UI: Change Usages of 'WPaint' to 'Weight Paint'
Changing to a more informative 'Weight Paint' rather than 'WPaint'. Differential Revision: https://developer.blender.org/D9905 Reviewed by Julian Eisel
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@ -2855,7 +2855,7 @@ static void rna_def_tool_settings(BlenderRNA *brna)
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RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
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RNA_def_property_boolean_sdna(prop, NULL, "auto_normalize", 1);
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RNA_def_property_ui_text(prop,
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"WPaint Auto-Normalize",
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"Weight Paint Auto-Normalize",
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"Ensure all bone-deforming vertex groups add up "
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"to 1.0 while weight painting");
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RNA_def_property_update(prop, 0, "rna_Scene_update_active_object_data");
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@ -2864,7 +2864,7 @@ static void rna_def_tool_settings(BlenderRNA *brna)
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RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
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RNA_def_property_boolean_sdna(prop, NULL, "wpaint_lock_relative", 1);
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RNA_def_property_ui_text(prop,
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"WPaint Lock-Relative",
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"Weight Paint Lock-Relative",
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"Display bone-deforming groups as if all locked deform groups "
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"were deleted, and the remaining ones were re-normalized");
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RNA_def_property_update(prop, 0, "rna_Scene_update_active_object_data");
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@ -2873,7 +2873,7 @@ static void rna_def_tool_settings(BlenderRNA *brna)
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RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
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RNA_def_property_boolean_sdna(prop, NULL, "multipaint", 1);
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RNA_def_property_ui_text(prop,
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"WPaint Multi-Paint",
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"Weight Paint Multi-Paint",
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"Paint across the weights of all selected bones, "
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"maintaining their relative influence");
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RNA_def_property_update(prop, 0, "rna_Scene_update_active_object_data");
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