Animation: new pose library based on Asset Browser

Introduce new pose library, based on the Asset Browser. Contrary to the
old pose library (in `editors/armature/pose_lib.c`), which stored an
entire library of poses in an `Action`, in the new library each pose is
its own `Action` datablock. This is done for compatibility with the
asset browser, and also to make it easier to attach preview images,
share datablocks, etc. Furthermore, it opens the door to having
animation snippets in the pose library as well.

This commit contains the C code for the pose library; in order to fully
use it, an addon is required as well (which will be committed shortly).
This commit is contained in:
Sybren A. Stüvel 2021-07-12 13:18:09 +02:00
parent 28dc07a153
commit f3610a23d1
6 changed files with 802 additions and 0 deletions

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@ -20,6 +20,7 @@ set(INC
../../blenfont
../../blenkernel
../../blenlib
../../blenloader
../../blentranslation
../../depsgraph
../../gpu
@ -43,9 +44,11 @@ set(SRC
armature_utils.c
editarmature_undo.c
meshlaplacian.c
pose_backup.c
pose_edit.c
pose_group.c
pose_lib.c
pose_lib_2.c
pose_select.c
pose_slide.c
pose_transform.c

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@ -203,6 +203,10 @@ void POSELIB_OT_pose_move(struct wmOperatorType *ot);
void POSELIB_OT_browse_interactive(struct wmOperatorType *ot);
void POSELIB_OT_apply_pose(struct wmOperatorType *ot);
/* pose_lib_2.c */
void POSELIB_OT_apply_pose_asset(struct wmOperatorType *ot);
void POSELIB_OT_blend_pose_asset(struct wmOperatorType *ot);
/* ******************************************************* */
/* Pose Sliding Tools */
/* pose_slide.c */

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@ -131,6 +131,8 @@ void ED_operatortypes_armature(void)
/* POSELIB */
WM_operatortype_append(POSELIB_OT_browse_interactive);
WM_operatortype_append(POSELIB_OT_apply_pose);
WM_operatortype_append(POSELIB_OT_apply_pose_asset);
WM_operatortype_append(POSELIB_OT_blend_pose_asset);
WM_operatortype_append(POSELIB_OT_pose_add);
WM_operatortype_append(POSELIB_OT_pose_remove);

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@ -0,0 +1,139 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup edarmature
*/
#include "ED_armature.h"
#include <string.h>
#include "BLI_listbase.h"
#include "MEM_guardedalloc.h"
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_object_types.h"
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_idprop.h"
/* simple struct for storing backup info for one pose channel */
typedef struct PoseChannelBackup {
struct PoseChannelBackup *next, *prev;
struct bPoseChannel *pchan; /* Pose channel this backup is for. */
struct bPoseChannel olddata; /* Backup of pose channel. */
struct IDProperty *oldprops; /* Backup copy (needs freeing) of pose channel's ID properties. */
} PoseChannelBackup;
typedef struct PoseBackup {
bool is_bone_selection_relevant;
ListBase /* PoseChannelBackup* */ backups;
} PoseBackup;
static PoseBackup *pose_backup_create(const Object *ob,
const bAction *action,
const bool is_bone_selection_relevant)
{
ListBase backups = {NULL, NULL};
const bArmature *armature = ob->data;
/* TODO(Sybren): reuse same approach as in `armature_pose.cc` in this function, as that doesn't
* have the assumption that action group names are bone names. */
LISTBASE_FOREACH (bActionGroup *, agrp, &action->groups) {
bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, agrp->name);
if (pchan == NULL) {
continue;
}
if (is_bone_selection_relevant && !PBONE_SELECTED(armature, pchan->bone)) {
continue;
}
PoseChannelBackup *chan_bak = MEM_callocN(sizeof(*chan_bak), "PoseChannelBackup");
chan_bak->pchan = pchan;
memcpy(&chan_bak->olddata, chan_bak->pchan, sizeof(chan_bak->olddata));
if (pchan->prop) {
chan_bak->oldprops = IDP_CopyProperty(pchan->prop);
}
BLI_addtail(&backups, chan_bak);
}
/* PoseBackup is constructed late, so that the above loop can use stack variables. */
PoseBackup *pose_backup = MEM_callocN(sizeof(*pose_backup), __func__);
pose_backup->is_bone_selection_relevant = is_bone_selection_relevant;
pose_backup->backups = backups;
return pose_backup;
}
PoseBackup *ED_pose_backup_create_all_bones(const Object *ob, const bAction *action)
{
return pose_backup_create(ob, action, false);
}
PoseBackup *ED_pose_backup_create_selected_bones(const Object *ob, const bAction *action)
{
/* See if bone selection is relevant. */
bool all_bones_selected = true;
bool no_bones_selected = true;
const bArmature *armature = ob->data;
LISTBASE_FOREACH (bPoseChannel *, pchan, &ob->pose->chanbase) {
const bool is_selected = PBONE_SELECTED(armature, pchan->bone);
all_bones_selected &= is_selected;
no_bones_selected &= !is_selected;
}
/* If no bones are selected, act as if all are. */
const bool is_bone_selection_relevant = !all_bones_selected && !no_bones_selected;
return pose_backup_create(ob, action, is_bone_selection_relevant);
}
bool ED_pose_backup_is_selection_relevant(const struct PoseBackup *pose_backup)
{
return pose_backup->is_bone_selection_relevant;
}
void ED_pose_backup_restore(const PoseBackup *pbd)
{
LISTBASE_FOREACH (PoseChannelBackup *, chan_bak, &pbd->backups) {
memcpy(chan_bak->pchan, &chan_bak->olddata, sizeof(chan_bak->olddata));
if (chan_bak->oldprops) {
IDP_SyncGroupValues(chan_bak->pchan->prop, chan_bak->oldprops);
}
/* TODO: constraints settings aren't restored yet,
* even though these could change (though not that likely) */
}
}
void ED_pose_backup_free(PoseBackup *pbd)
{
LISTBASE_FOREACH_MUTABLE (PoseChannelBackup *, chan_bak, &pbd->backups) {
if (chan_bak->oldprops) {
IDP_FreeProperty(chan_bak->oldprops);
}
BLI_freelinkN(&pbd->backups, chan_bak);
}
MEM_freeN(pbd);
}

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@ -0,0 +1,638 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2021, Blender Foundation
*/
/** \file
* \ingroup edarmature
*/
#include <math.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_string.h"
#include "BLT_translation.h"
#include "DNA_armature_types.h"
#include "BKE_action.h"
#include "BKE_anim_data.h"
#include "BKE_animsys.h"
#include "BKE_armature.h"
#include "BKE_context.h"
#include "BKE_lib_id.h"
#include "BKE_object.h"
#include "BKE_report.h"
#include "DEG_depsgraph.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "ED_armature.h"
#include "ED_asset.h"
#include "ED_keyframing.h"
#include "ED_screen.h"
#include "armature_intern.h"
typedef enum ePoseBlendState {
POSE_BLEND_INIT,
POSE_BLEND_BLENDING,
POSE_BLEND_ORIGINAL,
POSE_BLEND_CONFIRM,
POSE_BLEND_CANCEL,
} ePoseBlendState;
typedef struct PoseBlendData {
ePoseBlendState state;
bool needs_redraw;
struct {
bool use_release_confirm;
int drag_start_xy[2];
int init_event_type;
bool cursor_wrap_enabled;
} release_confirm_info;
/* For temp-loading the Action from the pose library. */
AssetTempIDConsumer *temp_id_consumer;
/* Blend factor, interval [0, 1] for interpolating between current and given pose. */
float blend_factor;
struct PoseBackup *pose_backup;
Object *ob; /* Object to work on. */
bAction *act; /* Pose to blend into the current pose. */
bool free_action;
Scene *scene; /* For auto-keying. */
ScrArea *area; /* For drawing status text. */
/** Info-text to print in header. */
char headerstr[UI_MAX_DRAW_STR];
} PoseBlendData;
/* Makes a copy of the current pose for restoration purposes - doesn't do constraints currently */
static void poselib_backup_posecopy(PoseBlendData *pbd)
{
pbd->pose_backup = ED_pose_backup_create_selected_bones(pbd->ob, pbd->act);
if (pbd->state == POSE_BLEND_INIT) {
/* Ready for blending now. */
pbd->state = POSE_BLEND_BLENDING;
}
}
/* ---------------------------- */
/* Auto-key/tag bones affected by the pose Action. */
static void poselib_keytag_pose(bContext *C, Scene *scene, PoseBlendData *pbd)
{
if (!autokeyframe_cfra_can_key(scene, &pbd->ob->id)) {
return;
}
AnimData *adt = BKE_animdata_from_id(&pbd->ob->id);
if (adt != NULL && adt->action != NULL && ID_IS_LINKED(&adt->action->id)) {
/* Changes to linked-in Actions are not allowed. */
return;
}
bPose *pose = pbd->ob->pose;
bAction *act = pbd->act;
KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, ANIM_KS_WHOLE_CHARACTER_ID);
ListBase dsources = {NULL, NULL};
/* start tagging/keying */
const bArmature *armature = pbd->ob->data;
LISTBASE_FOREACH (bActionGroup *, agrp, &act->groups) {
/* only for selected bones unless there aren't any selected, in which case all are included */
bPoseChannel *pchan = BKE_pose_channel_find_name(pose, agrp->name);
if (pchan == NULL) {
continue;
}
if (ED_pose_backup_is_selection_relevant(pbd->pose_backup) &&
!PBONE_SELECTED(armature, pchan->bone)) {
continue;
}
/* Add data-source override for the PoseChannel, to be used later. */
ANIM_relative_keyingset_add_source(&dsources, &pbd->ob->id, &RNA_PoseBone, pchan);
}
/* Perform actual auto-keying. */
ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA);
BLI_freelistN(&dsources);
/* send notifiers for this */
WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL);
}
/* Apply the relevant changes to the pose */
static void poselib_blend_apply(bContext *C, wmOperator *op)
{
PoseBlendData *pbd = (PoseBlendData *)op->customdata;
if (pbd->state == POSE_BLEND_BLENDING) {
BLI_snprintf(pbd->headerstr,
sizeof(pbd->headerstr),
TIP_("PoseLib blending: \"%s\" at %3.0f%%"),
pbd->act->id.name + 2,
pbd->blend_factor * 100);
ED_area_status_text(pbd->area, pbd->headerstr);
ED_workspace_status_text(
C, TIP_("Tab: show original pose; Horizontal mouse movement: change blend percentage"));
}
else {
ED_area_status_text(pbd->area, TIP_("PoseLib showing original pose"));
ED_workspace_status_text(C, TIP_("Tab: show blended pose"));
}
if (!pbd->needs_redraw) {
return;
}
pbd->needs_redraw = false;
ED_pose_backup_restore(pbd->pose_backup);
/* The pose needs updating, whether it's for restoring the original pose or for showing the
* result of the blend. */
DEG_id_tag_update(&pbd->ob->id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, pbd->ob);
if (pbd->state != POSE_BLEND_BLENDING) {
return;
}
/* Perform the actual blending. */
struct Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
