Officially supported add-ons which come enabled by default in Blender.
Tue, Jul 7
So what does the path actually look like? Could you paste it here?
(maybe this can be improved upon).
Or do you consider this report as resolved?
Filepath on Microsoft onedrive. I change save directory and this solv problem.
I just have tried to use Blender GIS on my Mac and I'm using Blender 2.83.1, so according the the comment on this site it also should work on a Mac:
Unfortunately it does not work, I can install it without any problem, but as soon I open a Map from Google Maps with Satelite, Blender is blocked, so I can't do anything in "Files" or "Editing", etc. The only thing I can do is, moving the Map on the Display, scrolling of the Map is also not possible.
So I just can see the small Map of the World, but I can't do anything more, than moving this Map.
Is there a possibility to fix this?
Would be vera grateful, if I also could use it on my MAC.
Mon, Jul 6
What is the filepath you are trying to save to?
No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Fri, Jul 3
Awesome, the rig in that file looks good to me. I'd be happy to submit a patch that implements this in a rig type when I have time, unless someone beats me to it.
so this is my proposal to handle the rear_paw. i am attaching a blend file with both metarig and reference rig to be generated.
The rear_paw as sample exists just to give the user a placement idea. It's basically exactly the same super_limb>paw type.
Thu, Jul 2
Saw this crash when I tried to replace the Python bundled in the Snap package using a bind mount, as suggested in this answer. Perhaps the Snap read-only file system is the culprit here?
It's interesting that there is already a rear_paw rig type in Rigify, but it's just a copy of the paw rig type. Perhaps that could be extended to support 5-length chains?
Wed, Jul 1
Note: Upstream corresponding ticket: https://github.com/KhronosGroup/glTF-Blender-IO/issues/1109
Tue, Jun 30
I cannot reproduce this with either the latest stable or current development versions of Blender: