Cycles: Improve logging of cases when motion blur is disabled
Next logical step is to expose this somehow to the interface.
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@ -1157,10 +1157,12 @@ void BlenderSync::sync_mesh_motion(BL::Object& b_ob,
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{
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/* no motion, remove attributes again */
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if(b_mesh.vertices.length() != numverts) {
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VLOG(1) << "Topology differs, disabling motion blur.";
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VLOG(1) << "Topology differs, disabling motion blur for object "
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<< b_ob.name();
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}
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else {
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VLOG(1) << "No actual deformation motion for object " << b_ob.name();
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VLOG(1) << "No actual deformation motion for object "
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<< b_ob.name();
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}
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mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_POSITION);
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if(attr_mN)
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