Workspaces: remove workspace engine, use 3D viewport draw mode instead.

ViewRender was removed, which means we can't get the render engine for files
saved in 2.8. We assume that any files saved in 2.8 were intended to use Eevee
and set the engine to that.

A fix included with this is that .blend thumbails now draw with Clay mode,
and never Eevee or Cycles. These were drawn with solid mode in 2.7, and should
be very fast and not e.g. load heavy image textures.

Differential Revision: https://developer.blender.org/D3156
This commit is contained in:
Brecht Van Lommel 2018-04-17 13:35:05 +02:00
parent 15850a8740
commit f9cf2e2f6c
76 changed files with 347 additions and 625 deletions

View File

@ -1538,7 +1538,7 @@ def process(layer_name, lineset_name):
raise RuntimeError("No Thickness modifier with type", type(m), m)
# -- Textures -- #
has_tex = False
if scene.view_render.use_shading_nodes:
if scene.render.use_shading_nodes:
if linestyle.use_nodes and linestyle.node_tree:
shaders_list.append(BlenderTextureShader(linestyle.node_tree))
has_tex = True

View File

@ -365,7 +365,7 @@ class QuickSmoke(Operator):
# Setup material
# Cycles
if context.scene.view_render.use_shading_nodes or context.view_render.use_shading_nodes:
if context.scene.render.use_shading_nodes or context.render.use_shading_nodes:
bpy.ops.object.material_slot_add()
mat = bpy.data.materials.new("Smoke Domain Material")

View File

@ -65,7 +65,7 @@ class COLLECTION_PT_clay_settings(CollectionButtonsPanel, Panel):
@classmethod
def poll(cls, context):
return context.view_render.engine in cls.COMPAT_ENGINES
return context.engine in cls.COMPAT_ENGINES
def draw(self, context):
layout = self.layout

View File

@ -147,11 +147,11 @@ class DATA_PT_camera_stereoscopy(CameraButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
view_render = context.scene.view_render
render = context.scene.render
st = context.camera.stereo
cam = context.camera
is_spherical_stereo = cam.type != 'ORTHO' and view_render.use_spherical_stereo
is_spherical_stereo = cam.type != 'ORTHO' and render.use_spherical_stereo
use_spherical_stereo = is_spherical_stereo and st.use_spherical_stereo
col = layout.column()

View File

@ -935,7 +935,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
col = split.column()
scene = context.scene
engine = scene.view_render.engine
engine = context.engine
show_adaptive_options = (
engine == 'CYCLES' and md == ob.modifiers[-1] and
scene.cycles.feature_set == 'EXPERIMENTAL'

View File

@ -51,15 +51,11 @@ class WORKSPACE_PT_workspace(WorkSpaceButtonsPanel, Panel):
window = context.window
workspace = context.workspace
scene = context.scene
view_render = workspace.view_render
layout.enabled = not workspace.use_scene_settings
layout.template_search(window, "view_layer", scene, "view_layers")
if view_render.has_multiple_engines:
layout.prop(view_render, "engine", text="")
class WORKSPACE_PT_owner_ids(WorkSpaceButtonsPanel, Panel):
bl_label = "Workspace Add-ons"

View File

@ -33,7 +33,7 @@ class RenderFreestyleButtonsPanel:
def poll(cls, context):
scene = context.scene
with_freestyle = bpy.app.build_options.freestyle
return scene and with_freestyle and(scene.view_render.engine in cls.COMPAT_ENGINES)
return scene and with_freestyle and(context.engine in cls.COMPAT_ENGINES)
class RENDER_PT_freestyle(RenderFreestyleButtonsPanel, Panel):
@ -75,7 +75,7 @@ class ViewLayerFreestyleButtonsPanel:
with_freestyle = bpy.app.build_options.freestyle
return (scene and with_freestyle and rd.use_freestyle and
scene.view_layers.active and(scene.view_render.engine in cls.COMPAT_ENGINES))
scene.view_layers.active and(context.engine in cls.COMPAT_ENGINES))
class ViewLayerFreestyleEditorButtonsPanel(ViewLayerFreestyleButtonsPanel):
@ -185,7 +185,6 @@ class VIEWLAYER_PT_freestyle_lineset(ViewLayerFreestyleEditorButtonsPanel, Panel
scene = context.scene
rd = scene.render
view_render = scene.view_render
view_layer = scene.view_layers.active
freestyle = view_layer.freestyle_settings
@ -782,7 +781,7 @@ class VIEWLAYER_PT_freestyle_linestyle(ViewLayerFreestyleEditorButtonsPanel, Pan
layout.separator()
row = layout.row()
if view_render.use_shading_nodes:
if scene.render.use_shading_nodes:
row.prop(linestyle, "use_nodes")
else:
row.prop(linestyle, "use_texture")
@ -813,7 +812,7 @@ class MaterialFreestyleButtonsPanel:
material = context.material
with_freestyle = bpy.app.build_options.freestyle
return with_freestyle and material and scene and scene.render.use_freestyle and \
(scene.view_render.engine in cls.COMPAT_ENGINES)
(context.engine in cls.COMPAT_ENGINES)
class MATERIAL_PT_freestyle_line(MaterialFreestyleButtonsPanel, Panel):

View File

@ -82,7 +82,7 @@ class MATERIAL_UL_matslots(UIList):
layout.prop(ma, "name", text="", emboss=False, icon_value=icon)
else:
layout.label(text="", icon_value=icon)
if ma and not context.view_render.use_shading_nodes:
if ma and not context.scene.render.use_shading_nodes:
manode = ma.active_node_material
if manode:
layout.label(text=iface_("Node %s") % manode.name, translate=False, icon_value=layout.icon(manode))

View File

@ -45,8 +45,7 @@ class PhysicButtonsPanel:
@classmethod
def poll(cls, context):
ob = context.object
view_render = context.scene.view_render
return (ob and ob.type == 'MESH') and (view_render.engine in cls.COMPAT_ENGINES) and (context.cloth)
return (ob and ob.type == 'MESH') and (context.engine in cls.COMPAT_ENGINES) and (context.cloth)
class PHYSICS_PT_cloth(PhysicButtonsPanel, Panel):

View File

@ -30,8 +30,7 @@ class PhysicButtonsPanel:
@classmethod
def poll(cls, context):
view_render = context.scene.view_render
return (context.object) and view_render.engine in cls.COMPAT_ENGINES
return (context.object) and context.engine in cls.COMPAT_ENGINES
def physics_add(self, layout, md, name, type, typeicon, toggles):

View File

@ -55,8 +55,7 @@ class PhysicButtonsPanel:
@classmethod
def poll(cls, context):
ob = context.object
view_render = context.scene.view_render
return (ob and ob.type == 'MESH') and view_render.engine in cls.COMPAT_ENGINES and context.dynamic_paint
return (ob and ob.type == 'MESH') and context.engine in cls.COMPAT_ENGINES and context.dynamic_paint
class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, Panel):
@ -109,7 +108,7 @@ class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, Panel):
elif md.ui_type == 'BRUSH':
brush = md.brush_settings
use_shading_nodes = context.view_render.use_shading_nodes
use_shading_nodes = context.scene.render.use_shading_nodes
if brush is None:
layout.operator("dpaint.type_toggle", text="Add Brush").type = 'BRUSH'
@ -143,8 +142,7 @@ class PHYSICS_PT_dp_advanced_canvas(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.dynamic_paint
view_render = context.scene.view_render
return md and md.ui_type == 'CANVAS' and md.canvas_settings and md.canvas_settings.canvas_surfaces.active and view_render.engine in cls.COMPAT_ENGINES
return md and md.ui_type == 'CANVAS' and md.canvas_settings and md.canvas_settings.canvas_surfaces.active and context.engine in cls.COMPAT_ENGINES
def draw(self, context):
layout = self.layout
@ -220,13 +218,12 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.dynamic_paint
view_render = context.scene.view_render
if not (md and md.ui_type == 'CANVAS' and md.canvas_settings):
return 0
surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
return (surface and
(not (surface.surface_format == 'VERTEX' and (surface.surface_type in {'DISPLACE', 'WAVE'}))) and
(view_render.engine in cls.COMPAT_ENGINES))
(context.engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@ -314,11 +311,10 @@ class PHYSICS_PT_dp_canvas_initial_color(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.dynamic_paint
view_render = context.scene.view_render
if not (md and md.ui_type == 'CANVAS' and md.canvas_settings):
return 0
surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
return (surface and surface.surface_type == 'PAINT') and (view_render.engine in cls.COMPAT_ENGINES)
return (surface and surface.surface_type == 'PAINT') and (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@ -351,11 +347,10 @@ class PHYSICS_PT_dp_effects(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.dynamic_paint
view_render = context.scene.view_render
if not (md and md.ui_type == 'CANVAS' and md.canvas_settings):
return False
surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
return (surface and surface.surface_type == 'PAINT') and (view_render.engine in cls.COMPAT_ENGINES)
return (surface and surface.surface_type == 'PAINT') and (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@ -401,13 +396,12 @@ class PHYSICS_PT_dp_cache(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.dynamic_paint
view_render = context.scene.view_render
return (md and
md.ui_type == 'CANVAS' and
md.canvas_settings and
md.canvas_settings.canvas_surfaces.active and
md.canvas_settings.canvas_surfaces.active.is_cache_user and
(view_render.engine in cls.COMPAT_ENGINES))
(context.engine in cls.COMPAT_ENGINES))
def draw(self, context):
surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
@ -423,8 +417,7 @@ class PHYSICS_PT_dp_brush_source(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.dynamic_paint
view_render = context.scene.view_render
return md and md.ui_type == 'BRUSH' and md.brush_settings and (view_render.engine in cls.COMPAT_ENGINES)
return md and md.ui_type == 'BRUSH' and md.brush_settings and (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@ -477,8 +470,7 @@ class PHYSICS_PT_dp_brush_velocity(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.dynamic_paint
view_render = context.scene.view_render
return md and md.ui_type == 'BRUSH' and md.brush_settings and (view_render.engine in cls.COMPAT_ENGINES)
return md and md.ui_type == 'BRUSH' and md.brush_settings and (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@ -514,8 +506,7 @@ class PHYSICS_PT_dp_brush_wave(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.dynamic_paint
view_render = context.scene.view_render
return md and md.ui_type == 'BRUSH' and md.brush_settings and (view_render.engine in cls.COMPAT_ENGINES)
return md and md.ui_type == 'BRUSH' and md.brush_settings and (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout

View File

@ -33,8 +33,7 @@ class PhysicButtonsPanel:
@classmethod
def poll(cls, context):
view_render = context.scene.view_render
return (context.object) and (view_render.engine in cls.COMPAT_ENGINES)
return (context.object) and (context.engine in cls.COMPAT_ENGINES)
class PHYSICS_PT_field(PhysicButtonsPanel, Panel):
@ -44,8 +43,7 @@ class PHYSICS_PT_field(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
ob = context.object
view_render = context.scene.view_render
return (view_render.engine in cls.COMPAT_ENGINES) and (ob.field) and (ob.field.type != 'NONE')
return (context.engine in cls.COMPAT_ENGINES) and (ob.field) and (ob.field.type != 'NONE')
def draw(self, context):
layout = self.layout
@ -182,8 +180,7 @@ class PHYSICS_PT_collision(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
ob = context.object
view_render = context.scene.view_render
return (ob and ob.type == 'MESH') and (view_render.engine in cls.COMPAT_ENGINES) and (context.collision)
return (ob and ob.type == 'MESH') and (context.engine in cls.COMPAT_ENGINES) and (context.collision)
def draw(self, context):
layout = self.layout

View File

@ -37,8 +37,7 @@ class PhysicButtonsPanel:
@classmethod
def poll(cls, context):
ob = context.object
view_render = context.scene.view_render
return (ob and ob.type == 'MESH') and view_render.engine in cls.COMPAT_ENGINES and (context.fluid)
return (ob and ob.type == 'MESH') and context.engine in cls.COMPAT_ENGINES and (context.fluid)
class PHYSICS_PT_fluid(PhysicButtonsPanel, Panel):
@ -211,8 +210,7 @@ class PHYSICS_PT_domain_gravity(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.fluid
view_render = context.scene.view_render
return md and md.settings and (md.settings.type == 'DOMAIN') and view_render.engine in cls.COMPAT_ENGINES
return md and md.settings and (md.settings.type == 'DOMAIN') and context.engine in cls.COMPAT_ENGINES
def draw(self, context):
layout = self.layout
@ -265,8 +263,7 @@ class PHYSICS_PT_domain_boundary(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.fluid
view_render = context.scene.view_render
return md and md.settings and (md.settings.type == 'DOMAIN') and view_render.engine in cls.COMPAT_ENGINES
return md and md.settings and (md.settings.type == 'DOMAIN') and context.engine in cls.COMPAT_ENGINES
def draw(self, context):
layout = self.layout
@ -296,8 +293,7 @@ class PHYSICS_PT_domain_particles(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.fluid
view_render = context.scene.view_render
return md and md.settings and (md.settings.type == 'DOMAIN') and view_render.engine in cls.COMPAT_ENGINES
return md and md.settings and (md.settings.type == 'DOMAIN') and context.engine in cls.COMPAT_ENGINES
def draw(self, context):
layout = self.layout

