LookDev: Move lookdev balls when menu switches
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@ -149,12 +149,12 @@ void EEVEE_lookdev_draw_background(EEVEE_Data *vedata)
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GPUFrameBuffer *fb = effects->final_fb;
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GPU_framebuffer_bind(fb);
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GPU_framebuffer_viewport_set(fb, rect.xmax - viewport_inset_x, 0, viewport_inset_x, viewport_inset_y);
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GPU_framebuffer_viewport_set(fb, rect.xmax - viewport_inset_x, rect.ymin, viewport_inset_x, viewport_inset_y);
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DRW_draw_pass(psl->lookdev_pass);
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fb = dfbl->depth_only_fb;
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GPU_framebuffer_bind(fb);
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GPU_framebuffer_viewport_set(fb, rect.xmax - viewport_inset_x, 0, viewport_inset_x, viewport_inset_y);
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GPU_framebuffer_viewport_set(fb, rect.xmax - viewport_inset_x, rect.ymin, viewport_inset_x, viewport_inset_y);
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DRW_draw_pass(psl->lookdev_pass);
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DRW_viewport_matrix_override_unset_all();
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