Fix T86172: check if attribute is actually accessible

The crash happened when the density in the Point Distribute node was
above zero but so small, that no point was generated. In this case, there
was a point cloud component, but the point cloud was empty, making some
attributes unavailable.

One could also make more attributes available in this case, but that can
be done separately if necessary.
This commit is contained in:
Jacques Lucke 2021-03-02 13:29:01 +01:00
parent 1e7d8a4ad5
commit f094b4fa08
Notes: blender-bot 2023-02-13 19:24:06 +01:00
Referenced by issue #86172, Geometry Nodes Crash
2 changed files with 4 additions and 1 deletions

View File

@ -1886,7 +1886,7 @@ OutputAttributePtr GeometryComponent::attribute_try_get_for_output(const StringR
if (!attribute) {
this->attribute_try_create(attribute_name, domain, data_type);
attribute = this->attribute_try_get_for_write(attribute_name);
if (default_value != nullptr) {
if (attribute && default_value != nullptr) {
void *data = attribute->get_span_for_write_only().data();
cpp_type->fill_initialized(default_value, data, attribute->size());
attribute->apply_span();

View File

@ -47,6 +47,9 @@ static void execute_on_component(GeoNodeExecParams params, GeometryComponent &co
static const float3 scale_default = float3(1.0f);
OutputAttributePtr scale_attribute = component.attribute_try_get_for_output(
"scale", ATTR_DOMAIN_POINT, CD_PROP_FLOAT3, &scale_default);
if (!scale_attribute) {
return;
}
ReadAttributePtr attribute = params.get_input_attribute(
"Factor", component, ATTR_DOMAIN_POINT, CD_PROP_FLOAT3, nullptr);
if (!attribute) {