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Description

The Code Quest is a 3-month long project to wrap up the development of the first public beta release of Blender 2.8.
It runs from April 9th to June 30th, 2018 in Amsterdam at the Blender Institute.

To learn more visit: https://www.blender.org/2-8/quest .

Recent Activity

Yesterday

Javier Pintor (jpthrash) removed a watcher for Code Quest: Javier Pintor (jpthrash).
Tue, Feb 25, 10:37 AM

Sat, Feb 22

William Reynish (billreynish) updated the task description for T54862: Multi-Object Properties Editing.
Sat, Feb 22, 5:58 PM · User Interface
William Reynish (billreynish) reopened T54862: Multi-Object Properties Editing as "Confirmed".
Sat, Feb 22, 5:15 PM · User Interface
William Reynish (billreynish) merged task T54955: Multi-Object Properties Design into T54987: Implement Multi-Object Properties Editing.
Sat, Feb 22, 5:13 PM · User Interface, BF Blender: 2.8, Code Quest

Mon, Feb 17

Sybren A. Stüvel (sybren) moved T55145: Implement Driver Workflow Changes from Backlog to TODOs on the Animation & Rigging board.
Mon, Feb 17, 6:12 PM · BF Blender: 2.8, User Interface, Animation & Rigging, Code Quest

Tue, Feb 4

Brecht Van Lommel (brecht) moved T57210: Add Object Tools Todo from Backlog to bcon2: Features on the BF Blender (2.83) board.
Tue, Feb 4, 3:21 PM · BF Blender (2.83), BF Blender: 2.8, User Interface, Code Quest

Tue, Jan 28

Philipp Oeser (lichtwerk) closed T55147: Eyedropper cursor icon missing when adding drivers (e.g. When using All/Single from Target), a subtask of T55145: Implement Driver Workflow Changes, as Invalid.
Tue, Jan 28, 6:23 PM · BF Blender: 2.8, User Interface, Animation & Rigging, Code Quest
Germano Cavalcante (mano-wii) closed T57343: Blender 2.80 does not correctly handle the physical collision data generated by version 2.79, a subtask of T56352: Physics (parent task), as Resolved.
Tue, Jan 28, 1:51 PM · Code Quest

Jan 27 2020

Philipp Oeser (lichtwerk) changed the status of T55147: Eyedropper cursor icon missing when adding drivers (e.g. When using All/Single from Target), a subtask of T55145: Implement Driver Workflow Changes, from Confirmed to Needs Developer to Reproduce.
Jan 27 2020, 3:28 PM · BF Blender: 2.8, User Interface, Animation & Rigging, Code Quest
Campbell Barton (campbellbarton) added a revision to T57210: Add Object Tools Todo: D6678: Add Object Tool (WIP).
Jan 27 2020, 2:18 AM · BF Blender (2.83), BF Blender: 2.8, User Interface, Code Quest

Jan 24 2020

Aaron Carlisle (Blendify) closed T55194: Shortcut Keys Changed in 2.8x as Resolved.
Jan 24 2020, 3:05 AM · User Interface, Code Quest, BF Blender: 2.8

Jan 23 2020

Harley Acheson (harley) added a comment to T57234: Extended Controls for Camera Gizmo.

Some silly comments...

Jan 23 2020, 7:14 PM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) updated the task description for T57210: Add Object Tools Todo.
Jan 23 2020, 9:28 AM · BF Blender (2.83), BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) renamed T57210: Add Object Tools Todo from Create Object Tools Todo to Add Object Tools Todo.
Jan 23 2020, 9:27 AM · BF Blender (2.83), BF Blender: 2.8, User Interface, Code Quest

Jan 21 2020

Germano Cavalcante (mano-wii) changed the status of T57343: Blender 2.80 does not correctly handle the physical collision data generated by version 2.79, a subtask of T56352: Physics (parent task), from Confirmed to Needs Information from User.
Jan 21 2020, 12:25 AM · Code Quest

Jan 18 2020

xan2622 (xan2622) added a comment to T57210: Add Object Tools Todo.

It makes me of QBlocker :

Jan 18 2020, 3:02 PM · BF Blender (2.83), BF Blender: 2.8, User Interface, Code Quest

Jan 15 2020

Seth Quick (SethTooQuick) added a comment to T57210: Add Object Tools Todo.

After you've modified your object, will these gizmos disappear or will they show up on every object once the tool is enabled? I feel like this'd be better for modifiying other shapes fast.

Jan 15 2020, 4:37 AM · BF Blender (2.83), BF Blender: 2.8, User Interface, Code Quest

Jan 13 2020

William Reynish (billreynish) added a comment to T57234: Extended Controls for Camera Gizmo.

