Audaspace: removing old device backend names.

This commit is contained in:
Joerg Mueller 2017-09-19 18:00:35 +02:00
parent af170839af
commit e2e8f4b9e1
2 changed files with 2 additions and 11 deletions

View File

@ -66,16 +66,7 @@ static EnumPropertyItem opensubdiv_compute_type_items[] = {
#endif
static EnumPropertyItem audio_device_items[] = {
{0, "NONE", 0, "None", "Null device - there will be no audio output"},
#ifdef WITH_SDL
{1, "SDL", 0, "SDL", "SDL device - simple direct media layer, recommended for sequencer usage"},
#endif
#ifdef WITH_OPENAL
{2, "OPENAL", 0, "OpenAL", "OpenAL device - supports 3D audio, recommended for game engine usage"},
#endif
#ifdef WITH_JACK
{3, "JACK", 0, "JACK", "JACK Audio Connection Kit, recommended for pro audio users"},
#endif
{0, "Null", 0, "None", "Null device - there will be no audio output"},
{0, NULL, 0, NULL, NULL}
};

View File

@ -1016,7 +1016,7 @@ static int arg_handle_audio_disable(int UNUSED(argc), const char **UNUSED(argv),
}
static const char arg_handle_audio_set_doc[] =
"\n\tForce sound system to a specific device\n\tNULL SDL OPENAL JACK"
"\n\tForce sound system to a specific device\n\tThe name is the same as found in the user preferences, e.g. OpenAL."
;
static int arg_handle_audio_set(int argc, const char **argv, void *UNUSED(data))
{