UI: use monochrome lock icons next to decorators.

This commit is contained in:
Brecht Van Lommel 2018-09-14 19:54:07 +02:00
parent 5aa5066c3b
commit f3b7e99c04
2 changed files with 14 additions and 14 deletions

View File

@ -58,7 +58,7 @@ class OBJECT_PT_transform(ObjectButtonsPanel, Panel):
row = col.row(align=True)
row.prop(ob, "location")
row.use_property_decorate = False
row.prop(ob, "lock_location", text="", emboss=False)
row.prop(ob, "lock_location", text="", emboss=False, icon='DECORATE_UNLOCKED')
if ob.rotation_mode == 'QUATERNION':
col = flow.column()
@ -66,8 +66,8 @@ class OBJECT_PT_transform(ObjectButtonsPanel, Panel):
row.prop(ob, "rotation_quaternion", text="Rotation")
sub = row.column(align=True)
sub.use_property_decorate = False
sub.prop(ob, "lock_rotation_w", text="", emboss=False)
sub.prop(ob, "lock_rotation", text="", emboss=False)
sub.prop(ob, "lock_rotation_w", text="", emboss=False, icon='DECORATE_UNLOCKED')
sub.prop(ob, "lock_rotation", text="", emboss=False, icon='DECORATE_UNLOCKED')
elif ob.rotation_mode == 'AXIS_ANGLE':
# row.column().label(text="Rotation")
#row.column().prop(pchan, "rotation_angle", text="Angle")
@ -78,20 +78,20 @@ class OBJECT_PT_transform(ObjectButtonsPanel, Panel):
sub = row.column(align=True)
sub.use_property_decorate = False
sub.prop(ob, "lock_rotation_w", text="", emboss=False)
sub.prop(ob, "lock_rotation", text="", emboss=False)
sub.prop(ob, "lock_rotation_w", text="", emboss=False, icon='DECORATE_UNLOCKED')
sub.prop(ob, "lock_rotation", text="", emboss=False, icon='DECORATE_UNLOCKED')
else:
col = flow.column()
row = col.row(align=True)
row.prop(ob, "rotation_euler", text="Rotation")
row.use_property_decorate = False
row.prop(ob, "lock_rotation", text="", emboss=False)
row.prop(ob, "lock_rotation", text="", emboss=False, icon='DECORATE_UNLOCKED')
col = flow.column()
row = col.row(align=True)
row.prop(ob, "scale")
row.use_property_decorate = False
row.prop(ob, "lock_scale", text="", emboss=False)
row.prop(ob, "lock_scale", text="", emboss=False, icon='DECORATE_UNLOCKED')
row = layout.row(align=True)
row.prop(ob, "rotation_mode")

View File

@ -940,7 +940,7 @@ static void v3d_transform_butsR(uiLayout *layout, PointerRNA *ptr)
colsub = uiLayoutColumn(split, true);
uiLayoutSetEmboss(colsub, UI_EMBOSS_NONE);
uiItemL(colsub, "", ICON_NONE);
uiItemR(colsub, ptr, "lock_location", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
uiItemR(colsub, ptr, "lock_location", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_DECORATE_UNLOCKED);
split = uiLayoutSplit(layout, 0.8f, false);
@ -952,10 +952,10 @@ static void v3d_transform_butsR(uiLayout *layout, PointerRNA *ptr)
uiLayoutSetEmboss(colsub, UI_EMBOSS_NONE);
uiItemR(colsub, ptr, "lock_rotations_4d", UI_ITEM_R_TOGGLE, IFACE_("4L"), ICON_NONE);
if (RNA_boolean_get(ptr, "lock_rotations_4d"))
uiItemR(colsub, ptr, "lock_rotation_w", UI_ITEM_R_TOGGLE + UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
uiItemR(colsub, ptr, "lock_rotation_w", UI_ITEM_R_TOGGLE + UI_ITEM_R_ICON_ONLY, "", ICON_DECORATE_UNLOCKED);
else
uiItemL(colsub, "", ICON_NONE);
uiItemR(colsub, ptr, "lock_rotation", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
uiItemR(colsub, ptr, "lock_rotation", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_DECORATE_UNLOCKED);
break;
case ROT_MODE_AXISANGLE: /* axis angle */
colsub = uiLayoutColumn(split, true);
@ -964,10 +964,10 @@ static void v3d_transform_butsR(uiLayout *layout, PointerRNA *ptr)
uiLayoutSetEmboss(colsub, UI_EMBOSS_NONE);
uiItemR(colsub, ptr, "lock_rotations_4d", UI_ITEM_R_TOGGLE, IFACE_("4L"), ICON_NONE);
if (RNA_boolean_get(ptr, "lock_rotations_4d"))
uiItemR(colsub, ptr, "lock_rotation_w", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
uiItemR(colsub, ptr, "lock_rotation_w", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_DECORATE_UNLOCKED);
else
uiItemL(colsub, "", ICON_NONE);
uiItemR(colsub, ptr, "lock_rotation", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
uiItemR(colsub, ptr, "lock_rotation", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_DECORATE_UNLOCKED);
break;
default: /* euler rotations */
colsub = uiLayoutColumn(split, true);
@ -975,7 +975,7 @@ static void v3d_transform_butsR(uiLayout *layout, PointerRNA *ptr)
colsub = uiLayoutColumn(split, true);
uiLayoutSetEmboss(colsub, UI_EMBOSS_NONE);
uiItemL(colsub, "", ICON_NONE);
uiItemR(colsub, ptr, "lock_rotation", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
uiItemR(colsub, ptr, "lock_rotation", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_DECORATE_UNLOCKED);
break;
}
uiItemR(layout, ptr, "rotation_mode", 0, "", ICON_NONE);
@ -986,7 +986,7 @@ static void v3d_transform_butsR(uiLayout *layout, PointerRNA *ptr)
colsub = uiLayoutColumn(split, true);
uiLayoutSetEmboss(colsub, UI_EMBOSS_NONE);
uiItemL(colsub, "", ICON_NONE);
uiItemR(colsub, ptr, "lock_scale", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
uiItemR(colsub, ptr, "lock_scale", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_DECORATE_UNLOCKED);
if (ptr->type == &RNA_Object) {
Object *ob = ptr->data;