Fix T93892: Changing bone name leaves non-functional vertex group

The corresponding vertex group was renamed properly, but the armature
influence was broken for that bone.

Caused by {rB3b6ee8cee708}.

Since above commit, vertex group names are stored on object data (mesh/
lattice/gpencil) and if we update these, we have to inform dependency
graph to have immediate effect.

Maniphest Tasks: T93892

Differential Revision: https://developer.blender.org/D13526
This commit is contained in:
Philipp Oeser 2021-12-09 14:15:40 +01:00
parent 5ce1c63e1b
commit fc14d02bc5
Notes: blender-bot 2023-02-14 02:22:13 +01:00
Referenced by issue #93892, Change bone name cause vertex group not working until select another vertex group
Referenced by issue #93479, 3.0 Potential candidates for corrective releases
1 changed files with 2 additions and 0 deletions

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@ -269,6 +269,7 @@ void ED_armature_bone_rename(Main *bmain,
bDeformGroup *dg = BKE_object_defgroup_find_name(ob, oldname);
if (dg) {
BLI_strncpy(dg->name, newname, MAXBONENAME);
DEG_id_tag_update(ob->data, ID_RECALC_GEOMETRY);
}
}
@ -325,6 +326,7 @@ void ED_armature_bone_rename(Main *bmain,
bDeformGroup *dg = BKE_object_defgroup_find_name(ob, oldname);
if (dg) {
BLI_strncpy(dg->name, newname, MAXBONENAME);
DEG_id_tag_update(ob->data, ID_RECALC_GEOMETRY);
}
}
break;