Draw Cache: use threading for Mesh extract lines

This is an optimization, but the difference is still not that
significant as some extractions are still done in single thread.

**Benchmarking**
||before:|after:
|---|---|---|
|large_mesh_editing:|Average: 14.246502 FPS|Average: 15.438118 FPS
||rdata 9ms iter 31ms (frame 69ms)|rdata 9ms iter 27ms (frame 65ms)
|large_mesh_editing_ledge: |Average: 14.913622 FPS|Average: 15.856538 FPS
||rdata 9ms iter 30ms (frame 67ms)|rdata 9ms iter 26ms (frame 63ms)
|looptris_test:|Average: 3.970774 FPS|Average: 4.095200 FPS
||rdata 11ms iter 90ms (frame 235ms)|rdata 12ms iter 87ms (frame 229ms)

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11467
This commit is contained in:
Germano Cavalcante 2021-06-09 08:48:46 -03:00 committed by Germano Cavalcante
parent 4ced8900f5
commit e4c6da29b2
Notes: blender-bot 2023-02-14 02:13:08 +01:00
Referenced by issue #88550, Mesh Optimization Project Progress
1 changed files with 23 additions and 2 deletions

View File

@ -42,6 +42,15 @@ static void *extract_lines_init(const MeshRenderData *mr,
return elb;
}
static void *extract_lines_task_init(void *_userdata)
{
GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(_userdata);
GPUIndexBufBuilder *sub_builder = static_cast<GPUIndexBufBuilder *>(
MEM_mallocN(sizeof(*sub_builder), __func__));
GPU_indexbuf_subbuilder_init(elb, sub_builder);
return sub_builder;
}
static void extract_lines_iter_poly_bm(const MeshRenderData *UNUSED(mr),
BMFace *f,
const int UNUSED(f_index),
@ -138,6 +147,14 @@ static void extract_lines_iter_ledge_mesh(const MeshRenderData *mr,
GPU_indexbuf_set_line_restart(elb, e_index);
}
static void extract_lines_task_finish(void *_userdata, void *_task_userdata)
{
GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(_userdata);
GPUIndexBufBuilder *sub_builder = static_cast<GPUIndexBufBuilder *>(_task_userdata);
GPU_indexbuf_subbuilder_finish(elb, sub_builder);
MEM_freeN(sub_builder);
}
static void extract_lines_finish(const MeshRenderData *UNUSED(mr),
struct MeshBatchCache *UNUSED(cache),
void *buf,
@ -153,13 +170,15 @@ constexpr MeshExtract create_extractor_lines()
{
MeshExtract extractor = {0};
extractor.init = extract_lines_init;
extractor.task_init = extract_lines_task_init;
extractor.iter_poly_bm = extract_lines_iter_poly_bm;
extractor.iter_poly_mesh = extract_lines_iter_poly_mesh;
extractor.iter_ledge_bm = extract_lines_iter_ledge_bm;
extractor.iter_ledge_mesh = extract_lines_iter_ledge_mesh;
extractor.task_finish = extract_lines_task_finish;
extractor.finish = extract_lines_finish;
extractor.data_type = MR_DATA_NONE;
extractor.use_threading = false;
extractor.use_threading = true;
extractor.mesh_buffer_offset = offsetof(MeshBufferCache, ibo.lines);
return extractor;
}
@ -197,13 +216,15 @@ constexpr MeshExtract create_extractor_lines_with_lines_loose()
{
MeshExtract extractor = {0};
extractor.init = extract_lines_init;
extractor.task_init = extract_lines_task_init;
extractor.iter_poly_bm = extract_lines_iter_poly_bm;
extractor.iter_poly_mesh = extract_lines_iter_poly_mesh;
extractor.iter_ledge_bm = extract_lines_iter_ledge_bm;
extractor.iter_ledge_mesh = extract_lines_iter_ledge_mesh;
extractor.task_finish = extract_lines_task_finish;
extractor.finish = extract_lines_with_lines_loose_finish;
extractor.data_type = MR_DATA_NONE;
extractor.use_threading = false;
extractor.use_threading = true;
extractor.mesh_buffer_offset = offsetof(MeshBufferCache, ibo.lines);
return extractor;
}