Cleanup: remove unused includes in Compositor

And move unneeded includes in frequently used headers
to source files.

Slightly reduces compile time.
This commit is contained in:
Manuel Castilla 2021-10-13 23:00:24 +02:00
parent 91c33c8b99
commit ecb8a574c7
Notes: blender-bot 2023-02-14 04:46:12 +01:00
Referenced by issue #92400, Possible regression: Blender 3.0.0: Cycles: Compositor: Denoise node
214 changed files with 120 additions and 627 deletions

View File

@ -19,8 +19,8 @@
#pragma once
#include "BLI_float2.hh"
#include "BLI_index_range.hh"
#include "BLI_rect.h"
#include "DNA_vec_types.h"
namespace blender::compositor {

View File

@ -19,7 +19,6 @@
#pragma once
#include "BLI_assert.h"
#include "BLI_rect.h"
#include <iterator>

View File

@ -19,8 +19,7 @@
#include "COM_CPUDevice.h"
#include "COM_ExecutionGroup.h"
#include "BLI_rect.h"
#include "COM_NodeOperation.h"
namespace blender::compositor {

View File

@ -16,9 +16,9 @@
* Copyright 2011, Blender Foundation.
*/
#include "COM_ChunkOrder.h"
#include <cfloat>
#include "BLI_math.h"
#include "COM_ChunkOrder.h"
namespace blender::compositor {

View File

@ -17,11 +17,6 @@
*/
#include "COM_CompositorContext.h"
#include "COM_defines.h"
#include <cstdio>
#include "BLI_assert.h"
#include "DNA_userdef_types.h"
namespace blender::compositor {

View File

@ -18,16 +18,13 @@
#pragma once
#include "BLI_rect.h"
#include "COM_Enums.h"
#include "DNA_color_types.h"
#include "DNA_node_types.h"
#include "DNA_scene_types.h"
#include <string>
#include <vector>
struct bNodeInstanceHash;
namespace blender::compositor {

View File

@ -16,10 +16,11 @@
* Copyright 2021, Blender Foundation.
*/
#include "BLI_rect.h"
#include "BLI_map.hh"
#include "BLI_set.hh"
#include "COM_ConstantFolder.h"
#include "COM_ConstantOperation.h"
#include "COM_NodeOperationBuilder.h"
#include "COM_SetColorOperation.h"
#include "COM_SetValueOperation.h"
#include "COM_SetVectorOperation.h"

View File

@ -18,16 +18,12 @@
#pragma once
#include "BLI_map.hh"
#include "BLI_set.hh"
#include "BLI_vector.hh"
#include "COM_NodeOperationBuilder.h"
#include "COM_defines.h"
namespace blender::compositor {
class NodeOperation;
class NodeOperationBuilder;
class ConstantOperation;
class MemoryBuffer;

View File

@ -22,7 +22,6 @@
#include "BKE_node.h"
#include "COM_NodeOperation.h"
#include "COM_NodeOperationBuilder.h"
#include "COM_AlphaOverNode.h"
@ -62,7 +61,6 @@
#include "COM_DistanceMatteNode.h"
#include "COM_DoubleEdgeMaskNode.h"
#include "COM_EllipseMaskNode.h"
#include "COM_ExecutionSystem.h"
#include "COM_FilterNode.h"
#include "COM_FlipNode.h"
#include "COM_GammaNode.h"

View File

@ -18,8 +18,6 @@
#pragma once
#include "COM_NodeOperation.h"
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
@ -29,6 +27,7 @@ struct bNode;
namespace blender::compositor {
class Node;
class NodeOperation;
class NodeOperationInput;
class NodeOperationOutput;
class NodeOperationBuilder;

View File

@ -18,26 +18,16 @@
#include "COM_Debug.h"
#include <map>
#include <typeinfo>
#include <vector>
extern "C" {
#include "BLI_fileops.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "BLI_sys_types.h"
#include "BKE_appdir.h"
#include "BKE_node.h"
#include "DNA_node_types.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
}
#include "COM_ExecutionSystem.h"
#include "COM_Node.h"
#include "COM_ExecutionGroup.h"
#include "COM_ReadBufferOperation.h"
#include "COM_SetValueOperation.h"
#include "COM_ViewerOperation.h"

