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Add-ons (BF-Blender)Project
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Description

This project includes officially supported add-ons which have bl_info support set to "OFFICIAL".

Status

This module is active, mostly focusing on supporting existing add-ons.
You can see active tasks on the workboard. If you want to get involved, contact us (info below).

Members

See: Python API

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Repository Links

Documentation

  • TODO.

Recent Activity

Sun, Jun 26

Robert Guetzkow (rjg) added a project to T99189: Freestyle output path without termination crashes Blender: BF Blender.
Sun, Jun 26, 8:29 PM · BF Blender, Add-ons (BF-Blender)
Robert Guetzkow (rjg) changed the status of T99189: Freestyle output path without termination crashes Blender from Needs Triage to Confirmed.
Sun, Jun 26, 7:27 PM · BF Blender, Add-ons (BF-Blender)

Fri, Jun 24

Richard Antalik (ISS) closed T97333: FBX export selected broken for older files as Archived.

Will close this report since I see no information provided that is inconsistent with how exporter should work.

Fri, Jun 24, 6:58 PM · Add-ons (BF-Blender)

Thu, Jun 23

Colin Knueppel (ColleyKnu) added a comment to T47043: Importing an fbx skeletal mesh from Blender into Unreal Engine 4 results in bones being too small to create Unreal physics asset. Requires scaling workaround..

This task is 6.5 years old. Maybe fixing the fbx exporter isn't possible with the licensing issues as they are. What about a hack export to Unreal option that very specifically modifies the animation data for Unreal exports so that the armature isn't shrunk?

Thu, Jun 23, 3:43 PM · Add-ons (BF-Blender), Import/Export
Omar Emara (OmarSquircleArt) merged T98984: FBX import of Akeytsu files fails. into T94669: FBX TypeError: object of type `NoneType` has no len ()".
Thu, Jun 23, 11:06 AM · Add-ons (BF-Blender), Import/Export
Omar Emara (OmarSquircleArt) merged T99075: Blender Scale problems when export to Unreal into T47043: Importing an fbx skeletal mesh from Blender into Unreal Engine 4 results in bones being too small to create Unreal physics asset. Requires scaling workaround..
Thu, Jun 23, 10:57 AM · Add-ons (BF-Blender), Import/Export
Omar Emara (OmarSquircleArt) merged task T99075: Blender Scale problems when export to Unreal into T47043: Importing an fbx skeletal mesh from Blender into Unreal Engine 4 results in bones being too small to create Unreal physics asset. Requires scaling workaround..
Thu, Jun 23, 10:57 AM · Add-ons (BF-Blender)
Colin Knueppel (ColleyKnu) added a comment to T99075: Blender Scale problems when export to Unreal.

It's directly related to Unreal. I don't know if it shows up in other programs, but I can link you to about half a dozen different forum posts on Unreal sites that are trying to figure out this problem. The issue is very specifically that the blender fbx exports import into Unreal with the skin at one scale and the skeleton at another, and this causes particular problems with physics and socketing attachments in Unreal. This bug report has a very specific scope, unlike the other generic fbx card (that hasn't been fixed for several years).

Thu, Jun 23, 7:27 AM · Add-ons (BF-Blender)
Pratik Borhade (PratikPB2123) removed a project from T99075: Blender Scale problems when export to Unreal: BF Blender.

Epic's Unreal is quickly growing again in the games industry and increasingly used in television, short film and movies. I worry that this should be treated as it's own bug, because this is a very specific workflow that at least tens of thousands of professionals are regularly having to navigate around. A specific solution to this particular workflow may be quicker than addressing the larger issues of the FBX import and export. Considering all that, and that Epic is a corporate level sponsor for Blender, is it that big of an ask that this get treated as a task with its own priority (That other task is almost 3 years old, btw)?

And apply transform did not work.

@Bastien Montagne (mont29) Hi, can you comment on this? I don't see any reason to relate this issue with Unreal engine since issue is related to FBX import/export

Thu, Jun 23, 6:27 AM · Add-ons (BF-Blender)

Wed, Jun 22

Pratik Borhade (PratikPB2123) changed the status of T99075: Blender Scale problems when export to Unreal from Needs Information from User to Needs Triage.
Wed, Jun 22, 3:41 PM · Add-ons (BF-Blender)
Colin Knueppel (ColleyKnu) added a comment to T99075: Blender Scale problems when export to Unreal.

