AnimationProject
ActivePublic

Description

This project includes the graph editor, dopespheet editor, NLA editor, keyframes, drivers and more.

Module Owner: @Joshua Leung (aligorith)
User Members: @bassam kurdali (bassamk) @Nathan Vegdahl (cessen)

Recent Activity

Yesterday

Dan McGrath (dmcgrath) added a comment to T25306: Dopesheet Slows Down with Very Many Keys.

@warp zone (warpzone) Hi, it's been a while, but I think it's the thing I included in the screenshot below. Hope this helps?

Thu, Feb 23, 5:08 PM · Animation, BF Blender
warp zone (warpzone) added a comment to T25306: Dopesheet Slows Down with Very Many Keys.

Curious, but have you ever seen the little arrow/pointer button with the label "Only include channels relating to selected object and data" before?

Thu, Feb 23, 5:09 AM · Animation, BF Blender

Fri, Feb 17

Bastien Montagne (mont29) closed T50157: IK Disallow movement failure when add pole target as "Invalid".

More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.

Fri, Feb 17, 12:46 PM · Animation, BF Blender

Fri, Feb 10

Bastien Montagne (mont29) raised the priority of T50433: Errors in NLA editor Add and Subtract from "Incomplete" to "Normal".
Fri, Feb 10, 4:28 PM · Animation, BF Blender
Bastien Montagne (mont29) updated subscribers of T50157: IK Disallow movement failure when add pole target.

@Aaron Carlisle (Blendify) only use incomplete status if action is required from OP!

Fri, Feb 10, 3:28 PM · Animation, BF Blender

Sat, Feb 4

Michał Ziobro (Muchomor) added a comment to T37875: Select Similar for Bones, more options.

If you want, it's yours.

Sat, Feb 4, 3:10 PM · Quick Hacks, Animation, BF Blender
Vishal (DieHumbleX) added a comment to T37875: Select Similar for Bones, more options.

@Michał Ziobro (Muchomor) still working on it? i would like to try this.

Sat, Feb 4, 2:43 PM · Quick Hacks, Animation, BF Blender

Thu, Feb 2

Aaron Carlisle (Blendify) added a project to T42808: NLA: Moving one strip resets extrapolation on other strip: Animation.
Thu, Feb 2, 5:21 PM · Animation, BF Blender
Aaron Carlisle (Blendify) added a project to T49544: Bendy Bones scale badly when using cm scene scale: Animation.
Thu, Feb 2, 4:06 PM · Animation, BF Blender
Aaron Carlisle (Blendify) lowered the priority of T50433: Errors in NLA editor Add and Subtract from "Normal" to "Incomplete".
Thu, Feb 2, 7:36 AM · Animation, BF Blender
Aaron Carlisle (Blendify) triaged T50433: Errors in NLA editor Add and Subtract as "Normal" priority.

This defiantly does not seem like intended behavior @Joshua Leung (aligorith) can you take a look? Thanks.

Thu, Feb 2, 7:36 AM · Animation, BF Blender
Aaron Carlisle (Blendify) assigned T50433: Errors in NLA editor Add and Subtract to Joshua Leung (aligorith).
Thu, Feb 2, 7:34 AM · Animation, BF Blender
Aaron Carlisle (Blendify) assigned T50019: transition NLA track breaks animation of armature with dependencies to Sergey Sharybin (sergey).
Thu, Feb 2, 7:25 AM · Dependency Graph, Animation, BF Blender
Aaron Carlisle (Blendify) closed T50392: Bone Envelope Distance "quadratic decay" not functioning as "Invalid".
Thu, Feb 2, 7:17 AM · Animation, BF Blender
Aaron Carlisle (Blendify) added a comment to T50392: Bone Envelope Distance "quadratic decay" not functioning.

As stated by @ronan ducluzeau (zeauro) this is not a bug.

Thu, Feb 2, 7:16 AM · Animation, BF Blender
Aaron Carlisle (Blendify) triaged T50157: IK Disallow movement failure when add pole target as "Incomplete" priority.

I do not have enough knowledge here @Joshua Leung (aligorith) can you take a look. Is this a bug or intended behavior?

