Add option to link assets on drag & drop

Note: Linking in this case as in link vs. append. Easily confused with linking
a data-block to multiple usages (e.g. single material used by multiple
objects).

Adds a drop-down to the Asset Browser header to choose between Link and Append.
This is probably gonna be a temporary place, T54642 shows where this could be
placed eventually.

Linking support is crucial for usage of the asset browser in production
environments. It just wasn't enabled yet because a) the asset project currently
focuses on single user, not production assets, and b) because there were many
unkowns still for the workflow that have big impact on production use as well.
With the recently held asset workshop I'm more confident with enabling linking,
as design ideas relevant to production use were confirmed.

Differential Revision: https://developer.blender.org/D11536

Reviewed by: Bastien Montagne
This commit is contained in:
Julian Eisel 2021-06-11 16:35:39 +02:00
parent c8fcea0c33
commit f6c5af3d47
Notes: blender-bot 2023-02-14 09:21:21 +01:00
Referenced by commit 03a83b4eb5, Fix T89262: Crash in regular FileBrowser ID listing of 'asset' .blend files.
12 changed files with 132 additions and 19 deletions

View File

@ -44,6 +44,10 @@ class FILEBROWSER_HT_header(Header):
layout.separator_spacer()
layout.prop(params, "import_type", text="")
layout.separator_spacer()
# Uses prop_with_popover() as popover() only adds the triangle icon in headers.
layout.prop_with_popover(
params,

View File

@ -244,5 +244,20 @@ void blo_do_versions_300(FileData *fd, Library *UNUSED(lib), Main *bmain)
}
}
FOREACH_NODETREE_END;
if (!DNA_struct_elem_find(fd->filesdna, "FileAssetSelectParams", "int", "import_type")) {
LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
if (sl->spacetype == SPACE_FILE) {
SpaceFile *sfile = (SpaceFile *)sl;
if (sfile->asset_params) {
sfile->asset_params->import_type = FILE_ASSET_IMPORT_APPEND;
}
}
}
}
}
}
}
}

View File

@ -723,6 +723,7 @@ void UI_but_drag_set_asset(uiBut *but,
const char *name,
const char *path,
int id_type,
int import_type, /* eFileAssetImportType */
int icon,
struct ImBuf *imb,
float scale);

View File

@ -6144,6 +6144,7 @@ void UI_but_drag_set_asset(uiBut *but,
const char *name,
const char *path,
int id_type,
int import_type,
int icon,
struct ImBuf *imb,
float scale)
@ -6153,6 +6154,7 @@ void UI_but_drag_set_asset(uiBut *but,
BLI_strncpy(asset_drag->name, name, sizeof(asset_drag->name));
asset_drag->path = path;
asset_drag->id_type = id_type;
asset_drag->import_type = import_type;
but->dragtype = WM_DRAG_ASSET;
ui_def_but_icon(but, icon, 0); /* no flag UI_HAS_ICON, so icon doesn't draw in button */

