This project is a placeholder for all the patches and tricky bugs which can not be applied or fixed due to the release cycle schedule. Those patches/bug fixes will be committed after release.
Tue, May 7
Apr 13 2019
This may be good to change once, but would not consider this a bug. In some rare cases it's useful also not having to abort that operation.
Feb 27 2019
Please do not use the Bug Tracker as support platform for user questions.
Apart from that, see here: https://www.blender.org/about/license/
Free version. If there is a paid version where can I see?
Feb 18 2019
From the error, your system lacks compatible video hardware even to run the older 2.79 version of Blender.
Feb 17 2019
Jan 23 2019
Not sure why's that assigned to me. Was mentioned as a TODO. Is fine if someone looks into this report, but then assign to self. And maybe change type from to a TODO.
Jan 21 2019
Oct 23 2018
Sep 29 2018
Jul 12 2018
More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.
Apr 28 2018
Thank you for the report. Currently we are aware of many issues in 2.8 and actively working to fix them.
But since replying to reports takes time, we have decided to limit bug reports to module team members.
Feb 16 2018
Nothing changed with the opengl32.dll.
However, I couldn't say if the Intel graphical drivers are up to date (it's a company computer and I'm not admin on it).
Ensure both your OS and drivers are fully up-to-date (and use official GPU drivers, not those provided by windows or tablet/laptop maker).
Launch Blender from the command line with -d option and attach as text file here any error printed out in the console (do not paste it directly in comment).
Try to run Blender through Software OpenGL, this will be much slower however, if everything works then it means that the bug is spefic for your GPU/Driver and you should report the bug to your GPU vendor instead.
Feb 9 2018
Processor: i3-6100 @ 3.7GHz ; 64 bits
RAM: 8 Go
OS: Windows 7 Pro SP1
Graphics: Intel(R) HD Graphics 530 chipset
Feb 5 2018
Please always follow bug report guidelines and provide exact steps needed to reproduce the issue. If the issue can not be reproduced within few steps from factory startup, attach .blend file.
Feb 3 2018
Mar 6 2017
Committed rB80444effc62ac9, as it's also going to affect the ongoing HMD support implementation.
Feb 24 2017
no resolution here 18 months. closing as archived.
Dec 2 2016
Should be resolved on Linux now and will be resolved on other platforms with the libs update call on ML 
Oct 30 2016
Cannot reproduce, tried to save at least 20 times in a row, changing bone selection, PoV in 3DView… Steady as a rock here for me.
Oct 29 2016
Oct 1 2016
Thanks for the report, but we don't consider this a bug.
Sep 5 2016
This isn't a new issue, so let's not touch libraries for 2.78 but to an update after the release.
Aug 11 2016
May 3 2016
We don't sign binaries on Windows. That is not considered a bug.
Apr 27 2016
Apr 12 2016
Hi there. I see you are having issues with Blender 2.7.7A. This was released not to long ago so there can be many bugs still in the version at the moment. There are still ways that it could be fixed without a bug issue. The first thing I would first try is just to reinstall the software. If that does not work than I would need to know more info on the situation to help you any further in this issue.
Feb 2 2016
As was mentioned above -- it's a known TODO (http://wiki.blender.org/index.php/Dev:Source/Development/Todo/UserInterface#Events)
Jan 16 2016
Nov 4 2015
Moved the further development into a temporary branch remotes/origin/temp_file-dropper