Fix Collada: Import of animations for objects with multiple materials

When importing multiple materials for one object,
the imported material animation curves have all been
assigned to the first material in the object.

This fix also improves the console logging whenever the importer
finds a consistency problem with the imported animation data.
This commit is contained in:
Gaia Clary 2018-04-06 12:42:38 +02:00
parent 4de70da73a
commit fe73c12990
3 changed files with 36 additions and 17 deletions

View File

@ -592,6 +592,12 @@ void AnimationImporter:: Assign_color_animations(const COLLADAFW::UniqueId& list
BLI_strncpy(rna_path, anim_type, sizeof(rna_path));
const COLLADAFW::AnimationList *animlist = animlist_map[listid];
if (animlist == nullptr)
{
fprintf(stderr, "Collada: No animlist found for ID: %s of type %s\n", listid.toAscii().c_str(), anim_type);
return;
}
const COLLADAFW::AnimationList::AnimationBindings& bindings = animlist->getAnimationBindings();
//all the curves belonging to the current binding
std::vector<FCurve *> animcurves;
@ -889,11 +895,22 @@ static const double get_aspect_ratio(const COLLADAFW::Camera *camera)
return aspect;
}
static ListBase &get_animation_curves(Material *ma)
{
bAction *act;
if (!ma->adt || !ma->adt->action)
act = verify_adt_action((ID *)&ma->id, 1);
else
act = ma->adt->action;
return act->curves;
}
void AnimationImporter::translate_Animations(COLLADAFW::Node *node,
std::map<COLLADAFW::UniqueId, COLLADAFW::Node *>& root_map,
std::multimap<COLLADAFW::UniqueId, Object *>& object_map,
std::map<COLLADAFW::UniqueId, const COLLADAFW::Object *> FW_object_map)
std::map<COLLADAFW::UniqueId, const COLLADAFW::Object *> FW_object_map,
std::map<COLLADAFW::UniqueId, Material*> uid_material_map)
{
bool is_joint = node->getType() == COLLADAFW::Node::JOINT;
COLLADAFW::UniqueId uid = node->getUniqueId();
@ -1071,11 +1088,6 @@ void AnimationImporter::translate_Animations(COLLADAFW::Node *node,
}
}
if (animType->material != 0) {
Material *ma = give_current_material(ob, 1);
if (!ma->adt || !ma->adt->action) act = verify_adt_action((ID *)&ma->id, 1);
else act = ma->adt->action;
ListBase *AnimCurves = &(act->curves);
const COLLADAFW::InstanceGeometryPointerArray& nodeGeoms = node->getInstanceGeometries();
for (unsigned int i = 0; i < nodeGeoms.getCount(); i++) {
@ -1084,30 +1096,36 @@ void AnimationImporter::translate_Animations(COLLADAFW::Node *node,
const COLLADAFW::UniqueId & matuid = matBinds[j].getReferencedMaterial();
const COLLADAFW::Effect *ef = (COLLADAFW::Effect *) (FW_object_map[matuid]);
if (ef != NULL) { /* can be NULL [#28909] */
const COLLADAFW::CommonEffectPointerArray& commonEffects = ef->getCommonEffects();
Material *ma = uid_material_map[matuid];
if (!ma) {
fprintf(stderr, "Collada: Node %s refers to undefined material\n", node->getName().c_str());
continue;
}
ListBase &AnimCurves = get_animation_curves(ma);
const COLLADAFW::CommonEffectPointerArray& commonEffects = ef->getCommonEffects();
COLLADAFW::EffectCommon *efc = commonEffects[0];
if ((animType->material & MATERIAL_SHININESS) != 0) {
const COLLADAFW::FloatOrParam *shin = &(efc->getShininess());
const COLLADAFW::UniqueId& listid = shin->getAnimationList();
Assign_float_animations(listid, AnimCurves, "specular_hardness");
const COLLADAFW::UniqueId& listid = shin->getAnimationList();
Assign_float_animations(listid, &AnimCurves, "specular_hardness");
}
if ((animType->material & MATERIAL_IOR) != 0) {
const COLLADAFW::FloatOrParam *ior = &(efc->getIndexOfRefraction());
const COLLADAFW::UniqueId& listid = ior->getAnimationList();
Assign_float_animations(listid, AnimCurves, "raytrace_transparency.ior");
const COLLADAFW::UniqueId& listid = ior->getAnimationList();
Assign_float_animations(listid, &AnimCurves, "raytrace_transparency.ior");
}
if ((animType->material & MATERIAL_SPEC_COLOR) != 0) {
const COLLADAFW::ColorOrTexture *cot = &(efc->getSpecular());
const COLLADAFW::UniqueId& listid = cot->getColor().getAnimationList();
Assign_color_animations(listid, AnimCurves, "specular_color");
const COLLADAFW::UniqueId& listid = cot->getColor().getAnimationList();
Assign_color_animations(listid, &AnimCurves, "specular_color");
}
if ((animType->material & MATERIAL_DIFF_COLOR) != 0) {
const COLLADAFW::ColorOrTexture *cot = &(efc->getDiffuse());
const COLLADAFW::UniqueId& listid = cot->getColor().getAnimationList();
Assign_color_animations(listid, AnimCurves, "diffuse_color");
const COLLADAFW::UniqueId& listid = cot->getColor().getAnimationList();
Assign_color_animations(listid, &AnimCurves, "diffuse_color");
}
}
}

View File

@ -156,7 +156,8 @@ public:
void translate_Animations(COLLADAFW::Node * Node,
std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>& root_map,
std::multimap<COLLADAFW::UniqueId, Object*>& object_map,
std::map<COLLADAFW::UniqueId, const COLLADAFW::Object*> FW_object_map);
std::map<COLLADAFW::UniqueId, const COLLADAFW::Object*> FW_object_map,
std::map<COLLADAFW::UniqueId, Material*> uid_material_map);
AnimMix* get_animation_type( const COLLADAFW::Node * node, std::map<COLLADAFW::UniqueId, const COLLADAFW::Object*> FW_object_map );

View File

@ -320,7 +320,7 @@ void DocumentImporter::translate_anim_recursive(COLLADAFW::Node *node, COLLADAFW
translate_anim_recursive(node, node, parob);
}
else {
anim_importer.translate_Animations(node, root_map, object_map, FW_object_map);
anim_importer.translate_Animations(node, root_map, object_map, FW_object_map, uid_material_map);
COLLADAFW::NodePointerArray &children = node->getChildNodes();
for (i = 0; i < children.getCount(); i++) {
translate_anim_recursive(children[i], node, NULL);