Thu, Feb 2, 7:08 AM · Animation, BF Blender
Aaron Carlisle (Blendify) added a project to T50433: Errors in NLA editor Add and Subtract: Animation.
Thu, Feb 2, 6:53 AM · Animation, BF Blender
Aaron Carlisle (Blendify) added a project to T50392: Bone Envelope Distance "quadratic decay" not functioning: Animation.
Thu, Feb 2, 6:43 AM · Animation, BF Blender
KiJeon (0o00o0oo) created T50580: Weird .fbx export problem (with modified rigify [pitchipoy] rig).
Thu, Feb 2, 2:02 AM · Addons

Fri, Jan 27

Ivan Cappiello (icappiello) added a comment to T50511: Pitchipoy rig, visual representation of keys, don't visible. .

Not sure it's a complete solution tough.
Then if hand_fk is not visible the problem remains. I guess exposing a separate bone at the limb's first bone to handle all the properties is a better idea. This bone can be on both FK and IK rig-layer meaning it's always visibile if at least one of them is.
Will look further into that.

Fri, Jan 27, 10:01 AM · Animation, Addons, BF Blender
Ivan Cappiello (icappiello) added a comment to T50511: Pitchipoy rig, visual representation of keys, don't visible. .

I can confirm the bug. Looking if @Joshua Leung (aligorith) 's fix is breaking something else.

Fri, Jan 27, 9:24 AM · Animation, Addons, BF Blender
Brendon Murphy (meta-androcto) assigned T50511: Pitchipoy rig, visual representation of keys, don't visible. to Ivan Cappiello (icappiello).

further discussion here: T48892

Fri, Jan 27, 4:54 AM · Animation, Addons, BF Blender
Joshua Leung (aligorith) added projects to T50511: Pitchipoy rig, visual representation of keys, don't visible. : Addons, Animation.
Fri, Jan 27, 2:33 AM · Animation, Addons, BF Blender

Wed, Jan 25

Rus (nursey) added a watcher for Animation: Rus (nursey).
Wed, Jan 25, 5:48 AM

Jan 21 2017

Joshua Leung (aligorith) added a comment to T49527: Blender stales when changing the ghosting range.

@Steffen Mortensen (stifan): Thanks for identifying the problem! Fixes committed to master now :)

Jan 21 2017, 2:58 PM · Animation, BF Blender
Joshua Leung (aligorith) closed T49527: Blender stales when changing the ghosting range as "Resolved" by committing rBd2382f782e74: Fix T49527: Blender stalls when changing armature ghosting range with….
Jan 21 2017, 2:57 PM · Animation, BF Blender
Steffen Mortensen (stifan) added a comment to T49527: Blender stales when changing the ghosting range.

Had the same problem, and really couldn't make sense of the error. But i found the solution!

Jan 21 2017, 12:32 PM · Animation, BF Blender

Jan 18 2017

Joshua Leung (aligorith) claimed T50450: Breakdowner doesn't work in Tweak Mode on translated NLA Strips.

Indeed, this tool doesn't take NLA tweakmode into account (as it wasn't expected that people should/would be doing a lot of animating that way). But, with a few tweaks in a few places, it should be relatively easy to fix.

Jan 18 2017, 2:36 PM · BF Blender, Animation

Jan 17 2017

Aaron Carlisle (Blendify) added a project to T50450: Breakdowner doesn't work in Tweak Mode on translated NLA Strips: BF Blender.
Jan 17 2017, 5:24 AM · BF Blender, Animation

Jan 16 2017

Bun ny (bunny) created T50450: Breakdowner doesn't work in Tweak Mode on translated NLA Strips.
Jan 16 2017, 9:50 PM · BF Blender, Animation
Bastien Montagne (mont29) closed T50393: Flip names working just on one side as "Resolved" by committing rB702bc5ba26d5: Fix T50393: Flip names working just on one side when both are selected..
Jan 16 2017, 8:49 PM · Animation, BF Blender

Jan 15 2017

Aaron Carlisle (Blendify) merged T50434: Program freezing in pose mode when try to set ghosting into T49527: Blender stales when changing the ghosting range.
Jan 15 2017, 7:09 PM · Animation, BF Blender

Jan 13 2017

Bastien Montagne (mont29) triaged T50393: Flip names working just on one side as "Normal" priority.
Jan 13 2017, 4:59 PM · Animation, BF Blender

Jan 12 2017

Carlos (bizdizzle) added a comment to T49527: Blender stales when changing the ghosting range.

I've noticed this issue also.

Jan 12 2017, 10:06 PM · Animation, BF Blender

Jan 9 2017

Dalai Felinto (dfelinto) added a revision to T50393: Flip names working just on one side : D2456: Fix T50393: Flipping bone names error.
Jan 9 2017, 12:11 PM · Animation, BF Blender
Julien DUROURE (julien) added a comment to T50393: Flip names working just on one side .

For me, this is not a bug, as explained by Dalai

Jan 9 2017, 10:48 AM · Animation, BF Blender
Dalai Felinto (dfelinto) added a comment to T50393: Flip names working just on one side .

What is happening is that each bone needs a unique name at all times. The "Flip Names" operator works one bone at a time, which in your case generates a conflict during the renaming.

Jan 9 2017, 10:37 AM · Animation, BF Blender
Anna Celarek (ania) created T50393: Flip names working just on one side .
Jan 9 2017, 8:00 AM · Animation, BF Blender

Jan 8 2017

hudson barkley (snuq) added a comment to T36263: Pasted strip doesnt have F-Curve keyframes from the original.

Just ran into this bug when trying to write an addon that copies a strip to another scene... not possible to use duplicate for such a task, and there seems to be no way of linking the strips, so it seems I might be stuck until this is fixed...
Would it be possible to give bpy.ops.sequencer.duplicate() the ability to duplicate into another scene maybe?

Jan 8 2017, 9:59 AM · Animation, BF Blender, Video Sequencer

Jan 6 2017

Bastien Montagne (mont29) added a project to T50346: Regression between 2.77 and 2.78 in some armature/animation evaluation cases: Animation.
Jan 6 2017, 2:00 PM · Animation, BF Blender

Dec 28 2016

Joshua Leung (aligorith) closed T49816: Can't set influence of NLAStrip using Python as "Resolved" by committing rB3cbe95f68312: Fix T49816: Keyframing NLA Strip influence from Python set keyframes in the….
Dec 28 2016, 1:48 PM · Animation, Python

Dec 20 2016

Julian Eisel (Severin) moved T46163: NLA properties with drivers aren't displayed as having drivers from Backlog to Bugs/Conflicts/etc. on the User Interface board.
Dec 20 2016, 11:13 PM · Animation, User Interface, BF Blender

Dec 17 2016

Jaxon Brown (7355) closed T50134: Rendering as "Resolved".
Dec 17 2016, 12:41 AM · Animation
Jaxon Brown (7355) reopened T50134: Rendering as "Open".
Dec 17 2016, 12:41 AM · Animation
Jaxon Brown (7355) changed the status of T50134: Rendering from "Invalid" to "Resolved".

I tried the newer version and it worked with some exploring! Thanks!

Dec 17 2016, 12:39 AM · Animation

Dec 16 2016

Bastien Montagne (mont29) closed T50134: Rendering as "Invalid".

More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.

Dec 16 2016, 8:22 PM · Animation

Dec 10 2016

umar haruna abdullahi (pyc0d3r) added a watcher for Animation: umar haruna abdullahi (pyc0d3r).
Dec 10 2016, 11:01 PM

Dec 9 2016

Luca Rood (LucaRood) added a revision to T50148: Wrong rounding when moving frames: D2408: Fix T50148.
Dec 9 2016, 10:38 PM · Animation, BF Blender
Bastien Montagne (mont29) raised the priority of T50061: Mask Opacity keyframes not visible anywhere. from "Incomplete" to "Normal".
Dec 9 2016, 10:25 AM · Animation, Masking
Bastien Montagne (mont29) added a comment to T50134: Rendering.

Please fully answer in comments, editing original report is good but does not give us ways to see what part of the questions you addressed.

Dec 9 2016, 10:22 AM · Animation