UI: Flip driver editor debug lines
In driver editor, vertically flip the value debug lines to align them with the timeline header values. This makes it easier to read the values. Also set the line width explicitly, which was incorrect in some cases. Differential Revision: https://developer.blender.org/D8877
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@ -1259,14 +1259,15 @@ static void graph_draw_driver_debug(bAnimContext *ac, ID *id, FCurve *fcu)
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immUniformColor3f(0.9f, 0.9f, 0.9f);
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immUniform1f("dash_width", 10.0f);
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immUniform1f("dash_factor", 0.5f);
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GPU_line_width(1.0f);
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immBegin(GPU_PRIM_LINES, (y >= v2d->cur.ymin) ? 4 : 2);
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immBegin(GPU_PRIM_LINES, (y <= v2d->cur.ymax) ? 4 : 2);
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/* x-axis lookup */
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co[0] = x;
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if (y >= v2d->cur.ymin) {
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co[1] = v2d->cur.ymin - 1.0f;
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if (y <= v2d->cur.ymax) {
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co[1] = v2d->cur.ymax + 1.0f;
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immVertex2fv(shdr_pos, co);
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co[1] = y;
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