Cycles: take into account film exposure for light sampling threshold
To avoid issues with lights being either skipped or sampled unnecessarily when the exposure is set low or high. Contributed by Alaska. Differential Revision: https://developer.blender.org/D16703
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blender-bot
2023-02-14 06:57:56 +01:00
Referenced by issue #103170, Cycles: Light threshold does not update as the exposure is adjusted in viewport rendering.
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@ -253,7 +253,7 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
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kintegrator->use_light_tree = scene->integrator->use_light_tree;
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if (light_sampling_threshold > 0.0f) {
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kintegrator->light_inv_rr_threshold = 1.0f / light_sampling_threshold;
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kintegrator->light_inv_rr_threshold = scene->film->get_exposure() / light_sampling_threshold;
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}
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else {
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kintegrator->light_inv_rr_threshold = 0.0f;
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