LookDev: Move lookdev balls when menu switches

This commit is contained in:
Jeroen Bakker 2018-06-12 12:24:05 +02:00
parent ab0daa1866
commit fdd26faa49
1 changed files with 2 additions and 2 deletions

View File

@ -149,12 +149,12 @@ void EEVEE_lookdev_draw_background(EEVEE_Data *vedata)
GPUFrameBuffer *fb = effects->final_fb;
GPU_framebuffer_bind(fb);
GPU_framebuffer_viewport_set(fb, rect.xmax - viewport_inset_x, 0, viewport_inset_x, viewport_inset_y);
GPU_framebuffer_viewport_set(fb, rect.xmax - viewport_inset_x, rect.ymin, viewport_inset_x, viewport_inset_y);
DRW_draw_pass(psl->lookdev_pass);
fb = dfbl->depth_only_fb;
GPU_framebuffer_bind(fb);
GPU_framebuffer_viewport_set(fb, rect.xmax - viewport_inset_x, 0, viewport_inset_x, viewport_inset_y);
GPU_framebuffer_viewport_set(fb, rect.xmax - viewport_inset_x, rect.ymin, viewport_inset_x, viewport_inset_y);
DRW_draw_pass(psl->lookdev_pass);
DRW_viewport_matrix_override_unset_all();