View File

@ -34,8 +34,7 @@ class PHYSICS_PT_rigid_body_constraint(PHYSICS_PT_rigidbody_constraint_panel, Pa
@classmethod
def poll(cls, context):
ob = context.object
view_render = context.scene.view_render
return (ob and ob.rigid_body_constraint and view_render.engine in cls.COMPAT_ENGINES)
return (ob and ob.rigid_body_constraint and context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout

View File

@ -34,8 +34,7 @@ class PhysicButtonsPanel:
@classmethod
def poll(cls, context):
ob = context.object
view_render = context.scene.view_render
return (ob and ob.type == 'MESH') and (view_render.engine in cls.COMPAT_ENGINES) and (context.smoke)
return (ob and ob.type == 'MESH') and (context.engine in cls.COMPAT_ENGINES) and (context.smoke)
class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel):
@ -242,8 +241,7 @@ class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.smoke
view_render = context.scene.view_render
return md and (md.smoke_type == 'DOMAIN') and (view_render.engine in cls.COMPAT_ENGINES)
return md and (md.smoke_type == 'DOMAIN') and (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
md = context.smoke.domain_settings
@ -282,8 +280,7 @@ class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.smoke
view_render = context.scene.view_render
return md and (md.smoke_type == 'DOMAIN') and (view_render.engine in cls.COMPAT_ENGINES)
return md and (md.smoke_type == 'DOMAIN') and (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@ -311,8 +308,7 @@ class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.smoke
view_render = context.scene.view_render
return md and (md.smoke_type == 'DOMAIN') and (view_render.engine in cls.COMPAT_ENGINES)
return md and (md.smoke_type == 'DOMAIN') and (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@ -348,8 +344,7 @@ class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.smoke
view_render = context.scene.view_render
return md and (md.smoke_type == 'DOMAIN') and (view_render.engine in cls.COMPAT_ENGINES)
return md and (md.smoke_type == 'DOMAIN') and (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
domain = context.smoke.domain_settings
@ -363,7 +358,6 @@ class PHYSICS_PT_smoke_display_settings(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.smoke
view_render = context.scene.view_render
return md and (md.smoke_type == 'DOMAIN')
def draw(self, context):

View File

@ -41,8 +41,7 @@ class PhysicButtonsPanel:
@classmethod
def poll(cls, context):
ob = context.object
view_render = context.scene.view_render
return ob and ob.type in COMPAT_OB_TYPES and view_render.engine in cls.COMPAT_ENGINES and context.soft_body
return ob and ob.type in COMPAT_OB_TYPES and context.engine in cls.COMPAT_ENGINES and context.soft_body
class PHYSICS_PT_softbody(PhysicButtonsPanel, Panel):

View File

@ -51,8 +51,7 @@ class RenderButtonsPanel:
@classmethod
def poll(cls, context):
scene = context.scene
return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
return (context.engine in cls.COMPAT_ENGINES)
class RENDER_PT_context(Panel):
@ -70,10 +69,10 @@ class RENDER_PT_context(Panel):
layout = self.layout
scene = context.scene
view_render = scene.view_render
rd = scene.render
if view_render.has_multiple_engines:
layout.prop(view_render, "engine", text="")
if rd.has_multiple_engines:
layout.prop(rd, "engine", text="")
class RENDER_PT_render(RenderButtonsPanel, Panel):
@ -228,10 +227,8 @@ class RENDER_PT_motion_blur(RenderButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
rd = scene.render
view_render = scene.view_render
return not rd.use_full_sample and (view_render.engine in cls.COMPAT_ENGINES)
rd = context.scene.render
return not rd.use_full_sample and (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
rd = context.scene.render
@ -337,7 +334,7 @@ class RENDER_PT_post_processing(RenderButtonsPanel, Panel):
split.prop(rd, "dither_intensity", text="Dither", slider=True)
if context.scene.view_render.engine == 'BLENDER_EEVEE':
if context.engine == 'BLENDER_EEVEE':
return
layout.separator()
@ -631,8 +628,7 @@ class RENDER_PT_eevee_ambient_occlusion(RenderButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@ -660,8 +656,7 @@ class RENDER_PT_eevee_motion_blur(RenderButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@ -686,8 +681,7 @@ class RENDER_PT_eevee_depth_of_field(RenderButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@ -712,8 +706,7 @@ class RENDER_PT_eevee_bloom(RenderButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@ -742,8 +735,7 @@ class RENDER_PT_eevee_volumetric(RenderButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@ -776,8 +768,7 @@ class RENDER_PT_eevee_subsurface_scattering(RenderButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@ -802,8 +793,7 @@ class RENDER_PT_eevee_screen_space_reflections(RenderButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@ -833,8 +823,7 @@ class RENDER_PT_eevee_shadows(RenderButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@ -854,8 +843,7 @@ class RENDER_PT_eevee_sampling(RenderButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@ -874,8 +862,7 @@ class RENDER_PT_eevee_indirect_lighting(RenderButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@ -895,8 +882,7 @@ class RENDER_PT_eevee_film(RenderButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout

View File

@ -60,8 +60,7 @@ class SceneButtonsPanel:
@classmethod
def poll(cls, context):
view_render = context.scene.view_render
return context.scene and (view_render.engine in cls.COMPAT_ENGINES)
return (context.engine in cls.COMPAT_ENGINES)
class SCENE_PT_scene(SceneButtonsPanel, Panel):
@ -330,8 +329,7 @@ class SCENE_PT_rigid_body_world(SceneButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@ -377,8 +375,7 @@ class SCENE_PT_rigid_body_cache(SceneButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
view_render = scene.view_render
return scene and scene.rigidbody_world and (view_render.engine in cls.COMPAT_ENGINES)
return scene and scene.rigidbody_world and (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
scene = context.scene
@ -394,9 +391,8 @@ class SCENE_PT_rigid_body_field_weights(SceneButtonsPanel, Panel):
@classmethod
def poll(cls, context):
view_render = context.scene.view_render
scene = context.scene
return scene and scene.rigidbody_world and (view_render.engine in cls.COMPAT_ENGINES)
return scene and scene.rigidbody_world and (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
scene = context.scene

View File

@ -29,8 +29,7 @@ class ViewLayerButtonsPanel:
@classmethod
def poll(cls, context):
scene = context.scene
return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
return (context.engine in cls.COMPAT_ENGINES)
class VIEWLAYER_UL_viewlayers(UIList):
@ -55,7 +54,6 @@ class VIEWLAYER_PT_layers(ViewLayerButtonsPanel, Panel):
scene = context.scene
rd = scene.render
view_render = scene.view_render
row = layout.row()
col = row.column()
@ -133,8 +131,7 @@ class VIEWLAYER_PT_clay_settings(ViewLayerButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@ -154,8 +151,7 @@ class VIEWLAYER_PT_eevee_ambient_occlusion(ViewLayerButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@ -187,8 +183,7 @@ class VIEWLAYER_PT_eevee_motion_blur(ViewLayerButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@ -217,8 +212,7 @@ class VIEWLAYER_PT_eevee_depth_of_field(ViewLayerButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@ -247,8 +241,7 @@ class VIEWLAYER_PT_eevee_bloom(ViewLayerButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@ -281,8 +274,7 @@ class VIEWLAYER_PT_eevee_volumetric(ViewLayerButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@ -319,8 +311,7 @@ class VIEWLAYER_PT_eevee_subsurface_scattering(ViewLayerButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@ -350,8 +341,7 @@ class VIEWLAYER_PT_eevee_screen_space_reflections(ViewLayerButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@ -385,8 +375,7 @@ class VIEWLAYER_PT_eevee_shadows(ViewLayerButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@ -408,8 +397,7 @@ class VIEWLAYER_PT_eevee_sampling(ViewLayerButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@ -430,8 +418,7 @@ class VIEWLAYER_PT_eevee_indirect_lighting(ViewLayerButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout

View File

@ -41,8 +41,7 @@ class WORLD_PT_context_world(WorldButtonsPanel, Panel):
@classmethod
def poll(cls, context):
view_render = context.scene.view_render
return view_render.engine in cls.COMPAT_ENGINES
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout

View File

@ -32,7 +32,6 @@ class INFO_HT_header(Header):
screen = context.screen
scene = context.scene
layer = context.view_layer
view_render = workspace.view_render
row = layout.row(align=True)
row.template_header()
@ -57,9 +56,6 @@ class INFO_HT_header(Header):
# Active workspace view-layer is retrieved through window, not through workspace.
row.template_search(window, "view_layer", scene, "view_layers")
if view_render.has_multiple_engines:
row.prop(view_render, "engine", text="")
layout.separator()
layout.template_ID(window, "scene", new="scene.new", unlink="scene.delete")
@ -97,8 +93,6 @@ class INFO_MT_editor_menus(Menu):
@staticmethod
def draw_menus(layout, context):
view_render = context.view_render
layout.menu("INFO_MT_file")
layout.menu("INFO_MT_render")
layout.menu("INFO_MT_window")

View File

@ -51,7 +51,7 @@ class NODE_HT_header(Header):
NODE_MT_editor_menus.draw_collapsible(context, layout)
layout.prop(snode, "tree_type", text="", expand=True)
use_shading_nodes = scene.view_render.use_shading_nodes or context.view_render.use_shading_nodes
use_shading_nodes = scene.render.use_shading_nodes
if snode.tree_type == 'ShaderNodeTree':
if use_shading_nodes:

View File

@ -1547,7 +1547,7 @@ class VIEW3D_MT_object_specials(Menu):
lamp = obj.data
layout.operator_context = 'INVOKE_REGION_WIN'
use_shading_nodes = context.view_render.use_shading_nodes
use_shading_nodes = scene.render.use_shading_nodes
if use_shading_nodes:
emission_node = None

View File

@ -47,14 +47,14 @@ class ShaderNewNodeCategory(SortedNodeCategory):
@classmethod
def poll(cls, context):
return (context.space_data.tree_type == 'ShaderNodeTree' and
context.view_render.use_shading_nodes)
context.scene.render.use_shading_nodes)
class ShaderOldNodeCategory(SortedNodeCategory):
@classmethod
def poll(cls, context):
return (context.space_data.tree_type == 'ShaderNodeTree' and
not context.view_render.use_shading_nodes)
not context.scene.render.use_shading_nodes)
class TextureNodeCategory(SortedNodeCategory):
@ -142,11 +142,11 @@ def object_shader_nodes_poll(context):
def cycles_shader_nodes_poll(context):
return context.view_render.engine == 'CYCLES'
return context.engine == 'CYCLES'
def eevee_shader_nodes_poll(context):
return context.view_render.engine == 'BLENDER_EEVEE'
return context.engine == 'BLENDER_EEVEE'
def eevee_cycles_shader_nodes_poll(context):

View File

@ -28,7 +28,7 @@
* and keep comment above the defines.
* Use STRINGIFY() rather than defining with quotes */
#define BLENDER_VERSION 280
#define BLENDER_SUBVERSION 6
#define BLENDER_SUBVERSION 7
/* Several breakages with 270, e.g. constraint deg vs rad */
#define BLENDER_MINVERSION 270
#define BLENDER_MINSUBVERSION 6

View File

@ -259,7 +259,6 @@ struct Scene *CTX_data_scene(const bContext *C);
struct LayerCollection *CTX_data_layer_collection(const bContext *C);
struct SceneCollection *CTX_data_scene_collection(const bContext *C);
struct ViewLayer *CTX_data_view_layer(const bContext *C);
struct ViewRender *CTX_data_view_render(const bContext *C);
struct RenderEngineType *CTX_data_engine_type(const bContext *C);
struct ToolSettings *CTX_data_tool_settings(const bContext *C);

View File

@ -283,7 +283,7 @@ typedef struct bNodeTreeType {
/* callbacks */
void (*free_cache)(struct bNodeTree *ntree);
void (*free_node_cache)(struct bNodeTree *ntree, struct bNode *node);
void (*foreach_nodeclass)(struct ViewRender *view_render, void *calldata, bNodeClassCallback func); /* iteration over all node classes */
void (*foreach_nodeclass)(struct Scene *scene, void *calldata, bNodeClassCallback func); /* iteration over all node classes */
/* Check visibility in the node editor */
int (*poll)(const struct bContext *C, struct bNodeTreeType *ntreetype);
/* Select a node tree from the context */

View File

@ -173,19 +173,6 @@ int BKE_render_preview_pixel_size(const struct RenderData *r);
/**********************************/
struct ViewRender *BKE_viewrender_get(struct Scene *scene, struct WorkSpace *workspace);
void BKE_viewrender_init(struct ViewRender *view_render);
void BKE_viewrender_free(struct ViewRender *view_render);
void BKE_viewrender_copy(struct ViewRender *view_render_dst, const struct ViewRender *view_render_src);
bool BKE_viewrender_use_new_shading_nodes(const struct ViewRender *view_render);
bool BKE_viewrender_use_shading_nodes_custom(const struct ViewRender *view_render);
bool BKE_viewrender_use_world_space_shading(const struct ViewRender *view_render);
bool BKE_viewrender_use_spherical_stereo(const struct ViewRender *view_render);
bool BKE_viewrender_uses_blender_internal(const struct ViewRender *view_render);
bool BKE_viewrender_uses_blender_eevee(const struct ViewRender *view_render);
/**********************************/
double BKE_scene_unit_scale(const struct UnitSettings *unit, const int unit_type, double value);
/* multiview */

View File

@ -437,9 +437,9 @@ enum {
typedef struct ImBuf *(*SequencerDrawView)(
struct Depsgraph *depsgraph, struct Scene *scene,
struct ViewLayer *view_layer, struct RenderEngineType *engine_type,
struct ViewLayer *view_layer, int drawtype,
struct Object *camera, int width, int height,
unsigned int flag, unsigned int draw_flags, int drawtype, int alpha_mode,
unsigned int flag, unsigned int draw_flags, int alpha_mode,
int samples, const char *viewname,
struct GPUOffScreen *ofs, char err_out[256]);
extern SequencerDrawView sequencer_view3d_cb;

View File

@ -109,8 +109,6 @@ struct WorkSpaceLayout *BKE_workspace_hook_layout_for_workspace_get(
void BKE_workspace_hook_layout_for_workspace_set(
struct WorkSpaceInstanceHook *hook, struct WorkSpace *workspace, struct WorkSpaceLayout *layout) ATTR_NONNULL();
struct ViewRender *BKE_workspace_view_render_get(struct WorkSpace *workspace) GETTER_ATTRS;
/* flags */
bool BKE_workspace_use_scene_settings_get(const struct WorkSpace *workspace) GETTER_ATTRS;
void BKE_workspace_use_scene_settings_set(struct WorkSpace *workspace, bool value) SETTER_ATTRS;

View File

@ -930,24 +930,10 @@ ViewLayer *CTX_data_view_layer(const bContext *C)
}
}
ViewRender *CTX_data_view_render(const bContext *C)
{
ViewRender *view_render;
if (ctx_data_pointer_verify(C, "view_render", (void *)&view_render)) {
return view_render;
}
else {
Scene *scene = CTX_data_scene(C);
WorkSpace *workspace = CTX_wm_workspace(C);
return BKE_viewrender_get(scene, workspace);
}
}
RenderEngineType *CTX_data_engine_type(const bContext *C)
{
ViewRender *view_render = CTX_data_view_render(C);
return RE_engines_find(view_render->engine_id);
Scene *scene = CTX_data_scene(C);
return RE_engines_find(scene->r.engine);
}
/**

View File

@ -744,7 +744,7 @@ void BKE_scene_init(Scene *sce)
sce->r.ffcodecdata.audio_bitrate = 192;
sce->r.ffcodecdata.audio_channels = 2;
BKE_viewrender_init(&sce->view_render);
BLI_strncpy(sce->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(sce->r.engine));
sce->audio.distance_model = 2.0f;
sce->audio.doppler_factor = 1.0f;
@ -1280,21 +1280,19 @@ static bool check_rendered_viewport_visible(Main *bmain)
wmWindow *window;
for (window = wm->windows.first; window != NULL; window = window->next) {
const bScreen *screen = BKE_workspace_active_screen_get(window->workspace_hook);
WorkSpace *workspace = BKE_workspace_active_get(window->workspace_hook);
Scene *scene = window->scene;
ViewRender *view_render = BKE_viewrender_get(scene, workspace);
ScrArea *area;
RenderEngineType *type = RE_engines_find(view_render->engine_id);
if ((type->draw_engine != NULL) || (type->render_to_view == NULL)) {
RenderEngineType *type = RE_engines_find(scene->r.engine);
if (type->draw_engine || !type->render_to_view) {
continue;
}
const bool use_legacy = (type->flag & RE_USE_LEGACY_PIPELINE) != 0;
for (area = screen->areabase.first; area != NULL; area = area->next) {
for (ScrArea *area = screen->areabase.first; area != NULL; area = area->next) {
View3D *v3d = area->spacedata.first;
if (area->spacetype != SPACE_VIEW3D) {
continue;
}
if (v3d->drawtype == OB_RENDER || !use_legacy) {
if (v3d->drawtype == OB_RENDER) {
return true;
}
}
@ -1529,34 +1527,37 @@ next_set:
bool BKE_scene_use_new_shading_nodes(const Scene *scene)
{
return BKE_viewrender_use_new_shading_nodes(&scene->view_render);
const RenderEngineType *type = RE_engines_find(scene->r.engine);
return (type && type->flag & RE_USE_SHADING_NODES);
}
bool BKE_scene_use_shading_nodes_custom(Scene *scene)
{
return BKE_viewrender_use_shading_nodes_custom(&scene->view_render);
RenderEngineType *type = RE_engines_find(scene->r.engine);
return (type && type->flag & RE_USE_SHADING_NODES_CUSTOM);
}
bool BKE_scene_use_world_space_shading(Scene *scene)
{
RenderEngineType *type = RE_engines_find(scene->view_render.engine_id);
const RenderEngineType *type = RE_engines_find(scene->r.engine);
return ((scene->r.mode & R_USE_WS_SHADING) ||
(type && (type->flag & RE_USE_SHADING_NODES)));
}
bool BKE_scene_use_spherical_stereo(Scene *scene)
{
return BKE_viewrender_use_spherical_stereo(&scene->view_render);
RenderEngineType *type = RE_engines_find(scene->r.engine);
return (type && type->flag & RE_USE_SPHERICAL_STEREO);
}
bool BKE_scene_uses_blender_internal(const Scene *scene)
{
return BKE_viewrender_uses_blender_internal(&scene->view_render);
return STREQ(scene->r.engine, RE_engine_id_BLENDER_RENDER);
}
bool BKE_scene_uses_blender_eevee(const Scene *scene)
{
return BKE_viewrender_uses_blender_eevee(&scene->view_render);
return STREQ(scene->r.engine, RE_engine_id_BLENDER_EEVEE);
}
void BKE_scene_base_flag_to_objects(ViewLayer *view_layer)
@ -1661,75 +1662,6 @@ int BKE_render_preview_pixel_size(const RenderData *r)
return r->preview_pixel_size;
}
/* ***************************************************** */
/* render engine settings */
ViewRender *BKE_viewrender_get(Scene *scene, WorkSpace *workspace)
{
if (workspace == NULL || BKE_workspace_use_scene_settings_get(workspace)) {
return &scene->view_render;
}
return BKE_workspace_view_render_get(workspace);
}
/**
* Initialize a static created struct for WorkSpace and Scene to store the viewport
* related drawing data.
*/
void BKE_viewrender_init(ViewRender *view_render)
{
BLI_strncpy(view_render->engine_id, RE_engine_id_BLENDER_EEVEE, sizeof(view_render->engine_id));
}
/**
* Do not free ViewRender itself since it's not even allocated.
*/
void BKE_viewrender_free(ViewRender *UNUSED(view_render))
{
/* Do nothing. */
}
/**
* Copy used by libblock copying.
*/
void BKE_viewrender_copy(ViewRender *to, const ViewRender *from)
{
*to = *from;
}
bool BKE_viewrender_use_new_shading_nodes(const ViewRender *view_render)
{
RenderEngineType *type = RE_engines_find(view_render->engine_id);
return (type && type->flag & RE_USE_SHADING_NODES);
}
bool BKE_viewrender_use_shading_nodes_custom(const ViewRender *view_render)
{
RenderEngineType *type = RE_engines_find(view_render->engine_id);
return (type && type->flag & RE_USE_SHADING_NODES_CUSTOM);
}
bool BKE_viewrender_use_spherical_stereo(const ViewRender *view_render)
{
const char *engine_id = view_render->engine_id;
RenderEngineType *type = RE_engines_find(engine_id);
return (type && type->flag & RE_USE_SPHERICAL_STEREO);
}
bool BKE_viewrender_uses_blender_internal(const ViewRender *view_render)
{
const char *engine_id = view_render->engine_id;
return STREQ(engine_id, RE_engine_id_BLENDER_RENDER);
}
bool BKE_viewrender_uses_blender_eevee(const ViewRender *view_render)
{
const char *engine_id = view_render->engine_id;
return STREQ(engine_id, RE_engine_id_BLENDER_EEVEE);
}
/* ***************************************************** */
/* Apply the needed correction factor to value, based on unit_type (only length-related are affected currently)
* and unit->scale_length.
*/

View File

@ -3333,14 +3333,14 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
context->scene->r.seq_prev_type = 3 /* == OB_SOLID */;
/* opengl offscreen render */
RenderEngineType *engine_type = RE_engines_find(scene->view_render.engine_id);
depsgraph = BKE_scene_get_depsgraph(scene, view_layer, true);
BKE_scene_graph_update_for_newframe(depsgraph, context->bmain);
ibuf = sequencer_view3d_cb(
/* set for OpenGL render (NULL when scrubbing) */
depsgraph, scene, view_layer, engine_type,
depsgraph, scene, view_layer,
context->scene->r.seq_prev_type,
camera, width, height, IB_rect,
draw_flags, context->scene->r.seq_prev_type,
draw_flags,
scene->r.alphamode, context->gpu_samples, viewname,
context->gpu_offscreen, err_out);
if (ibuf == NULL) {

View File

@ -171,8 +171,6 @@ void BKE_workspace_free(WorkSpace *workspace)
BLI_freelistN(&workspace->owner_ids);
BLI_freelistN(&workspace->layouts);
BKE_viewrender_free(&workspace->view_render);
}
/**
@ -442,14 +440,6 @@ void BKE_workspace_hook_layout_for_workspace_set(
workspace_relation_ensure_updated(&workspace->hook_layout_relations, hook, layout);
}
/**
* Get the render engine of a workspace, to be used in the viewport.
*/
ViewRender *BKE_workspace_view_render_get(WorkSpace *workspace)
{
return &workspace->view_render;
}
/* Flags */
bool BKE_workspace_use_scene_settings_get(const WorkSpace *workspace)
{

View File

@ -107,14 +107,6 @@ static void do_version_workspaces_create_from_screens(Main *bmain)
}
BKE_workspace_layout_add(workspace, screen, screen->id.name + 2);
BKE_workspace_view_layer_set(workspace, layer, scene);
#ifdef WITH_CLAY_ENGINE
BLI_strncpy(workspace->view_render.engine_id, RE_engine_id_BLENDER_CLAY,
sizeof(workspace->view_render.engine_id));
#else
BLI_strncpy(workspace->view_render.engine_id, RE_engine_id_BLENDER_EEVEE,
sizeof(workspace->view_render.engine_id));
#endif
}
}
@ -828,17 +820,6 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
printf("You need to combine transparency and emission shaders to the converted Principled shader nodes.\n");
}
if (!DNA_struct_elem_find(fd->filesdna, "Scene", "ViewRender", "view_render")) {
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
BLI_strncpy_utf8(scene->view_render.engine_id, scene->r.engine,
sizeof(scene->view_render.engine_id));
}
for (WorkSpace *workspace = main->workspaces.first; workspace; workspace = workspace->id.next) {
BKE_viewrender_init(&workspace->view_render);
}
}
if ((DNA_struct_elem_find(fd->filesdna, "ViewLayer", "FreestyleConfig", "freestyle_config") == false) &&
DNA_struct_elem_find(fd->filesdna, "Scene", "ListBase", "view_layers"))
{
@ -945,4 +926,15 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
}
}
}
if (!MAIN_VERSION_ATLEAST(main, 280, 7)) {
/* Render engine storage moved elsewhere and back during 2.8
* development, we assume any files saved in 2.8 had Eevee set
* as scene render engine. */
if (MAIN_VERSION_ATLEAST(main, 280, 0)) {
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine));
}
}
}
}

View File

@ -104,7 +104,6 @@ static void update_defaults_startup_workspaces(Main *bmain)
if (STREQ(workspace->id.name + 2, "Default")) {
/* don't rename within iterator, renaming causes listbase to be re-sorted */
workspace_default = workspace;
BKE_viewrender_init(&workspace->view_render);
}
else {
BKE_workspace_remove(bmain, workspace);
@ -122,7 +121,7 @@ static void update_defaults_startup_workspaces(Main *bmain)
void BLO_update_defaults_startup_blend(Main *bmain)
{
for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) {
BLI_strncpy(scene->view_render.engine_id, RE_engine_id_BLENDER_EEVEE, sizeof(scene->view_render.engine_id));
BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine));
scene->r.im_format.planes = R_IMF_PLANES_RGBA;
scene->r.im_format.compress = 15;

