OpenGL/BGE: Remove RAS_StorageIM (glBegin/glEnd rendering of mesh data)

The only use we had for RAS_StorageIM was to render derived meshes using
Blender's mesh drawing. This is now handled as a special case in
RAS_OpenGLRasterizer instead of in RAS_StorageIM.

We are now left with RAS_StorageVA and RAS_StorageVBO. At the moment
vertex arrays are still the default since our vertex array with display
lists implementation is still much faster than our VBO code in a lot of
cases. As we improve our VBO code, we can drop vertex arrays since
Blender's minimum OpenGL version is being bumped up to 2.1, which
supports VBOs.
This commit is contained in:
Mitchell Stokes 2015-12-06 15:24:55 -08:00
parent 9d03307033
commit fe2f3a131d
10 changed files with 125 additions and 403 deletions

View File

@ -3774,12 +3774,9 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
static EnumPropertyItem storage_items[] = {
{RAS_STORE_AUTO, "AUTO", 0, "Auto Select", "Choose the best supported mode"},
{RAS_STORE_IMMEDIATE, "IMMEDIATE", 0, "Immediate Mode", "Slowest performance, requires OpenGL (any version)"},
{RAS_STORE_VA, "VERTEX_ARRAY", 0, "Vertex Arrays", "Better performance, requires at least OpenGL 1.1"},
#if 0 /* XXX VBOS are currently disabled since they cannot beat vertex array with display lists in performance. */
{RAS_STORE_VA, "VERTEX_ARRAY", 0, "Vertex Arrays", "Usually the best choice (good performance with display lists)"},
{RAS_STORE_VBO, "VERTEX_BUFFER_OBJECT", 0, "Vertex Buffer Objects",
"Best performance, requires at least OpenGL 1.4"},
#endif
"Typically slower than vertex arrays with display lists, requires at least OpenGL 1.4"},
{0, NULL, 0, NULL, NULL}};
srna = RNA_def_struct(brna, "SceneGameData", NULL);

View File

@ -302,12 +302,20 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
canvas->SetSwapInterval((startscene->gm.vsync == VSYNC_ON) ? 1 : 0);
RAS_IRasterizer* rasterizer = NULL;
RAS_STORAGE_TYPE raster_storage = RAS_AUTO_STORAGE;
if (startscene->gm.raster_storage == RAS_STORE_VBO) {
raster_storage = RAS_VBO;
}
else if (startscene->gm.raster_storage == RAS_STORE_VA) {
raster_storage = RAS_VA;
}
//Don't use displaylists with VBOs
//If auto starts using VBOs, make sure to check for that here
if (displaylists && startscene->gm.raster_storage != RAS_STORE_VBO)
rasterizer = new RAS_ListRasterizer(canvas, true, startscene->gm.raster_storage);
if (displaylists && raster_storage != RAS_VBO)
rasterizer = new RAS_ListRasterizer(canvas, true, raster_storage);
else
rasterizer = new RAS_OpenGLRasterizer(canvas, startscene->gm.raster_storage);
rasterizer = new RAS_OpenGLRasterizer(canvas, raster_storage);
RAS_IRasterizer::MipmapOption mipmapval = rasterizer->GetMipmapping();

View File

@ -607,12 +607,20 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
if (gm->flag & GAME_SHOW_MOUSE)
m_canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
RAS_STORAGE_TYPE raster_storage = RAS_AUTO_STORAGE;
if (gm->raster_storage == RAS_STORE_VBO) {
raster_storage = RAS_VBO;
}
else if (gm->raster_storage == RAS_STORE_VA) {
raster_storage = RAS_VA;
}
//Don't use displaylists with VBOs
//If auto starts using VBOs, make sure to check for that here
if (useLists && gm->raster_storage != RAS_STORE_VBO)
m_rasterizer = new RAS_ListRasterizer(m_canvas, false, gm->raster_storage);
if (useLists && raster_storage != RAS_VBO)
m_rasterizer = new RAS_ListRasterizer(m_canvas, true, raster_storage);
else
m_rasterizer = new RAS_OpenGLRasterizer(m_canvas, gm->raster_storage);
m_rasterizer = new RAS_OpenGLRasterizer(m_canvas, raster_storage);
/* Stereo parameters - Eye Separation from the UI - stereomode from the command-line/UI */
m_rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) stereoMode);