AnimationEvalContext anim_eval_context = BKE_animsys_eval_context_construct(depsgraph, 0.0f);
BKE_pose_apply_action_blend(pbd->ob, pbd->act, &anim_eval_context, pbd->blend_factor);
}
/* ---------------------------- */
static void poselib_blend_set_factor(PoseBlendData *pbd, const float new_factor)
{
pbd->blend_factor = CLAMPIS(new_factor, 0.0f, 1.0f);
pbd->needs_redraw = true;
}
static void poselib_slide_mouse_update_blendfactor(PoseBlendData *pbd, const wmEvent *event)
{
if (pbd->release_confirm_info.use_release_confirm) {
/* Release confirm calculates factor based on where the dragging was started from. */
const float range = 300 * U.pixelsize;
const float new_factor = (event->x - pbd->release_confirm_info.drag_start_xy[0]) / range;
poselib_blend_set_factor(pbd, new_factor);
}
else {
const float new_factor = (event->x - pbd->area->v1->vec.x) / ((float)pbd->area->winx);
poselib_blend_set_factor(pbd, new_factor);
}
}
/* Return operator return value. */
static int poselib_blend_handle_event(bContext *UNUSED(C), wmOperator *op, const wmEvent *event)
{
PoseBlendData *pbd = op->customdata;
if (event->type == MOUSEMOVE) {
poselib_slide_mouse_update_blendfactor(pbd, event);
return OPERATOR_RUNNING_MODAL;
}
/* Handle the release confirm event directly, it has priority over others. */
if (pbd->release_confirm_info.use_release_confirm &&
(event->type == pbd->release_confirm_info.init_event_type) && (event->val == KM_RELEASE)) {
pbd->state = POSE_BLEND_CONFIRM;
return OPERATOR_RUNNING_MODAL;
}
/* only accept 'press' event, and ignore 'release', so that we don't get double actions */
if (ELEM(event->val, KM_PRESS, KM_NOTHING) == 0) {
return OPERATOR_RUNNING_MODAL;
}
/* NORMAL EVENT HANDLING... */
/* searching takes priority over normal activity */
switch (event->type) {
/* Exit - cancel. */
case EVT_ESCKEY:
case RIGHTMOUSE:
pbd->state = POSE_BLEND_CANCEL;
break;
/* Exit - confirm. */
case LEFTMOUSE:
case EVT_RETKEY:
case EVT_PADENTER:
case EVT_SPACEKEY:
pbd->state = POSE_BLEND_CONFIRM;
break;
/* TODO(Sybren): toggle between original pose and poselib pose. */
case EVT_TABKEY:
pbd->state = pbd->state == POSE_BLEND_BLENDING ? POSE_BLEND_ORIGINAL : POSE_BLEND_BLENDING;
pbd->needs_redraw = true;
break;
/* TODO(Sybren): use better UI for slider. */
}
return OPERATOR_RUNNING_MODAL;
}
static void poselib_blend_cursor_update(bContext *C, wmOperator *op)
{
PoseBlendData *pbd = op->customdata;
/* Ensure cursor-grab (continuous grabbing) is enabled when using release-confirm. */
if (pbd->release_confirm_info.use_release_confirm &&
!pbd->release_confirm_info.cursor_wrap_enabled) {
WM_cursor_grab_enable(CTX_wm_window(C), WM_CURSOR_WRAP_XY, true, NULL);
pbd->release_confirm_info.cursor_wrap_enabled = true;
}
}
/* ---------------------------- */
static Object *get_poselib_object(bContext *C)
{
if (C == NULL) {
return NULL;
}
return BKE_object_pose_armature_get(CTX_data_active_object(C));
}
static void poselib_tempload_exit(PoseBlendData *pbd)
{
ED_asset_temp_id_consumer_free(&pbd->temp_id_consumer);
}
static bAction *poselib_blend_init_get_action(bContext *C, wmOperator *op)
{
bool asset_handle_valid;
const AssetLibraryReference *asset_library = CTX_wm_asset_library(C);
const AssetHandle asset_handle = CTX_wm_asset_handle(C, &asset_handle_valid);
/* Poll callback should check. */
BLI_assert((asset_library != NULL) && asset_handle_valid);