View File

@ -895,33 +895,27 @@ static void drw_engines_enable_external(void)
/* TODO revisit this when proper layering is implemented */
/* Gather all draw engines needed and store them in DST.enabled_engines
* That also define the rendering order of engines */
static void drw_engines_enable_from_engine(RenderEngineType *engine_type, int draw_mode,
int UNUSED(draw_mode_wireframe), int draw_mode_solid, int UNUSED(draw_mode_texture))
static void drw_engines_enable_from_engine(RenderEngineType *engine_type, int drawtype,
int UNUSED(drawtype_wireframe), int drawtype_solid, int UNUSED(drawtype_texture))
{
switch (draw_mode) {
switch (drawtype) {
case OB_WIRE:
break;
case OB_SOLID:
if (draw_mode_solid == OB_LIGHTING_FLAT) {
if (drawtype_solid == OB_LIGHTING_FLAT) {
use_drw_engine(&draw_engine_workbench_solid_flat);
} else if (draw_mode_solid == OB_LIGHTING_STUDIO) {
} else if (drawtype_solid == OB_LIGHTING_STUDIO) {
use_drw_engine(&draw_engine_workbench_solid_studio);
}
break;
case OB_TEXTURE:
break;
case OB_MATERIAL:
engine_type = RE_engines_find("BLENDER_EEVEE");
use_drw_engine(engine_type->draw_engine);
break;
default:
case OB_RENDER:
default:
/* TODO layers */
if (engine_type->draw_engine != NULL) {
use_drw_engine(engine_type->draw_engine);
@ -1003,12 +997,12 @@ static void drw_engines_enable(ViewLayer *view_layer, RenderEngineType *engine_t
Object *obact = OBACT(view_layer);
const int mode = CTX_data_mode_enum_ex(DST.draw_ctx.object_edit, obact, DST.draw_ctx.object_mode);
View3D * v3d = DST.draw_ctx.v3d;
const int draw_mode = v3d->drawtype;
const int draw_mode_wireframe = v3d->drawtype_wireframe;
const int draw_mode_solid = v3d->drawtype_solid;
const int draw_mode_texture = v3d->drawtype_texture;
const int drawtype = v3d->drawtype;
const int drawtype_wireframe = v3d->drawtype_wireframe;
const int drawtype_solid = v3d->drawtype_solid;
const int drawtype_texture = v3d->drawtype_texture;
drw_engines_enable_from_engine(engine_type, draw_mode, draw_mode_wireframe, draw_mode_solid, draw_mode_texture);
drw_engines_enable_from_engine(engine_type, drawtype, drawtype_wireframe, drawtype_solid, drawtype_texture);
if (DRW_state_draw_support()) {
drw_engines_enable_from_object_mode();
@ -1144,9 +1138,10 @@ void DRW_notify_id_update(const DRWUpdateContext *update_ctx, ID *id)
void DRW_draw_view(const bContext *C)
{
Depsgraph *depsgraph = CTX_data_depsgraph(C);
RenderEngineType *engine_type = CTX_data_engine_type(C);
ARegion *ar = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
Scene *scene = DEG_get_evaluated_scene(depsgraph);
RenderEngineType *engine_type = ED_view3d_engine_type(scene, v3d->drawtype);
/* Reset before using it. */
drw_state_prepare_clean_for_draw(&DST);
@ -1311,7 +1306,7 @@ void DRW_draw_render_loop(
drw_state_prepare_clean_for_draw(&DST);
Scene *scene = DEG_get_evaluated_scene(depsgraph);
RenderEngineType *engine_type = RE_engines_find(scene->view_render.engine_id);
RenderEngineType *engine_type = ED_view3d_engine_type(scene, v3d->drawtype);
DRW_draw_render_loop_ex(depsgraph, engine_type, ar, v3d, NULL);
}
@ -1506,7 +1501,7 @@ void DRW_draw_select_loop(
DRW_SelectPassFn select_pass_fn, void *select_pass_user_data)
{
Scene *scene = DEG_get_evaluated_scene(depsgraph);
RenderEngineType *engine_type = RE_engines_find(scene->view_render.engine_id);
RenderEngineType *engine_type = ED_view3d_engine_type(scene, v3d->drawtype);
ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph);
Object *obact = OBACT(view_layer);
Object *obedit = OBEDIT_FROM_OBACT(obact);
@ -1698,7 +1693,7 @@ void DRW_draw_depth_loop(
ARegion *ar, View3D *v3d)
{
Scene *scene = DEG_get_evaluated_scene(depsgraph);
RenderEngineType *engine_type = RE_engines_find(scene->view_render.engine_id);
RenderEngineType *engine_type = ED_view3d_engine_type(scene, v3d->drawtype);
ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph);
RegionView3D *rv3d = ar->regiondata;

View File

@ -157,8 +157,7 @@ struct WorkSpace *ED_workspace_add(
struct Main *bmain,
const char *name,
Scene *scene,
ViewLayer *act_render_layer,
struct ViewRender *view_render) ATTR_NONNULL();
ViewLayer *act_render_layer) ATTR_NONNULL();
bool ED_workspace_change(
struct WorkSpace *workspace_new,
struct bContext *C,

View File

@ -78,7 +78,6 @@ typedef struct ViewContext {
struct Depsgraph *depsgraph;
struct Scene *scene;
struct ViewLayer *view_layer;
struct RenderEngineType *engine_type;
struct Object *obact;
struct Object *obedit;
struct ARegion *ar;
@ -380,14 +379,16 @@ void ED_view3d_mats_rv3d_restore(struct RegionView3D *rv3d, s
void ED_draw_object_facemap(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, const float col[4], const int facemap);
struct RenderEngineType *ED_view3d_engine_type(struct Scene *scene, int drawtype);
bool ED_view3d_context_activate(struct bContext *C);
void ED_view3d_draw_offscreen_init(
struct Depsgraph *depsgraph, struct Scene *scene,
struct ViewLayer *view_layer, struct RenderEngineType *engine_type,
struct View3D *v3d);
struct ViewLayer *view_layer, struct View3D *v3d,
int drawtype);
void ED_view3d_draw_offscreen(
struct Depsgraph *depsgraph, struct Scene *scene,
struct ViewLayer *view_layer, struct RenderEngineType *engine_type,
struct ViewLayer *view_layer, int drawtype,
struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4],
float winmat[4][4], bool do_bgpic, bool do_sky, bool is_persp, const char *viewname,
struct GPUFXSettings *fx_settings,
@ -410,16 +411,16 @@ enum {
struct ImBuf *ED_view3d_draw_offscreen_imbuf(
struct Depsgraph *depsgraph, struct Scene *scene,
struct ViewLayer *view_layer, struct RenderEngineType *engine_type,
struct ViewLayer *view_layer, int drawtype,
struct View3D *v3d, struct ARegion *ar,
int sizex, int sizey, unsigned int flag, unsigned int draw_flags,
int alpha_mode, int samples, const char *viewname,
struct GPUOffScreen *ofs, char err_out[256]);
struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
struct Depsgraph *depsgraph, struct Scene *scene,
struct ViewLayer *view_layer, struct RenderEngineType *engine_type,
struct ViewLayer *view_layer, int drawtype,
struct Object *camera, int width, int height,
unsigned int flag, unsigned int draw_flags, int drawtype, int alpha_mode,
unsigned int flag, unsigned int draw_flags, int alpha_mode,
int samples, const char *viewname,
struct GPUOffScreen *ofs, char err_out[256]);

View File

@ -298,7 +298,7 @@ static void screen_render_view_layer_set(wmOperator *op, Main *mainp, Scene **sc
static int screen_render_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
RenderEngineType *re_type = RE_engines_find(scene->view_render.engine_id);
RenderEngineType *re_type = RE_engines_find(scene->r.engine);
ViewLayer *view_layer = NULL;
Render *re;
Image *ima;
@ -863,7 +863,7 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
Main *mainp;
ViewLayer *view_layer = NULL;
Scene *scene = CTX_data_scene(C);
RenderEngineType *re_type = RE_engines_find(scene->view_render.engine_id);
RenderEngineType *re_type = RE_engines_find(scene->r.engine);
Render *re;
wmJob *wm_job;
RenderJob *rj;
@ -1310,10 +1310,10 @@ static void render_view3d_startjob(void *customdata, short *stop, short *do_upda
/* initalize always */
if (use_border) {
rdata.mode |= R_BORDER;
RE_InitState(re, NULL, &rdata, &rp->scene->view_layers, rp->scene->active_view_layer, &rp->scene->view_render, NULL, rp->ar->winx, rp->ar->winy, &cliprct);
RE_InitState(re, NULL, &rdata, &rp->scene->view_layers, rp->scene->active_view_layer, NULL, rp->ar->winx, rp->ar->winy, &cliprct);
}
else
RE_InitState(re, NULL, &rdata, &rp->scene->view_layers, rp->scene->active_view_layer, &rp->scene->view_render, NULL, rp->ar->winx, rp->ar->winy, NULL);
RE_InitState(re, NULL, &rdata, &rp->scene->view_layers, rp->scene->active_view_layer, NULL, rp->ar->winx, rp->ar->winy, NULL);
}
if (orth)

View File

@ -351,7 +351,6 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
char err_out[256] = "unknown";
ImBuf *ibuf_view;
const int alpha_mode = (draw_sky) ? R_ADDSKY : R_ALPHAPREMUL;
struct RenderEngineType *engine_type = CTX_data_engine_type(C);
unsigned int draw_flags = V3D_OFSDRAW_NONE;
draw_flags |= (oglrender->ofs_full_samples) ? V3D_OFSDRAW_USE_FULL_SAMPLE : 0;
@ -360,7 +359,7 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
draw_flags |= (draw_bgpic) ? V3D_OFSDRAW_USE_BACKGROUND : 0;
ibuf_view = ED_view3d_draw_offscreen_imbuf(
depsgraph, scene, view_layer, engine_type,
depsgraph, scene, view_layer, v3d->drawtype,
v3d, ar, sizex, sizey,
IB_rectfloat, draw_flags, alpha_mode, oglrender->ofs_samples, viewname,
oglrender->ofs, err_out);
@ -373,9 +372,9 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
else {
draw_flags |= (V3D_OFSDRAW_USE_GPENCIL | V3D_OFSDRAW_USE_BACKGROUND);
ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(
depsgraph, scene, view_layer, engine_type,
depsgraph, scene, view_layer, OB_SOLID,
scene->camera, oglrender->sizex, oglrender->sizey,
IB_rectfloat, draw_flags, OB_SOLID,
IB_rectfloat, draw_flags,
alpha_mode, oglrender->ofs_samples, viewname,
oglrender->ofs, err_out);
camera = scene->camera;
@ -708,8 +707,6 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
/* create render */
oglrender->re = RE_NewSceneRender(scene);
ViewRender *view_render = BKE_viewrender_get(scene, workspace);
RE_SetEngineByID(oglrender->re, view_render->engine_id);
/* create image and image user */
oglrender->ima = BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
@ -720,7 +717,7 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
oglrender->iuser.ok = 1;
/* create render result */
RE_InitState(oglrender->re, NULL, &scene->r, &scene->view_layers, scene->active_view_layer, view_render, NULL, sizex, sizey, NULL);
RE_InitState(oglrender->re, NULL, &scene->r, &scene->view_layers, scene->active_view_layer, NULL, sizex, sizey, NULL);
/* create render views */
screen_opengl_views_setup(oglrender);

View File

@ -173,7 +173,6 @@ typedef struct ShaderPreview {
Main *bmain;
Main *pr_main;
ViewRender *view_render;
} ShaderPreview;
typedef struct IconPreviewSize {
@ -188,7 +187,6 @@ typedef struct IconPreview {
void *owner;
ID *id;
ListBase sizes;
ViewRender *view_render;
} IconPreview;
/* *************************** Preview for buttons *********************** */
@ -231,7 +229,7 @@ void ED_preview_ensure_dbase(void)
static bool check_engine_supports_textures(Scene *scene)
{
RenderEngineType *type = RE_engines_find(scene->view_render.engine_id);
RenderEngineType *type = RE_engines_find(scene->r.engine);
return type->flag & RE_USE_TEXTURE_PREVIEW;
}
@ -384,10 +382,10 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
* seems commonly used render engines does not support
* such kind of rendering.
*/
BLI_strncpy(sce->view_render.engine_id, RE_engine_id_BLENDER_RENDER, sizeof(sce->view_render.engine_id));
BLI_strncpy(sce->r.engine, RE_engine_id_BLENDER_RENDER, sizeof(sce->r.engine));
}
else {
BLI_strncpy(sce->view_render.engine_id, scene->view_render.engine_id, sizeof(sce->view_render.engine_id));
BLI_strncpy(sce->r.engine, scene->r.engine, sizeof(sce->r.engine));
}
if (id_type == ID_MA) {
@ -872,7 +870,7 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs
((Camera *)sce->camera->data)->lens *= (float)sp->sizey / (float)sizex;
/* entire cycle for render engine */
RE_PreviewRender(re, pr_main, sce, sp->view_render);
RE_PreviewRender(re, pr_main, sce);
((Camera *)sce->camera->data)->lens = oldlens;
@ -1199,7 +1197,6 @@ static void icon_preview_startjob_all_sizes(void *customdata, short *stop, short
/* construct shader preview from image size and previewcustomdata */
sp->scene = ip->scene;
sp->view_render = ip->view_render;
sp->owner = ip->owner;
sp->sizex = cur_size->sizex;
sp->sizey = cur_size->sizey;
@ -1284,7 +1281,6 @@ void ED_preview_icon_render(Main *bmain, Scene *scene, ID *id, unsigned int *rec
ip.bmain = bmain;
ip.scene = scene;
ip.view_render = &scene->view_render;
ip.owner = BKE_previewimg_id_ensure(id);
ip.id = id;
@ -1318,7 +1314,6 @@ void ED_preview_icon_job(const bContext *C, void *owner, ID *id, unsigned int *r
/* customdata for preview thread */
ip->bmain = CTX_data_main(C);
ip->scene = CTX_data_scene(C);
ip->view_render = &ip->scene->view_render;
ip->owner = owner;
ip->id = id;
@ -1346,12 +1341,10 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M
wmJob *wm_job;
ShaderPreview *sp;
Scene *scene = CTX_data_scene(C);
WorkSpace *workspace = CTX_wm_workspace(C);
short id_type = GS(id->name);
/* Use workspace render only for buttons Window, since the other previews are related to the datablock. */
ViewRender *view_render = (method == PR_BUTS_RENDER) ? BKE_viewrender_get(scene, workspace) : &scene->view_render;
bool use_new_shading = BKE_viewrender_use_new_shading_nodes(view_render);
bool use_new_shading = BKE_scene_use_new_shading_nodes(scene);
/* Only texture node preview is supported with Cycles. */
if (use_new_shading && method == PR_NODE_RENDER && id_type != ID_TE) {
@ -1374,7 +1367,6 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M
sp->parent = parent;
sp->slot = slot;
sp->bmain = CTX_data_main(C);
sp->view_render = view_render;
/* hardcoded preview .blend for Eevee + cycles/internal, this should be solved
* once with custom preview .blend path for external engines */

