BGE: Fix crash when a constraint misses its reference object
Blender allows you to create a constraint without specifying its reference object, even when the constraint requires such a reference. The BGE would crash on this. This change simply ignores such a constraint.
This commit is contained in:
parent
6efcd9e8fe
commit
ffee7f1a58
Notes:
blender-bot
2023-02-14 06:55:40 +01:00
Referenced by commit d21018b334
, Fix T44065: fixed vehicle constraint
|
@ -2644,7 +2644,9 @@ int CcdPhysicsEnvironment::CreateConstraint(class PHY_IPhysicsController* ctrl
|
|||
if (!rb0)
|
||||
return 0;
|
||||
|
||||
|
||||
// If either of the controllers is missing, we can't do anything.
|
||||
if (!c0 || !c1) return 0;
|
||||
|
||||
btVector3 pivotInB = rb1 ? rb1->getCenterOfMassTransform().inverse()(rb0->getCenterOfMassTransform()(pivotInA)) :
|
||||
rb0->getCenterOfMassTransform() * pivotInA;
|
||||
btVector3 axisInA(axisX,axisY,axisZ);
|
||||
|
|
Loading…
Reference in New Issue