View File

@ -53,7 +53,6 @@ set(SRC
RAS_ListRasterizer.cpp
RAS_OpenGLLight.cpp
RAS_OpenGLRasterizer.cpp
RAS_StorageIM.cpp
RAS_StorageVA.cpp
RAS_StorageVBO.cpp
@ -62,7 +61,6 @@ set(SRC
RAS_ListRasterizer.h
RAS_OpenGLLight.h
RAS_OpenGLRasterizer.h
RAS_StorageIM.h
RAS_StorageVA.h
RAS_StorageVBO.h
)

View File

@ -122,7 +122,7 @@ bool RAS_ListSlot::End()
RAS_ListRasterizer::RAS_ListRasterizer(RAS_ICanvas* canvas, bool lock, int storage)
RAS_ListRasterizer::RAS_ListRasterizer(RAS_ICanvas* canvas, bool lock, RAS_STORAGE_TYPE storage)
: RAS_OpenGLRasterizer(canvas, storage)
{
}

View File

@ -56,7 +56,7 @@ class RAS_ListRasterizer : public RAS_OpenGLRasterizer
public:
void RemoveListSlot(RAS_ListSlot* list);
RAS_ListRasterizer(RAS_ICanvas* canvas, bool lock=false, int storage=RAS_AUTO_STORAGE);
RAS_ListRasterizer(RAS_ICanvas* canvas, bool lock, RAS_STORAGE_TYPE storage);
virtual ~RAS_ListRasterizer();
virtual void IndexPrimitives(class RAS_MeshSlot& ms);