View File

@ -21,9 +21,11 @@
#include <map>
#include <string>
#include "BLI_vector.hh"
#include "COM_ExecutionSystem.h"
#include "COM_NodeOperation.h"
#include "COM_defines.h"
#include "COM_MemoryBuffer.h"
#include "COM_Node.h"
namespace blender::compositor {
@ -34,6 +36,7 @@ static constexpr bool COM_GRAPHVIZ_SHOW_NODE_NAME = false;
static constexpr bool COM_EXPORT_OPERATION_BUFFERS = false;
class Node;
class NodeOperation;
class ExecutionSystem;
class ExecutionGroup;

View File

@ -18,10 +18,10 @@
#pragma once
#include "COM_WorkPackage.h"
namespace blender::compositor {
struct WorkPackage;
/**
* \brief Abstract class for device implementations to be used by the Compositor.
* devices are queried, initialized and used by the WorkScheduler.

View File

@ -17,7 +17,6 @@
*/
#include "COM_Enums.h"
#include "BLI_rect.h"
namespace blender::compositor {

View File

@ -16,36 +16,21 @@
* Copyright 2011, Blender Foundation.
*/
#include <algorithm>
#include <cmath>
#include <cstdlib>
#include <sstream>
#include "atomic_ops.h"
#include "COM_ExecutionGroup.h"
#include "COM_ChunkOrder.h"
#include "COM_Debug.h"
#include "COM_ExecutionGroup.h"
#include "COM_ExecutionSystem.h"
#include "COM_ReadBufferOperation.h"
#include "COM_ViewerOperation.h"
#include "COM_WorkScheduler.h"
#include "COM_WriteBufferOperation.h"
#include "COM_defines.h"
#include "BLI_math.h"
#include "BLI_rand.hh"
#include "BLI_string.h"
#include "BLT_translation.h"
#include "MEM_guardedalloc.h"
#include "PIL_time.h"
#include "WM_api.h"
#include "WM_types.h"
namespace blender::compositor {
std::ostream &operator<<(std::ostream &os, const ExecutionGroupFlags &flags)

View File

@ -22,25 +22,24 @@
# include "MEM_guardedalloc.h"
#endif
#include <iostream>
#include "BLI_array.hh"
#include "BLI_rect.h"
#include "BLI_vector.hh"
#include "COM_CompositorContext.h"
#include "COM_Device.h"
#include "COM_MemoryProxy.h"
#include "COM_Node.h"
#include "COM_NodeOperation.h"
#include "COM_Enums.h"
#include "COM_WorkPackage.h"
#include <vector>
#include "DNA_node_types.h"
#include "DNA_vec_types.h"
namespace blender::compositor {
class ExecutionSystem;
class NodeOperation;
class MemoryProxy;
class MemoryBuffer;
class ReadBufferOperation;
class Device;
struct ExecutionGroupFlags {
bool initialized : 1;

View File

@ -17,6 +17,7 @@
*/
#include "COM_ExecutionModel.h"
#include "COM_CompositorContext.h"
namespace blender::compositor {

View File

@ -18,12 +18,9 @@
#pragma once
#include "BLI_rect.h"
#include "BLI_vector.hh"
#include "BLI_span.hh"
#include "COM_ExecutionSystem.h"
#include <functional>
#include "DNA_vec_types.h"
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
@ -31,6 +28,8 @@
namespace blender::compositor {
class CompositorContext;
class ExecutionSystem;
class NodeOperation;
/**

View File

@ -18,14 +18,13 @@
#include "COM_ExecutionSystem.h"
#include "BLI_utildefines.h"
#include "PIL_time.h"
#include "COM_Debug.h"
#include "COM_ExecutionGroup.h"
#include "COM_FullFrameExecutionModel.h"
#include "COM_NodeOperation.h"
#include "COM_NodeOperationBuilder.h"
#include "COM_TiledExecutionModel.h"
#include "COM_WorkPackage.h"
#include "COM_WorkScheduler.h"
#ifdef WITH_CXX_GUARDEDALLOC

View File

@ -16,22 +16,23 @@
* Copyright 2011, Blender Foundation.
*/
class ExecutionGroup;
#pragma once
#include "BKE_text.h"
#include <functional>
#include "COM_ExecutionGroup.h"
#include "COM_Node.h"
#include "COM_NodeOperation.h"
#include "atomic_ops.h"
#include "BLI_index_range.hh"
#include "BLI_threads.h"
#include "BLI_vector.hh"
#include "COM_CompositorContext.h"
#include "COM_SharedOperationBuffers.h"
#include "DNA_color_types.h"
#include "DNA_node_types.h"
#include "BLI_vector.hh"
#include "atomic_ops.h"
#include "DNA_scene_types.h"
#include "DNA_vec_types.h"
namespace blender::compositor {
@ -118,7 +119,9 @@ namespace blender::compositor {
*/
/* Forward declarations. */
class ExecutionGroup;
class ExecutionModel;
class NodeOperation;
/**
* \brief the ExecutionSystem contains the whole compositor tree.

