BF BlenderProject
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Description

Official Blender Foundation release.

Source Code: Blender Repository
Mailing List: bf-committers
Posting Policy: Policy for design topics
Administrators: @Ton Roosendaal (ton) @Brecht Van Lommel (brecht) @Campbell Barton (campbellbarton) @Sergey Sharybin (sergey)
Module Owners: Wiki Page

Recent Activity

Today

0rAngE (undo) added a comment to T37417: Default Keymap: Revamp.

I have extensively customized Blender's interaction, and I feel I have a fairly good insight into the Input Editor ('Engine"), and also some minor insight of what might be happening under the hood.

Sun, Jan 22, 8:55 AM · User Interface, BF Blender
Caetano (Caetano) edited the description of T50478: Mask brush strokes in sculpt mode + texture shading mode only show up while dyntopo enabled.
Sun, Jan 22, 4:52 AM · BF Blender
antonio (antonioDK) edited the description of T50490: If I LibLoad my map everything works fine but Blender crashes when I press esc.
Sun, Jan 22, 1:03 AM · BF Blender
antonio (antonioDK) edited the description of T50490: If I LibLoad my map everything works fine but Blender crashes when I press esc.
Sun, Jan 22, 1:00 AM · BF Blender
Vuk Gardašević (lijenstina) triaged T50473: inset and extrude sometime broken as "Incomplete" priority.

Setting as incomplete until the additional information is provided.

Sun, Jan 22, 12:19 AM · BF Blender

Yesterday

Brecht Van Lommel (brecht) updated subscribers of T50491: Cycles UI breaks when pushing F8.

Started happening after rB8f0dc3cef6c3: Fix T50052: bpy.utils.unregister_module doesn't unregister classes of….

Sat, Jan 21, 11:09 PM · BF Blender
Kerim Borchaev (warkid) added a comment to T50308: RenderEngine - use of python threads with sleep(0)/wait(0) crash.

Seems like ANY python thread might crash when RENDERED is being turned off. In my test I've simply added an operator that spawns a thread. Not using a renderengine callback(callbacks are empty). It crashes.
addon_thread_from_operator_crashes_on_rendered_off.7z Just execute the 'Test Start Thread' operator and start pressing Shift-Z(using Test engine or Blender doesn't matter) - it crashes after a few iterations.

Sat, Jan 21, 10:00 PM · Python, BF Blender
Robert Forsman (mutantbob) added a comment to T50494: "make single user" button crashes blender on this .blend.

easter-eggs-cycles.blend

Sat, Jan 21, 9:49 PM · BF Blender
Robert Forsman (mutantbob) created T50494: "make single user" button crashes blender on this .blend.
Sat, Jan 21, 9:43 PM · BF Blender
Vuk Gardašević (lijenstina) triaged T50491: Cycles UI breaks when pushing F8 as "Confirmed" priority.

I can confirm the issues with the latest builds on Windows 7 too.
Win 64 Build from 14th November fc9fa07 doesn't mess up on reload.

Sat, Jan 21, 9:22 PM · BF Blender
Mike Erwin (merwin) added a comment to T50408: Port EXCEPTION_ACCESS_VIOLATION fix to 2.76b.

From those reports it seems you have no Intel driver running. Grab it here:
https://downloadcenter.intel.com/product/81503/Intel-HD-Graphics-for-Previous-Generation-Intel-Processors

Sat, Jan 21, 8:35 PM · BF Blender
Bohdan (bvk888) created T50493: GLSL Shading with Textured shading caused UI freezing.
Sat, Jan 21, 7:59 PM · BF Blender
Greg Zaal (gregzaal) created T50491: Cycles UI breaks when pushing F8.
Sat, Jan 21, 7:33 PM · BF Blender
antonio (antonioDK) edited the description of T50490: If I LibLoad my map everything works fine but Blender crashes when I press esc.
Sat, Jan 21, 7:03 PM · BF Blender
antonio (antonioDK) edited the description of T50490: If I LibLoad my map everything works fine but Blender crashes when I press esc.
Sat, Jan 21, 7:03 PM · BF Blender
antonio (antonioDK) created T50490: If I LibLoad my map everything works fine but Blender crashes when I press esc.
Sat, Jan 21, 6:38 PM · BF Blender
Joshua Leung (aligorith) added a comment to T49527: Blender stales when changing the ghosting range.

@Steffen Mortensen (stifan): Thanks for identifying the problem! Fixes committed to master now :)

Sat, Jan 21, 2:58 PM · Animation, BF Blender
Joshua Leung (aligorith) closed T49527: Blender stales when changing the ghosting range as "Resolved" by committing rBd2382f782e74: Fix T49527: Blender stalls when changing armature ghosting range with….
Sat, Jan 21, 2:57 PM · Animation, BF Blender
Steffen Mortensen (stifan) added a comment to T49527: Blender stales when changing the ghosting range.

Had the same problem, and really couldn't make sense of the error. But i found the solution!

Sat, Jan 21, 12:32 PM · Animation, BF Blender
anatoly techtonik (techtonik) added a comment to T50408: Port EXCEPTION_ACCESS_VIOLATION fix to 2.76b.

Thanks. Here is the output OpenGLinfo.txt from OpenGLinfo.zip and also logs produced by glewinfo.exe and visualinfo.exe from GLEW-2.0 - glewinfo.txt and visualinfo.txt

Sat, Jan 21, 12:08 PM · BF Blender
Luca Rood (LucaRood) closed T50480: Inconsistent Mesh Deform with Shape Keys as "Invalid".

The issue you are having is not actually related to shape keys, but rather the fact that the Mesh Deform modifier only works with manifold (closed) cage meshes, while your "head" mesh is non-manifold. The bind will succeed, and you may be able to get the result you are looking for, simply by closing all holes in the cage mesh.

Sat, Jan 21, 6:27 AM · BF Blender
Sylvio Sell (semmi) added a comment to T32305: new procedurale texture (lyapunov, dynamic system).

lyapunove_texture_170120m.diff

Sat, Jan 21, 1:25 AM · BF Blender
Sylvio Sell (semmi) added a comment to T32305: new procedurale texture (lyapunov, dynamic system).

put on new patch (lyapunow + some extra mandelbrot sugar [called "bulb"] ;)
-> here -> http://maitag.de/semmi/blender/lyapunov/example_images/start17/patches/

Sat, Jan 21, 12:10 AM · BF Blender

Fri, Jan 20

Mike Erwin (merwin) added a comment to T50408: Port EXCEPTION_ACCESS_VIOLATION fix to 2.76b.

I wrote a simple OpenGL info program. @anatoly techtonik (techtonik) please run this and attach OpenGLinfo.txt it generates. That will give us more info about your system & help us decide what to do.

Fri, Jan 20, 10:23 PM · BF Blender
Sam Liu (samliu) added a comment to T50474: Blender/Cycles 2.78a OpenCL kernel compilation error on AMD GPU.

Verified the issue was fixed
Blender version: 2.78 2017-01-19 b76dbf5
GPU: AMD Bonaire
Driver: 15.30

Fri, Jan 20, 9:49 PM · BF Blender, Cycles
Vuk Gardašević (lijenstina) added a comment to T50460: Cycles cull option ui problem.

I don't see how this is an underlying issue with the layout engine. Using a .active or .disabled tag, assigned to a certain layout block will affect all of its assigned properties. So using two different UI blocks is a proper fix.

Will commit a fix based on Ronnys suggestion.

Fri, Jan 20, 9:02 PM · User Interface, Cycles, BF Blender
Maryam (Potato) added a comment to T34395: All of the Interface icons are blurry - Intel onboard graphics MipMap failure.
Fri, Jan 20, 7:49 PM · BF Blender
Vuk Gardašević (lijenstina) added a comment to T50479: Crash when right clicking - Ubuntu.

Like it was said, check if the possible solutions mentioned in the 2.77 release notes worked for you.

Fri, Jan 20, 7:39 PM · OpenGL / Gfx, BF Blender
Nahuel Belich (belich) created T50486: Snap conflict, viewport clipping + work in the middle of two faces .
Fri, Jan 20, 3:44 PM · BF Blender
kevin deguisne (iscream) created T50485: SSS stop the light at scale as it was a distance.
Fri, Jan 20, 2:31 PM · BF Blender
Thomas Dinges (dingto) closed T50460: Cycles cull option ui problem as "Resolved" by committing rBff1b850081b0: Fix T50460. Greying out issue with Cycles culling options..
Fri, Jan 20, 10:58 AM · User Interface, Cycles, BF Blender
Thomas Dinges (dingto) added a comment to T50460: Cycles cull option ui problem.

I don't see how this is an underlying issue with the layout engine. Using a .active or .disabled tag, assigned to a certain layout block will affect all of its assigned properties. So using two different UI blocks is a proper fix.

Fri, Jan 20, 10:37 AM · User Interface, Cycles, BF Blender
Dalai Felinto (dfelinto) closed T50172: 2.78 Panorama Options as "Invalid".

Panorama types are only available in Cycles. Please read the Blender manual: https://www.blender.org/manual/render/cycles/camera.html

Fri, Jan 20, 10:36 AM · BF Blender
Dalai Felinto (dfelinto) closed T50448: aDDING MESH CUBE as "Invalid".

If a bug report doesn't follow the guideline can be closed. This is a place for bug reports mostly, not for user support.

Fri, Jan 20, 9:56 AM · BF Blender
Dalai Felinto (dfelinto) assigned T50460: Cycles cull option ui problem to Thomas Dinges (dingto).

Thomas, care to look at it?

Fri, Jan 20, 9:54 AM · User Interface, Cycles, BF Blender
Bastien Montagne (mont29) triaged T50479: Crash when right clicking - Ubuntu as "Incomplete" priority.

Please follow our submission template and guidelines next time (we are at the very least missing all your PC specifications here, GPU, driver, version of ubuntu etc. etc.).

Fri, Jan 20, 9:35 AM · OpenGL / Gfx, BF Blender
Bastien Montagne (mont29) triaged T50477: File Explorer opens extremely slowly (sometimes Blendes itself opens very slowly) as "Incomplete" priority.

And please check your hdd, SMART data and all (unless you do not have any issue with other apps re. hard drive), that kind of thing sounds a lot like dying hdd to me…

Fri, Jan 20, 9:29 AM · BF Blender
Jacob (torridgristle) created T50480: Inconsistent Mesh Deform with Shape Keys.
Fri, Jan 20, 6:58 AM · BF Blender

Thu, Jan 19

Jeducious (jameshcrowther) added a comment to T50332: Network baking seems broken (Python error).

Hi Joey, can you elaborate on "better options" Im working on a network rendering addon for blender at the moment, would be nice to know what the plans are regarding this feature.

Thu, Jan 19, 10:37 PM · BF Blender
Caetano (Caetano) renamed T50478: Mask brush strokes in sculpt mode + texture shading mode only show up while dyntopo enabled from "Mask brush strokes in sculpt mode + texture shading mode only show up while dyntopo enabled." to "Mask brush strokes in sculpt mode + texture shading mode only show up while dyntopo enabled".
Thu, Jan 19, 10:22 PM · BF Blender
Caetano (Caetano) edited the description of T50478: Mask brush strokes in sculpt mode + texture shading mode only show up while dyntopo enabled.
Thu, Jan 19, 10:17 PM · BF Blender
Caetano (Caetano) edited the description of T50478: Mask brush strokes in sculpt mode + texture shading mode only show up while dyntopo enabled.
Thu, Jan 19, 10:12 PM · BF Blender
Caetano (Caetano) created T50478: Mask brush strokes in sculpt mode + texture shading mode only show up while dyntopo enabled.
Thu, Jan 19, 10:05 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T50392: Bone Envelope Distance "quadratic decay" not functioning.

Chris Lee's screenshot shows the abrupt falloff clearly,
and I attest that the problem persists in recent builds (e.g. Jan 18th 2017) of Blender 2.78,
and even on the Experimental Branch build of Jan 15th. (Mac OS)

Thu, Jan 19, 9:35 PM · BF Blender
Vuk Gardašević (lijenstina) added a comment to T50473: inset and extrude sometime broken.

Is the mesh generated from a script?

Thu, Jan 19, 9:28 PM · BF Blender
Sergey Sharybin (sergey) added a comment to T50461: Cycles crashes on complex files.

Make sure you don't use any of the addons, start blender with --factory-startup command line argument to be sure. Also ensure you don't use any handlers (pre/posr render and similar).

Thu, Jan 19, 8:53 PM · BF Blender
Ejner Fergo (ejnersan) added a comment to T50473: inset and extrude sometime broken.

I can confirm the issue with your file, but I can't reproduce it. How did you get a polygon like that? Looks like it has issues with vertex order.

Thu, Jan 19, 8:46 PM · BF Blender
Bastien Montagne (mont29) added a comment to T50461: Cycles crashes on complex files.

Few things here:

  1. That log is not reporting a crash at all, afaict blender is closing OK (error reported are from python, maybe some wrong order in Cycles RNA classes unregistering, or something else - 'destructor' of classes in python are notoriously unreliable :/ ). Anyway, this is no crashing.
  2. We would for sure need a file to reproduce the issue, though in that case if error is not even consistently reproducible with a same given file, it sounds a bit like a wild goose chase.
    1. Nonetheless, we do not accept to privately handle cases of non-open files, nor any kind of NDA etc. That kind of thing is not compatible with an open project development.
  3. Random crashes could also be caused by mere memory allocation fault. That would depend on amount of RAM, amount of available RAM, amount of RAM fragmentation, etc. E.g.: do crashes happen immediately after start of computer, or only after hours of work?
  4. Other thing with very complex files that can go wrong in current blender, especially if some physical simulations are involved, is is concurrency between rendering process and usual UI refresh - Please try to lock the interface during render (little lock icon next to the display selector, in Render panel) and see whether it crashes still happen.
Thu, Jan 19, 8:37 PM · BF Blender
LazyDodo (LazyDodo) added a comment to T50477: File Explorer opens extremely slowly (sometimes Blendes itself opens very slowly).

There's very little to go on here, try using something like process monitor ( https://technet.microsoft.com/en-us/sysinternals/processmonitor.aspx ) to see what's going on.

Thu, Jan 19, 8:31 PM · BF Blender
b1d9f20d7c3fc472c5d20cff1123fc6a (nalkir) edited the description of T50477: File Explorer opens extremely slowly (sometimes Blendes itself opens very slowly).
Thu, Jan 19, 8:30 PM · BF Blender