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Description

Official Blender Foundation release.

Source Code: Blender Repository
Mailing List: bf-committers
Posting Policy: Policy for design topics
Administrators: @Ton Roosendaal (ton) @Brecht Van Lommel (brecht) @Campbell Barton (campbellbarton) @Sergey Sharybin (sergey)
Module Owners: Wiki Page

Recent Activity

Today

William Reynish (billreynish) triaged T60554: Object Viewport Display Color Reverts To Default After Using Color Picker as Confirmed priority.

Good catch. Confirmed. Missing undo push when using the color picker?

Wed, Jan 16, 9:06 AM · BF Blender: 2.8, BF Blender
Campbell Barton (campbellbarton) closed T52354: Origin to Geometry uses bounding box while set to Median Center as Resolved by committing rB735653cda86c: Fix T52354: Origin to Geometry uses Bounds w/ Median Center is set.
Wed, Jan 16, 8:33 AM · BF Blender
Jaehong Park (killsnaker) created T60555: boolean is not work correctly..
Wed, Jan 16, 8:00 AM · BF Blender
Andy Sellers (andrewm90) created T60554: Object Viewport Display Color Reverts To Default After Using Color Picker.
Wed, Jan 16, 7:32 AM · BF Blender: 2.8, BF Blender
Evgeniy Skvortsov (ChieVFX) added a comment to T60553: Crash. Script changing values of a prop attached to object by an operator popup crashes the app.

I realize that it might be intentional and is not a deal-breaker.
Using duplicating props in the operator whose values are then set on execute to the object's prop seems to work fine.

Wed, Jan 16, 7:18 AM · BF Blender
Campbell Barton (campbellbarton) closed T33146: Since some days compiling of Blender fails on ubuntu linux 12.4. as Archived.

@Salvatore De Paolis (iwkse) issues with PythonLibsUnix should be reported with details of why it fails exactly. See:

Wed, Jan 16, 7:14 AM · BF Blender, Platform: Linux
Evgeniy Skvortsov (ChieVFX) updated the task description for T60553: Crash. Script changing values of a prop attached to object by an operator popup crashes the app.
Wed, Jan 16, 6:59 AM · BF Blender
Evgeniy Skvortsov (ChieVFX) created T60553: Crash. Script changing values of a prop attached to object by an operator popup crashes the app.
Wed, Jan 16, 6:57 AM · BF Blender
Gary (CineWave) added a comment to T59499: Not Opening.

My CPU is an AMD A6-3400M with Radeon HD Graphics.

Wed, Jan 16, 5:26 AM · BF Blender
Campbell Barton (campbellbarton) added a commit to T59640: Random Crash w/ Transform Gizmo: rBc8e5eb58e59e: Fix T59640: Transform w/ auto-merge & hidden verts crashes.
Wed, Jan 16, 5:06 AM · BF Blender
Campbell Barton (campbellbarton) closed T59640: Random Crash w/ Transform Gizmo as Resolved by committing rBbeaa66bb13a5: Fix T59640: Transform w/ auto-merge & hidden verts crashes.
Wed, Jan 16, 5:03 AM · BF Blender
Tober (Tober) created T60552: Boolean modifier breaks colour attribute in shader.
Wed, Jan 16, 3:32 AM · BF Blender
Jon McKay (ammusionist) added a comment to T60531: Metaballs do not display in multiple scenes.

Thanks for the update Phillip.
I've posted a change proposal in Right Click Select.
https://blender.community/c/rightclickselect/g6cbbc/meta-object-families-refactor

Wed, Jan 16, 2:49 AM · BF Blender: 2.8, BF Blender
Campbell Barton (campbellbarton) added a comment to T53211: RFC: Clang-format for Blender.

I've been going over the output of make format, disabled formatting for a handful of areas where it's not helpful (mostly large definitions which read much better when hand aligned). See: D4185.