View File

@ -142,7 +142,8 @@ static void draw_tile(int sx, int sy, int width, int height, int colorid, int sh
color);
}
static void file_draw_icon(uiBlock *block,
static void file_draw_icon(const SpaceFile *sfile,
uiBlock *block,
const FileDirEntry *file,
const char *path,
int sx,
@ -177,10 +178,14 @@ static void file_draw_icon(uiBlock *block,
ImBuf *preview_image = filelist_file_getimage(file);
char blend_path[FILE_MAX_LIBEXTRA];
if (BLO_library_path_explode(path, blend_path, NULL, NULL)) {
const FileAssetSelectParams *asset_params = ED_fileselect_get_asset_params(sfile);
BLI_assert(asset_params != NULL);
UI_but_drag_set_asset(but,
file->name,
BLI_strdup(blend_path),
file->blentype,
asset_params->import_type,
icon,
preview_image,
UI_DPI_FAC);
@ -299,7 +304,8 @@ void file_calc_previews(const bContext *C, ARegion *region)
UI_view2d_totRect_set(v2d, sfile->layout->width, sfile->layout->height);
}
static void file_draw_preview(uiBlock *block,
static void file_draw_preview(const SpaceFile *sfile,
uiBlock *block,
const FileDirEntry *file,
const char *path,
int sx,
@ -484,9 +490,19 @@ static void file_draw_preview(uiBlock *block,
/* path is no more static, cannot give it directly to but... */
else if (file->typeflag & FILE_TYPE_ASSET) {
char blend_path[FILE_MAX_LIBEXTRA];
if (BLO_library_path_explode(path, blend_path, NULL, NULL)) {
UI_but_drag_set_asset(
but, file->name, BLI_strdup(blend_path), file->blentype, icon, imb, scale);
const FileAssetSelectParams *asset_params = ED_fileselect_get_asset_params(sfile);
BLI_assert(asset_params != NULL);
UI_but_drag_set_asset(but,
file->name,
BLI_strdup(blend_path),
file->blentype,
asset_params->import_type,
icon,
imb,
scale);
}
}
else {
@ -925,7 +941,8 @@ void file_draw_list(const bContext *C, ARegion *region)
is_icon = 1;
}
file_draw_preview(block,
file_draw_preview(sfile,
block,
file,
path,
sx,
@ -940,7 +957,8 @@ void file_draw_list(const bContext *C, ARegion *region)
is_link);
}
else {
file_draw_icon(block,
file_draw_icon(sfile,
block,
file,
path,
sx,

View File

@ -120,6 +120,7 @@ static void fileselect_ensure_updated_asset_params(SpaceFile *sfile)
asset_params->base_params.details_flags = U_default.file_space_data.details_flags;
asset_params->asset_library.type = FILE_ASSET_LIBRARY_LOCAL;
asset_params->asset_library.custom_library_index = -1;
asset_params->import_type = FILE_ASSET_IMPORT_APPEND;
}
FileSelectParams *base_params = &asset_params->base_params;

View File

@ -780,8 +780,16 @@ typedef struct FileAssetSelectParams {
FileSelectParams base_params;
FileSelectAssetLibraryUID asset_library;
short import_type; /* eFileAssetImportType */
char _pad[6];
} FileAssetSelectParams;
typedef enum eFileAssetImportType {
FILE_ASSET_IMPORT_LINK = 0,
FILE_ASSET_IMPORT_APPEND = 1,
} eFileAssetImportType;
/**
* A wrapper to store previous and next folder lists (#FolderList) for a specific browse mode
* (#eFileBrowse_Mode).

View File

@ -6569,6 +6569,16 @@ static void rna_def_fileselect_asset_params(BlenderRNA *brna)
{0, NULL, 0, NULL, NULL},
};
static const EnumPropertyItem asset_import_type_items[] = {
{FILE_ASSET_IMPORT_LINK, "LINK", 0, "Link", "Import the assets as linked data-block"},
{FILE_ASSET_IMPORT_APPEND,
"APPEND",
0,
"Append",
"Import the assets as copied data-block, with no link to the original asset data-block"},
{0, NULL, 0, NULL, NULL},
};
srna = RNA_def_struct(brna, "FileAssetSelectParams", "FileSelectParams");
RNA_def_struct_ui_text(
srna, "Asset Select Parameters", "Settings for the file selection in Asset Browser mode");
@ -6590,6 +6600,13 @@ static void rna_def_fileselect_asset_params(BlenderRNA *brna)
NULL);
RNA_def_property_ui_text(prop, "Asset Category", "Determine which kind of assets to display");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_FILE_LIST, NULL);
prop = RNA_def_property(srna, "import_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, asset_import_type_items);
RNA_def_property_ui_text(prop, "Import Type", "Determine how the asset will be imported");
/* Asset drag info saved by buttons stores the import type, so the space must redraw when import
* type changes. */
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_FILE_LIST, NULL);
}
static void rna_def_filemenu_entry(BlenderRNA *brna)

View File

@ -205,6 +205,13 @@ void WM_autosave_init(struct wmWindowManager *wm);
bool WM_recover_last_session(struct bContext *C, struct ReportList *reports);
void WM_file_tag_modified(void);
struct ID *WM_file_link_datablock(struct Main *bmain,
struct Scene *scene,
struct ViewLayer *view_layer,
struct View3D *v3d,
const char *filepath,
const short id_code,
const char *id_name);
struct ID *WM_file_append_datablock(struct Main *bmain,
struct Scene *scene,
struct ViewLayer *view_layer,

View File

@ -920,6 +920,7 @@ typedef struct wmDragAsset {
/* Always freed. */
const char *path;
int id_type;
int import_type; /* eFileAssetImportType */
} wmDragAsset;
typedef struct wmDrag {

View File

@ -26,6 +26,7 @@
#include <string.h>
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_windowmanager_types.h"
#include "MEM_guardedalloc.h"
@ -377,9 +378,17 @@ wmDragAsset *WM_drag_get_asset_data(const wmDrag *drag, int idcode)
static ID *wm_drag_asset_id_import(wmDragAsset *asset_drag)
{
/* Append only for now, wmDragAsset could have a `link` bool. */
return WM_file_append_datablock(
G_MAIN, NULL, NULL, NULL, asset_drag->path, asset_drag->id_type, asset_drag->name);
switch ((eFileAssetImportType)asset_drag->import_type) {
case FILE_ASSET_IMPORT_LINK:
return WM_file_link_datablock(
G_MAIN, NULL, NULL, NULL, asset_drag->path, asset_drag->id_type, asset_drag->name);
case FILE_ASSET_IMPORT_APPEND:
return WM_file_append_datablock(
G_MAIN, NULL, NULL, NULL, asset_drag->path, asset_drag->id_type, asset_drag->name);
}
BLI_assert_unreachable();
return NULL;
}
/**

View File

@ -642,23 +642,23 @@ void WM_OT_append(wmOperatorType *ot)
/** \} */
/* -------------------------------------------------------------------- */
/** \name Append Single Data-Block & Return it
/** \name Link/Append Single Data-Block & Return it
*
* Used for appending workspace from startup files.
* \{ */
ID *WM_file_append_datablock(Main *bmain,
Scene *scene,
ViewLayer *view_layer,
View3D *v3d,
const char *filepath,
const short id_code,
const char *id_name)
static ID *wm_file_link_datablock_ex(Main *bmain,
Scene *scene,
ViewLayer *view_layer,
View3D *v3d,
const char *filepath,
const short id_code,
const char *id_name,
bool clear_pre_existing_flag)
{
/* Tag everything so we can make local only the new datablock. */
BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, true);
/* Define working data, with just the one item we want to append. */
/* Define working data, with just the one item we want to link. */
WMLinkAppendData *lapp_data = wm_link_append_data_new(0);
wm_link_append_data_library_add(lapp_data, filepath);
@ -672,6 +672,36 @@ ID *WM_file_append_datablock(Main *bmain,
ID *id = item->new_id;
wm_link_append_data_free(lapp_data);
if (clear_pre_existing_flag) {
BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, false);
}
return id;
}
ID *WM_file_link_datablock(Main *bmain,
Scene *scene,
ViewLayer *view_layer,
View3D *v3d,
const char *filepath,
const short id_code,
const char *id_name)
{
return wm_file_link_datablock_ex(
bmain, scene, view_layer, v3d, filepath, id_code, id_name, true);
}
ID *WM_file_append_datablock(Main *bmain,
Scene *scene,
ViewLayer *view_layer,
View3D *v3d,
const char *filepath,
const short id_code,
const char *id_name)
{
ID *id = wm_file_link_datablock_ex(
bmain, scene, view_layer, v3d, filepath, id_code, id_name, false);
/* Make datablock local. */
BKE_library_make_local(bmain, NULL, NULL, true, false);