->co);
|
||||
}
|
||||
bglEnd();
|
||||
glEnd();
|
||||
|
||||
UI_ThemeColorShadeAlpha(TH_SELECT, 255, alpha_shade);
|
||||
glPointSize(guide_size);
|
||||
bglBegin(GL_POINTS);
|
||||
glBegin(GL_POINTS);
|
||||
#if 0
|
||||
interp_v3_v3v3(co_mark, co_b, co_a, fac);
|
||||
bglVertex3fv(co_mark);
|
||||
glVertex3fv(co_mark);
|
||||
#endif
|
||||
interp_line_v3_v3v3v3(co_mark, co_b, curr_sv->v_co_orig, co_a, fac);
|
||||
bglVertex3fv(co_mark);
|
||||
bglEnd();
|
||||
glVertex3fv(co_mark);
|
||||
glEnd();
|
||||
}
|
||||
else {
|
||||
if (is_clamp == false) {
|
||||
|
@ -7436,15 +7436,15 @@ static void drawVertSlide(TransInfo *t)
|
|||
glVertex3fv(b);
|
||||
}
|
||||
}
|
||||
bglEnd();
|
||||
glEnd();
|
||||
|
||||
glPointSize(ctrl_size);
|
||||
|
||||
bglBegin(GL_POINTS);
|
||||
bglVertex3fv((sld->flipped && sld->use_even) ?
|
||||
curr_sv->co_link_orig_3d[curr_sv->co_link_curr] :
|
||||
curr_sv->co_orig_3d);
|
||||
bglEnd();
|
||||
glBegin(GL_POINTS);
|
||||
glVertex3fv((sld->flipped && sld->use_even) ?
|
||||
curr_sv->co_link_orig_3d[curr_sv->co_link_curr] :
|
||||
curr_sv->co_orig_3d);
|
||||
glEnd();
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
|
|
|
@ -861,32 +861,32 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
|
|||
/* unselected faces */
|
||||
UI_ThemeColor(TH_WIRE);
|
||||
|
||||
bglBegin(GL_POINTS);
|
||||
glBegin(GL_POINTS);
|
||||
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
|
||||
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
|
||||
continue;
|
||||
|
||||
if (!uvedit_face_select_test(scene, efa, cd_loop_uv_offset)) {
|
||||
uv_poly_center(efa, cent, cd_loop_uv_offset);
|
||||
bglVertex2fv(cent);
|
||||
glVertex2fv(cent);
|
||||
}
|
||||
}
|
||||
bglEnd();
|
||||
glEnd();
|
||||
|
||||
/* selected faces */
|
||||
UI_ThemeColor(TH_FACE_DOT);
|
||||
|
||||
bglBegin(GL_POINTS);
|
||||
glBegin(GL_POINTS);
|
||||
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
|
||||
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
|
||||
continue;
|
||||
|
||||
if (uvedit_face_select_test(scene, efa, cd_loop_uv_offset)) {
|
||||
uv_poly_center(efa, cent, cd_loop_uv_offset);
|
||||
bglVertex2fv(cent);
|
||||
glVertex2fv(cent);
|
||||
}
|
||||
}
|
||||
bglEnd();
|
||||
glEnd();
|
||||
}
|
||||
|
||||
/* 6. draw uv vertices */
|
||||
|
@ -897,7 +897,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
|
|||
pointsize = UI_GetThemeValuef(TH_VERTEX_SIZE);
|
||||
glPointSize(pointsize);
|
||||
|
||||
bglBegin(GL_POINTS);
|
||||
glBegin(GL_POINTS);
|
||||
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
|
||||
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
|
||||
continue;
|
||||
|
@ -905,17 +905,17 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
|
|||
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
|
||||
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
|
||||
if (!uvedit_uv_select_test(scene, l, cd_loop_uv_offset))
|
||||
bglVertex2fv(luv->uv);
|
||||
glVertex2fv(luv->uv);
|
||||
}
|
||||
}
|
||||
bglEnd();
|
||||
glEnd();
|
||||
|
||||
/* pinned uvs */
|
||||
/* give odd pointsizes odd pin pointsizes */
|
||||
glPointSize(pointsize * 2 + (((int)pointsize % 2) ? (-1) : 0));
|
||||
cpack(0xFF);
|
||||
|
||||
bglBegin(GL_POINTS);
|
||||
glBegin(GL_POINTS);
|
||||
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
|
||||
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
|
||||
continue;
|
||||
|
@ -924,16 +924,16 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
|
|||
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
|
||||
|
||||
if (luv->flag & MLOOPUV_PINNED)
|
||||
bglVertex2fv(luv->uv);
|
||||
glVertex2fv(luv->uv);
|
||||
}
|
||||
}
|
||||
bglEnd();
|
||||
glEnd();
|
||||
|
||||
/* selected uvs */
|
||||
UI_ThemeColor(TH_VERTEX_SELECT);
|
||||
glPointSize(pointsize);
|
||||
|
||||
bglBegin(GL_POINTS);
|
||||
glBegin(GL_POINTS);
|
||||
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
|
||||
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
|
||||
continue;
|
||||
|
@ -942,10 +942,10 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
|
|||
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
|
||||
|
||||
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset))
|
||||
bglVertex2fv(luv->uv);
|
||||
glVertex2fv(luv->uv);
|
||||
}
|
||||
}
|
||||
bglEnd();
|
||||
glEnd();
|
||||
}
|
||||
|
||||
glPointSize(1.0);
|
||||
|
|
Loading…
Reference in New Issue