Fix T53980: IK influencing REST POSE with New Depsgraph

This commit is contained in:
Sergey Sharybin 2018-02-02 10:37:06 +01:00
parent 88e69806b9
commit fe82a09f89
Notes: blender-bot 2023-02-14 06:13:31 +01:00
Referenced by issue #53980, IK influencing REST POSE with New Depsgraph
1 changed files with 19 additions and 7 deletions

View File

@ -587,13 +587,15 @@ void BKE_pose_eval_init_ik(EvaluationContext *UNUSED(eval_ctx),
Object *ob,
bPose *UNUSED(pose))
{
float ctime = BKE_scene_frame_get(scene); /* not accurate... */
DEBUG_PRINT("%s on %s\n", __func__, ob->id.name);
BLI_assert(ob->type == OB_ARMATURE);
const float ctime = BKE_scene_frame_get(scene); /* not accurate... */
bArmature *arm = (bArmature *)ob->data;
if (arm->flag & ARM_RESTPOS) {
return;
}
/* 2a. construct the IK tree (standard IK) */
BIK_initialize_tree(scene, ob, ctime);
/* 2b. construct the Spline IK trees
* - this is not integrated as an IK plugin, since it should be able
* to function in conjunction with standard IK
@ -606,9 +608,9 @@ void BKE_pose_eval_bone(EvaluationContext *UNUSED(eval_ctx),
Object *ob,
bPoseChannel *pchan)
{
bArmature *arm = (bArmature *)ob->data;
DEBUG_PRINT("%s on %s pchan %s\n", __func__, ob->id.name, pchan->name);
BLI_assert(ob->type == OB_ARMATURE);
bArmature *arm = (bArmature *)ob->data;
if (arm->edbo || (arm->flag & ARM_RESTPOS)) {
Bone *bone = pchan->bone;
if (bone) {
@ -673,8 +675,13 @@ void BKE_pose_iktree_evaluate(EvaluationContext *UNUSED(eval_ctx),
Object *ob,
bPoseChannel *rootchan)
{
float ctime = BKE_scene_frame_get(scene); /* not accurate... */
DEBUG_PRINT("%s on %s pchan %s\n", __func__, ob->id.name, rootchan->name);
BLI_assert(ob->type == OB_ARMATURE);
const float ctime = BKE_scene_frame_get(scene); /* not accurate... */
bArmature *arm = (bArmature *)ob->data;
if (arm->flag & ARM_RESTPOS) {
return;
}
BIK_execute_tree(scene, ob, rootchan, ctime);
}
@ -683,8 +690,13 @@ void BKE_pose_splineik_evaluate(EvaluationContext *UNUSED(eval_ctx),
Object *ob,
bPoseChannel *rootchan)
{
float ctime = BKE_scene_frame_get(scene); /* not accurate... */
DEBUG_PRINT("%s on %s pchan %s\n", __func__, ob->id.name, rootchan->name);
BLI_assert(ob->type == OB_ARMATURE);
const float ctime = BKE_scene_frame_get(scene); /* not accurate... */
bArmature *arm = (bArmature *)ob->data;
if (arm->flag & ARM_RESTPOS) {
return;
}
BKE_splineik_execute_tree(scene, ob, rootchan, ctime);
}