PoseBlendData *pbd = op->customdata;
pbd->temp_id_consumer = ED_asset_temp_id_consumer_create(&asset_handle);
return (bAction *)ED_asset_temp_id_consumer_ensure_local_id(
pbd->temp_id_consumer, C, asset_library, ID_AC, CTX_data_main(C), op->reports);
}
static bAction *flip_pose(bContext *C, Object *ob, bAction *action)
{
bAction *action_copy = (bAction *)BKE_id_copy_ex(NULL, &action->id, NULL, LIB_ID_COPY_LOCALIZE);
/* Lock the window manager while flipping the pose. Flipping requires temporarily modifying the
* pose, which can cause unwanted visual glitches. */
wmWindowManager *wm = CTX_wm_manager(C);
const bool interface_was_locked = CTX_wm_interface_locked(C);
WM_set_locked_interface(wm, true);
BKE_action_flip_with_pose(action_copy, ob);
WM_set_locked_interface(wm, interface_was_locked);
return action_copy;
}
/* Return true on success, false if the context isn't suitable. */
static bool poselib_blend_init_data(bContext *C, wmOperator *op, const wmEvent *event)
{
op->customdata = NULL;
/* check if valid poselib */
Object *ob = get_poselib_object(C);
if (ELEM(NULL, ob, ob->pose, ob->data)) {
BKE_report(op->reports, RPT_ERROR, TIP_("Pose lib is only for armatures in pose mode"));
return false;
}
/* Set up blend state info. */
PoseBlendData *pbd;
op->customdata = pbd = MEM_callocN(sizeof(PoseBlendData), "PoseLib Preview Data");
bAction *action = poselib_blend_init_get_action(C, op);
if (action == NULL) {
return false;
}
/* Maybe flip the Action. */
const bool apply_flipped = RNA_boolean_get(op->ptr, "flipped");
if (apply_flipped) {
action = flip_pose(C, ob, action);
pbd->free_action = true;
}
pbd->act = action;
/* Get the basic data. */
pbd->ob = ob;
pbd->ob->pose = ob->pose;
pbd->scene = CTX_data_scene(C);
pbd->area = CTX_wm_area(C);
pbd->state = POSE_BLEND_INIT;
pbd->needs_redraw = true;
pbd->blend_factor = RNA_float_get(op->ptr, "blend_factor");
/* Just to avoid a clang-analyzer warning (false positive), it's set properly below. */
pbd->release_confirm_info.use_release_confirm = false;
/* Release confirm data. Only available if there's an event to work with. */
if (event != NULL) {
PropertyRNA *release_confirm_prop = RNA_struct_find_property(op->ptr, "release_confirm");
pbd->release_confirm_info.use_release_confirm = (release_confirm_prop != NULL) &&
RNA_property_boolean_get(op->ptr,
release_confirm_prop);
}
if (pbd->release_confirm_info.use_release_confirm) {
BLI_assert(event != NULL);
pbd->release_confirm_info.drag_start_xy[0] = event->x;
pbd->release_confirm_info.drag_start_xy[1] = event->y;
pbd->release_confirm_info.init_event_type = WM_userdef_event_type_from_keymap_type(
event->type);
}
/* Make backups for blending and restoring the pose. */
poselib_backup_posecopy(pbd);
/* Set pose flags to ensure the depsgraph evaluation doesn't overwrite it. */
pbd->ob->pose->flag &= ~POSE_DO_UNLOCK;
pbd->ob->pose->flag |= POSE_LOCKED;
return true;
}
static void poselib_blend_cleanup(bContext *C, wmOperator *op)
{
PoseBlendData *pbd = op->customdata;
wmWindow *win = CTX_wm_window(C);
/* Redraw the header so that it doesn't show any of our stuff anymore. */
ED_area_status_text(pbd->area, NULL);
ED_workspace_status_text(C, NULL);
/* This signals the depsgraph to unlock and reevaluate the pose on the next evaluation. */
bPose *pose = pbd->ob->pose;
pose->flag |= POSE_DO_UNLOCK;
switch (pbd->state) {
case POSE_BLEND_CONFIRM: {
Scene *scene = pbd->scene;
poselib_keytag_pose(C, scene, pbd);
/* Ensure the redo panel has the actually-used value, instead of the initial value. */
RNA_float_set(op->ptr, "blend_factor", pbd->blend_factor);
break;
}
case POSE_BLEND_INIT:
case POSE_BLEND_BLENDING:
case POSE_BLEND_ORIGINAL:
/* Cleanup should not be called directly from these states. */
BLI_assert(!"poselib_blend_cleanup: unexpected pose blend state");
BKE_report(op->reports, RPT_ERROR, "Internal pose library error, cancelling operator");
ATTR_FALLTHROUGH;
case POSE_BLEND_CANCEL:
ED_pose_backup_restore(pbd->pose_backup);
break;
}
if (pbd->release_confirm_info.cursor_wrap_enabled) {
WM_cursor_grab_disable(win, pbd->release_confirm_info.drag_start_xy);
pbd->release_confirm_info.cursor_wrap_enabled = false;
}
DEG_id_tag_update(&pbd->ob->id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, pbd->ob);
/* Update mouse-hover highlights. */
WM_event_add_mousemove(win);
}
static void poselib_blend_free(wmOperator *op)
{
PoseBlendData *pbd = op->customdata;
if (pbd == NULL) {
return;
}
if (pbd->free_action) {
/* Run before #poselib_tempload_exit to avoid any problems from indirectly
* referenced ID pointers. */
BKE_id_free(NULL, pbd->act);
}
poselib_tempload_exit(pbd);
/* Must have been dealt with before! */
BLI_assert(pbd->release_confirm_info.cursor_wrap_enabled == false);
/* Free temp data for operator */
ED_pose_backup_free(pbd->pose_backup);
pbd->pose_backup = NULL;
MEM_SAFE_FREE(op->customdata);
}
static int poselib_blend_exit(bContext *C, wmOperator *op)
{
PoseBlendData *pbd = op->customdata;
const ePoseBlendState exit_state = pbd->state;
poselib_blend_cleanup(C, op);
poselib_blend_free(op);
if (exit_state == POSE_BLEND_CANCEL) {
return OPERATOR_CANCELLED;
}
return OPERATOR_FINISHED;
}
/* Cancel previewing operation (called when exiting Blender) */
static void poselib_blend_cancel(bContext *C, wmOperator *op)
{
PoseBlendData *pbd = op->customdata;
pbd->state = POSE_BLEND_CANCEL;
poselib_blend_exit(C, op);
}
/* Main modal status check. */
static int poselib_blend_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
const int operator_result = poselib_blend_handle_event(C, op, event);
poselib_blend_cursor_update(C, op);
const PoseBlendData *pbd = op->customdata;
if (ELEM(pbd->state, POSE_BLEND_CONFIRM, POSE_BLEND_CANCEL)) {
return poselib_blend_exit(C, op);
}
if (pbd->needs_redraw) {
poselib_blend_apply(C, op);
}
return operator_result;
}
/* Modal Operator init. */
static int poselib_blend_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
if (!poselib_blend_init_data(C, op, event)) {
poselib_blend_free(op);
return OPERATOR_CANCELLED;
}
/* Do initial apply to have something to look at. */
poselib_blend_apply(C, op);
WM_event_add_modal_handler(C, op);
return OPERATOR_RUNNING_MODAL;
}
/* Single-shot apply. */
static int poselib_blend_exec(bContext *C, wmOperator *op)
{
if (!poselib_blend_init_data(C, op, NULL)) {
poselib_blend_free(op);
return OPERATOR_CANCELLED;
}
poselib_blend_apply(C, op);
PoseBlendData *pbd = op->customdata;
pbd->state = POSE_BLEND_CONFIRM;
return poselib_blend_exit(C, op);
}
static bool poselib_asset_in_context(bContext *C)
{
bool asset_handle_valid;
/* Check whether the context provides the asset data needed to add a pose. */
const AssetLibraryReference *asset_library = CTX_wm_asset_library(C);