View File

@ -47,15 +47,16 @@
#include "RAS_OpenGLLight.h"
#include "RAS_StorageIM.h"
#include "RAS_StorageVA.h"
#include "RAS_StorageVBO.h"
#include "GPU_draw.h"
#include "GPU_material.h"
#include "GPU_extensions.h"
extern "C"{
#include "BLF_api.h"
#include "BKE_DerivedMesh.h"
}
@ -83,7 +84,7 @@ static GLuint right_eye_vinterlace_mask[32];
*/
static GLuint hinterlace_mask[33];
RAS_OpenGLRasterizer::RAS_OpenGLRasterizer(RAS_ICanvas* canvas, int storage)
RAS_OpenGLRasterizer::RAS_OpenGLRasterizer(RAS_ICanvas* canvas, RAS_STORAGE_TYPE storage)
:RAS_IRasterizer(canvas),
m_2DCanvas(canvas),
m_fogenabled(false),
@ -122,22 +123,15 @@ RAS_OpenGLRasterizer::RAS_OpenGLRasterizer(RAS_ICanvas* canvas, int storage)
m_prevafvalue = GPU_get_anisotropic();
if (m_storage_type == RAS_VBO /*|| m_storage_type == RAS_AUTO_STORAGE && GLEW_ARB_vertex_buffer_object*/)
{
if (m_storage_type == RAS_VBO /*|| m_storage_type == RAS_AUTO_STORAGE && GLEW_ARB_vertex_buffer_object*/) {
m_storage = new RAS_StorageVBO(&m_texco_num, m_texco, &m_attrib_num, m_attrib, m_attrib_layer);
m_failsafe_storage = new RAS_StorageIM(&m_texco_num, m_texco, &m_attrib_num, m_attrib, m_attrib_layer);
m_storage_type = RAS_VBO;
}
else if ((m_storage_type == RAS_VA) || (m_storage_type == RAS_AUTO_STORAGE && GLEW_VERSION_1_1))
{
else if ((m_storage_type == RAS_VA) || (m_storage_type == RAS_AUTO_STORAGE)) {
m_storage = new RAS_StorageVA(&m_texco_num, m_texco, &m_attrib_num, m_attrib, m_attrib_layer);
m_failsafe_storage = new RAS_StorageIM(&m_texco_num, m_texco, &m_attrib_num, m_attrib, m_attrib_layer);
m_storage_type = RAS_VA;
}
else
{
m_storage = m_failsafe_storage = new RAS_StorageIM(&m_texco_num, m_texco, &m_attrib_num, m_attrib, m_attrib_layer);
m_storage_type = RAS_IMMEDIATE;
else {
printf("Unknown rasterizer storage type, falling back to vertex arrays\n");
m_storage = new RAS_StorageVA(&m_texco_num, m_texco, &m_attrib_num, m_attrib, m_attrib_layer);
}
glGetIntegerv(GL_MAX_LIGHTS, (GLint *) &m_numgllights);
@ -151,8 +145,6 @@ RAS_OpenGLRasterizer::~RAS_OpenGLRasterizer()
{
// Restore the previous AF value
GPU_set_anisotropic(m_prevafvalue);
if (m_failsafe_storage && m_failsafe_storage != m_storage)
delete m_failsafe_storage;
if (m_storage)
delete m_storage;
@ -321,9 +313,6 @@ void RAS_OpenGLRasterizer::SetDrawingMode(int drawingmode)
glDisable(GL_CULL_FACE);
m_storage->SetDrawingMode(drawingmode);
if (m_failsafe_storage && m_failsafe_storage != m_storage) {
m_failsafe_storage->SetDrawingMode(drawingmode);
}
}
int RAS_OpenGLRasterizer::GetDrawingMode()
@ -735,11 +724,99 @@ void RAS_OpenGLRasterizer::SetAttrib(TexCoGen coords, int unit, int layer)
void RAS_OpenGLRasterizer::IndexPrimitives(RAS_MeshSlot& ms)
{
if (ms.m_pDerivedMesh)
m_failsafe_storage->IndexPrimitives(ms);
DrawDerivedMesh(ms);
else
m_storage->IndexPrimitives(ms);
}
// Code for hooking into Blender's mesh drawing for derived meshes.
// If/when we use more of Blender's drawing code, we may be able to
// clean this up
static bool current_wireframe;
static RAS_MaterialBucket *current_bucket;
static RAS_IPolyMaterial *current_polymat;
static RAS_MeshSlot *current_ms;
static RAS_MeshObject *current_mesh;
static int current_blmat_nr;
static GPUVertexAttribs current_gpu_attribs;
static Image *current_image;
static int CheckMaterialDM(int matnr, void *attribs)
{
// only draw the current material
if (matnr != current_blmat_nr)
return 0;
GPUVertexAttribs *gattribs = (GPUVertexAttribs *)attribs;
if (gattribs)
memcpy(gattribs, &current_gpu_attribs, sizeof(GPUVertexAttribs));
return 1;
}
static DMDrawOption CheckTexDM(MTexPoly *mtexpoly, const bool has_mcol, int matnr)
{
// index is the original face index, retrieve the polygon
if (matnr == current_blmat_nr &&
(mtexpoly == NULL || mtexpoly->tpage == current_image)) {
// must handle color.
if (current_wireframe)
return DM_DRAW_OPTION_NO_MCOL;
if (current_ms->m_bObjectColor) {
MT_Vector4& rgba = current_ms->m_RGBAcolor;
glColor4d(rgba[0], rgba[1], rgba[2], rgba[3]);
// don't use mcol
return DM_DRAW_OPTION_NO_MCOL;
}
if (!has_mcol) {
// we have to set the color from the material
unsigned char rgba[4];
current_polymat->GetMaterialRGBAColor(rgba);
glColor4ubv((const GLubyte *)rgba);
return DM_DRAW_OPTION_NO_MCOL;
}
return DM_DRAW_OPTION_NORMAL;
}
return DM_DRAW_OPTION_SKIP;
}
void RAS_OpenGLRasterizer::DrawDerivedMesh(class RAS_MeshSlot &ms)
{
// mesh data is in derived mesh,
current_bucket = ms.m_bucket;
current_polymat = current_bucket->GetPolyMaterial();
current_ms = &ms;
current_mesh = ms.m_mesh;
current_wireframe = m_drawingmode <= RAS_IRasterizer::KX_WIREFRAME;
// MCol *mcol = (MCol*)ms.m_pDerivedMesh->getFaceDataArray(ms.m_pDerivedMesh, CD_MCOL); /* UNUSED */
// handle two-side
if (current_polymat->GetDrawingMode() & RAS_IRasterizer::KX_BACKCULL)
this->SetCullFace(true);
else
this->SetCullFace(false);
if (current_polymat->GetFlag() & RAS_BLENDERGLSL) {
// GetMaterialIndex return the original mface material index,
// increment by 1 to match what derived mesh is doing
current_blmat_nr = current_polymat->GetMaterialIndex()+1;
// For GLSL we need to retrieve the GPU material attribute
Material* blmat = current_polymat->GetBlenderMaterial();
Scene* blscene = current_polymat->GetBlenderScene();
if (!current_wireframe && blscene && blmat)
GPU_material_vertex_attributes(GPU_material_from_blender(blscene, blmat, false), &current_gpu_attribs);
else
memset(&current_gpu_attribs, 0, sizeof(current_gpu_attribs));
// DM draw can mess up blending mode, restore at the end
int current_blend_mode = GPU_get_material_alpha_blend();
ms.m_pDerivedMesh->drawFacesGLSL(ms.m_pDerivedMesh, CheckMaterialDM);
GPU_set_material_alpha_blend(current_blend_mode);
} else {
//ms.m_pDerivedMesh->drawMappedFacesTex(ms.m_pDerivedMesh, CheckTexfaceDM, mcol);
current_blmat_nr = current_polymat->GetMaterialIndex();
current_image = current_polymat->GetBlenderImage();
ms.m_pDerivedMesh->drawFacesTex(ms.m_pDerivedMesh, CheckTexDM, NULL, NULL, DM_DRAW_USE_ACTIVE_UV);
}
}
void RAS_OpenGLRasterizer::SetProjectionMatrix(MT_CmMatrix4x4 &mat)
{
glMatrixMode(GL_PROJECTION);

View File

@ -56,7 +56,6 @@ class RAS_OpenGLLight;
enum RAS_STORAGE_TYPE {
RAS_AUTO_STORAGE,
RAS_IMMEDIATE,
RAS_VA,
RAS_VBO,
};
@ -139,11 +138,10 @@ protected:
* Examples of concrete strategies: Vertex Arrays, VBOs, Immediate Mode*/
int m_storage_type;
RAS_IStorage *m_storage;
RAS_IStorage *m_failsafe_storage; /* So derived mesh can use immediate mode */
public:
double GetTime();
RAS_OpenGLRasterizer(RAS_ICanvas *canv, int storage=RAS_AUTO_STORAGE);
RAS_OpenGLRasterizer(RAS_ICanvas *canv, RAS_STORAGE_TYPE storage);
virtual ~RAS_OpenGLRasterizer();
/*enum DrawType
@ -187,6 +185,7 @@ public:
virtual void IndexPrimitives(class RAS_MeshSlot &ms);
virtual void IndexPrimitives_3DText(class RAS_MeshSlot &ms, class RAS_IPolyMaterial *polymat);
virtual void DrawDerivedMesh(class RAS_MeshSlot &ms);
virtual void SetProjectionMatrix(MT_CmMatrix4x4 &mat);
virtual void SetProjectionMatrix(const MT_Matrix4x4 &mat);

View File

@ -1,299 +0,0 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "RAS_StorageIM.h"
#include "RAS_MaterialBucket.h"
#include "RAS_IPolygonMaterial.h"
#include "glew-mx.h"
#include "GPU_draw.h"
#include "GPU_extensions.h"
#include "GPU_material.h"
extern "C"{
#include "BKE_DerivedMesh.h"
}
RAS_StorageIM::RAS_StorageIM(int *texco_num, RAS_IRasterizer::TexCoGen *texco, int *attrib_num, RAS_IRasterizer::TexCoGen *attrib, int *attrib_layer) :
m_drawingmode(RAS_IRasterizer::KX_TEXTURED),
m_texco_num(texco_num),
m_attrib_num(attrib_num),
m_texco(texco),
m_attrib(attrib),
m_attrib_layer(attrib_layer)
{
}
RAS_StorageIM::~RAS_StorageIM()
{
}
bool RAS_StorageIM::Init()
{
return true;
}
void RAS_StorageIM::Exit()
{
}
void RAS_StorageIM::TexCoord(const RAS_TexVert &tv)
{
int unit;
if (GLEW_ARB_multitexture) {
for (unit = 0; unit < *m_texco_num; unit++) {
switch (m_texco[unit]) {
case RAS_IRasterizer::RAS_TEXCO_ORCO:
case RAS_IRasterizer::RAS_TEXCO_GLOB:
glMultiTexCoord3fvARB(GL_TEXTURE0_ARB + unit, tv.getXYZ());
break;
case RAS_IRasterizer::RAS_TEXCO_UV:
glMultiTexCoord2fvARB(GL_TEXTURE0_ARB + unit, tv.getUV(unit));
break;
case RAS_IRasterizer::RAS_TEXCO_NORM:
glMultiTexCoord3fvARB(GL_TEXTURE0_ARB + unit, tv.getNormal());
break;
case RAS_IRasterizer::RAS_TEXTANGENT:
glMultiTexCoord4fvARB(GL_TEXTURE0_ARB + unit, tv.getTangent());
break;
default:
break;
}
}
}
if (GLEW_ARB_vertex_program) {
for (unit = 0; unit < *m_attrib_num; unit++) {
switch (m_attrib[unit]) {
case RAS_IRasterizer::RAS_TEXCO_ORCO:
case RAS_IRasterizer::RAS_TEXCO_GLOB:
glVertexAttrib3fvARB(unit, tv.getXYZ());
break;
case RAS_IRasterizer::RAS_TEXCO_UV:
glVertexAttrib2fvARB(unit, tv.getUV(m_attrib_layer[unit]));
break;
case RAS_IRasterizer::RAS_TEXCO_NORM:
glVertexAttrib3fvARB(unit, tv.getNormal());
break;
case RAS_IRasterizer::RAS_TEXTANGENT:
glVertexAttrib4fvARB(unit, tv.getTangent());
break;
case RAS_IRasterizer::RAS_TEXCO_VCOL:
glVertexAttrib4ubvARB(unit, tv.getRGBA());
break;
default:
break;
}
}
}
}
void RAS_StorageIM::SetCullFace(bool enable)
{
if (enable)
glEnable(GL_CULL_FACE);
else
glDisable(GL_CULL_FACE);
}
static bool current_wireframe;
static RAS_MaterialBucket *current_bucket;
static RAS_IPolyMaterial *current_polymat;
static RAS_MeshSlot *current_ms;
static RAS_MeshObject *current_mesh;
static int current_blmat_nr;
static GPUVertexAttribs current_gpu_attribs;
static Image *current_image;
static int CheckMaterialDM(int matnr, void *attribs)
{
// only draw the current material
if (matnr != current_blmat_nr)
return 0;
GPUVertexAttribs *gattribs = (GPUVertexAttribs *)attribs;
if (gattribs)
memcpy(gattribs, &current_gpu_attribs, sizeof(GPUVertexAttribs));
return 1;
}
/*
static int CheckTexfaceDM(void *mcol, int index)
{
// index is the original face index, retrieve the polygon
RAS_Polygon* polygon = (index >= 0 && index < current_mesh->NumPolygons()) ?
current_mesh->GetPolygon(index) : NULL;
if (polygon && polygon->GetMaterial() == current_bucket) {
// must handle color.
if (current_wireframe)
return 2;
if (current_ms->m_bObjectColor) {
MT_Vector4& rgba = current_ms->m_RGBAcolor;
glColor4d(rgba[0], rgba[1], rgba[2], rgba[3]);
// don't use mcol
return 2;
}
if (!mcol) {
// we have to set the color from the material
unsigned char rgba[4];
current_polymat->GetMaterialRGBAColor(rgba);
glColor4ubv((const GLubyte *)rgba);
return 2;
}
return 1;
}
return 0;
}
*/
static DMDrawOption CheckTexDM(MTexPoly *mtexpoly, const bool has_mcol, int matnr)
{
// index is the original face index, retrieve the polygon
if (matnr == current_blmat_nr &&
(mtexpoly == NULL || mtexpoly->tpage == current_image)) {
// must handle color.
if (current_wireframe)
return DM_DRAW_OPTION_NO_MCOL;
if (current_ms->m_bObjectColor) {
MT_Vector4& rgba = current_ms->m_RGBAcolor;
glColor4d(rgba[0], rgba[1], rgba[2], rgba[3]);
// don't use mcol
return DM_DRAW_OPTION_NO_MCOL;
}
if (!has_mcol) {
// we have to set the color from the material
unsigned char rgba[4];
current_polymat->GetMaterialRGBAColor(rgba);
glColor4ubv((const GLubyte *)rgba);
return DM_DRAW_OPTION_NO_MCOL;
}
return DM_DRAW_OPTION_NORMAL;
}
return DM_DRAW_OPTION_SKIP;
}
void RAS_StorageIM::IndexPrimitives(RAS_MeshSlot& ms)
{
bool obcolor = ms.m_bObjectColor;
bool wireframe = m_drawingmode <= RAS_IRasterizer::KX_WIREFRAME;
MT_Vector4& rgba = ms.m_RGBAcolor;
RAS_MeshSlot::iterator it;
if (ms.m_pDerivedMesh) {
// mesh data is in derived mesh,
current_bucket = ms.m_bucket;
current_polymat = current_bucket->GetPolyMaterial();
current_ms = &ms;
current_mesh = ms.m_mesh;
current_wireframe = wireframe;
// MCol *mcol = (MCol*)ms.m_pDerivedMesh->getFaceDataArray(ms.m_pDerivedMesh, CD_MCOL); /* UNUSED */
// handle two-side
if (current_polymat->GetDrawingMode() & RAS_IRasterizer::KX_BACKCULL)
this->SetCullFace(true);
else
this->SetCullFace(false);
if (current_polymat->GetFlag() & RAS_BLENDERGLSL) {
// GetMaterialIndex return the original mface material index,
// increment by 1 to match what derived mesh is doing
current_blmat_nr = current_polymat->GetMaterialIndex()+1;
// For GLSL we need to retrieve the GPU material attribute
Material* blmat = current_polymat->GetBlenderMaterial();
Scene* blscene = current_polymat->GetBlenderScene();
if (!wireframe && blscene && blmat)
GPU_material_vertex_attributes(GPU_material_from_blender(blscene, blmat, false), &current_gpu_attribs);
else
memset(&current_gpu_attribs, 0, sizeof(current_gpu_attribs));
// DM draw can mess up blending mode, restore at the end
int current_blend_mode = GPU_get_material_alpha_blend();
ms.m_pDerivedMesh->drawFacesGLSL(ms.m_pDerivedMesh, CheckMaterialDM);
GPU_set_material_alpha_blend(current_blend_mode);
} else {
//ms.m_pDerivedMesh->drawMappedFacesTex(ms.m_pDerivedMesh, CheckTexfaceDM, mcol);
current_blmat_nr = current_polymat->GetMaterialIndex();
current_image = current_polymat->GetBlenderImage();
ms.m_pDerivedMesh->drawFacesTex(ms.m_pDerivedMesh, CheckTexDM, NULL, NULL, DM_DRAW_USE_ACTIVE_UV);
}
return;
}
// iterate over display arrays, each containing an index + vertex array
for (ms.begin(it); !ms.end(it); ms.next(it)) {
RAS_TexVert *vertex;
size_t i, j, numvert;
numvert = it.array->m_type;
if (it.array->m_type == RAS_DisplayArray::LINE) {
// line drawing
glBegin(GL_LINES);
for (i = 0; i < it.totindex; i += 2)
{
vertex = &it.vertex[it.index[i]];
glVertex3fv(vertex->getXYZ());
vertex = &it.vertex[it.index[i+1]];
glVertex3fv(vertex->getXYZ());
}
glEnd();
}
else {
// triangle and quad drawing
if (it.array->m_type == RAS_DisplayArray::TRIANGLE)
glBegin(GL_TRIANGLES);
else
glBegin(GL_QUADS);
for (i = 0; i < it.totindex; i += numvert)
{
if (obcolor)
glColor4d(rgba[0], rgba[1], rgba[2], rgba[3]);
for (j = 0; j < numvert; j++) {
vertex = &it.vertex[it.index[i+j]];
if (!wireframe) {
if (!obcolor)
glColor4ubv((const GLubyte *)(vertex->getRGBA()));
glNormal3fv(vertex->getNormal());
TexCoord(*vertex);
}
glVertex3fv(vertex->getXYZ());
}
}
glEnd();
}
}
}

