Mode Engines: Fix MSVC compilation error.
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7bc76f8a3c
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ecce1fabca
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@ -52,7 +52,7 @@ typedef struct EDIT_CURVE_PassList {
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typedef struct EDIT_CURVE_FramebufferList {
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/* Contains all framebuffer objects needed by this engine.
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* Only contains (GPUFrameBuffer *) */
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// struct GPUFrameBuffer *fb;
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struct GPUFrameBuffer *fb;
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} EDIT_CURVE_FramebufferList;
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/* keep it under MAX_TEXTURES */
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@ -60,7 +60,7 @@ typedef struct EDIT_CURVE_TextureList {
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/* Contains all framebuffer textures / utility textures
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* needed by this engine. Only viewport specific textures
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* (not per object). Only contains (GPUTexture *) */
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// struct GPUTexture *texture;
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struct GPUTexture *texture;
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} EDIT_CURVE_TextureList;
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/* keep it under MAX_STORAGE */
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@ -69,7 +69,7 @@ typedef struct EDIT_CURVE_StorageList {
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* Only directly MEM_(m/c)allocN'ed blocks because they are
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* free with MEM_freeN() when viewport is freed.
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* (not per object) */
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// struct CustomStruct *block;
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struct CustomStruct *block;
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} EDIT_CURVE_StorageList;
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typedef struct EDIT_CURVE_Data {
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@ -52,7 +52,7 @@ typedef struct EDIT_LATTICE_PassList {
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typedef struct EDIT_LATTICE_FramebufferList {
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/* Contains all framebuffer objects needed by this engine.
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* Only contains (GPUFrameBuffer *) */
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// struct GPUFrameBuffer *fb;
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struct GPUFrameBuffer *fb;
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} EDIT_LATTICE_FramebufferList;
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/* keep it under MAX_TEXTURES */
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@ -60,7 +60,7 @@ typedef struct EDIT_LATTICE_TextureList {
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/* Contains all framebuffer textures / utility textures
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* needed by this engine. Only viewport specific textures
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* (not per object). Only contains (GPUTexture *) */
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// struct GPUTexture *texture;
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struct GPUTexture *texture;
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} EDIT_LATTICE_TextureList;
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/* keep it under MAX_STORAGE */
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@ -69,7 +69,7 @@ typedef struct EDIT_LATTICE_StorageList {
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* Only directly MEM_(m/c)allocN'ed blocks because they are
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* free with MEM_freeN() when viewport is freed.
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* (not per object) */
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// struct CustomStruct *block;
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struct CustomStruct *block;
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} EDIT_LATTICE_StorageList;
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typedef struct EDIT_LATTICE_Data {
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@ -52,7 +52,7 @@ typedef struct EDIT_METABALL_PassList {
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typedef struct EDIT_METABALL_FramebufferList {
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/* Contains all framebuffer objects needed by this engine.
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* Only contains (GPUFrameBuffer *) */
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// struct GPUFrameBuffer *fb;
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struct GPUFrameBuffer *fb;
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} EDIT_METABALL_FramebufferList;
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/* keep it under MAX_TEXTURES */
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@ -60,7 +60,7 @@ typedef struct EDIT_METABALL_TextureList {
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/* Contains all framebuffer textures / utility textures
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* needed by this engine. Only viewport specific textures
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* (not per object). Only contains (GPUTexture *) */
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// struct GPUTexture *texture;
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struct GPUTexture *texture;
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} EDIT_METABALL_TextureList;
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/* keep it under MAX_STORAGE */
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@ -69,7 +69,7 @@ typedef struct EDIT_METABALL_StorageList {
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* Only directly MEM_(m/c)allocN'ed blocks because they are
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* free with MEM_freeN() when viewport is freed.
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* (not per object) */
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// struct CustomStruct *block;
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struct CustomStruct *block;
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} EDIT_METABALL_StorageList;
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typedef struct EDIT_METABALL_Data {
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@ -52,7 +52,7 @@ typedef struct EDIT_SURFACE_PassList {
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typedef struct EDIT_SURFACE_FramebufferList {
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/* Contains all framebuffer objects needed by this engine.
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* Only contains (GPUFrameBuffer *) */
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// struct GPUFrameBuffer *fb;
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struct GPUFrameBuffer *fb;
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} EDIT_SURFACE_FramebufferList;
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/* keep it under MAX_TEXTURES */
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@ -60,7 +60,7 @@ typedef struct EDIT_SURFACE_TextureList {
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/* Contains all framebuffer textures / utility textures
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* needed by this engine. Only viewport specific textures
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* (not per object). Only contains (GPUTexture *) */
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// struct GPUTexture *texture;
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struct GPUTexture *texture;
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} EDIT_SURFACE_TextureList;
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/* keep it under MAX_STORAGE */
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@ -69,7 +69,7 @@ typedef struct EDIT_SURFACE_StorageList {
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* Only directly MEM_(m/c)allocN'ed blocks because they are
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* free with MEM_freeN() when viewport is freed.