Epic's Unreal is quickly growing again in the games industry and increasingly used in television, short film and movies. I worry that this should be treated as it's own bug, because this is a very specific workflow that at least tens of thousands of professionals are regularly having to navigate around. A specific solution to this particular workflow may be quicker than addressing the larger issues of the FBX import and export. Considering all that, and that Epic is a corporate level sponsor for Blender, is it that big of an ask that this get treated as a task with its own priority (That other task is almost 3 years old, btw)?

Wed, Jun 22, 2:54 PM · Add-ons (BF-Blender)
Pratik Borhade (PratikPB2123) changed the status of T99075: Blender Scale problems when export to Unreal from Needs Triage to Needs Information from User.

Hi, thanks for the report. Did you try exporting with Apply Transform option enabled? (it's an experimental option though)
Maybe problem you've reported here is a known issue: T70161: FBX I/O Imports and exports objects with wrong scale transform
Could you confirm if this is the case for you?

Wed, Jun 22, 5:53 AM · Add-ons (BF-Blender)
Pratik Borhade (PratikPB2123) edited projects for T99075: Blender Scale problems when export to Unreal, added: Add-ons (BF-Blender); removed BF Blender.
Wed, Jun 22, 5:47 AM · Add-ons (BF-Blender)

Tue, Jun 21

Aaron Carlisle (Blendify) changed the status of T99047: Missing portion of Rigify documentation from Needs Triage to Confirmed.
Tue, Jun 21, 6:58 PM · Add-ons (BF-Blender), Documentation
Aaron Carlisle (Blendify) assigned T99047: Missing portion of Rigify documentation to Alexander Gavrilov (angavrilov).
Tue, Jun 21, 6:57 PM · Add-ons (BF-Blender), Documentation
Pratik Borhade (PratikPB2123) merged T99050: Export to obj can't be performed into T95295: Export obj error.
Tue, Jun 21, 6:14 PM · Add-ons (BF-Blender)
Richard Antalik (ISS) closed T91876: Node Wrangler: Blender freezes when Lazy Connecting geometry nodes as Archived.

Thanks for checking, will close then.

Tue, Jun 21, 6:09 PM · Add-ons (BF-Blender)
Richard Antalik (ISS) closed T91877: Blender crashes when trying to lazy connect geometry nodes (Node Wrangler) as Archived.

Thanks for checking, will close then.

Tue, Jun 21, 6:09 PM · Add-ons (BF-Blender)

Mon, Jun 20

Vitor Boschi (vitorboschi) added a comment to T91877: Blender crashes when trying to lazy connect geometry nodes (Node Wrangler).

I've just re-tested in 3.2 and master (debug mode) and couldn't reproduce anymore. I think this issue can be closed now.

Mon, Jun 20, 9:26 PM · Add-ons (BF-Blender)
Vitor Boschi (vitorboschi) added a comment to T91876: Node Wrangler: Blender freezes when Lazy Connecting geometry nodes.

Is this still an issue? I was checking again, but I am not able to reproduce the issue anymore. Since issue is reported for alpha, I don't have exact build to check.

Mon, Jun 20, 9:25 PM · Add-ons (BF-Blender)
Richard Antalik (ISS) changed the status of T91876: Node Wrangler: Blender freezes when Lazy Connecting geometry nodes from Confirmed to Needs Information from User.

Is this still an issue? I was checking again, but I am not able to reproduce the issue anymore. Since issue is reported for alpha, I don't have exact build to check.

Mon, Jun 20, 9:05 PM · Add-ons (BF-Blender)
Richard Antalik (ISS) changed the status of T98945: FBX export active collection - exports all collections in the scene instead of active collection only from Needs Triage to Confirmed.

Can confirm the issue, but 2.90.1 seems to behave like this either.

Mon, Jun 20, 8:52 PM · Import/Export, Add-ons (BF-Blender)

Fri, Jun 17

Alberto Velázquez (dcvertice) added a comment to T98721: FBX exporter ignore new vertex colors attribute.

I don't usually export in OBJ, so I don't know if the default options are asl correct for exporting vertex color. But I have not been able to get max or windows viewer to find a vertex color channel in any of its forms (vertex, facecorner) or types (color or byte).

Fri, Jun 17, 11:21 AM · Add-ons (BF-Blender)
Aras Pranckevicius (aras_p) added a comment to T98721: FBX exporter ignore new vertex colors attribute.

