Merge branch 'blender-v2.91-release'
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commit
fb033341f9
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@ -222,7 +222,7 @@ GPUTexture *IMB_create_gpu_texture(const char *name,
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bool use_premult)
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{
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GPUTexture *tex = NULL;
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const int size[2] = {GPU_texture_size_with_limit(ibuf->x), GPU_texture_size_with_limit(ibuf->y)};
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int size[2] = {GPU_texture_size_with_limit(ibuf->x), GPU_texture_size_with_limit(ibuf->y)};
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bool do_rescale = (ibuf->x != size[0]) || (ibuf->y != size[1]);
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#ifdef WITH_DDS
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@ -263,10 +263,16 @@ GPUTexture *IMB_create_gpu_texture(const char *name,
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const bool compress_as_srgb = (tex_format == GPU_SRGB8_A8);
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bool freebuf = false;
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void *data = imb_gpu_get_data(ibuf, do_rescale, size, compress_as_srgb, use_premult, &freebuf);
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/* Create Texture. */
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tex = GPU_texture_create_2d(name, UNPACK2(size), 9999, tex_format, NULL);
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if (tex == NULL) {
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size[0] = max_ii(1, size[0] / 2);
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size[1] = max_ii(1, size[1] / 2);
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tex = GPU_texture_create_2d(name, UNPACK2(size), 9999, tex_format, NULL);
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do_rescale = true;
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}
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BLI_assert(tex != NULL);
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void *data = imb_gpu_get_data(ibuf, do_rescale, size, compress_as_srgb, use_premult, &freebuf);
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GPU_texture_update(tex, data_format, data);
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GPU_texture_anisotropic_filter(tex, true);
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