UI: Fix grid scale text not having shadows in the 3d view infos
This commit adds a shadow to the grid scale info text in the 3d View, to make it more visible like the rest of that section. {F7798605} Differential Revision: https://developer.blender.org/D6025
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@ -1422,18 +1422,24 @@ static void draw_grid_unit_name(
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{
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if (!rv3d->is_persp && RV3D_VIEW_IS_AXIS(rv3d->view)) {
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const char *grid_unit = NULL;
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int font_id = BLF_default();
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ED_view3d_grid_view_scale(scene, v3d, rv3d, &grid_unit);
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if (grid_unit) {
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char numstr[32] = "";
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UI_FontThemeColor(BLF_default(), TH_TEXT_HI);
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UI_FontThemeColor(font_id, TH_TEXT_HI);
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if (v3d->grid != 1.0f) {
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BLI_snprintf(numstr, sizeof(numstr), "%s x %.4g", grid_unit, v3d->grid);
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}
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*yoffset -= U.widget_unit;
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BLF_enable(font_id, BLF_SHADOW);
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BLF_shadow(font_id, 5, (const float[4]){0.0f, 0.0f, 0.0f, 1.0f});
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BLF_shadow_offset(font_id, 1, -1);
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BLF_draw_default_ascii(
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xoffset, *yoffset, 0.0f, numstr[0] ? numstr : grid_unit, sizeof(numstr));
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BLF_disable(font_id, BLF_SHADOW);
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}
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}
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}
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