Multi-Objects: MESH_OT_sort_elements
Based on D3330 by Falk David
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parent
8a06249058
commit
ffb424c85f
Notes:
blender-bot
2023-02-14 06:55:40 +01:00
Referenced by issue #54643, Multi-Object-Mode: EditMesh Tools
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@ -5626,6 +5626,7 @@ static int bmelemsort_comp(const void *v1, const void *v2)
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/* Reorders vertices/edges/faces using a given methods. Loops are not supported. */
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static void sort_bmelem_flag(
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bContext *C,
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Scene *scene, Object *ob,
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View3D *v3d, RegionView3D *rv3d,
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const int types, const int flag, const int action,
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@ -6050,7 +6051,8 @@ static void sort_bmelem_flag(
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}
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BM_mesh_remap(em->bm, map[0], map[1], map[2]);
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/* DEG_id_tag_update(ob->data, 0);*/
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DEG_id_tag_update(ob->data, OB_RECALC_DATA);
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WM_event_add_notifier(C, NC_GEOM | ND_DATA, ob->data);
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for (j = 3; j--; ) {
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if (map[j])
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@ -6061,7 +6063,8 @@ static void sort_bmelem_flag(
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static int edbm_sort_elements_exec(bContext *C, wmOperator *op)
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{
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Scene *scene = CTX_data_scene(C);
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Object *ob = CTX_data_edit_object(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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Object *ob_active = CTX_data_edit_object(C);
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/* may be NULL */
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View3D *v3d = CTX_wm_view3d(C);
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@ -6085,7 +6088,7 @@ static int edbm_sort_elements_exec(bContext *C, wmOperator *op)
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elem_types = RNA_property_enum_get(op->ptr, prop_elem_types);
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}
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else {
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BMEditMesh *em = BKE_editmesh_from_object(ob);
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BMEditMesh *em = BKE_editmesh_from_object(ob_active);
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if (em->selectmode & SCE_SELECT_VERTEX)
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elem_types |= BM_VERT;
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if (em->selectmode & SCE_SELECT_EDGE)
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@ -6095,9 +6098,33 @@ static int edbm_sort_elements_exec(bContext *C, wmOperator *op)
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RNA_enum_set(op->ptr, "elements", elem_types);
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}
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sort_bmelem_flag(
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scene, ob, v3d, rv3d,
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elem_types, BM_ELEM_SELECT, action, use_reverse, seed);
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uint objects_len = 0;
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Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
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for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
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Object *ob = objects[ob_index];
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BMEditMesh *em = BKE_editmesh_from_object(ob);
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BMesh *bm = em->bm;
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if (!((elem_types & BM_VERT && bm->totvertsel > 0) ||
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(elem_types & BM_EDGE && bm->totedgesel > 0) ||
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(elem_types & BM_FACE && bm->totfacesel > 0)))
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{
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continue;
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}
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int seed_iter = seed;
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/* This gives a consistent result regardless of object order */
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if (ob_index) {
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seed_iter += BLI_ghashutil_strhash_p(ob->id.name);
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}
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sort_bmelem_flag(
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C, scene, ob, v3d, rv3d,
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elem_types, BM_ELEM_SELECT, action, use_reverse, seed_iter);
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}
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MEM_freeN(objects);
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return OPERATOR_FINISHED;
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}
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