EditMode: multi-object UV cylinder project
D3345 by @Cykyrios
This commit is contained in:
parent
c35af3b056
commit
ea43130504
Notes:
blender-bot
2023-02-14 06:00:48 +01:00
Referenced by issue #54645, Multi-Object-Mode: EditMesh UV Tools
|
@ -1765,44 +1765,53 @@ static void uv_cylinder_project(float target[2], float source[3], float center[3
|
|||
static int cylinder_project_exec(bContext *C, wmOperator *op)
|
||||
{
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
Object *obedit = CTX_data_edit_object(C);
|
||||
View3D *v3d = CTX_wm_view3d(C);
|
||||
BMEditMesh *em = BKE_editmesh_from_object(obedit);
|
||||
BMFace *efa;
|
||||
BMLoop *l;
|
||||
BMIter iter, liter;
|
||||
MLoopUV *luv;
|
||||
float center[3], rotmat[4][4];
|
||||
|
||||
int cd_loop_uv_offset;
|
||||
ViewLayer *view_layer = CTX_data_view_layer(C);
|
||||
uint objects_len = 0;
|
||||
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
|
||||
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
|
||||
Object *obedit = objects[ob_index];
|
||||
BMEditMesh *em = BKE_editmesh_from_object(obedit);
|
||||
BMFace *efa;
|
||||
BMLoop *l;
|
||||
BMIter iter, liter;
|
||||
MLoopUV *luv;
|
||||
|
||||
/* add uvs if they don't exist yet */
|
||||
if (!ED_uvedit_ensure_uvs(C, scene, obedit)) {
|
||||
return OPERATOR_CANCELLED;
|
||||
}
|
||||
|
||||
cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
|
||||
|
||||
uv_map_transform(C, op, rotmat);
|
||||
uv_map_transform_center(scene, v3d, obedit, em, center, NULL);
|
||||
|
||||
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
|
||||
if (!BM_elem_flag_test(efa, BM_ELEM_SELECT))
|
||||
if (em->bm->totfacesel == 0) {
|
||||
continue;
|
||||
|
||||
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
|
||||
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
|
||||
|
||||
uv_cylinder_project(luv->uv, l->v->co, center, rotmat);
|
||||
}
|
||||
|
||||
uv_map_mirror(em, efa);
|
||||
/* add uvs if they don't exist yet */
|
||||
if (!ED_uvedit_ensure_uvs(C, scene, obedit)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
|
||||
float center[3], rotmat[4][4];
|
||||
|
||||
uv_map_transform(C, op, rotmat);
|
||||
uv_map_transform_center(scene, v3d, obedit, em, center, NULL);
|
||||
|
||||
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
|
||||
if (!BM_elem_flag_test(efa, BM_ELEM_SELECT))
|
||||
continue;
|
||||
|
||||
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
|
||||
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
|
||||
|
||||
uv_cylinder_project(luv->uv, l->v->co, center, rotmat);
|
||||
}
|
||||
|
||||
uv_map_mirror(em, efa);
|
||||
}
|
||||
|
||||
uv_map_clip_correct(scene, obedit, em, op);
|
||||
|
||||
DEG_id_tag_update(obedit->data, 0);
|
||||
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
|
||||
}
|
||||
|
||||
uv_map_clip_correct(scene, obedit, em, op);
|
||||
|
||||
DEG_id_tag_update(obedit->data, 0);
|
||||
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
|
||||
MEM_freeN(objects);
|
||||
|
||||
return OPERATOR_FINISHED;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue