cleanup: remove unused code & vars

This commit is contained in:
Mike Erwin 2015-03-30 01:25:34 -04:00
parent 8d1dc22bec
commit e47a96463d
1 changed files with 14 additions and 56 deletions

View File

@ -1876,8 +1876,6 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base
static void drawspeaker(Scene *UNUSED(scene), View3D *UNUSED(v3d), RegionView3D *UNUSED(rv3d),
Object *UNUSED(ob), int UNUSED(flag))
{
//Speaker *spk = ob->data;
float vec[3];
int i, j;
@ -2334,7 +2332,6 @@ static void draw_dm_verts(BMEditMesh *em, DerivedMesh *dm, const char sel, BMVer
static DMDrawOption draw_dm_edges_sel__setDrawOptions(void *userData, int index)
{
BMEdge *eed;
//unsigned char **cols = userData, *col;
drawDMEdgesSel_userData *data = userData;
unsigned char *col;
@ -3098,8 +3095,6 @@ static void draw_em_measure_stats(ARegion *ar, View3D *v3d, Object *ob, BMEditMe
BM_mesh_elem_index_ensure(em->bm, BM_VERT | BM_FACE);
}
// invert_m4_m4(ob->imat, ob->obmat); // this is already called
BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
BMLoop *l_a, *l_b;
if (BM_edge_loop_pair(eed, &l_a, &l_b)) {
@ -3713,7 +3708,6 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
draw_wire = OBDRAW_WIRE_ON_DEPTH; /* draw wire after solid using zoffset and depth buffer adjusment */
}
/* totvert = dm->getNumVerts(dm); */ /*UNUSED*/
totedge = dm->getNumEdges(dm);
totface = dm->getNumTessFaces(dm);
@ -5137,7 +5131,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if (draw_as == PART_DRAW_PATH) {
ParticleCacheKey **cache, *path;
float /* *cd2=NULL, */ /* UNUSED */ *cdata2 = NULL;
float *cdata2 = NULL;
/* setup gl flags */
if (1) { //ob_dt > OB_WIRE) {
@ -5336,7 +5330,6 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
glDrawArrays(GL_LINE_STRIP, 0, path->segments + 1);
}
/* restore & clean up */
if (1) { //ob_dt > OB_WIRE) {
if (part->draw_col == PART_DRAW_COL_MAT)
@ -5344,9 +5337,10 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
glDisable(GL_COLOR_MATERIAL);
}
if (cdata2)
if (cdata2) {
MEM_freeN(cdata2);
/* cd2 = */ /* UNUSED */ cdata2 = NULL;
cdata2 = NULL;
}
glLineWidth(1.0f);
@ -5642,7 +5636,7 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit)
glLineWidth(1.0f);
glPointSize(1.0f);
}
//static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float tw,float th)
static void ob_draw_RE_motion(float com[3], float rotscale[3][3], float itw, float ith, float drw_size)
{
float tr[3][3];
@ -6688,19 +6682,12 @@ static void draw_forcefield(Object *ob, RegionView3D *rv3d,
#endif
if (pd->forcefield == PFIELD_WIND) {
float force_val;
float force_val = pd->f_strength;
if ((dflag & DRAW_CONSTCOLOR) == 0) {
ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.5f);
}
//if (has_ipo_code(ob->ipo, OB_PD_FSTR))
// force_val = IPO_GetFloatValue(ob->ipo, OB_PD_FSTR, scene->r.cfra);
//else
{
force_val = pd->f_strength;
}
unit_m4(tmat);
force_val *= 0.1f;
drawcircball(GL_LINE_LOOP, vec, size, tmat);
@ -6714,14 +6701,7 @@ static void draw_forcefield(Object *ob, RegionView3D *rv3d,
}
else if (pd->forcefield == PFIELD_FORCE) {
float ffall_val;
//if (has_ipo_code(ob->ipo, OB_PD_FFALL))
