Fix spin rotate axis
Also disable lamp-target for cameras (might enable later).
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@ -880,7 +880,7 @@ static void manipulator_mesh_spin_update_from_op(ManipulatorSpinGroup *man)
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normalize_v3(man->data.rotate_up);
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WM_manipulator_set_matrix_rotation_from_z_axis(man->translate_c, plane_no);
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WM_manipulator_set_matrix_rotation_from_yz_axis(man->rotate_c, man->data.rotate_axis, plane_no);
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WM_manipulator_set_matrix_rotation_from_yz_axis(man->rotate_c, plane_no, man->data.rotate_axis);
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/* show the axis instead of mouse cursor */
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RNA_enum_set(man->rotate_c->ptr, "draw_options",
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@ -240,9 +240,11 @@ static bool WIDGETGROUP_lamp_target_poll(const bContext *C, wmManipulatorGroupTy
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Lamp *la = ob->data;
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return (ELEM(la->type, LA_SUN, LA_SPOT, LA_HEMI, LA_AREA));
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}
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#if 0
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else if (ob->type == OB_CAMERA) {
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return true;
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}
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#endif
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}
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return false;
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}
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