View File

@ -120,8 +120,6 @@ void ED_render_scene_update(const DEGEditorUpdateContext *update_ctx, int update
ARegion *ar;
CTX_wm_window_set(C, win);
WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook);
ViewRender *view_render = BKE_viewrender_get(win->scene, workspace);
for (sa = sc->areabase.first; sa; sa = sa->next) {
if (sa->spacetype != SPACE_VIEW3D)
@ -147,7 +145,7 @@ void ED_render_scene_update(const DEGEditorUpdateContext *update_ctx, int update
}
else {
RenderEngineType *engine_type = RE_engines_find(view_render->engine_id);
RenderEngineType *engine_type = RE_engines_find(win->scene->r.engine);
if ((engine_type->flag & RE_USE_LEGACY_PIPELINE) == 0) {
if (updated) {
DRW_notify_view_update(

View File

@ -76,12 +76,11 @@
WorkSpace *ED_workspace_add(
Main *bmain, const char *name, Scene *scene,
ViewLayer *act_view_layer, ViewRender *view_render)
ViewLayer *act_view_layer)
{
WorkSpace *workspace = BKE_workspace_add(bmain, name);
BKE_workspace_view_layer_set(workspace, act_view_layer, scene);
BKE_viewrender_copy(&workspace->view_render, view_render);
return workspace;
}
@ -223,8 +222,7 @@ WorkSpace *ED_workspace_duplicate(
Scene *scene = WM_window_get_active_scene(win);
WorkSpace *workspace_new = ED_workspace_add(
bmain, workspace_old->id.name + 2, scene,
BKE_workspace_view_layer_get(workspace_old, scene),
&workspace_old->view_render);
BKE_workspace_view_layer_get(workspace_old, scene));
workspace_new->tool = workspace_old->tool;

View File

@ -5436,11 +5436,12 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
ImBuf *ibuf;
char filename[FILE_MAX];
struct RenderEngineType *engine_type = CTX_data_engine_type(C);
Depsgraph *depsgraph = CTX_data_depsgraph(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
ToolSettings *settings = scene->toolsettings;
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
int w = settings->imapaint.screen_grab_size[0];
int h = settings->imapaint.screen_grab_size[1];
int maxsize;
@ -5454,8 +5455,8 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
if (h > maxsize) h = maxsize;
ibuf = ED_view3d_draw_offscreen_imbuf(
depsgraph, scene, view_layer, engine_type,
CTX_wm_view3d(C), CTX_wm_region(C),
depsgraph, scene, view_layer, v3d->drawtype,
v3d, CTX_wm_region(C),
w, h, IB_rect, V3D_OFSDRAW_NONE, R_ALPHAPREMUL, 0, NULL,
NULL, err_out);
if (!ibuf) {
@ -5473,9 +5474,6 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
if (image) {
/* now for the trickiness. store the view projection here!
* re-projection will reuse this */
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
IDPropertyTemplate val;
IDProperty *idgroup = IDP_GetProperties(&image->id, 1);
IDProperty *view_data;

View File

@ -383,7 +383,7 @@ bool ED_node_is_texture(struct SpaceNode *snode)
/* called from shading buttons or header */
void ED_node_shader_default(const bContext *C, ID *id)
{
ViewRender *view_render = CTX_data_view_render(C);
Scene *scene = CTX_data_scene(C);
bNode *in, *out;
bNodeSocket *fromsock, *tosock, *sock;
bNodeTree *ntree;
@ -398,11 +398,11 @@ void ED_node_shader_default(const bContext *C, ID *id)
Material *ma = (Material *)id;
ma->nodetree = ntree;
if (BKE_viewrender_uses_blender_eevee(view_render)) {
if (BKE_scene_uses_blender_eevee(scene)) {
output_type = SH_NODE_OUTPUT_MATERIAL;
shader_type = SH_NODE_BSDF_PRINCIPLED;
}
else if (BKE_viewrender_use_new_shading_nodes(view_render)) {
else if (BKE_scene_use_new_shading_nodes(scene)) {
output_type = SH_NODE_OUTPUT_MATERIAL;
shader_type = SH_NODE_BSDF_DIFFUSE;
}
@ -460,7 +460,7 @@ void ED_node_shader_default(const bContext *C, ID *id)
nodeAddLink(ntree, in, fromsock, out, tosock);
/* default values */
if (BKE_viewrender_use_new_shading_nodes(view_render)) {
if (BKE_scene_use_new_shading_nodes(scene)) {
PointerRNA sockptr;
sock = in->inputs.first;
RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &sockptr);
@ -2353,7 +2353,7 @@ void NODE_OT_tree_socket_move(wmOperatorType *ot)
static int node_shader_script_update_poll(bContext *C)
{
Scene *scene = CTX_data_scene(C);
RenderEngineType *type = RE_engines_find(scene->view_render.engine_id);
RenderEngineType *type = RE_engines_find(scene->r.engine);
SpaceNode *snode = CTX_wm_space_node(C);
bNode *node;
Text *text;
@ -2423,7 +2423,7 @@ static int node_shader_script_update_exec(bContext *C, wmOperator *op)
bool found = false;
/* setup render engine */
type = RE_engines_find(scene->view_render.engine_id);
type = RE_engines_find(scene->r.engine);
engine = RE_engine_create(type);
engine->reports = op->reports;

View File

@ -559,7 +559,6 @@ static void ui_template_node_link_menu(bContext *C, uiLayout *layout, void *but_
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ViewRender *view_render = CTX_data_view_render(C);
uiBlock *block = uiLayoutGetBlock(layout);
uiBut *but = (uiBut *)but_p;
uiLayout *split, *column;
@ -576,7 +575,7 @@ static void ui_template_node_link_menu(bContext *C, uiLayout *layout, void *but_
arg->layout = split;
if (ntreetype && ntreetype->foreach_nodeclass)
ntreetype->foreach_nodeclass(view_render, arg, node_menu_column_foreach_cb);
ntreetype->foreach_nodeclass(scene, arg, node_menu_column_foreach_cb);
column = uiLayoutColumn(split, false);
UI_block_layout_set_current(block, column);

View File

@ -383,13 +383,12 @@ static void node_init(struct wmWindowManager *UNUSED(wm), ScrArea *UNUSED(sa))
}
static void node_area_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, Scene *scene,
WorkSpace *workspace)
WorkSpace *UNUSED(workspace))
{
/* note, ED_area_tag_refresh will re-execute compositor */
SpaceNode *snode = sa->spacedata.first;
ViewRender *view_render = BKE_viewrender_get(scene, workspace);
/* shaderfrom is only used for new shading nodes, otherwise all shaders are from objects */
short shader_type = BKE_viewrender_use_new_shading_nodes(view_render) ? snode->shaderfrom : SNODE_SHADER_OBJECT;
short shader_type = BKE_scene_use_new_shading_nodes(scene) ? snode->shaderfrom : SNODE_SHADER_OBJECT;
/* preview renders */
switch (wmn->category) {

View File

@ -1062,7 +1062,7 @@ static void view3d_main_region_listener(
static void view3d_main_region_message_subscribe(
const struct bContext *UNUSED(C),
struct WorkSpace *workspace, struct Scene *scene,
struct WorkSpace *UNUSED(workspace), struct Scene *scene,
struct bScreen *UNUSED(screen), struct ScrArea *UNUSED(sa), struct ARegion *ar,
struct wmMsgBus *mbus)
{
@ -1071,7 +1071,6 @@ static void view3d_main_region_message_subscribe(
* accepting some redundant redraws.
*
* For other space types we might try avoid this, keep the 3D view as an exceptional case! */
ViewRender *view_render = BKE_viewrender_get(scene, workspace);
wmMsgParams_RNA msg_key_params = {{{0}}};
/* Only subscribe to types. */
@ -1089,7 +1088,6 @@ static void view3d_main_region_message_subscribe(
&RNA_Object,
&RNA_UnitSettings, /* grid-floor */
&RNA_ViewRenderSettings,
&RNA_World,
};
@ -1111,6 +1109,7 @@ static void view3d_main_region_message_subscribe(
/* Subscribe to a handful of other properties. */
RegionView3D *rv3d = ar->regiondata;
WM_msg_subscribe_rna_anon_prop(mbus, RenderSettings, engine, &msg_sub_value_region_tag_redraw);
WM_msg_subscribe_rna_anon_prop(mbus, RenderSettings, resolution_x, &msg_sub_value_region_tag_redraw);
WM_msg_subscribe_rna_anon_prop(mbus, RenderSettings, resolution_y, &msg_sub_value_region_tag_redraw);
WM_msg_subscribe_rna_anon_prop(mbus, RenderSettings, pixel_aspect_x, &msg_sub_value_region_tag_redraw);
@ -1121,12 +1120,12 @@ static void view3d_main_region_message_subscribe(
/* Each engine could be responsible for its own engine data types.
* For now this is simplest. */
if (STREQ(view_render->engine_id, RE_engine_id_BLENDER_EEVEE)) {
if (STREQ(scene->r.engine, RE_engine_id_BLENDER_EEVEE)) {
extern StructRNA RNA_ViewLayerEngineSettingsEevee;
WM_msg_subscribe_rna_anon_type(mbus, ViewLayerEngineSettingsEevee, &msg_sub_value_region_tag_redraw);
}
#ifdef WITH_CLAY_ENGINE
else if (STREQ(view_render->engine_id, RE_engine_id_BLENDER_CLAY)) {
else if (STREQ(scene->r.engine, RE_engine_id_BLENDER_CLAY)) {
extern StructRNA RNA_ViewLayerEngineSettingsClay;
WM_msg_subscribe_rna_anon_type(mbus, ViewLayerEngineSettingsClay, &msg_sub_value_region_tag_redraw);
}

View File

@ -1893,14 +1893,26 @@ static void view3d_draw_view(const bContext *C, ARegion *ar)
DRW_draw_view(C);
}
RenderEngineType *ED_view3d_engine_type(Scene *scene, int drawtype)
{
/* Tempory viewport draw modes until we have a proper system. */
if (drawtype == OB_RENDER) {
return RE_engines_find(scene->r.engine);
}
else if (drawtype == OB_MATERIAL) {
return RE_engines_find(RE_engine_id_BLENDER_EEVEE);
}
else {
return RE_engines_find(RE_engine_id_BLENDER_WORKBENCH);
}
}
void view3d_main_region_draw(const bContext *C, ARegion *ar)
{
Scene *scene = CTX_data_scene(C);
WorkSpace *workspace = CTX_wm_workspace(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = ar->regiondata;
ViewRender *view_render = BKE_viewrender_get(scene, workspace);
RenderEngineType *type = RE_engines_find(view_render->engine_id);
RenderEngineType *type = ED_view3d_engine_type(scene, v3d->drawtype);
/* Provisory Blender Internal drawing */
if (type->flag & RE_USE_LEGACY_PIPELINE) {
@ -1956,12 +1968,14 @@ static void view3d_stereo3d_setup_offscreen(
void ED_view3d_draw_offscreen_init(Depsgraph *depsgraph,
Scene *scene,
ViewLayer *view_layer,
RenderEngineType *engine_type,
View3D *v3d)
View3D *v3d,
int drawtype)
{
RenderEngineType *engine_type = ED_view3d_engine_type(scene, drawtype);
if (engine_type->flag & RE_USE_LEGACY_PIPELINE) {
/* shadow buffers, before we setup matrices */
if (draw_glsl_material(scene, view_layer, NULL, v3d, v3d->drawtype)) {
if (draw_glsl_material(scene, view_layer, NULL, v3d, drawtype)) {
VP_deprecated_gpu_update_lamps_shadows_world(depsgraph, scene, v3d);
}
}
@ -1987,7 +2001,7 @@ static void view3d_main_region_clear(Scene *scene, View3D *v3d, ARegion *ar)
*/
void ED_view3d_draw_offscreen(
Depsgraph *depsgraph, Scene *scene,
ViewLayer *view_layer, RenderEngineType *engine_type,
ViewLayer *view_layer, int drawtype,
View3D *v3d, ARegion *ar, int winx, int winy,
float viewmat[4][4], float winmat[4][4],
bool do_bgpic, bool do_sky, bool UNUSED(is_persp), const char *viewname,
@ -2032,6 +2046,8 @@ void ED_view3d_draw_offscreen(
view3d_main_region_setup_view(depsgraph, scene, v3d, ar, viewmat, winmat, NULL);
/* main drawing call */
RenderEngineType *engine_type = ED_view3d_engine_type(scene, drawtype);
if (engine_type->flag & RE_USE_LEGACY_PIPELINE) {
VP_deprecated_view3d_draw_objects(NULL, depsgraph, scene, v3d, ar, NULL, do_bgpic, true);
@ -2075,7 +2091,7 @@ void ED_view3d_draw_offscreen(
*/
ImBuf *ED_view3d_draw_offscreen_imbuf(
Depsgraph *depsgraph, Scene *scene,
ViewLayer *view_layer, RenderEngineType *engine_type,
ViewLayer *view_layer, int drawtype,
View3D *v3d, ARegion *ar, int sizex, int sizey,
unsigned int flag, unsigned int draw_flags,
int alpha_mode, int samples, const char *viewname,
@ -2109,7 +2125,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
}
}
ED_view3d_draw_offscreen_init(depsgraph, scene, view_layer, engine_type, v3d);
ED_view3d_draw_offscreen_init(depsgraph, scene, view_layer, v3d, drawtype);
GPU_offscreen_bind(ofs, true);
@ -2151,7 +2167,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
if ((samples && use_full_sample) == 0) {
/* Single-pass render, common case */
ED_view3d_draw_offscreen(
depsgraph, scene, view_layer, engine_type,
depsgraph, scene, view_layer, drawtype,
v3d, ar, sizex, sizey, NULL, winmat,
draw_background, draw_sky, !is_ortho, viewname,
&fx_settings, ofs, NULL);
@ -2176,7 +2192,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
/* first sample buffer, also initializes 'rv3d->persmat' */
ED_view3d_draw_offscreen(
depsgraph, scene, view_layer, engine_type,
depsgraph, scene, view_layer, drawtype,
v3d, ar, sizex, sizey, NULL, winmat,
draw_background, draw_sky, !is_ortho, viewname,
&fx_settings, ofs, viewport);
@ -2191,7 +2207,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
(jit_ofs[j][1] * 2.0f) / sizey);
ED_view3d_draw_offscreen(
depsgraph, scene, view_layer, engine_type,
depsgraph, scene, view_layer, drawtype,
v3d, ar, sizex, sizey, NULL, winmat_jitter,
draw_background, draw_sky, !is_ortho, viewname,
&fx_settings, ofs, viewport);
@ -2256,9 +2272,9 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
*/
ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
Depsgraph *depsgraph, Scene *scene,
ViewLayer *view_layer, RenderEngineType *engine_type,
ViewLayer *view_layer, int drawtype,
Object *camera, int width, int height,
unsigned int flag, unsigned int draw_flags, int drawtype,
unsigned int flag, unsigned int draw_flags,
int alpha_mode, int samples, const char *viewname,
GPUOffScreen *ofs, char err_out[256])
{
@ -2318,7 +2334,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
invert_m4_m4(rv3d.persinv, rv3d.viewinv);
return ED_view3d_draw_offscreen_imbuf(
depsgraph, scene, view_layer, engine_type,
depsgraph, scene, view_layer, drawtype,
&v3d, &ar, width, height, flag,
draw_flags, alpha_mode, samples, viewname, ofs, err_out);
}