// ffall_val = IPO_GetFloatValue(ob->ipo, OB_PD_FFALL, scene->r.cfra);
//else
{
ffall_val = pd->f_power;
}
float ffall_val = pd->f_power;
if ((dflag & DRAW_CONSTCOLOR) == 0) ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.5f);
drawcircball(GL_LINE_LOOP, vec, size, imat);
@ -6731,20 +6711,9 @@ static void draw_forcefield(Object *ob, RegionView3D *rv3d,
drawcircball(GL_LINE_LOOP, vec, size * 2.0f, imat);
}
else if (pd->forcefield == PFIELD_VORTEX) {
float /*ffall_val,*/ force_val;
float force_val = pd->f_strength;
unit_m4(tmat);
//if (has_ipo_code(ob->ipo, OB_PD_FFALL))
// ffall_val = IPO_GetFloatValue(ob->ipo, OB_PD_FFALL, scene->r.cfra);
//else
// ffall_val = pd->f_power;
//if (has_ipo_code(ob->ipo, OB_PD_FSTR))
// force_val = IPO_GetFloatValue(ob->ipo, OB_PD_FSTR, scene->r.cfra);
//else
{
force_val = pd->f_strength;
}
if ((dflag & DRAW_CONSTCOLOR) == 0) {
ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.7f);
@ -6762,25 +6731,19 @@ static void draw_forcefield(Object *ob, RegionView3D *rv3d,
else if (pd->forcefield == PFIELD_GUIDE && ob->type == OB_CURVE) {
Curve *cu = ob->data;
if ((cu->flag & CU_PATH) && ob->curve_cache->path && ob->curve_cache->path->data) {
float mindist, guidevec1[4], guidevec2[3];
//if (has_ipo_code(ob->ipo, OB_PD_FSTR))
// mindist = IPO_GetFloatValue(ob->ipo, OB_PD_FSTR, scene->r.cfra);
//else
{
mindist = pd->f_strength;
}
float guidevec1[4], guidevec2[3];
float mindist = pd->f_strength;
if ((dflag & DRAW_CONSTCOLOR) == 0) {
ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.5f);
}
/*path end*/
/* path end */
setlinestyle(3);
where_on_path(ob, 1.0f, guidevec1, guidevec2, NULL, NULL, NULL);
drawcircball(GL_LINE_LOOP, guidevec1, mindist, imat);
/*path beginning*/
/* path beginning */
setlinestyle(0);
where_on_path(ob, 0.0f, guidevec1, guidevec2, NULL, NULL, NULL);
drawcircball(GL_LINE_LOOP, guidevec1, mindist, imat);
@ -7508,10 +7471,6 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
}
else if (ED_view3d_boundbox_clip(rv3d, ob->bb)) {
empty_object = drawDispList(scene, v3d, rv3d, base, dt, dflag, ob_wire_col);
#if 0 /* XXX old animsys */
if (cu->path)
curve_draw_speed(scene, ob);
#endif
}
break;
case OB_MBALL:
@ -7679,9 +7638,9 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
if ((md = modifiers_findByType(ob, eModifierType_Smoke)) && (modifier_isEnabled(scene, md, eModifierMode_Realtime))) {
SmokeModifierData *smd = (SmokeModifierData *)md;
#if 0
/* draw collision objects */
if ((smd->type & MOD_SMOKE_TYPE_COLL) && smd->coll) {
#if 0
SmokeCollSettings *scs = smd->coll;
if (scs->points) {
size_t i;
@ -7709,8 +7668,8 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
glDepthMask(GL_TRUE);
if (col) cpack(col);
}
#endif
}
#endif
/* only draw domains */
if (smd->domain) {
@ -7831,7 +7790,6 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
view3d_cached_text_draw_add(zero, ob->id.name + 2, strlen(ob->id.name + 2), 10, 0, ob_wire_col);
}
}
/*if (dtx & OB_DRAWIMAGE) drawDispListwire(&ob->disp);*/
if ((dtx & OB_DRAWWIRE) && dt >= OB_SOLID) {
if ((dflag & DRAW_CONSTCOLOR) == 0) {
draw_wire_extra(scene, rv3d, ob, ob_wire_col);