BF BlenderProject
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Description

Official Blender Foundation release.

Source Code: Blender Repository
Mailing List: bf-committers
Posting Policy: Policy for design topics
Administrators: @Ton Roosendaal (ton) @Brecht Van Lommel (brecht) @Campbell Barton (campbellbarton) @Sergey Sharybin (sergey)
Module Owners: Wiki Page

Recent Activity

Today

Mr Zak (MrZak) added a comment to T54731: Baked normal map from highpoly to lowpoly is too pale unless baking to new image.

But if you don't change image to Non-Color before baking?

Tue, Apr 24, 5:47 PM · BF Blender
Philipp Oeser (lichtwerk) claimed T54324: Weight Paint Input mapping contains keymap for stencil options while stencil can not be utilized in Weight Paint Mode.

Think D3178 should fix this

Tue, Apr 24, 3:53 PM · BF Blender
Philipp Oeser (lichtwerk) added a comment to T54731: Baked normal map from highpoly to lowpoly is too pale unless baking to new image.

Hm, there might be something going on here, but I am really not able to reproduce by baking myself (tried lots of times)

Tue, Apr 24, 3:24 PM · BF Blender
Mr Zak (MrZak) added a comment to T54731: Baked normal map from highpoly to lowpoly is too pale unless baking to new image.

Make sure you set your image up as Non-Color Data.

Tue, Apr 24, 1:53 PM · BF Blender
Sergey Sharybin (sergey) closed T54559: Editing object with UVs and SubSurf is very slow. as Archived.

Here it is up to the subsurf modifier to update UVs, and transform code just pokes object to update subsurf (since vertex location has changed). There is no simple solution here, since modifier stack can not re-use UVs even if they did not change.

Tue, Apr 24, 1:05 PM · BF Blender
Campbell Barton (campbellbarton) added a member for BF Blender: William Reynish (billreynish).
Tue, Apr 24, 11:27 AM
Vuk Gardašević (lijenstina) updated the task description for T54787: The state of the Game Engine open tasks, patches and Differentials after the BGE removal.
Tue, Apr 24, 10:20 AM · BF Blender
Vuk Gardašević (lijenstina) added a comment to T54787: The state of the Game Engine open tasks, patches and Differentials after the BGE removal.
Tue, Apr 24, 10:19 AM · BF Blender
Philipp Oeser (lichtwerk) closed T54772: Transform Shear units > Degrees as Invalid.

I believe this is working as expected, please also see the manual

Tue, Apr 24, 10:13 AM · BF Blender
Philipp Oeser (lichtwerk) assigned T54771: Change of dimensions on multiple axis does not work via N panel to Campbell Barton (campbellbarton).

quoting @Campbell Barton (campbellbarton) from D270:

Tue, Apr 24, 10:04 AM · BF Blender
Sybren A. Stüvel (sybren) added a comment to T54588: Attract_Features absents in blender.

You have configured a different project in the Blender Cloud add-on than the one you gave the URL for. Refresh the projects list in the add-on preferences and pick the one you actually want to use, that should fix this.

Tue, Apr 24, 10:04 AM · Attract, BF Blender
Vuk Gardašević (lijenstina) renamed T54787: The state of the Game Engine open tasks, patches and Differentials after the BGE removal from The state of the Game Engine opened tasks, patches and Differentials after the BGE removal to The state of the Game Engine open tasks, patches and Differentials after the BGE removal.
Tue, Apr 24, 10:03 AM · BF Blender
Vuk Gardašević (lijenstina) changed Type from Bug to To Do on T54787: The state of the Game Engine open tasks, patches and Differentials after the BGE removal.
Tue, Apr 24, 10:02 AM · BF Blender
Vuk Gardašević (lijenstina) created T54787: The state of the Game Engine open tasks, patches and Differentials after the BGE removal.
Tue, Apr 24, 10:01 AM · BF Blender
Vuk Gardašević (lijenstina) closed T54672: blender material viewport error as Archived.

More than a week passed without a reply.

Tue, Apr 24, 9:45 AM · BF Blender
Philipp Oeser (lichtwerk) triaged T54785: paint texture as Incomplete priority.

Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Tue, Apr 24, 9:10 AM · BF Blender
Philipp Oeser (lichtwerk) merged task T54783: paint texture into T54785: paint texture .
Tue, Apr 24, 9:10 AM · BF Blender
Philipp Oeser (lichtwerk) merged tasks T54782: paint texture , T54783: paint texture into T54785: paint texture .
Tue, Apr 24, 9:10 AM · BF Blender
Philipp Oeser (lichtwerk) merged task T54782: paint texture into T54785: paint texture .
Tue, Apr 24, 9:10 AM · BF Blender
zgorg (zgorg) merged T54783: paint texture into T54785: paint texture .
Tue, Apr 24, 9:10 AM · BF Blender
zgorg (zgorg) merged task T54783: paint texture into T54785: paint texture .
Tue, Apr 24, 9:09 AM · BF Blender
zgorg (zgorg) merged T54782: paint texture into T54785: paint texture .
Tue, Apr 24, 9:09 AM · BF Blender
zgorg (zgorg) merged task T54782: paint texture into T54785: paint texture .
Tue, Apr 24, 9:09 AM · BF Blender
Philipp Oeser (lichtwerk) closed T54781: Cycles consistantly crashes when rendering textures using camera vector angle as Invalid.

