Fix T45149: Normal Node shows a hole in its sphere with heigh scale facs

This commit is contained in:
Julian Eisel 2015-06-22 20:35:10 +02:00
parent 211a95b538
commit f0c5ed39ee
Notes: blender-bot 2023-02-14 08:59:09 +01:00
Referenced by issue #45149, Normal Node shows a hole in its sphere when zoomed in on Retina Display
1 changed files with 2 additions and 2 deletions

View File

@ -1261,8 +1261,8 @@ void ui_draw_but_UNITVEC(uiBut *but, uiWidgetColors *wcol, const rcti *rect)
size = BLI_rcti_size_x(rect) / 200.f;
else
size = BLI_rcti_size_y(rect) / 200.f;
glScalef(size, size, size);
glScalef(size, size, MIN2(size, 1.0f));
if (displist == 0) {
GLUquadricObj *qobj;