Fix local view editing broken after changing object's layer from non-local view

Wasn't copying back local view bytes to object after changing layer.

Steps to reproduce were:
* Split 3D view in default startup.blend
* Enter local view in one of the 3D views
* Move default cube to different layer *in the other 3D view* (the one that's not in local view)
* Try transforming object from 3D View that's in local view (should lag)
This commit is contained in:
Julian Eisel 2016-08-07 20:46:05 +02:00
parent a58fe05c05
commit e635f0413d
1 changed files with 1 additions and 1 deletions

View File

@ -1382,7 +1382,7 @@ static int move_to_layer_exec(bContext *C, wmOperator *op)
/* upper byte is used for local view */
local = base->lay & 0xFF000000;
base->lay = lay + local;
base->object->lay = lay;
base->object->lay = base->lay;
/* if (base->object->type == OB_LAMP) is_lamp = true; */
}
CTX_DATA_END;