Audaspace: removing old device backend names.
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@ -66,16 +66,7 @@ static EnumPropertyItem opensubdiv_compute_type_items[] = {
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#endif
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static EnumPropertyItem audio_device_items[] = {
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{0, "NONE", 0, "None", "Null device - there will be no audio output"},
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#ifdef WITH_SDL
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{1, "SDL", 0, "SDL", "SDL device - simple direct media layer, recommended for sequencer usage"},
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#endif
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#ifdef WITH_OPENAL
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{2, "OPENAL", 0, "OpenAL", "OpenAL device - supports 3D audio, recommended for game engine usage"},
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#endif
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#ifdef WITH_JACK
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{3, "JACK", 0, "JACK", "JACK Audio Connection Kit, recommended for pro audio users"},
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#endif
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{0, "Null", 0, "None", "Null device - there will be no audio output"},
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{0, NULL, 0, NULL, NULL}
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};
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@ -1016,7 +1016,7 @@ static int arg_handle_audio_disable(int UNUSED(argc), const char **UNUSED(argv),
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}
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static const char arg_handle_audio_set_doc[] =
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"\n\tForce sound system to a specific device\n\tNULL SDL OPENAL JACK"
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"\n\tForce sound system to a specific device\n\tThe name is the same as found in the user preferences, e.g. OpenAL."
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;
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static int arg_handle_audio_set(int argc, const char **argv, void *UNUSED(data))
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{
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