I'm checking that same problems happens with all importers that I have tried (OBJ/GLTF) so I suppose that all exporter are affected.

Fri, Jun 17, 10:45 AM · Add-ons (BF-Blender)
Pratik Borhade (PratikPB2123) edited projects for T98945: FBX export active collection - exports all collections in the scene instead of active collection only, added: Add-ons (BF-Blender); removed BF Blender.
Fri, Jun 17, 5:18 AM · Import/Export, Add-ons (BF-Blender)

Wed, Jun 15

dave sullivan (dave_sullivan) added a comment to T47043: Importing an fbx skeletal mesh from Blender into Unreal Engine 4 results in bones being too small to create Unreal physics asset. Requires scaling workaround..

I made a video demonstrating the issue and then outlining things I've tried, including recommendations from this thread: https://www.youtube.com/watch?v=uzDhFRfB-d8

Wed, Jun 15, 8:00 PM · Add-ons (BF-Blender), Import/Export
dave sullivan (dave_sullivan) added a comment to T47043: Importing an fbx skeletal mesh from Blender into Unreal Engine 4 results in bones being too small to create Unreal physics asset. Requires scaling workaround..

I am having this problem as well and it is driving me crazy for several days. I have narrowed down some of the issues but not the solution. The re-scaling solution does not seem to work for me.

Wed, Jun 15, 1:37 PM · Add-ons (BF-Blender), Import/Export

Tue, Jun 14

anissadi (x.an1s.x) added a comment to T98156: KeyError on FBX export.

im having the same problem in like 2 days btw i download another version from lender i was using like version 8.somthing like that so should i get the version back or can i resolve the problem from uninstall it and redownload it again ?? please help because this problem effect on me because of the platform that i us it works only by the FBX system

Tue, Jun 14, 12:55 PM · Add-ons (BF-Blender)
Pratik Borhade (PratikPB2123) changed the status of T98870: PLY exporter do not export the selected vertex colors attribute from Needs Triage to Confirmed.

I'm able to replicate.

D14718 should resolve this report.

We should probably also mention this task there in patch If D14718 also fixes this

Tue, Jun 14, 6:44 AM · Add-ons (BF-Blender)

Mon, Jun 13

Bastien Montagne (mont29) changed the subtype of T97673: Fbx Import Error in Blender 3.1.2 from "Report" to "To Do".

OK.... think this is a manifestation of the need for a serious refresh of how we handle armatures in our importer... Was checking FBX official API doc, they now give a bit more info about how an skeletton is supposed to be built in FBX, we need to update our code for that...

Mon, Jun 13, 3:44 PM · Import/Export, Add-ons (BF-Blender)
Bastien Montagne (mont29) closed T98345: Import von FBX didn't work. as Resolved by committing rBA514aca8ac9cf: Fix T98345: Import von FBX didn't work..
Mon, Jun 13, 12:58 PM · Add-ons (BF-Blender), Import/Export
Bastien Montagne (mont29) added a comment to T98345: Import von FBX didn't work..

Thing is, there seems to be many issues with this file... We do not have the time to investigate a 20MB binary FBX file, but will add a check/workaround for this error in the importer code for now.

Mon, Jun 13, 12:53 PM · Add-ons (BF-Blender), Import/Export
Bastien Montagne (mont29) closed T98604: FBX Import Resets Framerate to 25fps Incorrectly as Resolved by committing rBAb91319aead96: Fix T98604: FBX import does not handle some framerate codes..
Mon, Jun 13, 12:26 PM · Add-ons (BF-Blender)
Bastien Montagne (mont29) updated the task description for T97673: Fbx Import Error in Blender 3.1.2.
Mon, Jun 13, 12:22 PM · Import/Export, Add-ons (BF-Blender)
Bastien Montagne (mont29) added a comment to T98604: FBX Import Resets Framerate to 25fps Incorrectly.

Problem is, mode 7 and 8 are NTSC 'drop frames' modes... Don't think we have any ways to represent/handle this in Blender.

Mon, Jun 13, 11:48 AM · Add-ons (BF-Blender)

Sun, Jun 12

Eliot Mack (EliotMack) added a comment to T98566: Blender SVN add-on causes UI freezes.

The reproduction steps for me were:

  1. Enable the plugin and open or save a file in a directory covered by a SVN repo.
  2. Enter my username and password for that SVN repo.
Sun, Jun 12, 6:35 AM · Add-ons (BF-Blender), Blender Studio
Anson Savage (AnsonSavage) added a comment to T45176: FBX import - mismatch in camera rotation.