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* (not per object) */
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// struct CustomStruct *block;
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struct CustomStruct *block;
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} EDIT_SURFACE_StorageList;
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typedef struct EDIT_SURFACE_Data {
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@ -52,7 +52,7 @@ typedef struct EDIT_TEXT_PassList {
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typedef struct EDIT_TEXT_FramebufferList {
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/* Contains all framebuffer objects needed by this engine.
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* Only contains (GPUFrameBuffer *) */
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// struct GPUFrameBuffer *fb;
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struct GPUFrameBuffer *fb;
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} EDIT_TEXT_FramebufferList;
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/* keep it under MAX_TEXTURES */
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@ -60,7 +60,7 @@ typedef struct EDIT_TEXT_TextureList {
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/* Contains all framebuffer textures / utility textures
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* needed by this engine. Only viewport specific textures
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* (not per object). Only contains (GPUTexture *) */
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// struct GPUTexture *texture;
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struct GPUTexture *texture;
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} EDIT_TEXT_TextureList;
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/* keep it under MAX_STORAGE */
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@ -69,7 +69,7 @@ typedef struct EDIT_TEXT_StorageList {
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* Only directly MEM_(m/c)allocN'ed blocks because they are
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* free with MEM_freeN() when viewport is freed.
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* (not per object) */
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// struct CustomStruct *block;
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struct CustomStruct *block;
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} EDIT_TEXT_StorageList;
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typedef struct EDIT_TEXT_Data {
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@ -52,7 +52,7 @@ typedef struct PAINT_TEXTURE_PassList {
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typedef struct PAINT_TEXTURE_FramebufferList {
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/* Contains all framebuffer objects needed by this engine.
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* Only contains (GPUFrameBuffer *) */
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// struct GPUFrameBuffer *fb;
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struct GPUFrameBuffer *fb;
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} PAINT_TEXTURE_FramebufferList;
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/* keep it under MAX_TEXTURES */
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@ -60,7 +60,7 @@ typedef struct PAINT_TEXTURE_TextureList {
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/* Contains all framebuffer textures / utility textures
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* needed by this engine. Only viewport specific textures
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* (not per object). Only contains (GPUTexture *) */
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// struct GPUTexture *texture;
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struct GPUTexture *texture;
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} PAINT_TEXTURE_TextureList;
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/* keep it under MAX_STORAGE */
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@ -69,7 +69,7 @@ typedef struct PAINT_TEXTURE_StorageList {
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* Only directly MEM_(m/c)allocN'ed blocks because they are
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* free with MEM_freeN() when viewport is freed.
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* (not per object) */
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// struct CustomStruct *block;
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struct CustomStruct *block;
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} PAINT_TEXTURE_StorageList;
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typedef struct PAINT_TEXTURE_Data {
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@ -52,7 +52,7 @@ typedef struct PAINT_VERTEX_PassList {
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typedef struct PAINT_VERTEX_FramebufferList {
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/* Contains all framebuffer objects needed by this engine.
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* Only contains (GPUFrameBuffer *) */
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// struct GPUFrameBuffer *fb;
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struct GPUFrameBuffer *fb;
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} PAINT_VERTEX_FramebufferList;
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/* keep it under MAX_TEXTURES */
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@ -60,7 +60,7 @@ typedef struct PAINT_VERTEX_TextureList {
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/* Contains all framebuffer textures / utility textures
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* needed by this engine. Only viewport specific textures
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* (not per object). Only contains (GPUTexture *) */
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// struct GPUTexture *texture;
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struct GPUTexture *texture;
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} PAINT_VERTEX_TextureList;
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/* keep it under MAX_STORAGE */
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@ -69,7 +69,7 @@ typedef struct PAINT_VERTEX_StorageList {
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* Only directly MEM_(m/c)allocN'ed blocks because they are
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* free with MEM_freeN() when viewport is freed.
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* (not per object) */
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// struct CustomStruct *block;
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struct CustomStruct *block;
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} PAINT_VERTEX_StorageList;
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typedef struct PAINT_VERTEX_Data {
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@ -52,7 +52,7 @@ typedef struct PAINT_WEIGHT_PassList {
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typedef struct PAINT_WEIGHT_FramebufferList {
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/* Contains all framebuffer objects needed by this engine.