View File

@ -17,14 +17,13 @@
*/
#include "COM_FullFrameExecutionModel.h"
#include "COM_Debug.h"
#include "COM_ExecutionGroup.h"
#include "COM_ReadBufferOperation.h"
#include "COM_ViewerOperation.h"
#include "COM_WorkScheduler.h"
#include "BLT_translation.h"
#include "COM_Debug.h"
#include "COM_ViewerOperation.h"
#include "COM_WorkScheduler.h"
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif

View File

@ -18,6 +18,9 @@
#pragma once
#include "BLI_vector.hh"
#include "COM_Enums.h"
#include "COM_ExecutionModel.h"
#ifdef WITH_CXX_GUARDEDALLOC
@ -27,7 +30,11 @@
namespace blender::compositor {
/* Forward declarations. */
class ExecutionGroup;
class CompositorContext;
class ExecutionSystem;
class MemoryBuffer;
class NodeOperation;
class SharedOperationBuffers;
/**
* Fully renders operations in order from inputs to outputs.

View File

@ -18,9 +18,10 @@
#include "COM_MemoryBuffer.h"
#include "COM_MemoryProxy.h"
#include "IMB_colormanagement.h"
#include "IMB_imbuf_types.h"
#include "MEM_guardedalloc.h"
#define ASSERT_BUFFER_CONTAINS_AREA(buf, area) \
BLI_assert(BLI_rcti_inside_rcti(&(buf)->get_rect(), &(area)))

View File

@ -21,12 +21,13 @@
#include "COM_BufferArea.h"
#include "COM_BufferRange.h"
#include "COM_BuffersIterator.h"
#include "COM_ExecutionGroup.h"
#include "COM_MemoryProxy.h"
#include "COM_Enums.h"
#include "BLI_math.h"
#include "BLI_math_interp.h"
#include "BLI_rect.h"
struct ImBuf;
namespace blender::compositor {
/**

View File

@ -17,11 +17,8 @@
*/
#include "COM_MemoryProxy.h"
#include "COM_MemoryBuffer.h"
#include "BLI_rect.h"
namespace blender::compositor {
MemoryProxy::MemoryProxy(DataType datatype)

View File

@ -22,8 +22,6 @@
#include "RE_pipeline.h"
#include <string_view>
namespace blender::compositor {
void MetaData::add(const blender::StringRef key, const blender::StringRef value)

View File

@ -18,6 +18,8 @@
#pragma once
#include "BLI_array.h"
#include "COM_MultiThreadedOperation.h"
namespace blender::compositor {

View File

@ -16,20 +16,10 @@
* Copyright 2011, Blender Foundation.
*/
#include <cstring>
#include "BKE_node.h"
#include "RNA_access.h"
#include "COM_ExecutionSystem.h"
#include "COM_NodeOperation.h"
#include "COM_TranslateOperation.h"
#include "COM_SocketProxyNode.h"
#include "COM_defines.h"
#include "COM_Node.h" /* own include */
namespace blender::compositor {

View File

@ -22,9 +22,6 @@
#include "DNA_node_types.h"
#include <algorithm>
#include <string>
/* common node includes
* added here so node files don't have to include themselves
*/

View File

@ -18,9 +18,7 @@
#include "BLI_utildefines.h"
#include "COM_Debug.h"
#include "COM_NodeOperation.h"
#include "COM_Node.h"
#include "COM_NodeOperationBuilder.h"
#include "COM_SetColorOperation.h"
#include "COM_SetValueOperation.h"

View File

@ -18,17 +18,12 @@
#include <cstring>
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "DNA_node_types.h"
#include "BKE_node.h"
#include "COM_CompositorContext.h"
#include "COM_Converter.h"
#include "COM_Debug.h"
#include "COM_Node.h"
#include "COM_SocketProxyNode.h"
#include "COM_NodeGraph.h" /* own include */

