Merge branch 'master' into blender2.8

This commit is contained in:
Campbell Barton 2018-05-21 17:27:38 +02:00
commit f0fda91a55
3 changed files with 10 additions and 8 deletions

View File

@ -844,7 +844,7 @@ bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3]);
void calculatePropRatio(TransInfo *t);
void getViewVector(TransInfo *t, float coord[3], float vec[3]);
void getViewVector(const TransInfo *t, const float coord[3], float vec[3]);
void transform_data_ext_rotate(TransData *td, float mat[3][3], bool use_drot);

View File

@ -171,7 +171,7 @@ static void postConstraintChecks(TransInfo *t, float vec[3], float pvec[3])
mul_m3_v3(t->con.mtx, vec);
}
static void viewAxisCorrectCenter(TransInfo *t, float t_con_center[3])
static void viewAxisCorrectCenter(const TransInfo *t, float t_con_center[3])
{
if (t->spacetype == SPACE_VIEW3D) {
// View3D *v3d = t->sa->spacedata.first;
@ -195,7 +195,10 @@ static void viewAxisCorrectCenter(TransInfo *t, float t_con_center[3])
}
}
static void axisProjection(TransInfo *t, const float axis[3], const float in[3], float out[3])
/**
* Axis calculation taking the view into account, correcting view-aligned axis.
*/
static void axisProjection(const TransInfo *t, const float axis[3], const float in[3], float out[3])
{
float norm[3], vec[3], factor, angle;
float t_con_center[3];
@ -213,12 +216,11 @@ static void axisProjection(TransInfo *t, const float axis[3], const float in[3],
if (angle > (float)M_PI_2) {
angle = (float)M_PI - angle;
}
angle = RAD2DEGF(angle);
/* For when view is parallel to constraint... will cause NaNs otherwise
* So we take vertical motion in 3D space and apply it to the
* constraint axis. Nice for camera grab + MMB */
if (angle < 5.0f) {
if (angle < DEG2RADF(5.0f)) {
project_v3_v3v3(vec, in, t->viewinv[1]);
factor = dot_v3v3(t->viewinv[1], vec) * 2.0f;
/* since camera distance is quite relative, use quadratic relationship. holding shift can compensate */
@ -277,7 +279,7 @@ static void axisProjection(TransInfo *t, const float axis[3], const float in[3],
* Return true if the 2x axis are both aligned when projected into the view.
* In this case, we can't usefully project the cursor onto the plane.
*/
static bool isPlaneProjectionViewAligned(TransInfo *t)
static bool isPlaneProjectionViewAligned(const TransInfo *t)
{
const float eps = 0.001f;
const float *constraint_vector[2];
@ -303,7 +305,7 @@ static bool isPlaneProjectionViewAligned(TransInfo *t)
return fabsf(factor) < eps;
}
static void planeProjection(TransInfo *t, const float in[3], float out[3])
static void planeProjection(const TransInfo *t, const float in[3], float out[3])
{
float vec[3], factor, norm[3];

View File

@ -115,7 +115,7 @@
/* ************************** Functions *************************** */
void getViewVector(TransInfo *t, float coord[3], float vec[3])
void getViewVector(const TransInfo *t, const float coord[3], float vec[3])
{
if (t->persp != RV3D_ORTHO) {
sub_v3_v3v3(vec, coord, t->viewinv[3]);