Wed, Jan 16, 2:41 AM · BF Blender
Aneesha Green (t4cokitty10) created T60551: Plugin broken.
Wed, Jan 16, 2:13 AM · BF Blender
Campbell Barton (campbellbarton) renamed T59640: Random Crash w/ Transform Gizmo from Random Crash w/ Transform to Random Crash w/ Transform Gizmo.
Wed, Jan 16, 2:04 AM · BF Blender
Campbell Barton (campbellbarton) renamed T59640: Random Crash w/ Transform Gizmo from Random Crash to Random Crash w/ Transform.
Wed, Jan 16, 2:04 AM · BF Blender
pistol ioan (pistoltoto) reopened T60441: 2.8 Color code as "Open".

Sorry, but you are not finished with this bug hahaha

Wed, Jan 16, 1:23 AM · BF Blender: 2.8, BF Blender
Sebastian Parborg (zeddb) assigned T60550: Materials turn black or white in Eevee LookDev/Render view if there is a 2nd 3D viewport. to Clément Foucault (fclem).

I had to toggle the viewport render mode from rendered to solid and back once (or change to shader values) to get this to trigger for the first time. After that I consistently got a black cube. It didn't matter what metallic was set to. And I also got black cube with the other shader node too.

Wed, Jan 16, 1:21 AM · BF Blender
Mets 3D (Mets) updated the task description for T60550: Materials turn black or white in Eevee LookDev/Render view if there is a 2nd 3D viewport..
Wed, Jan 16, 1:15 AM · BF Blender
Mets 3D (Mets) created T60550: Materials turn black or white in Eevee LookDev/Render view if there is a 2nd 3D viewport..
Wed, Jan 16, 1:12 AM · BF Blender
Marek Trejbal (marek3ball) added a comment to T60509: Cycles render CPU + GPU computer crash.

Unless the command save file before crash it will not help.

Wed, Jan 16, 1:08 AM · BF Blender
Campbell Barton (campbellbarton) triaged T60549: Blender Crashes as Incomplete priority.

Steps are much too vague.

Wed, Jan 16, 12:41 AM · BF Blender
Xion Brown (MaxWell) created T60549: Blender Crashes.
Wed, Jan 16, 12:35 AM · BF Blender
Sebastian Parborg (zeddb) closed T59620: Node editor Crash as Resolved.
Wed, Jan 16, 12:26 AM · BF Blender
Ben_Martin (Ben_Martin) added a comment to T59620: Node editor Crash.

Hi Clément, Sebastian and Philipp,

Wed, Jan 16, 12:13 AM · BF Blender
Clément Foucault (fclem) added a comment to T59620: Node editor Crash.

That is really strange. Try updating your graphic drivers first.

Wed, Jan 16, 12:04 AM · BF Blender

Yesterday

Clément Foucault (fclem) closed T59103: Viewport Zoom Issues as Archived.

Well we could try to improve frustum plane extraction but that's not planned currently. So I would close the report.

Tue, Jan 15, 11:55 PM · BF Blender
Clément Foucault (fclem) added a comment to T60510: Eevee reflection cubemap does not render metallic objects.

You can make the object appear diffuse in the reflections if you want, by using the light path node and a mix shader.

Tue, Jan 15, 11:50 PM · Rendering, Eevee, BF Blender
Robert Guetzkow (rjg) added a comment to T60509: Cycles render CPU + GPU computer crash.

On Windows Blender doesn't create crash report when a segfault occurs. You can start it from command line though and add the "--debug" flag, this will keep the console open with debug prints. More specific flags are available if detailed information for e.g. GPU rendering is required.

Tue, Jan 15, 11:39 PM · BF Blender
KiJeon (0o00o0oo) created T60548: Grease Pencil hotkeys default when in Continuous Drawing mode.
Tue, Jan 15, 11:38 PM · Grease Pencil, BF Blender
Greg (sok0) added a comment to T60517: New vertex groups cannot be operated upon ... until?.

The bug is that Weight Tools do not work as expected, possibly because <bmesh>.verts.layers.deform.verify() is needed to fix it

Tue, Jan 15, 11:25 PM · BF Blender
Clément Foucault (fclem) added a comment to T60074: Eevee: Material not displayed.

I get an assert opening the file in a debug build.
This has to do with some armature dependency cycles and bendy bones (but I cannot find any armature in the file).
After simplifying the file (leaving only the 2 meshes) I get no error and no shading errors (I get no shading errors even before).

