"Show whole scene transparent" (that's equivalent to uncheck "Limit selection to visible" on 2.79b)
haha, what are the odds, that a build hash is also the name of a very recent diffusion lol
It's because this uses the append operator internally which does not work in edit mode. Would be good to fix once but low priority.
@Richard Antalik (ISS) feel free to reassign if this is not for you.
Sure. Here is just the default scene that I have.
There is indeed a limit on the number of image texture nodes that can be used, with the number depending on the graphics card and driver.
Please only report one issue per report. The first issue has already been reported though so not need to report it again https://developer.blender.org/T58842
Thread 1 "blender" received signal SIGSEGV, Segmentation fault. 0x000055555670e95d in GPU_indexbuf_add_generic_vert (builder=builder@entry=0x7fffffffcb90, v=1662) at /home/zed/programmering/blender_master/blender/source/blender/gpu/intern/gpu_element.c:108 108 builder->data[builder->index_len++] = v; (gdb) bt #0 0x000055555670e95d in GPU_indexbuf_add_generic_vert (builder=builder@entry=0x7fffffffcb90, v=1662) at /home/zed/programmering/blender_master/blender/source/blender/gpu/intern/gpu_element.c:108 #1 0x000055555670e9d1 in GPU_indexbuf_add_tri_verts (builder=0x7fffffffcb90, v1=<optimized out>, v2=1629, v3=1630) at /home/zed/programmering/blender_master/blender/source/blender/gpu/intern/gpu_element.c:145 #2 0x0000555556722abc in mesh_create_loops_tris (rdata=rdata@entry=0x7fffcf054a08, ibo=0x7fffcc18b988, ibo_len=2, use_hide=use_hide@entry=false) at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_cache_impl_mesh.c:3568 #3 0x000055555672ae95 in DRW_mesh_batch_cache_create_requested (ob=ob@entry=0x7fffe95fd808, me=<optimized out>, ts=<optimized out>, is_paint_mode=<optimized out>, use_hide=<optimized out>) at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_cache_impl_mesh.c:4797 #4 0x000055555677f402 in drw_batch_cache_generate_requested (ob=ob@entry=0x7fffe95fd808) at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_cache.c:3737 #5 0x000055555672ee59 in drw_engines_cache_populate (ob=0x7fffe95fd808) at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_manager.c:1037 #6 0x00005555567302e3 in DRW_draw_render_loop_ex (depsgraph=0x7fffe4fbcb08, engine_type=<optimized out>, ar=0x7fffcc1c9688, v3d=0x7fffcedbdf08, viewport=0x7fffca066208, evil_C=evil_C@entry=0x7fffea058188) at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_manager.c:1493 #7 0x0000555556730864 in DRW_draw_view (C=C@entry=0x7fffea058188) at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_manager.c:1419 #8 0x00005555561efcd7 in view3d_draw_view (ar=0x7fffcc1c9688, C=0x7fffea058188) at /home/zed/programmering/blender_master/blender/source/blender/editors/space_view3d/view3d_draw.c:1333 #9 view3d_main_region_draw (C=0x7fffea058188, ar=0x7fffcc1c9688) at /home/zed/programmering/blender_master/blender/source/blender/editors/space_view3d/view3d_draw.c:1354 #10 0x00005555564241b9 in ED_region_do_draw (C=C@entry=0x7fffea058188, ar=ar@entry=0x7fffcc1c9688) at /home/zed/programmering/blender_master/blender/source/blender/editors/screen/area.c:508 #11 0x000055555610bdd5 in wm_draw_window_offscreen (stereo=false, win=0x7fffcf63dd88, C=0x7fffea058188) at /home/zed/programmering/blender_master/blender/source/blender/windowmanager/intern/wm_draw.c:573 #12 wm_draw_window (win=0x7fffcf63dd88, C=0x7fffea058188) at /home/zed/programmering/blender_master/blender/source/blender/windowmanager/intern/wm_draw.c:705 #13 wm_draw_update (C=C@entry=0x7fffea058188) at /home/zed/programmering/blender_master/blender/source/blender/windowmanager/intern/wm_draw.c:859 #14 0x0000555556109f10 in WM_main (C=0x7fffea058188) at /home/zed/programmering/blender_master/blender/source/blender/windowmanager/intern/wm.c:424 #15 0x00005555560f4a83 in main (argc=1, argv=0x7fffffffdd28) at /home/zed/programmering/blender_master/blender/source/creator/creator.c:505
@Campbell Barton (campbellbarton) bug or not?
You have only posted a description of the error not any steps to reproduce.
Please only report one issue per report. However as pointed out the first issue has already been reported.
As pointed out, this is simply how the default zoom method works. You can disable this behavior by activating Auto Depth in the user preferences for example.
I do not have the drawing glitches. Only the color difference. I guess that the color difference if because of not color management. If you set the color managment display device to None it nearly matches the colors. So I'm guessing this is the reason for it.
I can't reproduce this on my end with the default cube scene.
Note that commit above fixes the crash by preventing forbidden behavior in data transfer modifier, however that one will now be 'broken' regarding normals in some cases (basically, when Mesh's autosmooth of target/source object is not enabled). Proper fix for that is a bit involved, working on it still.
Does it work if you download this dll and copy it so its located in the same directory as 'blender.exe' and run Blender normally?
I'll assign this to pablo until we get an answer.
I have the same issue!
I can't reproduce this on my end. Does this still happen for you with the latest blender beta?
This is a known limitation, the subsurf modifier has to use the same viewport and render levels when used before a cloth modifier. If you need to have extra subdivision for render it should be done after the cloth modifier.
There's the same problem with other nodes e.g. value. New value seems to be correctly inserted under the hood, but displayed value is stuck. When you copy the keyframed node, the copy will not hapy keframes, but the displayed value also stays the same.
It doesn't happen to all my cloth simulations.
But i remember having this problem on particle simulations too, which i have submited a report already