View File

@ -18,11 +18,6 @@
#pragma once
#include "BLI_vector.hh"
#include <map>
#include <set>
#include "DNA_node_types.h"
#ifdef WITH_CXX_GUARDEDALLOC

View File

@ -17,13 +17,10 @@
*/
#include <cstdio>
#include <memory>
#include <typeinfo>
#include "COM_BufferOperation.h"
#include "COM_ExecutionSystem.h"
#include "COM_ReadBufferOperation.h"
#include "COM_defines.h"
#include "COM_NodeOperation.h" /* own include */

View File

@ -18,32 +18,32 @@
#pragma once
#include <functional>
#include <list>
#include <sstream>
#include <string>
#include "BLI_ghash.h"
#include "BLI_hash.hh"
#include "BLI_math_color.h"
#include "BLI_math_vector.h"
#include "BLI_rect.h"
#include "BLI_span.hh"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
#include "COM_Enums.h"
#include "COM_MemoryBuffer.h"
#include "COM_MemoryProxy.h"
#include "COM_MetaData.h"
#include "COM_Node.h"
#include "clew.h"
#include "DNA_node_types.h"
namespace blender::compositor {
class OpenCLDevice;
class ReadBufferOperation;
class WriteBufferOperation;
class ExecutionSystem;
class NodeOperation;
class NodeOperationOutput;
typedef NodeOperation SocketReader;
/**

View File

@ -16,24 +16,19 @@
* Copyright 2013, Blender Foundation.
*/
#include <set>
#include "BLI_multi_value_map.hh"
#include "BLI_utildefines.h"
#include "COM_Converter.h"
#include "COM_Debug.h"
#include "COM_ExecutionSystem.h"
#include "COM_Node.h"
#include "COM_NodeConverter.h"
#include "COM_SocketProxyNode.h"
#include "COM_NodeOperation.h"
#include "COM_ExecutionGroup.h"
#include "COM_PreviewOperation.h"
#include "COM_ReadBufferOperation.h"
#include "COM_SetColorOperation.h"
#include "COM_SetValueOperation.h"
#include "COM_SetVectorOperation.h"
#include "COM_SocketProxyOperation.h"
#include "COM_TranslateOperation.h"
#include "COM_ViewerOperation.h"
#include "COM_WriteBufferOperation.h"

View File

@ -18,9 +18,8 @@
#pragma once
#include <map>
#include <set>
#include <vector>
#include "BLI_map.hh"
#include "BLI_vector.hh"
#include "COM_NodeGraph.h"

View File

@ -17,7 +17,9 @@
*/
#include "COM_OpenCLDevice.h"
#include "COM_WorkScheduler.h"
#include "COM_ExecutionGroup.h"
#include "COM_ReadBufferOperation.h"
namespace blender::compositor {

View File

@ -20,13 +20,20 @@ class OpenCLDevice;
#pragma once
#include <list>
#include "COM_Device.h"
#include "COM_ReadBufferOperation.h"
#include "COM_WorkScheduler.h"
#include "clew.h"
namespace blender::compositor {
class NodeOperation;
class MemoryBuffer;
class ReadBufferOperation;
typedef NodeOperation SocketReader;
/**
* \brief device representing an GPU OpenCL device.
* an instance of this class represents a single cl_device

View File

@ -17,7 +17,6 @@
*/
#include "COM_SharedOperationBuffers.h"
#include "BLI_rect.h"
#include "COM_NodeOperation.h"
namespace blender::compositor {

View File

@ -19,16 +19,19 @@
#pragma once
#include "BLI_map.hh"
#include "BLI_span.hh"
#include "BLI_vector.hh"
#include "COM_MemoryBuffer.h"
#include "DNA_vec_types.h"
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
#include <memory>
namespace blender::compositor {
class MemoryBuffer;
class NodeOperation;
/**
* Stores and shares operations rendered buffers including render data. Buffers are
* disposed once all dependent operations have finished reading them.

View File

@ -18,6 +18,7 @@
#pragma once
#include "COM_Enums.h"
#include "COM_ExecutionModel.h"
#ifdef WITH_CXX_GUARDEDALLOC

View File

@ -18,7 +18,6 @@
#include "COM_WorkPackage.h"
#include "COM_Enums.h"
#include "COM_ExecutionGroup.h"
namespace blender::compositor {

View File

@ -24,7 +24,7 @@
#include "COM_Enums.h"
#include "BLI_rect.h"
#include "DNA_vec_types.h"
#include <functional>
#include <ostream>

View File

@ -16,15 +16,14 @@
* Copyright 2011, Blender Foundation.
*/
#include <cstdio>
#include <list>
#include "COM_WorkScheduler.h"
#include "COM_CPUDevice.h"
#include "COM_CompositorContext.h"
#include "COM_ExecutionGroup.h"
#include "COM_OpenCLDevice.h"
#include "COM_OpenCLKernels.cl.h"
#include "COM_WorkScheduler.h"
#include "COM_WriteBufferOperation.h"
#include "COM_compositor.h"
#include "clew.h"
@ -33,7 +32,6 @@
#include "BLI_task.h"
#include "BLI_threads.h"
#include "BLI_vector.hh"
#include "PIL_time.h"
#include "BKE_global.h"

View File

@ -18,14 +18,12 @@
#pragma once
#include "COM_ExecutionGroup.h"
#include "COM_Device.h"
#include "COM_WorkPackage.h"
#include "COM_defines.h"
namespace blender::compositor {
struct WorkPackage;
class CompositorContext;
/** \brief the workscheduler
* \ingroup execution
*/

View File

@ -24,10 +24,8 @@
#include "BKE_scene.h"
#include "COM_ExecutionSystem.h"
#include "COM_MovieDistortionOperation.h"
#include "COM_WorkScheduler.h"
#include "COM_compositor.h"
#include "clew.h"
static struct {
bool is_initialized = false;

View File

@ -21,10 +21,6 @@
#include "COM_AlphaOverKeyOperation.h"
#include "COM_AlphaOverMixedOperation.h"
#include "COM_AlphaOverPremultiplyOperation.h"
#include "COM_MixOperation.h"
#include "COM_SetValueOperation.h"
#include "DNA_material_types.h" /* the ramp types */
namespace blender::compositor {

View File

@ -20,7 +20,6 @@
#include "COM_AntiAliasingNode.h"
#include "COM_SMAAOperation.h"
#include "DNA_node_types.h"
namespace blender::compositor {

View File

@ -18,8 +18,6 @@
#include "COM_BilateralBlurNode.h"
#include "COM_BilateralBlurOperation.h"
#include "COM_ExecutionSystem.h"
#include "DNA_node_types.h"
namespace blender::compositor {

View File

@ -17,7 +17,6 @@
*/
#include "COM_BlurNode.h"
#include "COM_ExecutionSystem.h"
#include "COM_FastGaussianBlurOperation.h"
#include "COM_GammaCorrectOperation.h"
#include "COM_GaussianAlphaXBlurOperation.h"
@ -27,7 +26,6 @@
#include "COM_GaussianYBlurOperation.h"
#include "COM_MathBaseOperation.h"
#include "COM_SetValueOperation.h"
#include "DNA_node_types.h"
namespace blender::compositor {

View File

@ -18,12 +18,7 @@
#include "COM_BokehBlurNode.h"
#include "COM_BokehBlurOperation.h"
#include "COM_ConvertDepthToRadiusOperation.h"
#include "COM_ExecutionSystem.h"
#include "COM_VariableSizeBokehBlurOperation.h"
#include "DNA_camera_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
namespace blender::compositor {

View File

@ -18,7 +18,6 @@
#include "COM_BokehImageNode.h"
#include "COM_BokehImageOperation.h"
#include "COM_ExecutionSystem.h"
namespace blender::compositor {

View File

@ -18,7 +18,6 @@
#include "COM_BoxMaskNode.h"
#include "COM_BoxMaskOperation.h"
#include "COM_ExecutionSystem.h"
#include "COM_ScaleOperation.h"
#include "COM_SetValueOperation.h"

View File

@ -18,7 +18,6 @@
#include "COM_BrightnessNode.h"
#include "COM_BrightnessOperation.h"
#include "COM_ExecutionSystem.h"
namespace blender::compositor {

View File

@ -17,7 +17,6 @@
*/
#include "COM_ChannelMatteNode.h"
#include "BKE_node.h"
#include "COM_ChannelMatteOperation.h"
#include "COM_ConvertOperation.h"
#include "COM_SetAlphaMultiplyOperation.h"

View File

@ -17,7 +17,6 @@
*/
#include "COM_ChromaMatteNode.h"
#include "BKE_node.h"
#include "COM_ChromaMatteOperation.h"
#include "COM_ConvertOperation.h"
#include "COM_SetAlphaMultiplyOperation.h"

View File

@ -17,11 +17,8 @@
*/
#include "COM_ColorBalanceNode.h"
#include "BKE_node.h"
#include "COM_ColorBalanceASCCDLOperation.h"
#include "COM_ColorBalanceLGGOperation.h"
#include "COM_ExecutionSystem.h"
#include "COM_MixOperation.h"
namespace blender::compositor {

View File

@ -18,7 +18,6 @@
#include "COM_ColorCorrectionNode.h"
#include "COM_ColorCorrectionOperation.h"
#include "COM_ExecutionSystem.h"
namespace blender::compositor {

View File

@ -18,7 +18,6 @@
#include "COM_ColorCurveNode.h"
#include "COM_ColorCurveOperation.h"
#include "COM_ExecutionSystem.h"
namespace blender::compositor {

View File

@ -18,7 +18,6 @@
#include "COM_ColorExposureNode.h"
#include "COM_ColorExposureOperation.h"
#include "COM_ExecutionSystem.h"
namespace blender::compositor {

View File

@ -17,7 +17,6 @@
*/
#include "COM_ColorMatteNode.h"
#include "BKE_node.h"
#include "COM_ColorMatteOperation.h"
#include "COM_ConvertOperation.h"
#include "COM_SetAlphaMultiplyOperation.h"

View File

@ -17,7 +17,6 @@
*/
#include "COM_ColorNode.h"
#include "COM_ExecutionSystem.h"
#include "COM_SetColorOperation.h"
namespace blender::compositor {

View File

@ -17,11 +17,8 @@
*/
#include "COM_ColorRampNode.h"
#include "BKE_node.h"
#include "COM_ColorRampOperation.h"
#include "COM_ConvertOperation.h"
#include "COM_ExecutionSystem.h"
#include "DNA_texture_types.h"
namespace blender::compositor {

View File

@ -17,7 +17,6 @@
*/
#include "COM_ColorSpillNode.h"
#include "BKE_node.h"
#include "COM_ColorSpillOperation.h"
namespace blender::compositor {

View File

@ -19,7 +19,6 @@
#include "COM_ColorToBWNode.h"
#include "COM_ConvertOperation.h"
#include "COM_ExecutionSystem.h"
namespace blender::compositor {

View File

@ -18,7 +18,6 @@
#include "COM_CompositorNode.h"
#include "COM_CompositorOperation.h"
#include "COM_ExecutionSystem.h"
namespace blender::compositor {

View File

@ -18,7 +18,6 @@
#include "COM_ConvertAlphaNode.h"
#include "COM_ConvertOperation.h"
#include "COM_ExecutionSystem.h"
namespace blender::compositor {

View File

@ -16,7 +16,6 @@
*/
#include "COM_CornerPinNode.h"
#include "COM_ExecutionSystem.h"
#include "COM_PlaneCornerPinOperation.h"

View File

@ -18,18 +18,11 @@
#include "COM_CryptomatteNode.h"
#include "BKE_node.h"
#include "BLI_assert.h"
#include "BLI_hash_mm3.h"
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "COM_ConvertOperation.h"
#include "COM_CryptomatteOperation.h"
#include "COM_MultilayerImageOperation.h"
#include "COM_RenderLayersProg.h"
#include "COM_SetAlphaMultiplyOperation.h"
#include "COM_SetColorOperation.h"
#include <iterator>
#include <string>
namespace blender::compositor {

View File

@ -19,16 +19,10 @@
#include "COM_DefocusNode.h"
#include "COM_BokehImageOperation.h"
#include "COM_ConvertDepthToRadiusOperation.h"
#include "COM_ExecutionSystem.h"
#include "COM_FastGaussianBlurOperation.h"
#include "COM_GammaCorrectOperation.h"
#include "COM_MathBaseOperation.h"
#include "COM_SetValueOperation.h"
#include "COM_VariableSizeBokehBlurOperation.h"
#include "DNA_camera_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
namespace blender::compositor {

View File

@ -17,9 +17,6 @@
*/
#include "COM_DenoiseNode.h"
#include "COM_DenoiseOperation.h"
#include "COM_MixOperation.h"
#include "COM_SetValueOperation.h"
#include "DNA_node_types.h"
namespace blender::compositor {

View File

@ -17,10 +17,7 @@
*/
#include "COM_DespeckleNode.h"
#include "BLI_math.h"
#include "COM_DespeckleOperation.h"
#include "COM_ExecutionSystem.h"
#include "DNA_scene_types.h"
namespace blender::compositor {

View File

@ -17,7 +17,6 @@
*/
#include "COM_DifferenceMatteNode.h"
#include "BKE_node.h"
#include "COM_DifferenceMatteOperation.h"
#include "COM_SetAlphaMultiplyOperation.h"

View File

@ -17,10 +17,8 @@
*/
#include "COM_DilateErodeNode.h"
#include "BLI_math.h"
#include "COM_AntiAliasOperation.h"
#include "COM_DilateErodeOperation.h"
#include "COM_ExecutionSystem.h"
#include "COM_GaussianAlphaXBlurOperation.h"
#include "COM_GaussianAlphaYBlurOperation.h"

View File

@ -18,8 +18,6 @@
#include "COM_DirectionalBlurNode.h"
#include "COM_DirectionalBlurOperation.h"
#include "COM_ExecutionSystem.h"
#include "DNA_node_types.h"
namespace blender::compositor {

View File

@ -19,7 +19,6 @@
#include "COM_DisplaceNode.h"
#include "COM_DisplaceOperation.h"
#include "COM_DisplaceSimpleOperation.h"
#include "COM_ExecutionSystem.h"
namespace blender::compositor {

View File

@ -17,9 +17,7 @@
*/
#include "COM_DistanceMatteNode.h"
#include "BKE_node.h"
#include "COM_ConvertOperation.h"
#include "COM_DistanceRGBMatteOperation.h"
#include "COM_DistanceYCCMatteOperation.h"
#include "COM_SetAlphaMultiplyOperation.h"

View File

@ -18,7 +18,6 @@
#include "COM_DoubleEdgeMaskNode.h"
#include "COM_DoubleEdgeMaskOperation.h"
#include "COM_ExecutionSystem.h"
namespace blender::compositor {

View File

@ -18,7 +18,6 @@
#include "COM_EllipseMaskNode.h"
#include "COM_EllipseMaskOperation.h"
#include "COM_ExecutionSystem.h"
#include "COM_ScaleOperation.h"
#include "COM_SetValueOperation.h"

View File

@ -19,9 +19,6 @@
#include "COM_FilterNode.h"
#include "BKE_node.h"
#include "COM_ConvolutionEdgeFilterOperation.h"
#include "COM_ConvolutionFilterOperation.h"
#include "COM_ExecutionSystem.h"
#include "COM_MixOperation.h"
namespace blender::compositor {

View File

@ -18,7 +18,6 @@
#include "COM_FlipNode.h"
#include "COM_ExecutionSystem.h"
#include "COM_FlipOperation.h"
namespace blender::compositor {

View File

@ -17,7 +17,6 @@
*/
#include "COM_GammaNode.h"
#include "COM_ExecutionSystem.h"
#include "COM_GammaOperation.h"
namespace blender::compositor {

View File

@ -17,7 +17,6 @@
*/
#include "COM_GlareNode.h"
#include "COM_FastGaussianBlurOperation.h"
#include "COM_GlareFogGlowOperation.h"
#include "COM_GlareGhostOperation.h"
#include "COM_GlareSimpleStarOperation.h"
@ -25,7 +24,6 @@
#include "COM_GlareThresholdOperation.h"
#include "COM_MixOperation.h"
#include "COM_SetValueOperation.h"
#include "DNA_node_types.h"
namespace blender::compositor {

View File

@ -19,12 +19,8 @@
#include "COM_HueSaturationValueCorrectNode.h"
#include "COM_ConvertOperation.h"
#include "COM_ExecutionSystem.h"
#include "COM_HueSaturationValueCorrectOperation.h"
#include "COM_MixOperation.h"
#include "COM_SetColorOperation.h"
#include "COM_SetValueOperation.h"
#include "DNA_node_types.h"
namespace blender::compositor {

View File

@ -20,11 +20,7 @@
#include "COM_ChangeHSVOperation.h"
#include "COM_ConvertOperation.h"
#include "COM_ExecutionSystem.h"
#include "COM_MixOperation.h"
#include "COM_SetColorOperation.h"
#include "COM_SetValueOperation.h"
#include "DNA_node_types.h"
namespace blender::compositor {

View File

@ -17,7 +17,6 @@
*/
#include "COM_IDMaskNode.h"
#include "COM_ExecutionSystem.h"
#include "COM_IDMaskOperation.h"
#include "COM_SMAAOperation.h"

View File

@ -17,14 +17,9 @@
*/
#include "COM_ImageNode.h"
#include "BKE_node.h"
#include "BLI_utildefines.h"
#include "COM_ConvertOperation.h"
#include "COM_ExecutionSystem.h"
#include "COM_ImageOperation.h"
#include "COM_MultilayerImageOperation.h"
#include "COM_SeparateColorNode.h"
#include "COM_SetColorOperation.h"
#include "COM_SetValueOperation.h"
#include "COM_SetVectorOperation.h"

View File

@ -17,10 +17,7 @@
*/
#include "COM_InpaintNode.h"
#include "BLI_math.h"
#include "COM_ExecutionSystem.h"
#include "COM_InpaintOperation.h"
#include "DNA_scene_types.h"
namespace blender::compositor {

View File

@ -18,7 +18,6 @@
#include "COM_InvertNode.h"
#include "BKE_node.h"
#include "COM_ExecutionSystem.h"
#include "COM_InvertOperation.h"
namespace blender::compositor {

View File

@ -18,8 +18,6 @@
#include "COM_KeyingNode.h"
#include "COM_ExecutionSystem.h"
#include "COM_KeyingBlurOperation.h"
#include "COM_KeyingClipOperation.h"
#include "COM_KeyingDespillOperation.h"

View File

@ -17,11 +17,8 @@
*/
#include "COM_KeyingScreenNode.h"
#include "COM_ExecutionSystem.h"
#include "COM_KeyingScreenOperation.h"
#include "DNA_movieclip_types.h"
namespace blender::compositor {
KeyingScreenNode::KeyingScreenNode(bNode *editorNode) : Node(editorNode)

View File

@ -17,7 +17,6 @@
*/
#include "COM_LensDistortionNode.h"
#include "COM_ExecutionSystem.h"
#include "COM_ProjectorLensDistortionOperation.h"
#include "COM_ScreenLensDistortionOperation.h"

View File

@ -17,8 +17,6 @@
*/
#include "COM_LuminanceMatteNode.h"
#include "BKE_node.h"
#include "COM_ConvertOperation.h"
#include "COM_LuminanceMatteOperation.h"
#include "COM_SetAlphaMultiplyOperation.h"

View File

@ -18,7 +18,6 @@
#include "COM_MapRangeNode.h"
#include "COM_ExecutionSystem.h"
#include "COM_MapRangeOperation.h"
namespace blender::compositor {

View File

@ -17,7 +17,6 @@
*/
#include "COM_MapUVNode.h"
#include "COM_ExecutionSystem.h"
#include "COM_MapUVOperation.h"
namespace blender::compositor {

View File

@ -18,7 +18,6 @@
#include "COM_MapValueNode.h"
#include "COM_ExecutionSystem.h"
#include "COM_MapValueOperation.h"
namespace blender::compositor {

View File

@ -17,11 +17,8 @@
*/
#include "COM_MaskNode.h"
#include "COM_ExecutionSystem.h"
#include "COM_MaskOperation.h"
#include "DNA_mask_types.h"
namespace blender::compositor {
MaskNode::MaskNode(bNode *editorNode) : Node(editorNode)

View File

@ -17,7 +17,6 @@
*/
#include "COM_MathNode.h"
#include "COM_ExecutionSystem.h"
#include "COM_MathBaseOperation.h"
namespace blender::compositor {

View File

@ -20,8 +20,6 @@
#include "COM_MixOperation.h"
#include "COM_ExecutionSystem.h"
#include "COM_SetValueOperation.h"
#include "DNA_material_types.h" /* the ramp types */
namespace blender::compositor {

View File

@ -17,10 +17,8 @@
*/
#include "COM_MovieClipNode.h"
#include "COM_ConvertColorProfileOperation.h"
#include "COM_ExecutionSystem.h"
#include "COM_MovieClipOperation.h"
#include "COM_SetValueOperation.h"
#include "BKE_movieclip.h"
#include "BKE_tracking.h"

Some files were not shown because too many files have changed in this diff Show More