View File

@ -1417,11 +1417,9 @@ static void gpu_update_lamps_shadows_world(Depsgraph *depsgraph, Scene *scene, V
mul_m4_m4m4(rv3d.persmat, rv3d.winmat, rv3d.viewmat);
invert_m4_m4(rv3d.persinv, rv3d.viewinv);
RenderEngineType *engine_type = RE_engines_find(scene->view_render.engine_id);
/* no need to call ED_view3d_draw_offscreen_init since shadow buffers were already updated */
ED_view3d_draw_offscreen(
depsgraph, scene, view_layer, engine_type,
depsgraph, scene, view_layer, v3d->drawtype,
v3d, &ar, winsize, winsize, viewmat, winmat,
false, false, true,
NULL, NULL, NULL, NULL);
@ -1758,7 +1756,7 @@ void ED_scene_draw_fps(Scene *scene, const rcti *rect)
static bool view3d_main_region_do_render_draw(const Scene *scene)
{
RenderEngineType *type = RE_engines_find(scene->view_render.engine_id);
RenderEngineType *type = RE_engines_find(scene->r.engine);
return (type && type->view_update && type->render_to_view);
}
@ -1819,7 +1817,7 @@ static bool view3d_main_region_draw_engine(
/* create render engine */
if (!rv3d->render_engine) {
RenderEngine *engine;
type = RE_engines_find(scene->view_render.engine_id);
type = RE_engines_find(scene->r.engine);
if (!(type->view_update && type->render_to_view))
return false;

View File

@ -119,7 +119,6 @@ void ED_view3d_viewcontext_init(bContext *C, ViewContext *vc)
vc->depsgraph = CTX_data_depsgraph(C);
vc->scene = CTX_data_scene(C);
vc->view_layer = CTX_data_view_layer(C);
vc->engine_type = CTX_data_engine_type(C);
vc->v3d = CTX_wm_view3d(C);
vc->win = CTX_wm_window(C);
vc->rv3d = CTX_wm_region_view3d(C);

View File

@ -517,7 +517,6 @@ typedef struct TransInfo {
struct Depsgraph *depsgraph;
struct Scene *scene;
struct ViewLayer *view_layer;
struct RenderEngineType *engine_type;
struct ToolSettings *settings;
struct wmTimer *animtimer;
struct wmKeyMap *keymap; /* so we can do lookups for header text */

View File

@ -1204,13 +1204,11 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
ScrArea *sa = CTX_wm_area(C);
bGPdata *gpd = CTX_data_gpencil_data(C);
RenderEngineType *engine_type = CTX_data_engine_type(C);
PropertyRNA *prop;
t->depsgraph = depsgraph;
t->scene = sce;
t->view_layer = view_layer;
t->engine_type = engine_type;
t->sa = sa;
t->ar = ar;
t->settings = ts;

View File

@ -116,9 +116,9 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : Str
freestyle_scene->r.filtertype = old_scene->r.filtertype;
freestyle_scene->r.gauss = old_scene->r.gauss;
freestyle_scene->r.dither_intensity = old_scene->r.dither_intensity;
BKE_viewrender_copy(&freestyle_scene->view_render, &old_scene->view_render);
STRNCPY(freestyle_scene->r.engine, old_scene->r.engine);
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Stroke rendering engine : " << freestyle_scene->view_render.engine_id << endl;
cout << "Stroke rendering engine : " << freestyle_scene->r.engine << endl;
}
freestyle_scene->r.im_format.planes = R_IMF_PLANES_RGBA;
freestyle_scene->r.im_format.imtype = R_IMF_IMTYPE_PNG;
@ -128,7 +128,7 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : Str
freestyle_scene->id.properties = IDP_CopyProperty_ex(old_scene->id.properties, 0);
}
if (STREQ(freestyle_scene->view_render.engine_id, RE_engine_id_CYCLES)) {
if (STREQ(freestyle_scene->r.engine, RE_engine_id_CYCLES)) {
/* Render with transparent background. */
PointerRNA freestyle_scene_ptr;
RNA_id_pointer_create(&freestyle_scene->id, &freestyle_scene_ptr);

View File

@ -750,7 +750,7 @@ typedef struct RenderData {
float unit_line_thickness; /* in pixels */
/* render engine */
char engine[32] DNA_DEPRECATED; // XXX deprecated since 2.8
char engine[32];
/* Cycles baking */
struct BakeData bake;
@ -773,12 +773,6 @@ typedef struct RenderData {
struct CurveMapping mblur_shutter_curve;
} RenderData;
/* *************************************************************** */
/* Settings related to viewport drawing/render, only settings used by WorkSpace and Scene. */
typedef struct ViewRender {
char engine_id[32];
} ViewRender;
/* *************************************************************** */
/* Render Conversion/Simplfication Settings */
@ -1533,8 +1527,6 @@ typedef struct Scene {
IDProperty *collection_properties; /* settings to be overriden by layer collections */
IDProperty *layer_properties; /* settings to be override by workspaces */
ViewRender view_render;
} Scene;
/* **************** RENDERDATA ********************* */

View File

@ -102,7 +102,6 @@ typedef struct WorkSpace {
bToolDef tool;
struct ViewLayer *view_layer DNA_DEPRECATED;
struct ViewRender view_render;
} WorkSpace;
/* internal struct, but exported for read/write */

View File

@ -704,7 +704,6 @@ extern StructRNA RNA_VertexWeightEditModifier;
extern StructRNA RNA_VertexWeightMixModifier;
extern StructRNA RNA_VertexWeightProximityModifier;
extern StructRNA RNA_ViewLayer;
extern StructRNA RNA_ViewRenderSettings;
extern StructRNA RNA_Window;
extern StructRNA RNA_WindowManager;
extern StructRNA RNA_WipeSequence;

View File

@ -139,12 +139,6 @@ static PointerRNA rna_Context_view_layer_get(PointerRNA *ptr)
return rna_pointer_inherit_refine(&scene_ptr, &RNA_ViewLayer, CTX_data_view_layer(C));
}
static PointerRNA rna_Context_view_render_get(PointerRNA *ptr)
{
bContext *C = (bContext *)ptr->data;
return rna_pointer_inherit_refine(ptr, &RNA_ViewRenderSettings, CTX_data_view_render(C));
}
static void rna_Context_engine_get(PointerRNA *ptr, char *value)
{
bContext *C = (bContext *)ptr->data;
@ -289,11 +283,6 @@ void RNA_def_context(BlenderRNA *brna)
RNA_def_property_struct_type(prop, "ViewLayer");
RNA_def_property_pointer_funcs(prop, "rna_Context_view_layer_get", NULL, NULL, NULL);
prop = RNA_def_property(srna, "view_render", PROP_POINTER, PROP_NONE);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_struct_type(prop, "ViewRenderSettings");
RNA_def_property_pointer_funcs(prop, "rna_Context_view_render_get", NULL, NULL, NULL);
prop = RNA_def_property(srna, "engine", PROP_STRING, PROP_NONE);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_string_funcs(prop, "rna_Context_engine_get", "rna_Context_engine_length", NULL);

View File

@ -928,78 +928,6 @@ static void rna_ObjectBase_select_update(Main *UNUSED(bmain), Scene *UNUSED(scen
ED_object_base_select(base, mode);
}
static char *rna_ViewRenderSettings_path(PointerRNA *UNUSED(ptr))
{
return BLI_sprintfN("view_render");
}
static void rna_ViewRenderSettings_engine_set(PointerRNA *ptr, int value)
{
ViewRender *view_render = (ViewRender *)ptr->data;
RenderEngineType *type = BLI_findlink(&R_engines, value);
if (type) {
BLI_strncpy_utf8(view_render->engine_id, type->idname, sizeof(view_render->engine_id));
DEG_id_tag_update(ptr->id.data, DEG_TAG_COPY_ON_WRITE);
}
}
static const EnumPropertyItem *rna_ViewRenderSettings_engine_itemf(
bContext *UNUSED(C), PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free)
{
RenderEngineType *type;
EnumPropertyItem *item = NULL;
EnumPropertyItem tmp = {0, "", 0, "", ""};
int a = 0, totitem = 0;
for (type = R_engines.first; type; type = type->next, a++) {
tmp.value = a;
tmp.identifier = type->idname;
tmp.name = type->name;
RNA_enum_item_add(&item, &totitem, &tmp);
}
RNA_enum_item_end(&item, &totitem);
*r_free = true;
return item;
}
static int rna_ViewRenderSettings_engine_get(PointerRNA *ptr)
{
ViewRender *view_render = (ViewRender *)ptr->data;
RenderEngineType *type;
int a = 0;
for (type = R_engines.first; type; type = type->next, a++)
if (STREQ(type->idname, view_render->engine_id))
return a;
return 0;
}
static void rna_ViewRenderSettings_engine_update(Main *bmain, Scene *UNUSED(unused), PointerRNA *UNUSED(ptr))
{
ED_render_engine_changed(bmain);
}
static int rna_ViewRenderSettings_multiple_engines_get(PointerRNA *UNUSED(ptr))
{
return (BLI_listbase_count(&R_engines) > 1);
}
static int rna_ViewRenderSettings_use_shading_nodes_get(PointerRNA *ptr)
{
ViewRender *view_render = (ViewRender *)ptr->data;
return BKE_viewrender_use_new_shading_nodes(view_render);
}
static int rna_ViewRenderSettings_use_spherical_stereo_get(PointerRNA *ptr)
{
ViewRender *view_render = (ViewRender *)ptr->data;
return BKE_viewrender_use_spherical_stereo(view_render);
}
#else
static void rna_def_scene_collections(BlenderRNA *brna, PropertyRNA *cprop)
@ -2183,46 +2111,6 @@ static void rna_def_object_base(BlenderRNA *brna)
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_ObjectBase_select_update");
}
static void rna_def_scene_view_render(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
static const EnumPropertyItem engine_items[] = {
{0, "BLENDER_RENDER", 0, "Blender Render", "Use the Blender internal rendering engine for rendering"},
{0, NULL, 0, NULL, NULL}
};
srna = RNA_def_struct(brna, "ViewRenderSettings", NULL);
RNA_def_struct_sdna(srna, "ViewRender");
RNA_def_struct_path_func(srna, "rna_ViewRenderSettings_path");
RNA_def_struct_ui_text(srna, "View Render", "Rendering settings related to viewport drawing/rendering");
/* engine */
prop = RNA_def_property(srna, "engine", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, engine_items);
RNA_def_property_enum_funcs(prop, "rna_ViewRenderSettings_engine_get", "rna_ViewRenderSettings_engine_set",
"rna_ViewRenderSettings_engine_itemf");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_ui_text(prop, "Engine", "Engine to use for rendering");
RNA_def_property_update(prop, NC_WINDOW, "rna_ViewRenderSettings_engine_update");
prop = RNA_def_property(srna, "has_multiple_engines", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_funcs(prop, "rna_ViewRenderSettings_multiple_engines_get", NULL);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Multiple Engines", "More than one rendering engine is available");
prop = RNA_def_property(srna, "use_shading_nodes", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_funcs(prop, "rna_ViewRenderSettings_use_shading_nodes_get", NULL);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Use Shading Nodes", "Active render engine uses new shading nodes system");
prop = RNA_def_property(srna, "use_spherical_stereo", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_funcs(prop, "rna_ViewRenderSettings_use_spherical_stereo_get", NULL);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Use Spherical Stereo", "Active render engine supports spherical stereo rendering");
}
void RNA_def_view_layer(BlenderRNA *brna)
{
FunctionRNA *func;
@ -2302,7 +2190,6 @@ void RNA_def_view_layer(BlenderRNA *brna)
/* *** Animated *** */
rna_def_view_layer_settings(brna);
rna_def_layer_collection_settings(brna);
rna_def_scene_view_render(brna);
}
#endif

