Fix T64302: objects disappearing when disabling overlays
Only happened for Cycles, after recent changes. Differential Revision: https://developer.blender.org/D4826
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blender-bot
2023-02-14 09:38:57 +01:00
Referenced by issue #64350, Grid not showing up in top orthographic view Referenced by issue #64351, crash on attempt to open a specific file Referenced by issue #64326, Screw modifier on curves crash Blender 2.80
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@ -1559,7 +1559,10 @@ void DRW_draw_render_loop_ex(struct Depsgraph *depsgraph,
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drw_engines_world_update(scene);
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/* Only iterate over objects for internal engines or when overlays are enabled */
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if ((engine_type->flag & RE_INTERNAL) != 0 || (v3d->flag2 & V3D_HIDE_OVERLAYS) == 0) {
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const bool internal_engine = (engine_type->flag & RE_INTERNAL) != 0;
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const bool draw_type_render = v3d->shading.type == OB_RENDER;
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const bool overlays_on = (v3d->flag2 & V3D_HIDE_OVERLAYS) == 0;
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if (internal_engine || overlays_on || !draw_type_render) {
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const int object_type_exclude_viewport = v3d->object_type_exclude_viewport;
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const int iter_flag = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY |
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DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET | DEG_ITER_OBJECT_FLAG_VISIBLE |
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