UI: adjust view navigation layout

Button layout now matches T54723.
This commit is contained in:
Campbell Barton 2018-06-13 10:51:52 +02:00
parent edd0522e8f
commit f234adf65c
1 changed files with 41 additions and 42 deletions

View File

@ -51,11 +51,11 @@
* \{ */
/* Offset from screen edge. */
#define MANIPULATOR_OFFSET_FAC 2.5
#define MANIPULATOR_OFFSET_FAC 1.5f
/* Size of main icon. */
#define MANIPULATOR_SIZE 64
/* Factor for size of smaller button. */
#define MANIPULATOR_MINI_FAC 0.5
#define MANIPULATOR_MINI_FAC 0.5f
/* How much mini buttons offset from the primary. */
#define MANIPULATOR_MINI_OFFSET_FAC 0.6666f
@ -297,10 +297,21 @@ static void WIDGETGROUP_navigate_draw_prepare(const bContext *C, wmManipulatorGr
navgroup->state.rv3d.is_camera = (rv3d->persp == RV3D_CAMOB);
navgroup->state.rv3d.viewlock = rv3d->viewlock;
const bool show_rotate = (
((rv3d->viewlock & RV3D_LOCKED) == 0) &&
(navgroup->state.rv3d.is_camera == false));
const bool show_fixed_offset = navgroup->state.rv3d.is_camera;
const float icon_size = MANIPULATOR_SIZE;
const float icon_offset = (icon_size / 2.0) * MANIPULATOR_OFFSET_FAC * UI_DPI_FAC;
const float icon_offset = (icon_size * 0.52f) * MANIPULATOR_OFFSET_FAC * UI_DPI_FAC;
const float icon_offset_mini = icon_size * MANIPULATOR_MINI_OFFSET_FAC * UI_DPI_FAC;
const float co[2] = {rect_visible.xmax - icon_offset, rect_visible.ymax - icon_offset};
const float co_rotate[2] = {
rect_visible.xmax - icon_offset,
rect_visible.ymax - icon_offset,
};
const float co[2] = {
rect_visible.xmax - ((show_rotate || show_fixed_offset) ? (icon_offset * 2.2f) : (icon_offset_mini * 0.75f)),
rect_visible.ymax - icon_offset_mini * 0.66f,
};
wmManipulator *mpr;
@ -309,48 +320,36 @@ static void WIDGETGROUP_navigate_draw_prepare(const bContext *C, wmManipulatorGr
WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, true);
}
if (((rv3d->viewlock & RV3D_LOCKED) == 0) && (navgroup->state.rv3d.is_camera == false)) {
/* RV3D_LOCKED or Camera: only show supported buttons. */
if (show_rotate) {
mpr = navgroup->mpr_array[MPR_ROTATE];
mpr->matrix_basis[3][0] = co[0];
mpr->matrix_basis[3][0] = co_rotate[0];
mpr->matrix_basis[3][1] = co_rotate[1];
WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, false);
}
int icon_mini_slot = 0;
mpr = navgroup->mpr_array[MPR_ZOOM];
mpr->matrix_basis[3][0] = co[0] - (icon_offset_mini * icon_mini_slot++);
mpr->matrix_basis[3][1] = co[1];
WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, false);
mpr = navgroup->mpr_array[MPR_MOVE];
mpr->matrix_basis[3][0] = co[0] - (icon_offset_mini * icon_mini_slot++);
mpr->matrix_basis[3][1] = co[1];
WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, false);
if ((rv3d->viewlock & RV3D_LOCKED) == 0) {
mpr = navgroup->mpr_array[MPR_CAMERA];
mpr->matrix_basis[3][0] = co[0] - (icon_offset_mini * icon_mini_slot++);
mpr->matrix_basis[3][1] = co[1];
WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, false);
mpr = navgroup->mpr_array[MPR_MOVE];
mpr->matrix_basis[3][0] = co[0] + icon_offset_mini;
mpr->matrix_basis[3][1] = co[1] - icon_offset_mini;
WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, false);
mpr = navgroup->mpr_array[MPR_ZOOM];
mpr->matrix_basis[3][0] = co[0] - icon_offset_mini;
mpr->matrix_basis[3][1] = co[1] - icon_offset_mini;
WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, false);
mpr = navgroup->mpr_array[rv3d->is_persp ? MPR_ORTHO : MPR_PERSP];
mpr->matrix_basis[3][0] = co[0] + icon_offset_mini;
mpr->matrix_basis[3][1] = co[1] + icon_offset_mini;
WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, false);
mpr = navgroup->mpr_array[MPR_CAMERA];
mpr->matrix_basis[3][0] = co[0] - icon_offset_mini;
mpr->matrix_basis[3][1] = co[1] + icon_offset_mini;
WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, false);
}
else {
/* RV3D_LOCKED or Camera: only show supported buttons. */
mpr = navgroup->mpr_array[MPR_MOVE];
mpr->matrix_basis[3][0] = co[0] + icon_offset_mini;
mpr->matrix_basis[3][1] = co[1] + icon_offset_mini;
WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, false);
mpr = navgroup->mpr_array[MPR_ZOOM];
mpr->matrix_basis[3][0] = co[0];
mpr->matrix_basis[3][1] = co[1] + icon_offset_mini;
WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, false);
if (navgroup->state.rv3d.is_camera) {
mpr = navgroup->mpr_array[MPR_CAMERA];
mpr->matrix_basis[3][0] = co[0] - icon_offset_mini;
mpr->matrix_basis[3][1] = co[1] + icon_offset_mini;
if (navgroup->state.rv3d.is_camera == false) {
mpr = navgroup->mpr_array[rv3d->is_persp ? MPR_PERSP : MPR_ORTHO];
mpr->matrix_basis[3][0] = co[0] - (icon_offset_mini * icon_mini_slot++);
mpr->matrix_basis[3][1] = co[1];
WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, false);
}
}