View File

@ -3035,7 +3035,7 @@ static void rna_ShaderNodeScript_update(Main *bmain, Scene *scene, PointerRNA *p
{
bNodeTree *ntree = (bNodeTree *)ptr->id.data;
bNode *node = (bNode *)ptr->data;
RenderEngineType *engine_type = RE_engines_find(scene->view_render.engine_id);
RenderEngineType *engine_type = RE_engines_find(scene->r.engine);
if (engine_type && engine_type->update_script_node) {
/* auto update node */

View File

@ -1393,6 +1393,73 @@ static void rna_RenderSettings_views_format_set(PointerRNA *ptr, int value)
rd->views_format = value;
}
static void rna_RenderSettings_engine_set(PointerRNA *ptr, int value)
{
RenderData *rd = (RenderData *)ptr->data;
RenderEngineType *type = BLI_findlink(&R_engines, value);
if (type) {
BLI_strncpy_utf8(rd->engine, type->idname, sizeof(rd->engine));
DEG_id_tag_update(ptr->id.data, DEG_TAG_COPY_ON_WRITE);
}
}
static const EnumPropertyItem *rna_RenderSettings_engine_itemf(
bContext *UNUSED(C), PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free)
{
RenderEngineType *type;
EnumPropertyItem *item = NULL;
EnumPropertyItem tmp = {0, "", 0, "", ""};
int a = 0, totitem = 0;
for (type = R_engines.first; type; type = type->next, a++) {
tmp.value = a;
tmp.identifier = type->idname;
tmp.name = type->name;
RNA_enum_item_add(&item, &totitem, &tmp);
}
RNA_enum_item_end(&item, &totitem);
*r_free = true;
return item;
}
static int rna_RenderSettings_engine_get(PointerRNA *ptr)
{
RenderData *rd = (RenderData *)ptr->data;
RenderEngineType *type;
int a = 0;
for (type = R_engines.first; type; type = type->next, a++)
if (STREQ(type->idname, rd->engine))
return a;
return 0;
}
static void rna_RenderSettings_engine_update(Main *bmain, Scene *UNUSED(unused), PointerRNA *UNUSED(ptr))
{
ED_render_engine_changed(bmain);
}
static int rna_RenderSettings_multiple_engines_get(PointerRNA *UNUSED(ptr))
{
return (BLI_listbase_count(&R_engines) > 1);
}
static int rna_RenderSettings_use_shading_nodes_get(PointerRNA *ptr)
{
Scene *scene = (Scene *)ptr->id.data;
return BKE_scene_use_new_shading_nodes(scene);
}
static int rna_RenderSettings_use_spherical_stereo_get(PointerRNA *ptr)
{
Scene *scene = (Scene *)ptr->id.data;
return BKE_scene_use_spherical_stereo(scene);
}
void rna_Scene_glsl_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
Scene *scene = (Scene *)ptr->id.data;
@ -5031,6 +5098,11 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
{0, NULL, 0, NULL, NULL}
};
static const EnumPropertyItem engine_items[] = {
{0, "BLENDER_EEVEE", 0, "Eevee", ""},
{0, NULL, 0, NULL, NULL}
};
static const EnumPropertyItem freestyle_thickness_items[] = {
{R_LINE_THICKNESS_ABSOLUTE, "ABSOLUTE", 0, "Absolute", "Specify unit line thickness in pixels"},
{R_LINE_THICKNESS_RELATIVE, "RELATIVE", 0, "Relative",
@ -5772,6 +5844,30 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
RNA_def_property_enum_funcs(prop, NULL, "rna_RenderSettings_views_format_set", NULL);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
/* engine */
prop = RNA_def_property(srna, "engine", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, engine_items);
RNA_def_property_enum_funcs(prop, "rna_RenderSettings_engine_get", "rna_RenderSettings_engine_set",
"rna_RenderSettings_engine_itemf");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_ui_text(prop, "Engine", "Engine to use for rendering");
RNA_def_property_update(prop, NC_WINDOW, "rna_RenderSettings_engine_update");
prop = RNA_def_property(srna, "has_multiple_engines", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_funcs(prop, "rna_RenderSettings_multiple_engines_get", NULL);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Multiple Engines", "More than one rendering engine is available");
prop = RNA_def_property(srna, "use_shading_nodes", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_funcs(prop, "rna_RenderSettings_use_shading_nodes_get", NULL);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Use Shading Nodes", "Active render engine uses new shading nodes system");
prop = RNA_def_property(srna, "use_spherical_stereo", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_funcs(prop, "rna_RenderSettings_use_spherical_stereo_get", NULL);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Use Spherical Stereo", "Active render engine supports spherical stereo rendering");
/* simplify */
prop = RNA_def_property(srna, "use_simplify", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_SIMPLIFY);
@ -6345,12 +6441,6 @@ void RNA_def_scene(BlenderRNA *brna)
RNA_def_property_struct_type(prop, "RenderSettings");
RNA_def_property_ui_text(prop, "Render Data", "");
/* View Render */
prop = RNA_def_property(srna, "view_render", PROP_POINTER, PROP_NONE);
RNA_def_property_flag(prop, PROP_NEVER_NULL);
RNA_def_property_struct_type(prop, "ViewRenderSettings");
RNA_def_property_ui_text(prop, "View Render", "");
/* Render Engine Data */
prop = RNA_def_property(srna, "layer_properties", PROP_COLLECTION, PROP_NONE);
RNA_def_property_collection_sdna(prop, NULL, "layer_properties->data.group", NULL);

View File

@ -670,7 +670,7 @@ static int rna_SpaceView3D_viewport_shade_get(PointerRNA *ptr)
{
bScreen *screen = ptr->id.data;
Scene *scene = WM_windows_scene_get_from_screen(G.main->wm.first, screen);
RenderEngineType *type = RE_engines_find(scene->view_render.engine_id);
RenderEngineType *type = RE_engines_find(scene->r.engine);
View3D *v3d = (View3D *)ptr->data;
if (BKE_scene_uses_blender_eevee(scene)) {
@ -702,7 +702,7 @@ static const EnumPropertyItem *rna_SpaceView3D_viewport_shade_itemf(
{
wmWindow *win = CTX_wm_window(C);
Scene *scene = WM_window_get_active_scene(win);
RenderEngineType *type = RE_engines_find(scene->view_render.engine_id);
RenderEngineType *type = RE_engines_find(scene->r.engine);
EnumPropertyItem *item = NULL;
int totitem = 0;

View File

@ -203,12 +203,6 @@ static void rna_def_workspace(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Mode", "Object interaction mode used in this window");
#endif
/* View Render */
prop = RNA_def_property(srna, "view_render", PROP_POINTER, PROP_NONE);
RNA_def_property_flag(prop, PROP_NEVER_NULL);
RNA_def_property_struct_type(prop, "ViewRenderSettings");
RNA_def_property_ui_text(prop, "View Render", "");
/* Flags */
prop = RNA_def_property(srna, "use_scene_settings", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);

View File

@ -65,7 +65,7 @@ static void composite_get_from_context(const bContext *C, bNodeTreeType *UNUSED(
*r_ntree = scene->nodetree;
}
static void foreach_nodeclass(ViewRender *UNUSED(view_render), void *calldata, bNodeClassCallback func)
static void foreach_nodeclass(Scene *UNUSED(scene), void *calldata, bNodeClassCallback func)
{
func(calldata, NODE_CLASS_INPUT, N_("Input"));
func(calldata, NODE_CLASS_OUTPUT, N_("Output"));

View File

@ -219,7 +219,7 @@ static void cmp_node_rlayer_create_outputs(bNodeTree *ntree, bNode *node, LinkNo
Scene *scene = (Scene *)node->id;
if (scene) {
RenderEngineType *engine_type = RE_engines_find(scene->view_render.engine_id);
RenderEngineType *engine_type = RE_engines_find(scene->r.engine);
if (engine_type && engine_type->update_render_passes) {
ViewLayer *view_layer = BLI_findlink(&scene->view_layers, node->custom1);
if (view_layer) {

View File

@ -68,28 +68,24 @@
static int shader_tree_poll(const bContext *C, bNodeTreeType *UNUSED(treetype))
{
Scene *scene = CTX_data_scene(C);
WorkSpace *workspace = CTX_wm_workspace(C);
ViewRender *view_render = BKE_viewrender_get(scene, workspace);
const char *engine_id = view_render->engine_id;
const char *engine_id = scene->r.engine;
/* allow empty engine string too, this is from older versions that didn't have registerable engines yet */
return (engine_id[0] == '\0' ||
STREQ(engine_id, RE_engine_id_BLENDER_RENDER) ||
STREQ(engine_id, RE_engine_id_CYCLES) ||
!BKE_viewrender_use_shading_nodes_custom(view_render));
!BKE_scene_use_shading_nodes_custom(scene));
}
static void shader_get_from_context(const bContext *C, bNodeTreeType *UNUSED(treetype), bNodeTree **r_ntree, ID **r_id, ID **r_from)
{
SpaceNode *snode = CTX_wm_space_node(C);
Scene *scene = CTX_data_scene(C);
WorkSpace *workspace = CTX_wm_workspace(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob = OBACT(view_layer);
ViewRender *view_render = BKE_viewrender_get(scene, workspace);
if ((snode->shaderfrom == SNODE_SHADER_OBJECT) ||
(BKE_viewrender_use_new_shading_nodes(view_render) == false))
(BKE_scene_use_new_shading_nodes(scene) == false))
{
if (ob) {
*r_from = &ob->id;
@ -125,12 +121,12 @@ static void shader_get_from_context(const bContext *C, bNodeTreeType *UNUSED(tre
}
}
static void foreach_nodeclass(ViewRender *view_render, void *calldata, bNodeClassCallback func)
static void foreach_nodeclass(Scene *scene, void *calldata, bNodeClassCallback func)
{
func(calldata, NODE_CLASS_INPUT, N_("Input"));
func(calldata, NODE_CLASS_OUTPUT, N_("Output"));
if (BKE_viewrender_use_new_shading_nodes(view_render)) {
if (BKE_scene_use_new_shading_nodes(scene)) {
func(calldata, NODE_CLASS_SHADER, N_("Shader"));
func(calldata, NODE_CLASS_TEXTURE, N_("Texture"));
}

View File

@ -123,7 +123,7 @@ static void texture_get_from_context(
}
}
static void foreach_nodeclass(ViewRender *UNUSED(view_render), void *calldata, bNodeClassCallback func)
static void foreach_nodeclass(Scene *UNUSED(scene), void *calldata, bNodeClassCallback func)
{
func(calldata, NODE_CLASS_INPUT, N_("Input"));
func(calldata, NODE_CLASS_OUTPUT, N_("Output"));

View File

@ -51,7 +51,6 @@ struct Scene;
struct ViewLayer;
struct EnvMap;
struct StampData;
struct ViewRender;
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
/* this include is what is exposed of render to outside world */
@ -243,7 +242,7 @@ struct RenderPass *RE_create_gp_pass(struct RenderResult *rr, const char *layern
/* obligatory initialize call, disprect is optional */
void RE_InitState(struct Render *re, struct Render *source, struct RenderData *rd,
struct ListBase *render_layers, const int active_layer,
struct ViewRender *view_render, struct ViewLayer *view_layer,
struct ViewLayer *view_layer,
int winx, int winy, rcti *disprect);
void RE_ChangeResolution(struct Render *re, int winx, int winy, rcti *disprect);
void RE_ChangeModeFlag(struct Render *re, int flag, bool clear);
@ -306,13 +305,11 @@ void RE_RenderFreestyleExternal(struct Render *re);
void RE_SetActiveRenderView(struct Render *re, const char *viewname);
const char *RE_GetActiveRenderView(struct Render *re);
void RE_SetEngineByID(struct Render *re, const char *engine_id);
/* error reporting */
void RE_SetReports(struct Render *re, struct ReportList *reports);
/* main preview render call */
void RE_PreviewRender(struct Render *re, struct Main *bmain, struct Scene *scene, struct ViewRender *render_view);
void RE_PreviewRender(struct Render *re, struct Main *bmain, struct Scene *scene);
bool RE_ReadRenderResult(struct Scene *scene, struct Scene *scenode);
bool RE_WriteRenderResult(

View File

@ -193,7 +193,6 @@ struct Render {
ListBase view_layers;
int active_view_layer;
World wrld;
ViewRender view_render;
struct Object *camera_override;
unsigned int lay, layer_override;

