AnimationProject
ActivePublic

Details

Description

This project includes the graph editor, dopespheet editor, NLA editor, keyframes, drivers and more.

Module Owner: @Joshua Leung (aligorith)
User Members: @bassam kurdali (bassamk) @Nathan Vegdahl (cessen)

Recent Activity

Yesterday

Brecht Van Lommel (brecht) closed T56697: Moving new keys in the dopesheet editor doesn't update as Resolved by committing rBd5e29f41403c: Fix T56697: missing viewport update after keyframe edits in animation editors..
Wed, Sep 19, 4:23 PM · Animation, Code Quest, BF Blender: 2.8

Mon, Sep 17

Bastien Montagne (mont29) assigned T56818: Hair Dynamics does not work for all strands when hair has been cut to Sergey Sharybin (sergey).

@Sergey Sharybin (sergey) you worked on hair recently, maybe you can check on that one? Thanks.

Mon, Sep 17, 3:33 PM · Physics, Animation, BF Blender
Part Ago (Partago) updated the task description for T56818: Hair Dynamics does not work for all strands when hair has been cut.
Mon, Sep 17, 12:07 PM · Physics, Animation, BF Blender
Part Ago (Partago) added a comment to T56818: Hair Dynamics does not work for all strands when hair has been cut.

Thanks for your response.

Mon, Sep 17, 12:05 PM · Physics, Animation, BF Blender
Bastien Montagne (mont29) triaged T56818: Hair Dynamics does not work for all strands when hair has been cut as Incomplete priority.

Does this still happen within 2.8? Otherwise there is very little chance this get fixed in 2.7x series now… ;)

Mon, Sep 17, 9:49 AM · Physics, Animation, BF Blender

Sun, Sep 16

TG McLean (Zlyx) added a comment to T56607: Crash: Touching graph editor curve handles, or grabbing/ rotating said curve.

Crash still occurs, but very intermittently. Hard to see an obvious cause.

Sun, Sep 16, 9:53 PM · Animation, Platform: Mac OS X, BF Blender: 2.8
Part Ago (Partago) updated the task description for T56818: Hair Dynamics does not work for all strands when hair has been cut.
Sun, Sep 16, 7:57 PM · Physics, Animation, BF Blender
Part Ago (Partago) updated the task description for T56818: Hair Dynamics does not work for all strands when hair has been cut.
Sun, Sep 16, 12:13 PM · Physics, Animation, BF Blender
Part Ago (Partago) added projects to T56818: Hair Dynamics does not work for all strands when hair has been cut: Animation, Physics, Platform: Linux.
Sun, Sep 16, 12:10 PM · Physics, Animation, BF Blender

Mon, Sep 10

Bastien Montagne (mont29) closed T56736: Mesh from group is still calculated off screen as Archived.

Thanks for the report, but bugs about new depsgraph in old 2.7x series are really not relevant at all now, new deg is only developed and maintained in 2.8 branch.

Mon, Sep 10, 3:39 PM · Animation, Dependency Graph, BF Blender
¿? (edtion) created T56736: Mesh from group is still calculated off screen.
Mon, Sep 10, 9:52 AM · Animation, Dependency Graph, BF Blender

Sun, Sep 9

Bastien Montagne (mont29) triaged T56729: Crash while interacting with Graph Editor as Confirmed priority.

One have to wiggle a lot to make it crash indeed… Looks like yet another COW/threading issue (threaded code from deg evaluation using some COW data already freed from somewhere else)…

Sun, Sep 9, 3:06 PM · Animation, Dependency Graph, BF Blender: 2.8

Sat, Sep 8

Bastien Montagne (mont29) assigned T56697: Moving new keys in the dopesheet editor doesn't update to Joshua Leung (aligorith).

@Joshua Leung (aligorith) not sure how to fix this, looks like recalcData_actedit() does not have access to fcurves, so it cannot check whether re-ordering of keyframes is actually needed… Maybe we should just always call remake_graph_transdata() there?

Sat, Sep 8, 5:11 PM · Animation, Code Quest, BF Blender: 2.8

Mon, Sep 3

Bastien Montagne (mont29) triaged T56636: Custom property cannot be animated as Confirmed priority.

Reminds me of similar issue with some VSE properties in 2.7x… IIRC, animation gets re-evaluated when editing those values, hence they get reset to animated value immediately…

Mon, Sep 3, 4:22 PM · Animation, BF Blender: 2.8
Bastien Montagne (mont29) assigned T56635: Driver property does not update viewport to Sergey Sharybin (sergey).