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* Only contains (GPUFrameBuffer *) */
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// struct GPUFrameBuffer *fb;
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struct GPUFrameBuffer *fb;
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} PAINT_WEIGHT_FramebufferList;
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/* keep it under MAX_TEXTURES */
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@ -60,7 +60,7 @@ typedef struct PAINT_WEIGHT_TextureList {
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/* Contains all framebuffer textures / utility textures
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* needed by this engine. Only viewport specific textures
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* (not per object). Only contains (GPUTexture *) */
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// struct GPUTexture *texture;
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struct GPUTexture *texture;
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} PAINT_WEIGHT_TextureList;
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/* keep it under MAX_STORAGE */
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@ -69,7 +69,7 @@ typedef struct PAINT_WEIGHT_StorageList {
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* Only directly MEM_(m/c)allocN'ed blocks because they are
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* free with MEM_freeN() when viewport is freed.
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* (not per object) */
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// struct CustomStruct *block;
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struct CustomStruct *block;
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} PAINT_WEIGHT_StorageList;
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typedef struct PAINT_WEIGHT_Data {
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@ -52,7 +52,7 @@ typedef struct PARTICLE_PassList {
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typedef struct PARTICLE_FramebufferList {
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/* Contains all framebuffer objects needed by this engine.
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* Only contains (GPUFrameBuffer *) */
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// struct GPUFrameBuffer *fb;
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struct GPUFrameBuffer *fb;
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} PARTICLE_FramebufferList;
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/* keep it under MAX_TEXTURES */
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@ -60,7 +60,7 @@ typedef struct PARTICLE_TextureList {
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/* Contains all framebuffer textures / utility textures
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* needed by this engine. Only viewport specific textures
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* (not per object). Only contains (GPUTexture *) */
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// struct GPUTexture *texture;
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struct GPUTexture *texture;
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} PARTICLE_TextureList;
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/* keep it under MAX_STORAGE */
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@ -69,7 +69,7 @@ typedef struct PARTICLE_StorageList {
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* Only directly MEM_(m/c)allocN'ed blocks because they are
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* free with MEM_freeN() when viewport is freed.
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* (not per object) */
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// struct CustomStruct *block;
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struct CustomStruct *block;
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} PARTICLE_StorageList;
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typedef struct PARTICLE_Data {
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@ -52,7 +52,7 @@ typedef struct POSE_PassList {
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typedef struct POSE_FramebufferList {
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/* Contains all framebuffer objects needed by this engine.
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* Only contains (GPUFrameBuffer *) */
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// struct GPUFrameBuffer *fb;
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struct GPUFrameBuffer *fb;
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} POSE_FramebufferList;
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/* keep it under MAX_TEXTURES */
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@ -60,7 +60,7 @@ typedef struct POSE_TextureList {
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/* Contains all framebuffer textures / utility textures
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* needed by this engine. Only viewport specific textures
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* (not per object). Only contains (GPUTexture *) */
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// struct GPUTexture *texture;
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struct GPUTexture *texture;
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} POSE_TextureList;
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/* keep it under MAX_STORAGE */
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@ -69,7 +69,7 @@ typedef struct POSE_StorageList {
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* Only directly MEM_(m/c)allocN'ed blocks because they are
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* free with MEM_freeN() when viewport is freed.
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* (not per object) */
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// struct CustomStruct *block;
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struct CustomStruct *block;
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} POSE_StorageList;
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typedef struct POSE_Data {
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@ -52,7 +52,7 @@ typedef struct SCULPT_PassList {
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typedef struct SCULPT_FramebufferList {
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/* Contains all framebuffer objects needed by this engine.
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* Only contains (GPUFrameBuffer *) */
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// struct GPUFrameBuffer *fb;
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struct GPUFrameBuffer *fb;
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} SCULPT_FramebufferList;
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/* keep it under MAX_TEXTURES */
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@ -60,7 +60,7 @@ typedef struct SCULPT_TextureList {
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/* Contains all framebuffer textures / utility textures
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* needed by this engine. Only viewport specific textures
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* (not per object). Only contains (GPUTexture *) */
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// struct GPUTexture *texture;
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struct GPUTexture *texture;
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} SCULPT_TextureList;
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/* keep it under MAX_STORAGE */
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@ -69,7 +69,7 @@ typedef struct SCULPT_StorageList {
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* Only directly MEM_(m/c)allocN'ed blocks because they are
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* free with MEM_freeN() when viewport is freed.
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* (not per object) */
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// struct CustomStruct *block;
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struct CustomStruct *block;
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} SCULPT_StorageList;
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typedef struct SCULPT_Data {
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