Fix: Adding new 3D View changes custom transform orientation to gimbal
Steps to recreate were: * Create custom transform orientation. * Change properties editor into 3D View. * Trigger refresh of 3D view header by mouse hovering it. Mistake in rB7d055da327b9555f.
This commit is contained in:
parent
003e4e6b80
commit
fa5aa18fdd
|
@ -358,8 +358,7 @@ static SpaceLink *view3d_new(const bContext *C)
|
|||
|
||||
v3d->twflag |= U.manipulator_flag & V3D_MANIPULATOR_DRAW;
|
||||
v3d->around = V3D_AROUND_CENTER_MEAN;
|
||||
scene->orientation_index_custom = -1;
|
||||
|
||||
|
||||
v3d->bundle_size = 0.2f;
|
||||
v3d->bundle_drawtype = OB_PLAINAXES;
|
||||
|
||||
|
|
Loading…
Reference in New Issue