AssetHandle asset_handle = CTX_wm_asset_handle(C, &asset_handle_valid);
return (asset_library != NULL) && asset_handle_valid &&
(asset_handle.file_data->blentype == ID_AC);
}
/* Poll callback for operators that require existing PoseLib data (with poses) to work. */
static bool poselib_blend_poll(bContext *C)
{
Object *ob = get_poselib_object(C);
if (ELEM(NULL, ob, ob->pose, ob->data)) {
/* Pose lib is only for armatures in pose mode. */
return false;
}
return poselib_asset_in_context(C);
}
void POSELIB_OT_apply_pose_asset(wmOperatorType *ot)
{
/* Identifiers: */
ot->name = "Apply Pose Library Pose";
ot->idname = "POSELIB_OT_apply_pose_asset";
ot->description = "Apply the given Pose Action to the rig";
/* Callbacks: */
ot->exec = poselib_blend_exec;
ot->poll = poselib_blend_poll;
/* Flags: */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* Properties: */
RNA_def_float_factor(ot->srna,
"blend_factor",
1.0f,
0.0f,
1.0f,
"Blend Factor",
"Amount that the pose is applied on top of the existing poses",
0.0f,
1.0f);
RNA_def_boolean(ot->srna,
"flipped",
false,
"Apply Flipped",
"When enabled, applies the pose flipped over the X-axis");
}
void POSELIB_OT_blend_pose_asset(wmOperatorType *ot)
{
PropertyRNA *prop;
/* Identifiers: */
ot->name = "Blend Pose Library Pose";
ot->idname = "POSELIB_OT_blend_pose_asset";
ot->description = "Blend the given Pose Action to the rig";
/* Callbacks: */
ot->invoke = poselib_blend_invoke;
ot->modal = poselib_blend_modal;
ot->cancel = poselib_blend_cancel;
ot->exec = poselib_blend_exec;
ot->poll = poselib_blend_poll;
/* Flags: */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_BLOCKING;
/* Properties: */
prop = RNA_def_float_factor(ot->srna,
"blend_factor",
0.0f,
0.0f,
1.0f,
"Blend Factor",
"Amount that the pose is applied on top of the existing poses",
0.0f,
1.0f);
/* Blending should always start at 0%, and not at whatever percentage was last used. This RNA
* property just exists for symmetry with the Apply operator (and thus simplicity of the rest of
* the code, which can assume this property exists). */
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
RNA_def_boolean(ot->srna,
"flipped",
false,
"Apply Flipped",
"When enabled, applies the pose flipped over the X-axis");
prop = RNA_def_boolean(ot->srna,
"release_confirm",
false,
"Confirm on Release",
"Always confirm operation when releasing button");
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
}

View File

@ -23,10 +23,15 @@
#pragma once
#include <stdbool.h>
#include "BLI_listbase.h"
#ifdef __cplusplus
extern "C" {
#endif
struct bAction;
struct Base;
struct Bone;
struct Depsgraph;
@ -242,6 +247,17 @@ void ED_mesh_deform_bind_callback(struct MeshDeformModifierData *mmd,
int totvert,
float cagemat[4][4]);
/* Pose backups, pose_backup.c */
struct PoseBackup;
/* Create a backup of those bones that are animated in the given action. */
struct PoseBackup *ED_pose_backup_create_selected_bones(
const struct Object *ob, const struct bAction *action) ATTR_WARN_UNUSED_RESULT;
struct PoseBackup *ED_pose_backup_create_all_bones(
const struct Object *ob, const struct bAction *action) ATTR_WARN_UNUSED_RESULT;
bool ED_pose_backup_is_selection_relevant(const struct PoseBackup *pose_backup);
void ED_pose_backup_restore(const struct PoseBackup *pose_backup);
void ED_pose_backup_free(struct PoseBackup *pose_backup);
#ifdef __cplusplus
}
#endif