Geometry Nodes: fix recursive instance transforms

Previously, the transformation of recursive instances did not work as
on would expect. Second-level instances would detach from first-level
instances when the object was moved.
This commit is contained in:
Jacques Lucke 2020-12-10 10:23:54 +01:00
parent 22959dc866
commit e795ba1529
1 changed files with 10 additions and 5 deletions

View File

@ -829,13 +829,18 @@ static void make_duplis_instances_component(const DupliContext *ctx)
size_to_mat4(scale_matrix, scales[i]);
float rotation_matrix[4][4];
eul_to_mat4(rotation_matrix, rotations[i]);
float matrix[4][4];
mul_m4_m4m4(matrix, rotation_matrix, scale_matrix);
copy_v3_v3(matrix[3], positions[i]);
mul_m4_m4_pre(matrix, ctx->object->obmat);
float instance_offset_matrix[4][4];
mul_m4_m4m4(instance_offset_matrix, rotation_matrix, scale_matrix);
copy_v3_v3(instance_offset_matrix[3], positions[i]);
float matrix[4][4];
mul_m4_m4m4(matrix, ctx->object->obmat, instance_offset_matrix);
make_dupli(ctx, object, matrix, i);
make_recursive_duplis(ctx, object, matrix, i);
float space_matrix[4][4];
mul_m4_m4m4(space_matrix, instance_offset_matrix, object->imat);
mul_m4_m4_pre(space_matrix, ctx->object->obmat);
make_recursive_duplis(ctx, object, space_matrix, i);
}
}