Revert T44320: UV island overlap considered linked
In the reported example it seemed reasonable to apply this change. But it causes a much more common case (selecting projections) to be split into 2x islands. Resolves T50970
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blender-bot
2023-02-14 07:08:25 +01:00
Referenced by issue #50970, UV island select won't select contiguous faces when the polygons UV data flips from positive to negative inside an island
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@ -1136,8 +1136,13 @@ static void uv_select_linked(Scene *scene, Image *ima, BMEditMesh *em, const flo
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BM_mesh_elem_table_ensure(em->bm, BM_FACE); /* we can use this too */
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/* use winding so we don't consider overlapping islands as connected, see T44320 */
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vmap = BM_uv_vert_map_create(em->bm, limit, !select_faces, true);
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/* Note, we had 'use winding' so we don't consider overlapping islands as connected, see T44320
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* this made *every* projection split the island into front/back islands.
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* Keep 'use_winding' to false, see: T50970.
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*
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* Better solve this by having a delimit option for select-linked operator,
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* keeping island-select working as is. */
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vmap = BM_uv_vert_map_create(em->bm, limit, !select_faces, false);
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if (vmap == NULL)
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return;
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