UI: use monochrome lock icons next to decorators.
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5aa5066c3b
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@ -58,7 +58,7 @@ class OBJECT_PT_transform(ObjectButtonsPanel, Panel):
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row = col.row(align=True)
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row.prop(ob, "location")
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row.use_property_decorate = False
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row.prop(ob, "lock_location", text="", emboss=False)
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row.prop(ob, "lock_location", text="", emboss=False, icon='DECORATE_UNLOCKED')
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if ob.rotation_mode == 'QUATERNION':
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col = flow.column()
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@ -66,8 +66,8 @@ class OBJECT_PT_transform(ObjectButtonsPanel, Panel):
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row.prop(ob, "rotation_quaternion", text="Rotation")
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sub = row.column(align=True)
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sub.use_property_decorate = False
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sub.prop(ob, "lock_rotation_w", text="", emboss=False)
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sub.prop(ob, "lock_rotation", text="", emboss=False)
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sub.prop(ob, "lock_rotation_w", text="", emboss=False, icon='DECORATE_UNLOCKED')
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sub.prop(ob, "lock_rotation", text="", emboss=False, icon='DECORATE_UNLOCKED')
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elif ob.rotation_mode == 'AXIS_ANGLE':
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# row.column().label(text="Rotation")
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#row.column().prop(pchan, "rotation_angle", text="Angle")
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@ -78,20 +78,20 @@ class OBJECT_PT_transform(ObjectButtonsPanel, Panel):
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sub = row.column(align=True)
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sub.use_property_decorate = False
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sub.prop(ob, "lock_rotation_w", text="", emboss=False)
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sub.prop(ob, "lock_rotation", text="", emboss=False)
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sub.prop(ob, "lock_rotation_w", text="", emboss=False, icon='DECORATE_UNLOCKED')
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sub.prop(ob, "lock_rotation", text="", emboss=False, icon='DECORATE_UNLOCKED')
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else:
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col = flow.column()
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row = col.row(align=True)
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row.prop(ob, "rotation_euler", text="Rotation")
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row.use_property_decorate = False
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row.prop(ob, "lock_rotation", text="", emboss=False)
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row.prop(ob, "lock_rotation", text="", emboss=False, icon='DECORATE_UNLOCKED')
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col = flow.column()
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row = col.row(align=True)
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row.prop(ob, "scale")
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row.use_property_decorate = False
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row.prop(ob, "lock_scale", text="", emboss=False)
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row.prop(ob, "lock_scale", text="", emboss=False, icon='DECORATE_UNLOCKED')
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row = layout.row(align=True)
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row.prop(ob, "rotation_mode")
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@ -940,7 +940,7 @@ static void v3d_transform_butsR(uiLayout *layout, PointerRNA *ptr)
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colsub = uiLayoutColumn(split, true);
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uiLayoutSetEmboss(colsub, UI_EMBOSS_NONE);
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uiItemL(colsub, "", ICON_NONE);
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uiItemR(colsub, ptr, "lock_location", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
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uiItemR(colsub, ptr, "lock_location", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_DECORATE_UNLOCKED);
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split = uiLayoutSplit(layout, 0.8f, false);
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@ -952,10 +952,10 @@ static void v3d_transform_butsR(uiLayout *layout, PointerRNA *ptr)
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uiLayoutSetEmboss(colsub, UI_EMBOSS_NONE);
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uiItemR(colsub, ptr, "lock_rotations_4d", UI_ITEM_R_TOGGLE, IFACE_("4L"), ICON_NONE);
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if (RNA_boolean_get(ptr, "lock_rotations_4d"))
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uiItemR(colsub, ptr, "lock_rotation_w", UI_ITEM_R_TOGGLE + UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
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uiItemR(colsub, ptr, "lock_rotation_w", UI_ITEM_R_TOGGLE + UI_ITEM_R_ICON_ONLY, "", ICON_DECORATE_UNLOCKED);
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else
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uiItemL(colsub, "", ICON_NONE);
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uiItemR(colsub, ptr, "lock_rotation", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
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uiItemR(colsub, ptr, "lock_rotation", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_DECORATE_UNLOCKED);
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break;
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case ROT_MODE_AXISANGLE: /* axis angle */
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colsub = uiLayoutColumn(split, true);
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@ -964,10 +964,10 @@ static void v3d_transform_butsR(uiLayout *layout, PointerRNA *ptr)
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uiLayoutSetEmboss(colsub, UI_EMBOSS_NONE);
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uiItemR(colsub, ptr, "lock_rotations_4d", UI_ITEM_R_TOGGLE, IFACE_("4L"), ICON_NONE);
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if (RNA_boolean_get(ptr, "lock_rotations_4d"))
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uiItemR(colsub, ptr, "lock_rotation_w", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
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uiItemR(colsub, ptr, "lock_rotation_w", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_DECORATE_UNLOCKED);
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else
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uiItemL(colsub, "", ICON_NONE);
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uiItemR(colsub, ptr, "lock_rotation", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
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uiItemR(colsub, ptr, "lock_rotation", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_DECORATE_UNLOCKED);
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break;
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default: /* euler rotations */
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colsub = uiLayoutColumn(split, true);
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@ -975,7 +975,7 @@ static void v3d_transform_butsR(uiLayout *layout, PointerRNA *ptr)
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colsub = uiLayoutColumn(split, true);
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uiLayoutSetEmboss(colsub, UI_EMBOSS_NONE);
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uiItemL(colsub, "", ICON_NONE);
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uiItemR(colsub, ptr, "lock_rotation", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
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uiItemR(colsub, ptr, "lock_rotation", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_DECORATE_UNLOCKED);
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break;
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}
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uiItemR(layout, ptr, "rotation_mode", 0, "", ICON_NONE);
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@ -986,7 +986,7 @@ static void v3d_transform_butsR(uiLayout *layout, PointerRNA *ptr)
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colsub = uiLayoutColumn(split, true);
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uiLayoutSetEmboss(colsub, UI_EMBOSS_NONE);
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uiItemL(colsub, "", ICON_NONE);
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uiItemR(colsub, ptr, "lock_scale", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
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uiItemR(colsub, ptr, "lock_scale", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_DECORATE_UNLOCKED);
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if (ptr->type == &RNA_Object) {
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Object *ob = ptr->data;
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