Cleanup: better naming
Suggested by Campbell here: https://developer.blender.org/rB09cd651bb7e59044cbcd0664e8b1064cb37734ed
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@ -470,7 +470,7 @@ struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
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struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);
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struct Object *ED_view3d_give_object_under_cursor(struct bContext *C, const int mval[2]);
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bool ED_view3d_there_is_an_object_under_cursor(struct bContext *C, const int mval[2]);
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bool ED_view3d_is_object_under_cursor(struct bContext *C, const int mval[2]);
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void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, bool do_clip);
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void ED_view3d_update_viewmat(
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struct Depsgraph *depsgraph, struct Scene *scene, struct View3D *v3d, struct ARegion *ar,
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@ -601,7 +601,7 @@ static bool view3d_ima_bg_drop_poll(bContext *C, wmDrag *drag, const wmEvent *ev
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return false;
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}
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if (ED_view3d_there_is_an_object_under_cursor(C, event->mval)) {
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if (ED_view3d_is_object_under_cursor(C, event->mval)) {
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return false;
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}
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@ -1535,7 +1535,7 @@ Object *ED_view3d_give_object_under_cursor(bContext *C, const int mval[2])
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return NULL;
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}
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bool ED_view3d_there_is_an_object_under_cursor(bContext *C, const int mval[2])
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bool ED_view3d_is_object_under_cursor(bContext *C, const int mval[2])
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{
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return ED_view3d_give_object_under_cursor(C, mval) != NULL;
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}
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