Seems to be an update issue, clicking on the show/hide 'eye' icon, or on the render 'camera' one in the outliner fixes to visibility too, but clicking again on the viewport 'grid' one exhibits again the problem. As if driver eval was not updating things properly. not suer what exactly is the problem here, would suspect again some COW/depsgraph thingy, @Sergey Sharybin (sergey)?

Mon, Sep 3, 4:18 PM · Animation, BF Blender: 2.8
mario (ziomario) added a comment to T56597: mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well..

ok. you are the coder.

Mon, Sep 3, 1:31 PM · Import/Export, Animation, Alembic, BF Blender
Bastien Montagne (mont29) closed T56597: mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well. as Invalid.

That’s the last time I say it: THIS BUGTRACKER IS NOT A USER SUPPORT SERVICE!

Mon, Sep 3, 11:13 AM · Import/Export, Animation, Alembic, BF Blender
mario (ziomario) reopened T56597: mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well. as "Open".
Mon, Sep 3, 9:51 AM · Import/Export, Animation, Alembic, BF Blender
mario (ziomario) added a comment to T56597: mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well..

I think that it not necessary to look into the code as first thing to check. Maybe I used wrong configuration on the settings of the FBX panel,or it's necessary to use a "special" combination of settings,that I don't know. The best solution I think could be to make some attempts by the cross users,users who uses/know blender and nuke. I think that it worth trying before to close this post. It was not strictly a bug,but it was very close to be a bug,because each combination of setting should produce a different kind of effect,but since it could work only in some circumstances,it could be a bug.

Mon, Sep 3, 9:49 AM · Import/Export, Animation, Alembic, BF Blender
Bastien Montagne (mont29) closed T56597: mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well. as Invalid.

You’ll have to give proof that issue is from Blender side, not from Nuke side first… afaik meshes are pretty reliable in our FBX io addon. Not our job to investigate that kind of issue, especially not with a closed-source software we don’t have access to.

Mon, Sep 3, 9:05 AM · Import/Export, Animation, Alembic, BF Blender

Sun, Sep 2

Antonio Vazquez (antoniov) added a project to T56635: Driver property does not update viewport: Animation.
Sun, Sep 2, 8:09 PM · Animation, BF Blender: 2.8
Antonio Vazquez (antoniov) added a project to T56636: Custom property cannot be animated: Animation.
Sun, Sep 2, 8:09 PM · Animation, BF Blender: 2.8
mario (ziomario) reopened T56597: mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well. as "Open".
Sun, Sep 2, 5:13 PM · Import/Export, Animation, Alembic, BF Blender
mario (ziomario) added a comment to T56597: mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well..

ok for the armature,but not good for the mesh. Nuke should import correctly the FBX file format.

Sun, Sep 2, 5:11 PM · Import/Export, Animation, Alembic, BF Blender
Bastien Montagne (mont29) closed T56597: mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well. as Archived.

Thanks for the report, but this sounds more like user support than bug to me - we don’t even know whether Nuke supports rigging at all, even less if it can import it correctly from FBX…

Sun, Sep 2, 4:32 PM · Import/Export, Animation, Alembic, BF Blender
Bastien Montagne (mont29) triaged T56607: Crash: Touching graph editor curve handles, or grabbing/ rotating said curve as Normal priority.

Cannot confirm here on linux, might be something specific to OSX… @Arto Kitula (akitula), maybe you can check? Thanks.

Sun, Sep 2, 4:24 PM · Animation, Platform: Mac OS X, BF Blender: 2.8
Bastien Montagne (mont29) updated the task description for T56607: Crash: Touching graph editor curve handles, or grabbing/ rotating said curve.
Sun, Sep 2, 4:19 PM · Animation, Platform: Mac OS X, BF Blender: 2.8

