I think this issue hasn't been fixed properly or popped again. I'm getting artifacts when I select a mirror object to use as mirror.
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-06-19 18:29, hash: rBd30f72dfd8ac
I did make a patch for that, and subsequently abandoned it. The patch addressed the above steps perfectly. It quit after saving a new file, and it did not quit if you selected "cancel" in the File Manager.
I think he was... D5096: UI: Exit After Successful Close_Save
This is a known issue - mainly due to limitations in the operator system.
maybe it's related: https://developer.blender.org/T65272 ?
OK, I think I have figured it out. I'll try and explain what I think is going on....
@Clément Foucault (fclem) is this expected or not?
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I've posted a possible solution here: D5101
@Jacques Lucke (JacquesLucke) I don't see how this could be user error. I have had the boolean modifiers for several versions of my file now. It was behaving normally until I created some new UV maps this morning. Adding the new UV maps broke it.
exactly what i showed on video.
After switching off Magic UV and UV squares, the crash still occurs.
I can see the problem. I'm just not yet sure if this is actually a bug or a user error.
The issue seems to be related to the boolean modifiers. When I disable them all, it works as I'd expect.
Developer note: caused by rB36faf739a71. Not sure yet what's exactly going on, still digging.
Alembic material/smoothing bug.
@Tom Wilson (hedgehog90) can you provide a simple example that does not work as expected?
Can confirm. Doesn't work on Hash: d30f72dfd8ac
Seems to have worked on Hash: 12da679fa094
We are not going to invert the buttons exactly, the 3D viewport does not work like that and the node editor will not either.
Hope this explains the problem: