Complete immUniform functions to support 2float and 3float
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@ -727,6 +727,50 @@ void immUniform1f(const char* name, float x)
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glUniform1f(loc, x);
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}
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void immUniform2f(const char* name, float x, float y)
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{
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int loc = glGetUniformLocation(imm.bound_program, name);
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#if TRUST_NO_ONE
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assert(loc != -1);
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#endif
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glUniform2f(loc, x, y);
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}
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void immUniform2fv(const char* name, const float data[2])
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{
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int loc = glGetUniformLocation(imm.bound_program, name);
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#if TRUST_NO_ONE
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assert(loc != -1);
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#endif
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glUniform2fv(loc, 1, data);
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}
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void immUniform3f(const char* name, float x, float y, float z)
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{
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int loc = glGetUniformLocation(imm.bound_program, name);
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#if TRUST_NO_ONE
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assert(loc != -1);
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#endif
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glUniform3f(loc, x, y, z);
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}
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void immUniform3fv(const char* name, const float data[3])
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{
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int loc = glGetUniformLocation(imm.bound_program, name);
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#if TRUST_NO_ONE
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assert(loc != -1);
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#endif
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glUniform3fv(loc, 1, data);
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}
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void immUniform4f(const char* name, float x, float y, float z, float w)
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{
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int loc = glGetUniformLocation(imm.bound_program, name);
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@ -79,6 +79,10 @@ void immVertex2iv(unsigned attrib_id, const int data[2]);
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// provide uniform values that don't change for the entire draw call
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void immUniform1i(const char* name, int x);
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void immUniform1f(const char* name, float x);
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void immUniform2f(const char* name, float x, float y);
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void immUniform2fv(const char* name, const float data[2]);
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void immUniform3f(const char* name, float x, float y, float z);
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void immUniform3fv(const char* name, const float data[3]);
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void immUniform4f(const char* name, float x, float y, float z, float w);
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void immUniform4fv(const char* name, const float data[4]);
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