Fix (unreported) missing Scene's GPencil pointer handling in library_query...

This commit is contained in:
Bastien Montagne 2019-06-25 21:17:29 +02:00
parent 0e7187f359
commit f24f70b162
1 changed files with 1 additions and 0 deletions

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@ -456,6 +456,7 @@ static void library_foreach_ID_link(Main *bmain,
CALLBACK_INVOKE(scene->world, IDWALK_CB_USER);
CALLBACK_INVOKE(scene->set, IDWALK_CB_NEVER_SELF);
CALLBACK_INVOKE(scene->clip, IDWALK_CB_USER);
CALLBACK_INVOKE(scene->gpd, IDWALK_CB_USER);
CALLBACK_INVOKE(scene->r.bake.cage_object, IDWALK_CB_NOP);
if (scene->nodetree) {
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */