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Description

The Code Quest is a 3-month long project to wrap up the development of the first public beta release of Blender 2.8.
It runs from April 9th to June 30th, 2018 in Amsterdam at the Blender Institute.

To learn more visit: https://www.blender.org/2-8/quest .

Recent Activity

Tue, Jan 15

Kenn Nyström (Frozen_Death_Knight) added a comment to T54963: Industry Compatible Keymap.

@Cezary Szadejko (cez): It's still alive but still waiting for issues to be solved with left click described here: T57918. Now that left click is enabled by default, it's paramount that we tackle these remaining issues anyway, and that will also pave the way for keymaps such as this one.

Tue, Jan 15, 10:01 AM · User Interface, BF Blender: 2.8, Code Quest
Campbell Barton (campbellbarton) updated the task description for T51366: Empty image improvements to replace background.
Tue, Jan 15, 1:18 AM · Code Quest, BF Blender: 2.8, OpenGL / Gfx

Mon, Jan 14

Noel Froger (NNois) added a comment to T54963: Industry Compatible Keymap.

This keyboard is mandatory for the new blender.
Your work on this is fantastic but this can't be without work on snapping too (so removing the 3d pointer). Please don't forget that

Mon, Jan 14, 10:46 PM · User Interface, BF Blender: 2.8, Code Quest
yoann (softyoda) added a comment to T51366: Empty image improvements to replace background.

I don't know if it is a bug, or just a feature not yet implemented, but video playback on empty or importing as an image on plan does not work.
Should I report a bug?

Mon, Jan 14, 9:32 PM · Code Quest, BF Blender: 2.8, OpenGL / Gfx
Brecht Van Lommel (brecht) updated the task description for T56349: 3D Viewport (parent task).
Mon, Jan 14, 10:05 AM · Code Quest

Wed, Jan 9

Brecht Van Lommel (brecht) updated the task description for T54180: Cycles Blender 2.8 tasks.
Wed, Jan 9, 5:21 PM · Code Quest, BF Blender: 2.8, Cycles
Campbell Barton (campbellbarton) closed T55336: Sculpt Dyntopo undo crash, a subtask of T54941: After-Code Quest, as Resolved.
Wed, Jan 9, 10:28 AM · Code Quest, BF Blender: 2.8

Sun, Jan 6

Leroy (Leroy) added a comment to T54744: UI: Expand List of Editors.

really don't like this change, no more features, what's update in 2.8, more is split. split the 3d viewer, split the editor. this not means more features. combine is more useful, ex. less select from drop-down list. one editor do more things.

Sun, Jan 6, 9:20 AM · User Interface, Code Quest

Fri, Jan 4

William Reynish (billreynish) added a comment to T54963: Industry Compatible Keymap.

@Cezary Szadejko (cez): It's still alive but still waiting for issues to be solved with left click described here: T57918. Now that left click is enabled by default, it's paramount that we tackle these remaining issues anyway, and that will also pave the way for keymaps such as this one.

Fri, Jan 4, 8:19 PM · User Interface, BF Blender: 2.8, Code Quest

Thu, Jan 3

Brecht Van Lommel (brecht) merged T60117: Stereoscopic previews options still there, but no effect into T56349: 3D Viewport (parent task).
Thu, Jan 3, 3:22 PM · Code Quest
Brecht Van Lommel (brecht) added a comment to T54943: Blender 2.8 Defaults.

@Roger B (rboxman), it was not intentional, fixed now.

Thu, Jan 3, 1:04 PM · BF Blender: 2.8, User Interface, Code Quest
Roger B (rboxman) added a comment to T54943: Blender 2.8 Defaults.

It looks like some changes to the default startup.blend in recent builds has changed the Auto Perspective default to OFF -- is that by design?

Thu, Jan 3, 11:30 AM · BF Blender: 2.8, User Interface, Code Quest

Wed, Jan 2

Campbell Barton (campbellbarton) updated the task description for T54744: UI: Expand List of Editors.
Wed, Jan 2, 11:34 AM · User Interface, Code Quest

Tue, Jan 1

Cezary Szadejko (cez) added a comment to T54963: Industry Compatible Keymap.

This is great, is this ticket still alive? This is exactly the config I need, could we try it as is?

Tue, Jan 1, 10:52 PM · User Interface, BF Blender: 2.8, Code Quest

Sat, Dec 22

William Reynish (billreynish) added a comment to T54744: UI: Expand List of Editors.

Yes, that's exactly right. With the UV Editor separate, It makes it possible to add things like UV display or even editing while in Object Mode. It's one of the nice benefits.

Sat, Dec 22, 4:36 PM · User Interface, Code Quest

Fri, Dec 21

Sam Van Hulle (sam_vh) added a comment to T54744: UI: Expand List of Editors.

Display the UVs very clearly at all times for all 3D Viewport Modes when in the UV Editor

I totally agree with @Julien Kaspar (JulienKaspar) here. I've always found it super annoying that I had to go into edit mode just to see the UVs on a mesh. In object mode, it could even just display them, and only make them editable in edit mode - this would be very intuitive across Blender, and similar to the way Maya works as well, for example.

Fri, Dec 21, 1:20 PM · User Interface, Code Quest

Thu, Dec 20

Sergey Sharybin (sergey) closed T55287: XInitThreads perfomance issue as Resolved.

@Brecht Van Lommel (brecht), that wasn't a kernel/driver version. I've re-installed the entire OS and that did fix the slowness. Not sure what exactly solved the issue, but my guess is that some of the alternatives in ht driver libraries went wrong over the years of initial install.

Thu, Dec 20, 3:01 PM · BF Blender, Code Quest
Brecht Van Lommel (brecht) added a comment to T55287: XInitThreads perfomance issue.

Is this still something we intend to fix?

Thu, Dec 20, 2:26 PM · BF Blender, Code Quest
Brecht Van Lommel (brecht) closed T57001: Porting Official Addons to Blender 2.8 as Archived.

The main official addons were ported for the beta, the rest we can do over time or leave to the community.

Thu, Dec 20, 2:23 PM · Code Quest, Addons
Brecht Van Lommel (brecht) lowered the priority of T57239: DerivedMesh remove/upgrade 2.8 for feature parity (parent task) from Normal to Low.
Thu, Dec 20, 2:22 PM · Code Quest
Brecht Van Lommel (brecht) updated the task description for T57937: OpenSubdiv for subdivision and multires.
Thu, Dec 20, 2:22 PM · Code Quest
Brecht Van Lommel (brecht) updated the task description for T55099: Collections (parent task).
Thu, Dec 20, 2:21 PM · Code Quest
Brecht Van Lommel (brecht) updated the task description for T56349: 3D Viewport (parent task).
Thu, Dec 20, 2:18 PM · Code Quest
Brecht Van Lommel (brecht) closed T51366: Empty image improvements to replace background as Resolved.
Thu, Dec 20, 2:16 PM · Code Quest, BF Blender: 2.8, OpenGL / Gfx
Brecht Van Lommel (brecht) closed T55572: WeightPaint: polish as Archived.
Thu, Dec 20, 2:15 PM · Code Quest
Julien Kaspar (JulienKaspar) added a comment to T54744: UI: Expand List of Editors.

Alright, I can see that this change is here to stay. No more resistance and no more devils advocate on the current split. There are just a couple of things that I would suggest:

Thu, Dec 20, 12:09 AM · User Interface, Code Quest

Tue, Dec 18

William Reynish (billreynish) added a comment to T54744: UI: Expand List of Editors.

2d Viewport & Image Editor: There's no intuitive connection to any use-case for '2D Editor'. With the UV Editor and Image Editor it's simple and clear. Nobody is confused about what these are for. It's immediately obvious.

Tue, Dec 18, 10:17 PM · User Interface, Code Quest
Julien Kaspar (JulienKaspar) added a comment to T54744: UI: Expand List of Editors.

If we keep the Editors separate then I like @Brecht Van Lommel (brecht) suggestion and I'd like to try to flesh the idea out a bit.

Tue, Dec 18, 10:10 PM · User Interface, Code Quest
Brecht Van Lommel (brecht) added a comment to T54744: UI: Expand List of Editors.

@Brecht Van Lommel (brecht) Van Lommel (brecht) What if I wanted to paint on the World texture?

Tue, Dec 18, 12:54 PM · User Interface, Code Quest
Brecht Van Lommel (brecht) added a comment to T54744: UI: Expand List of Editors.

As far as I know there are no major changes planned to the UV editor tools and interface, nor does having it as a top level editor or sub mode really affect what can be done.

Tue, Dec 18, 12:46 PM · User Interface, Code Quest
Sam Van Hulle (sam_vh) added a comment to T54744: UI: Expand List of Editors.

@William Reynish (billreynish) And I personally agree with all that. It's just that @Julien Kaspar (JulienKaspar) and I had another question that for now remains unanswered:

I am really dying to know the new Tools and interface changes that must be planned to make the UV Editor not just better than it currently is

Tue, Dec 18, 12:09 PM · User Interface, Code Quest
William Reynish (billreynish) added a comment to T54744: UI: Expand List of Editors.

It's pretty simple: There are more advantages in terms if ease of use when they are split vs combined.

Tue, Dec 18, 12:03 PM · User Interface, Code Quest
Julien Kaspar (JulienKaspar) added a comment to T54744: UI: Expand List of Editors.

@William Reynish (billreynish) Let's bring up some new arguments please ... or at least reply to the ones from before ;)

Tue, Dec 18, 11:54 AM · User Interface, Code Quest
William Reynish (billreynish) added a comment to T54744: UI: Expand List of Editors.

The question was: What do we gain from separating them?

Tue, Dec 18, 11:54 AM · User Interface, Code Quest
Sam Van Hulle (sam_vh) added a comment to T54744: UI: Expand List of Editors.

@William Reynish (billreynish) To be honest, that's not really answering @Julien Kaspar (JulienKaspar)'s question. And I must admit I've asked the same before. What are the plans for the editors after they've been separated? Any new tools planned, UI revamp, ..?

Tue, Dec 18, 11:51 AM · User Interface, Code Quest
William Reynish (billreynish) added a comment to T54744: UI: Expand List of Editors.

UV Editor: For editing UVs
Image Editor: For editing the image

Tue, Dec 18, 11:30 AM · User Interface, Code Quest
Julien Kaspar (JulienKaspar) added a comment to T54744: UI: Expand List of Editors.

@Sam Van Hulle (sam_vh) Right now I don't really care about the question:

Tue, Dec 18, 11:28 AM · User Interface, Code Quest

Dec 18 2018

Sam Van Hulle (sam_vh) added a comment to T54744: UI: Expand List of Editors.

@Brecht Van Lommel (brecht) What if I wanted to paint on the World texture? Good idea about separating mesh-related data and independent images. But I still don't see why UV editing and image painting have to happen in the same editor, especially if they're going to limit data access to what is selected in the viewport.
I would suggest this:

  • UV Editor: data depends on the selected mesh, allows you to work in a dedicated editor
  • Image Editor: independently selected image datablock (you want to be able to paint on anything really), optionally show the selected mesh's UVs. Image Viewer doesn't really need to be something separate. I mean, if you can look at an image, you might as well be able to paint on it without having to open up a different editor.
Dec 18 2018, 2:07 AM · User Interface, Code Quest

Dec 14 2018

Habib Gahbiche (zazizizou) added a revision to T56948: Multi-Object-Mode: Operators that need refactor on their logic: D4080: Multi-Object EditMode: LATTICE_OT_flip.
Dec 14 2018, 7:45 PM · Code Quest

Dec 13 2018

Brecht Van Lommel (brecht) closed T56741: Color Picker Value Bug as Resolved by committing rB6601a89650f9: Fix T58549, T56741: HSV color picker issues with Filmic view transform..
Dec 13 2018, 7:32 PM · BF Blender, Code Quest

Dec 11 2018

Fahad Hasan (cgvirus) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Thanks @Campbell Barton (campbellbarton) :)

Dec 11 2018, 11:47 PM · Code Quest
Campbell Barton (campbellbarton) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Fixed rB220ab6290e55a67778d6fbf82467a2170fbee413

Dec 11 2018, 11:41 PM · Code Quest
Jean Da Costa (jeacom256) added a comment to T55162: Blender 2.8 Blender Keymap changes.

This is a bug, G to move does not work at all in LMB mode

Dec 11 2018, 11:28 PM · Code Quest
Campbell Barton (campbellbarton) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Confirmed, this only happens when using LMB select.

Dec 11 2018, 11:25 PM · Code Quest
ThinkingPolygons (ThinkingPolygons) added a comment to T55162: Blender 2.8 Blender Keymap changes.

@Campbell Barton (campbellbarton) It's showing 4 here too.

Dec 11 2018, 11:18 PM · Code Quest
Fahad Hasan (cgvirus) added a comment to T55162: Blender 2.8 Blender Keymap changes.

@Campbell Barton (campbellbarton) Already did it. I will confirm it with tomorrow build. Thanks.

Dec 11 2018, 11:17 PM · Code Quest
Campbell Barton (campbellbarton) added a comment to T55162: Blender 2.8 Blender Keymap changes.

@Fahad Hasan (cgvirus) not sure why you see 'spacebar-4', reset factory settings, set tools as primary action for spacebar in the preferences and it should be spacebar+G.

Dec 11 2018, 11:01 PM · Code Quest
Brecht Van Lommel (brecht) added a comment to T56741: Color Picker Value Bug.

The RGB values are linear. I would also expect the view transform to be for displaying the colors only. It apparently was changed to fix T39627: HSL color sliders acting funky, but it seems like the wrong solution.

Dec 11 2018, 7:58 PM · BF Blender, Code Quest
Sam Van Hulle (sam_vh) added a comment to T56741: Color Picker Value Bug.

@Brecht Van Lommel (brecht) I would expect the same from the RGB values, no? Only involve the view transform in displaying the colours, not the numbers? I just assumed all of the values were always linear, and wherever I'd see an actual colour displayed, that would have been transformed. Or am I seeing things wrong?

Dec 11 2018, 4:12 PM · BF Blender, Code Quest
Brecht Van Lommel (brecht) merged T51367: Camera: Object Multi-View plane display into T56349: 3D Viewport (parent task).
Dec 11 2018, 3:46 PM · Code Quest