I'm having a similar problem with both the camera and the lights:

Sun, Jun 12, 5:06 AM · BF Blender, Add-ons (BF-Blender), Import/Export

Fri, Jun 10

Omar Emara (OmarSquircleArt) added a comment to T98721: FBX exporter ignore new vertex colors attribute.

I think this should go the manual and tool tips in the exporter for now at least.

Fri, Jun 10, 8:57 AM · Add-ons (BF-Blender)

Thu, Jun 9

Alberto Velázquez (dcvertice) added a comment to T98721: FBX exporter ignore new vertex colors attribute.

In principle, I can think of two ways.

Thu, Jun 9, 4:49 PM · Add-ons (BF-Blender)
Omar Emara (OmarSquircleArt) added a comment to T98721: FBX exporter ignore new vertex colors attribute.

How do you suggest the exporters can warn the user?

Thu, Jun 9, 4:26 PM · Add-ons (BF-Blender)
Alberto Velázquez (dcvertice) added a comment to T98721: FBX exporter ignore new vertex colors attribute.

@Omar Emara (OmarSquircleArt) I have same opinion that you, but it will create a lot of insecurity in users. Cannot be the user warned in some way? It will be hard for user to know this limitation without trial and error.

Thu, Jun 9, 4:21 PM · Add-ons (BF-Blender)
Omar Emara (OmarSquircleArt) closed T98721: FBX exporter ignore new vertex colors attribute as Archived.

I see, you are right. Currently, Blender have a limited definition of what vertex colors are, and those are the face corner byte colors. Exporters just use the vertex colors that Blender provides through its API.

Thu, Jun 9, 1:29 PM · Add-ons (BF-Blender)
Alberto Velázquez (dcvertice) added a comment to T98721: FBX exporter ignore new vertex colors attribute.

I created a blend test file

Thu, Jun 9, 1:15 PM · Add-ons (BF-Blender)
Omar Emara (OmarSquircleArt) changed the status of T98721: FBX exporter ignore new vertex colors attribute from Needs Triage to Needs Information from User.

I can't seem to replicate that. Importing back into Blender yields the same vertex colors. You perhaps attach a simple file that reproduces the issue, along with its exported FBX.

Thu, Jun 9, 12:19 PM · Add-ons (BF-Blender)
Alberto Velázquez (dcvertice) added a comment to T98721: FBX exporter ignore new vertex colors attribute.

I'm checking that same problems happens with all importers that I have tried (OBJ/GLTF) so I suppose that all exporter are affected.

Thu, Jun 9, 12:10 PM · Add-ons (BF-Blender)
Omar Emara (OmarSquircleArt) edited projects for T98721: FBX exporter ignore new vertex colors attribute, added: Add-ons (BF-Blender); removed BF Blender.
Thu, Jun 9, 12:02 PM · Add-ons (BF-Blender)
Omar Emara (OmarSquircleArt) closed T97634: FBX Export: Spot Light Rotation and Position Differ from Camera Position and Rotation as Archived.

FBX is a rather hard format to get right, so if you can use an alternative format, that would be best. Maybe GLTF.
Since we can't confirm that this is an issue in Blender itself, I will archive this for now. If you have new information, feel free to add them here and we can reopen and investigate then.

Thu, Jun 9, 8:27 AM · Add-ons (BF-Blender)

Wed, Jun 8

Jordan (WASasquatch) added a comment to T97634: FBX Export: Spot Light Rotation and Position Differ from Camera Position and Rotation.

I did, and I saw the same thing you saw. So the change must be coming from Three.js, but they are not helping me. I tried looking all over but couldn't specifically find any alterations to rotation or centre. I am at a loss right now.

Wed, Jun 8, 7:56 PM · Add-ons (BF-Blender)
Omar Emara (OmarSquircleArt) closed T87181: Invalid armature (bone roll flipped?) when importing FBX 7.5 from mixamo.com, a subtask of T88272: Bone roll messed up after import as FBX, as Archived.
Wed, Jun 8, 11:24 AM · Add-ons (BF-Blender), Import/Export
Omar Emara (OmarSquircleArt) added a comment to T97634: FBX Export: Spot Light Rotation and Position Differ from Camera Position and Rotation.

Did you get the time to investigate the issue in FBX Explorer?

Wed, Jun 8, 10:28 AM · Add-ons (BF-Blender)