View File

@ -4829,8 +4829,6 @@ void RE_Database_Free(Render *re)
BLI_memarena_free(re->memArena);
re->memArena = NULL;
}
BKE_viewrender_free(&re->view_render);
}
static int allow_render_object(Render *re, Object *ob, int nolamps, int onlyselected, Object *actob)
@ -5151,7 +5149,6 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
re->i.infostr= "Preparing Scene data";
re->i.cfra= scene->r.cfra;
BLI_strncpy(re->i.scene_name, scene->id.name + 2, sizeof(re->i.scene_name));
re->view_render = scene->view_render;
/* XXX add test if dbase was filled already? */
@ -5868,7 +5865,6 @@ void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, ViewLayer *view_l
/* renderdata setup and exceptions */
render_copy_renderdata(&re->r, &scene->r);
render_copy_viewrender(&re->view_render, &scene->view_render);
RE_init_threadcount(re);

View File

@ -151,7 +151,7 @@ static Render *envmap_render_copy(Render *re, EnvMap *env)
envre->r.size = 100;
envre->r.yasp = envre->r.xasp = 1;
RE_InitState(envre, NULL, &envre->r, &re->view_layers, re->active_view_layer, &envre->view_render, NULL, cuberes, cuberes, NULL);
RE_InitState(envre, NULL, &envre->r, &re->view_layers, re->active_view_layer, NULL, cuberes, cuberes, NULL);
envre->main = re->main;
envre->scene = re->scene; /* unsure about this... */
envre->scene_color_manage = re->scene_color_manage;

View File

@ -561,12 +561,11 @@ void RE_bake_engine_set_engine_parameters(Render *re, Main *bmain, Scene *scene)
re->scene = scene;
re->main = bmain;
render_copy_renderdata(&re->r, &scene->r);
render_copy_viewrender(&re->view_render, &scene->view_render);
}
bool RE_bake_has_engine(Render *re)
{
RenderEngineType *type = RE_engines_find(re->view_render.engine_id);
RenderEngineType *type = RE_engines_find(re->r.engine);
return (type->bake != NULL);
}
@ -577,7 +576,7 @@ bool RE_bake_engine(
const eScenePassType pass_type, const int pass_filter,
float result[])
{
RenderEngineType *type = RE_engines_find(re->view_render.engine_id);
RenderEngineType *type = RE_engines_find(re->r.engine);
RenderEngine *engine;
bool persistent_data = (re->r.mode & R_PERSISTENT_DATA) != 0;
@ -654,7 +653,7 @@ bool RE_bake_engine(
int RE_engine_render(Render *re, int do_all)
{
RenderEngineType *type = RE_engines_find(re->view_render.engine_id);
RenderEngineType *type = RE_engines_find(re->r.engine);
RenderEngine *engine;
bool persistent_data = (re->r.mode & R_PERSISTENT_DATA) != 0;

View File

@ -665,9 +665,9 @@ void RE_FreePersistentData(void)
/* ********* initialize state ******** */
/* clear full sample and tile flags if needed */
static int check_mode_full_sample(RenderData *rd, ViewRender *view_render)
static int check_mode_full_sample(RenderData *rd)
{
const char *engine_id = view_render->engine_id;
const char *engine_id = rd->engine;
int scemode = rd->scemode;
if (!STREQ(engine_id, RE_engine_id_BLENDER_RENDER)) {
@ -740,16 +740,11 @@ void render_copy_renderdata(RenderData *to, RenderData *from)
curvemapping_copy_data(&to->mblur_shutter_curve, &from->mblur_shutter_curve);
}
void render_copy_viewrender(ViewRender *to, ViewRender *from)
{
BKE_viewrender_copy(to, from);
}
/* what doesn't change during entire render sequence */
/* disprect is optional, if NULL it assumes full window render */
void RE_InitState(Render *re, Render *source, RenderData *rd,
ListBase *render_layers, const int active_layer,
ViewRender *view_render, ViewLayer *view_layer,
ViewLayer *view_layer,
int winx, int winy, rcti *disprect)
{
bool had_freestyle = (re->r.mode & R_EDGE_FRS) != 0;
@ -760,7 +755,6 @@ void RE_InitState(Render *re, Render *source, RenderData *rd,
/* copy render data and render layers for thread safety */
render_copy_renderdata(&re->r, rd);
render_copy_viewrender(&re->view_render, view_render);
BLI_freelistN(&re->view_layers);
BLI_duplicatelist(&re->view_layers, render_layers);
re->active_view_layer = active_layer;
@ -793,7 +787,7 @@ void RE_InitState(Render *re, Render *source, RenderData *rd,
return;
}
re->r.scemode = check_mode_full_sample(&re->r, &re->view_render);
re->r.scemode = check_mode_full_sample(&re->r);
/* fullsample wants uniform osa levels */
if (source && (re->r.scemode & R_FULL_SAMPLE)) {
@ -1903,7 +1897,7 @@ static void render_scene(Render *re, Scene *sce, int cfra)
}
/* initial setup */
RE_InitState(resc, re, &sce->r, &sce->view_layers, sce->active_view_layer, &sce->view_render, NULL, winx, winy, &re->disprect);
RE_InitState(resc, re, &sce->r, &sce->view_layers, sce->active_view_layer, NULL, winx, winy, &re->disprect);
/* We still want to use 'rendercache' setting from org (main) scene... */
resc->r.scemode = (resc->r.scemode & ~R_EXR_CACHE_FILE) | (re->r.scemode & R_EXR_CACHE_FILE);
@ -2869,7 +2863,7 @@ static void do_render_all_options(Render *re)
bool RE_force_single_renderlayer(Scene *scene)
{
int scemode = check_mode_full_sample(&scene->r, &scene->view_render);
int scemode = check_mode_full_sample(&scene->r);
if (scemode & R_SINGLE_LAYER) {
ViewLayer *view_layer = BLI_findlink(&scene->view_layers, scene->active_view_layer);
/* force layer to be enabled */
@ -3018,7 +3012,7 @@ static int check_composite_output(Scene *scene)
bool RE_is_rendering_allowed(Scene *scene, Object *camera_override, ReportList *reports)
{
int scemode = check_mode_full_sample(&scene->r, &scene->view_render);
int scemode = check_mode_full_sample(&scene->r);
if (scene->r.mode & R_BORDER) {
if (scene->r.border.xmax <= scene->r.border.xmin ||
@ -3158,13 +3152,8 @@ const char *RE_GetActiveRenderView(Render *re)
return re->viewname;
}
void RE_SetEngineByID(Render *re, const char *engine_id)
{
BLI_strncpy(re->view_render.engine_id, engine_id, sizeof(re->view_render.engine_id));
}
/* evaluating scene options for general Blender render */
static int render_initialize_from_main(Render *re, RenderData *rd, Main *bmain, Scene *scene, ViewRender *view_render,
static int render_initialize_from_main(Render *re, RenderData *rd, Main *bmain, Scene *scene,
ViewLayer *view_layer, Object *camera_override, unsigned int lay_override,
int anim, int anim_init)
{
@ -3200,7 +3189,6 @@ static int render_initialize_from_main(Render *re, RenderData *rd, Main *bmain,
re->layer_override = lay_override;
re->i.localview = (re->lay & 0xFF000000) != 0;
re->viewname[0] = '\0';
RE_SetEngineByID(re, view_render->engine_id);
/* not too nice, but it survives anim-border render */
if (anim) {
@ -3234,7 +3222,7 @@ static int render_initialize_from_main(Render *re, RenderData *rd, Main *bmain,
BLI_rw_mutex_unlock(&re->resultmutex);
}
RE_InitState(re, NULL, &scene->r, &scene->view_layers, scene->active_view_layer, &scene->view_render, view_layer, winx, winy, &disprect);
RE_InitState(re, NULL, &scene->r, &scene->view_layers, scene->active_view_layer, view_layer, winx, winy, &disprect);
if (!re->ok) /* if an error was printed, abort */
return 0;
@ -3265,7 +3253,7 @@ void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, ViewLayer *view_laye
scene->r.cfra = frame;
if (render_initialize_from_main(re, &scene->r, bmain, scene, &scene->view_render, view_layer,
if (render_initialize_from_main(re, &scene->r, bmain, scene, view_layer,
camera_override, lay_override, 0, 0))
{
MEM_reset_peak_memory();
@ -3306,7 +3294,7 @@ void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, ViewLayer *view_laye
void RE_RenderFreestyleStrokes(Render *re, Main *bmain, Scene *scene, int render)
{
re->result_ok= 0;
if (render_initialize_from_main(re, &scene->r, bmain, scene, &scene->view_render, NULL, NULL, scene->lay, 0, 0)) {
if (render_initialize_from_main(re, &scene->r, bmain, scene, NULL, NULL, scene->lay, 0, 0)) {
if (render)
do_render_fields_blur_3d(re);
}
@ -3600,7 +3588,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_INIT);
/* do not fully call for each frame, it initializes & pops output window */
if (!render_initialize_from_main(re, &rd, bmain, scene, &scene->view_render, NULL, camera_override, lay_override, 0, 1))
if (!render_initialize_from_main(re, &rd, bmain, scene, NULL, camera_override, lay_override, 0, 1))
return;
/* MULTIVIEW_TODO:
@ -3690,7 +3678,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
}
/* only border now, todo: camera lens. (ton) */
render_initialize_from_main(re, &rd, bmain, scene, &scene->view_render,
render_initialize_from_main(re, &rd, bmain, scene,
NULL, camera_override, lay_override, 1, 0);
if (nfra != scene->r.cfra) {
@ -3840,7 +3828,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
G.is_rendering = false;
}
void RE_PreviewRender(Render *re, Main *bmain, Scene *sce, ViewRender *view_render)
void RE_PreviewRender(Render *re, Main *bmain, Scene *sce)
{
Object *camera;
int winx, winy;
@ -3848,7 +3836,7 @@ void RE_PreviewRender(Render *re, Main *bmain, Scene *sce, ViewRender *view_rend
winx = (sce->r.size * sce->r.xsch) / 100;
winy = (sce->r.size * sce->r.ysch) / 100;
RE_InitState(re, NULL, &sce->r, &sce->view_layers, sce->active_view_layer, view_render, NULL, winx, winy, NULL);
RE_InitState(re, NULL, &sce->r, &sce->view_layers, sce->active_view_layer, NULL, winx, winy, NULL);
re->pool = BKE_image_pool_new();
@ -3901,7 +3889,7 @@ bool RE_ReadRenderResult(Scene *scene, Scene *scenode)
re = RE_GetSceneRender(scene);
if (re == NULL)
re = RE_NewSceneRender(scene);
RE_InitState(re, NULL, &scene->r, &scene->view_layers, scene->active_view_layer, &scene->view_render, NULL, winx, winy, &disprect);
RE_InitState(re, NULL, &scene->r, &scene->view_layers, scene->active_view_layer, NULL, winx, winy, &disprect);
re->scene = scene;
re->scene_color_manage = BKE_scene_check_color_management_enabled(scene);

View File

@ -443,9 +443,8 @@ void wm_file_read_report(bContext *C)
Scene *sce;
for (sce = G.main->scene.first; sce; sce = sce->id.next) {
ViewRender *view_render = &sce->view_render;
if (view_render->engine_id[0] &&
BLI_findstring(&R_engines, view_render->engine_id, offsetof(RenderEngineType, idname)) == NULL)
if (sce->r.engine[0] &&
BLI_findstring(&R_engines, sce->r.engine, offsetof(RenderEngineType, idname)) == NULL)
{
if (reports == NULL) {
reports = CTX_wm_reports(C);
@ -453,7 +452,7 @@ void wm_file_read_report(bContext *C)
BKE_reportf(reports, RPT_ERROR,
"Engine '%s' not available for scene '%s' (an add-on may need to be installed or enabled)",
view_render->engine_id, sce->id.name + 2);
sce->r.engine, sce->id.name + 2);
}
}
@ -1047,18 +1046,17 @@ static ImBuf *blend_file_thumb(const bContext *C, Scene *scene, ViewLayer *view_
/* gets scaled to BLEN_THUMB_SIZE */
Depsgraph *depsgraph = CTX_data_depsgraph(C);
RenderEngineType *engine_type = CTX_data_engine_type(C);
if (scene->camera) {
ibuf = ED_view3d_draw_offscreen_imbuf_simple(
depsgraph, scene, view_layer, engine_type, scene->camera,
depsgraph, scene, view_layer, OB_SOLID, scene->camera,
BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
IB_rect, V3D_OFSDRAW_NONE, OB_SOLID, R_ALPHAPREMUL, 0, NULL,
IB_rect, V3D_OFSDRAW_NONE, R_ALPHAPREMUL, 0, NULL,
NULL, err_out);
}
else {
ibuf = ED_view3d_draw_offscreen_imbuf(
depsgraph, scene, view_layer, engine_type, v3d, ar,
depsgraph, scene, view_layer, OB_SOLID, v3d, ar,
BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
IB_rect, V3D_OFSDRAW_NONE, R_ALPHAPREMUL, 0, NULL,
NULL, err_out);

View File

@ -1190,7 +1190,7 @@ static int arg_handle_engine_set(int argc, const char **argv, void *data)
Scene *scene = CTX_data_scene(C);
if (scene) {
if (BLI_findstring(&R_engines, argv[1], offsetof(RenderEngineType, idname))) {
BLI_strncpy_utf8(scene->view_render.engine_id, argv[1], sizeof(scene->view_render.engine_id));
BLI_strncpy_utf8(scene->r.engine, argv[1], sizeof(scene->r.engine));
}
else {
printf("\nError: engine not found '%s'\n", argv[1]);