View File

@ -1,66 +0,0 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __KX_IMMEDIATEMODESTORAGE
#define __KX_IMMEDIATEMODESTORAGE
#include "RAS_IStorage.h"
#include "RAS_IRasterizer.h"
class RAS_StorageIM : public RAS_IStorage
{
public:
RAS_StorageIM(int *texco_num, RAS_IRasterizer::TexCoGen *texco, int *attrib_num, RAS_IRasterizer::TexCoGen *attrib, int *attrib_layer);
virtual ~RAS_StorageIM();
virtual bool Init();
virtual void Exit();
virtual void IndexPrimitives(RAS_MeshSlot& ms);
virtual void SetDrawingMode(int drawingmode){m_drawingmode=drawingmode;};
protected:
int m_drawingmode;
int* m_texco_num;
int* m_attrib_num;
RAS_IRasterizer::TexCoGen* m_texco;
RAS_IRasterizer::TexCoGen* m_attrib;
int* m_attrib_layer;
void TexCoord(const RAS_TexVert &tv);
void SetCullFace(bool enable);
#ifdef WITH_CXX_GUARDEDALLOC
public:
void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:RAS_StorageIM"); }
void operator delete( void *mem ) { MEM_freeN(mem); }
#endif
};
#endif //__KX_IMMEDIATEMODESTORAGE