Fix local view editing broken after changing object's layer from non-local view
Wasn't copying back local view bytes to object after changing layer. Steps to reproduce were: * Split 3D view in default startup.blend * Enter local view in one of the 3D views * Move default cube to different layer *in the other 3D view* (the one that's not in local view) * Try transforming object from 3D View that's in local view (should lag)
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@ -1382,7 +1382,7 @@ static int move_to_layer_exec(bContext *C, wmOperator *op)
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/* upper byte is used for local view */
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local = base->lay & 0xFF000000;
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base->lay = lay + local;
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base->object->lay = lay;
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base->object->lay = base->lay;
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/* if (base->object->type == OB_LAMP) is_lamp = true; */
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}
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CTX_DATA_END;
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