Split Python OBJ importer and exporter, enabling only the importer.
This is from patch D13988. It removes the "- New" from the menu of the new obj exporter, changes the default addon to just io_import_obj, and does the right versioning thing. Also disables the python tests for the old python exporter.
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Notes:
blender-bot
2023-02-14 06:55:40 +01:00
Referenced by commit4d29ec42bc
, Revert "Split Python OBJ importer and exporter, enabling only the importer." Referenced by commitf39698de77
, Revert "Split Python OBJ importer and exporter, enabling only the importer."
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@ -481,7 +481,7 @@ class TOPBAR_MT_file_export(Menu):
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bl_owner_use_filter = False
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def draw(self, _context):
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self.layout.operator("wm.obj_export", text="Wavefront OBJ (.obj) - New")
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self.layout.operator("wm.obj_export", text="Wavefront OBJ (.obj)")
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if bpy.app.build_options.collada:
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self.layout.operator("wm.collada_export",
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text="Collada (Default) (.dae)")
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@ -621,12 +621,12 @@ UserDef *BKE_blendfile_userdef_from_defaults(void)
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const char *addons[] = {
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"io_anim_bvh",
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"io_curve_svg",
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"io_import_obj",
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"io_mesh_ply",
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"io_mesh_stl",
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"io_mesh_uv_layout",
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"io_scene_fbx",
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"io_scene_gltf2",
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"io_scene_obj",
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"io_scene_x3d",
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"cycles",
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"pose_library",
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@ -973,6 +973,13 @@ void blo_do_versions_userdef(UserDef *userdef)
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*/
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{
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/* Keep this block, even when empty. */
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if (!USER_VERSION_ATLEAST(301, 7)) {
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/* io_scene_obj directory is gone, split into io_import_obj and io_export_obj,
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* with io_import_obj enabled by default and io_export_obj replaced by the C++ version.
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*/
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BKE_addon_remove_safe(&userdef->addons, "io_scene_obj");
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BKE_addon_ensure(&userdef->addons, "io_import_obj");
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}
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}
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LISTBASE_FOREACH (bTheme *, btheme, &userdef->themes) {
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@ -324,7 +324,10 @@ add_blender_test(
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)
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endif()
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if(FALSE)
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# OBJ Export tests
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# Disabled because new C++ Obj exporter has C++ tests.
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add_blender_test(
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export_obj_cube
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${TEST_SRC_DIR}/io_tests/blend_geometry/all_quads.blend
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@ -345,8 +348,6 @@ add_blender_test(
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--md5=a733ae4fa4a591ea9b0912da3af042de --md5_method=FILE
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)
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# disabled until updated & working
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if(FALSE)
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add_blender_test(
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export_obj_all_objects
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${TEST_SRC_DIR}/io_tests/blend_scene/all_objects.blend
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