Wed, Aug 29

TG McLean (Zlyx) placed T56607: Crash: Touching graph editor curve handles, or grabbing/ rotating said curve up for grabs.
Wed, Aug 29, 8:09 PM · Animation, Platform: Mac OS X, BF Blender: 2.8
TG McLean (Zlyx) reopened T56607: Crash: Touching graph editor curve handles, or grabbing/ rotating said curve as "Open".
Wed, Aug 29, 6:13 PM · Animation, Platform: Mac OS X, BF Blender: 2.8
TG McLean (Zlyx) closed T56607: Crash: Touching graph editor curve handles, or grabbing/ rotating said curve as Resolved.
Wed, Aug 29, 6:11 PM · Animation, Platform: Mac OS X, BF Blender: 2.8
TG McLean (Zlyx) updated the task description for T56607: Crash: Touching graph editor curve handles, or grabbing/ rotating said curve.
Wed, Aug 29, 5:58 PM · Animation, Platform: Mac OS X, BF Blender: 2.8
TG McLean (Zlyx) added a project to T56607: Crash: Touching graph editor curve handles, or grabbing/ rotating said curve: Animation.
Wed, Aug 29, 5:46 PM · Animation, Platform: Mac OS X, BF Blender: 2.8
mario (ziomario) renamed T56597: mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well. from mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NJKE 11 does not work well. to mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well..
Wed, Aug 29, 12:29 PM · Import/Export, Animation, Alembic, BF Blender
mario (ziomario) renamed T56597: mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well. from mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and in Alembic and imported in NJKE 11 does not work well. to mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NJKE 11 does not work well..
Wed, Aug 29, 12:29 PM · Import/Export, Animation, Alembic, BF Blender
mario (ziomario) updated the task description for T56597: mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well..
Wed, Aug 29, 1:52 AM · Import/Export, Animation, Alembic, BF Blender
mario (ziomario) updated the task description for T56597: mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well..
Wed, Aug 29, 1:51 AM · Import/Export, Animation, Alembic, BF Blender
mario (ziomario) updated the task description for T56597: mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well..
Wed, Aug 29, 1:50 AM · Import/Export, Animation, Alembic, BF Blender
mario (ziomario) updated the task description for T56597: mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well..
Wed, Aug 29, 1:35 AM · Import/Export, Animation, Alembic, BF Blender
mario (ziomario) updated the task description for T56597: mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well..
Wed, Aug 29, 1:30 AM · Import/Export, Animation, Alembic, BF Blender
mario (ziomario) created T56597: mesh + armature exported in FBX format (7.4 binary or 6.1 ASCII) and imported in NUKE 11 does not work well..
Wed, Aug 29, 1:29 AM · Import/Export, Animation, Alembic, BF Blender

Thu, Aug 23

Bastien Montagne (mont29) closed T56347: Driven values not supported in node groups as Resolved by committing rBa9ecfc965349: Fix T56347: Driven values not supported in node groups..
Thu, Aug 23, 3:21 PM · Nodes, Animation, BF Blender: 2.8
Bastien Montagne (mont29) claimed T56347: Driven values not supported in node groups.

@Yevgeny Makarov (jenkm) am beyond being tired to repeat the same over and over and over, this has already been explained gazillions of times.

Thu, Aug 23, 2:54 PM · Nodes, Animation, BF Blender: 2.8

Aug 18 2018

Joshua Leung (aligorith) closed T48773: bpy.ops.action.clean() resets fcurve Bezier handlers' types as Archived.

Closing. I fixed it in another, much better way.

Aug 18 2018, 2:31 PM · Animation, BF Blender

Aug 16 2018

Michael Ovens (nonsomnium) added a comment to T54459: Animation Jitter: Rigged Character with FBX Export.

Registered specifically to say that I found a solution for the same problem I was having with a different animation.

Aug 16 2018, 7:12 AM · Import/Export, Addons, Animation

Aug 13 2018

Brecht Van Lommel (brecht) lowered the priority of T55145: Implement Driver Workflow Changes from Normal to Low.
Aug 13 2018, 11:49 AM · BF Blender: 2.8, User Interface, Animation, Code Quest

Aug 9 2018

Stanislav Ovcharov (Stan1) added a comment to T53544: undo on bones in pose mode selects all channels in graph editor .

Currently working on undo code, if this is merged soon I can check on this issue.

Aug 9 2018, 4:48 PM · Animation, BF Blender
Bastien Montagne (mont29) closed T56206: crash when I try to delete keyframes of armature in dopesheet as Invalid.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Aug 9 2018, 11:59 AM · Animation, BF Blender

Aug 7 2018

Antonio Vazquez (antoniov) added a comment to T56263: Crash when sculpting a GP object with animation.

Not sure if this is something we need limit. What is the point to sculpt or edit while you play animation?

Aug 7 2018, 1:43 PM · Restricted Project, BF Blender: 2.8
Antonio Vazquez (antoniov) triaged T56263: Crash when sculpting a GP object with animation as Confirmed priority.
Aug 7 2018, 1:42 PM · Restricted Project, BF Blender: 2.8
Antonio Vazquez (antoniov) claimed T56263: Crash when sculpting a GP object with animation.
Aug 7 2018, 1:40 PM · Restricted Project, BF Blender: 2.8