Tue, Jan 15, 11:17 PM · Eevee, BF Blender: 2.8, BF Blender
KiJeon (0o00o0oo) created T60547: Letting go of "D" turns on Continuous Drawing.
Tue, Jan 15, 11:13 PM · BF Blender
Jack Schaberg (JaySchay) created T60546: keyframe hair particle timing.
Tue, Jan 15, 10:42 PM · BF Blender
Tibor Áser Veres (RPBCACUEAIIBH) added a comment to T59759: EEVEE Has Glitch on Startup.

First I tried:
rpbcacueaiibh@Minisys:~/Blender 2.80.41$ ./blender --debug-gpu-force-workarounds
and I was getting a lot of X11 errors with the blender errors in the terminal so I thought I save the output into a file like this:
rpbcacueaiibh@Minisys:~/Blender 2.80.41$ ./blender --debug-gpu-force-workarounds > ~/Desktop/Output
but the file only contains the blender errors like so:

Tue, Jan 15, 10:13 PM · Eevee, BF Blender
Andy Dayton (andyinabox) created T60544: Rgid Body Physics + Hair Dynamics.
Tue, Jan 15, 10:07 PM · BF Blender
Matthew Vanscoy (matthewv1998) added a comment to T60526: parenting to bones causes mesh to move wherever .

I can't reproduce it. Please upload a .blend file that shows the problem.

Tue, Jan 15, 9:46 PM · BF Blender
Amir Shehata (amir.shehata) added a comment to T60490: Crash after deleting driver with script.

Hi Brecht,

Tue, Jan 15, 9:45 PM · BF Blender
Chris Malcheski (CMalcheski) created T60543: Vanishing Object.
Tue, Jan 15, 9:42 PM · BF Blender
Rombout Versluijs (rombout) added a comment to T59789: Region below transparent sidebar panels captures mouse input.

Cant the tabs get a seperate area they already seem sort of separate because ui is rotated there. Im not sure how this part work in GUI

Tue, Jan 15, 9:37 PM · BF Blender
M (Snudl) created T60542: Fisheye lens results in Window projected textures being mirrored across X-axis.
Tue, Jan 15, 9:05 PM · Cycles, BF Blender
Aaron Edmistone (aaronedmistone) updated the task description for T59650: Default color not saving/applying correctly (Texture Slots).
Tue, Jan 15, 8:05 PM · BF Blender
Brecht Van Lommel (brecht) triaged T60541: UV Editor Sidebar "Resolution Scale" much smaller than the rest of the UI. as Incomplete priority.

I guess this is caused by accidentally zooming the buttons in the sidebar, as you reported in T60540: Middle Click navigation in 2.8 UV Editor randomly stops and starts working?

Tue, Jan 15, 7:43 PM · BF Blender
Brecht Van Lommel (brecht) added a comment to T59789: Region below transparent sidebar panels captures mouse input.

Yes. I was thinking of making the region dynamically sized based on the contents. But unfortunately it's more complicated than that because the tabs are part of the same region, so we have a kind of non-rectangular region.

Tue, Jan 15, 7:26 PM · BF Blender
Mike McLaughlin (Humbaba) created T60541: UV Editor Sidebar "Resolution Scale" much smaller than the rest of the UI..
Tue, Jan 15, 7:24 PM · BF Blender
William Reynish (billreynish) added a comment to T59789: Region below transparent sidebar panels captures mouse input.

So, I guess the solution is for the input to fall back to the underlying view when there is no panel under the cursor?

Tue, Jan 15, 7:07 PM · BF Blender
Brecht Van Lommel (brecht) merged T60540: Middle Click navigation in 2.8 UV Editor randomly stops and starts working into T59789: Region below transparent sidebar panels captures mouse input.
Tue, Jan 15, 7:03 PM · BF Blender
Brecht Van Lommel (brecht) merged task T60540: Middle Click navigation in 2.8 UV Editor randomly stops and starts working into T59789: Region below transparent sidebar panels captures mouse input.
Tue, Jan 15, 7:03 PM · BF Blender
Mike McLaughlin (Humbaba) created T60540: Middle Click navigation in 2.8 UV Editor randomly stops and starts working.
Tue, Jan 15, 7:01 PM · BF Blender