The driver thingie is a warning (not an error) and it is done for security reasons see the manual.
If you choose to "Reload Trusted" you should be fine.

Tue, Apr 24, 9:07 AM · BF Blender
zgorg (zgorg) merged T54784: paint texture into T54785: paint texture .
Tue, Apr 24, 9:07 AM · BF Blender
zgorg (zgorg) merged task T54784: paint texture into T54785: paint texture .
Tue, Apr 24, 9:07 AM · BF Blender
zgorg (zgorg) added a comment to T54785: paint texture .

I have noticed a texture painted on a cube in the 3Dview is not well applied on the sides. but in UV/image it's ok. with stencil for instance

Tue, Apr 24, 8:56 AM · BF Blender
zgorg (zgorg) created T54785: paint texture .
Tue, Apr 24, 8:55 AM · BF Blender
zgorg (zgorg) added a comment to T54784: paint texture .

I have noticed a texture painted on a cube in the 3Dview is not well applied on the sides. but in UV/image it's ok. with stencil for instance

Tue, Apr 24, 8:55 AM · BF Blender
zgorg (zgorg) created T54784: paint texture .
Tue, Apr 24, 8:55 AM · BF Blender
zgorg (zgorg) created T54783: paint texture .
Tue, Apr 24, 8:54 AM · BF Blender
zgorg (zgorg) created T54782: paint texture .
Tue, Apr 24, 8:53 AM · BF Blender
Philipp Oeser (lichtwerk) triaged T54780: No Render as Incomplete priority.

Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Tue, Apr 24, 8:53 AM · BF Blender
Konstantin (Ko) added a reviewer for D3176: "Nearest only" option for the curve guide: Lukas Toenne (lukastoenne).

Lukas T. I just hope what this doesnt go in perpendicular with your work in hair_guides branch.

Tue, Apr 24, 6:06 AM · BF Blender, Physics
Nathan Schager (cwagular) created T54781: Cycles consistantly crashes when rendering textures using camera vector angle.
Tue, Apr 24, 5:52 AM · BF Blender
Caleb (CrAzY1TrAiN) created T54780: No Render .
Tue, Apr 24, 4:20 AM · BF Blender
jb reulet (gribs) added a comment to T54588: Attract_Features absents in blender.

Hello, I tried again and here is what is displayed

Tue, Apr 24, 3:41 AM · Attract, BF Blender
william willybid (willybid) placed T54741: Snap doesn't work properly every time up for grabs.
Tue, Apr 24, 2:10 AM · BF Blender
Germano Cavalcante (mano-wii) claimed T54741: Snap doesn't work properly every time.
Tue, Apr 24, 2:10 AM · BF Blender
william willybid (willybid) updated the task description for T54741: Snap doesn't work properly every time.
Tue, Apr 24, 2:09 AM · BF Blender
william willybid (willybid) added a comment to T54741: Snap doesn't work properly every time.
Tue, Apr 24, 2:08 AM · BF Blender
LazyDodo (LazyDodo) closed T54779: Doesn't compile with ffmpeg 4.0 as Invalid.

from the bug report page

Tue, Apr 24, 2:05 AM · BF Blender
Sven-Hendrik Haase (svenstaro) created T54779: Doesn't compile with ffmpeg 4.0.
Tue, Apr 24, 1:44 AM · BF Blender

Yesterday

Colin (DerBen) added a comment to T54763: render misalignment .

I'm guessing you meant the cable arrays are not aligned on the same side (say both starting on the left) while using subdivide. Instead one was were rotated 180, thus they shrink towards the main item in the array and don't match up at render. I was sort of thinking this after I posted it.

Mon, Apr 23, 9:52 PM · BF Blender
Bastien Montagne (mont29) closed T54778: half of mesh is missing as Invalid.

We do not handle user support on this tracker, only bug reports. User forums like blenderartists.org or blender.stackexchange.com should be used for that matter.

Mon, Apr 23, 9:36 PM · BF Blender
cadenjones (cadendjones) created T54778: half of mesh is missing.
Mon, Apr 23, 8:55 PM · BF Blender
SlyNine (SlyNine) added a comment to T53179: NVIDIA TITAN XP Pascal display error .

I'm having the same issue. Multiple Blender versions, I've switched motherboards (from 2 separate Intel X99s to a Ryzen 2700x just installed today) multiple drivers, multiple formats. The only two things that remain are Blender and this Titan X (pascal first version) Remember, there is two different versions of the Titan X pascals. Switching out the video card solves the issue.

Mon, Apr 23, 8:44 PM · BF Blender
william willybid (willybid) updated the task description for T54741: Snap doesn't work properly every time.
Mon, Apr 23, 8:09 PM · BF Blender
Yasuhiro Fujii (y-fujii) added a project to D3176: "Nearest only" option for the curve guide: BF Blender.
Mon, Apr 23, 6:46 PM · BF Blender, Physics
william willybid (willybid) created T54772: Transform Shear units > Degrees.
Mon, Apr 23, 4:46 PM · BF Blender