Fix T61870 Eevee: Object's go completely black if they have a normal map

The problem was that tangent layers (being computed on demand in the batch
cache generation) were generated but if MR_DATATYPE_LOOPTRI was not present
(in some cases) and the looptri_len was 0, leaving the CDATA layer cleared.
This commit is contained in:
Clément Foucault 2019-04-04 00:51:03 +02:00
parent c6de149ee7
commit ef91df608a
Notes: blender-bot 2023-02-14 11:07:28 +01:00
Referenced by issue #63563, 2.8 Grease pencil drawings not visible when contained in a collection instanced in a foreign scene.
Referenced by issue #61870, Eevee Shading Error- Object's go completely black if they have a normal map.
1 changed files with 1 additions and 1 deletions

View File

@ -4852,7 +4852,7 @@ void DRW_mesh_batch_cache_create_requested(
DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->ordered.pos_nor, MR_DATATYPE_VERT);
DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->ordered.weights, MR_DATATYPE_VERT | MR_DATATYPE_DVERT);
DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->ordered.loop_pos_nor, MR_DATATYPE_VERT | MR_DATATYPE_POLY | MR_DATATYPE_LOOP);
DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->ordered.loop_uv_tan, MR_DATATYPE_VERT | MR_DATATYPE_POLY | MR_DATATYPE_LOOP | MR_DATATYPE_SHADING);
DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->ordered.loop_uv_tan, MR_DATATYPE_VERT | MR_DATATYPE_POLY | MR_DATATYPE_LOOP | MR_DATATYPE_SHADING | MR_DATATYPE_LOOPTRI);
DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->ordered.loop_orco, MR_DATATYPE_VERT | MR_DATATYPE_POLY | MR_DATATYPE_LOOP | MR_DATATYPE_SHADING);
DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->ordered.loop_vcol, MR_DATATYPE_VERT | MR_DATATYPE_POLY | MR_DATATYPE_LOOP | MR_DATATYPE_SHADING);
DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->ordered.loop_edge_fac, MR_DATATYPE_VERT | MR_DATATYPE_POLY | MR_DATATYPE_EDGE | MR_DATATYPE_LOOP);