In addition to these gizmos, we could offer a toggle here to switch into Walk Mode more easily:

Jan 13 2020, 3:50 PM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) added a comment to T57234: Extended Controls for Camera Gizmo.

The original design doc here has some issues I'd like to improve upon:

Jan 13 2020, 9:53 AM · BF Blender: 2.8, User Interface, Code Quest
Adam Preisler (Alphisto) added a comment to T57234: Extended Controls for Camera Gizmo.

Personally I prefer simply Walk Navigation (where you can also fly with TAB) which is in Blender.

Jan 13 2020, 12:09 AM · BF Blender: 2.8, User Interface, Code Quest

Jan 12 2020

William Reynish (billreynish) updated the task description for T57234: Extended Controls for Camera Gizmo.
Jan 12 2020, 10:54 PM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) added a comment to T57234: Extended Controls for Camera Gizmo.

@Adam Preisler (Alphisto) This doesn’t add any extra affordance to switch cameras. This is about the ability to more easily manipulate the camera when inside the camera view, which is currently not so easy by default.

Jan 12 2020, 10:45 PM · BF Blender: 2.8, User Interface, Code Quest
Adam Preisler (Alphisto) added a comment to T57234: Extended Controls for Camera Gizmo.

Since there is a discussion now and a hopeful horizon I would like to add that since we're talking about cameras it would be great to have Exposure & Contrast controls.

Jan 12 2020, 10:38 PM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) added a comment to T57234: Extended Controls for Camera Gizmo.

@Arbaz Arif (AcidRain0) Appreciate the support for this, but please don't do that - this is not a forum. Hopefully this could be added for 2.83 if there is time. We'll see.

Jan 12 2020, 10:12 PM · BF Blender: 2.8, User Interface, Code Quest
Arbaz Arif (AcidRain0) added a comment to T57234: Extended Controls for Camera Gizmo.

Bump

Jan 12 2020, 9:04 PM · BF Blender: 2.8, User Interface, Code Quest

Jan 9 2020

Metin Seven (MetinSeven) added a comment to T57210: Add Object Tools Todo.

This is a great addition. Please consider making it accessible from Sculpt Mode as well. Thanks!

Jan 9 2020, 12:04 PM · BF Blender (2.83), BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) added a project to T57210: Add Object Tools Todo: BF Blender (2.83).
Jan 9 2020, 10:49 AM · BF Blender (2.83), BF Blender: 2.8, User Interface, Code Quest

Dec 3 2019

Jarrett Kuklis (TotallyGamerJet) added a comment to T57846: Use toolbar for Clip Editor.
Dec 3 2019, 12:28 AM · BF Blender: 2.8, User Interface, Code Quest

Nov 28 2019

Vitor Balbio (vitorbalbio) added a comment to T55407: 2.8: Addons UI.

Any plan to release custom editors as presented in "Editor Addons" ? That would be very useful for Addon developers.

Nov 28 2019, 12:55 PM · Code Quest

Nov 24 2019

William Reynish (billreynish) added a comment to T54862: Multi-Object Properties Editing.

@PawelP (Zuorion): Averaging is not the same as comparing. Anyway, this is more depending on implementation rather than a purely design issue.

Nov 24 2019, 3:59 PM · User Interface

Nov 23 2019

PawelP (Zuorion) added a comment to T54862: Multi-Object Properties Editing.

@William Reynish (billreynish) hmm, in editmode, transform pannel is already being calculated in realtime for milions of vertices


And its calculating mean value and not only checking if they are equal.

Nov 23 2019, 6:37 PM · User Interface

Nov 19 2019

Karl Mochel (kalmdown) added a comment to T54862: Multi-Object Properties Editing.

@William Reynish (billreynish) Looking at the space from the user POV (vs performance) - Do users want to have animation, driven, keyframed control for every property? If so, then they need the ability to control every property. To have control they can interpret with minimal error they need to understand the state of controls. One of the states of properties is multi-select - thus they need an experience that lets them understand any property that can be driven/animated when there is a multi-selection.

Nov 19 2019, 7:49 AM · User Interface

Nov 17 2019

William Reynish (billreynish) added a comment to T54862: Multi-Object Properties Editing.

@Karl Mochel (kalmdown) Of course, that is obvious. The difficulty of that is one of performance. Blender then has to compare many values to see if they differ or not. But, many other apps seem to do this with no issues, so it must be technically possible for us to do.

Nov 17 2019, 4:59 AM · User Interface

Nov 14 2019

Karl Mochel (kalmdown) added a comment to T54862: Multi-Object Properties Editing.

A few additional thoughts...

Nov 14 2019, 3:52 AM · User Interface

Nov 13 2019

Karl Mochel (kalmdown) added a comment to T54862: Multi-Object Properties Editing.

New to Blender but designed VR IDEs and 3D MRA packages.

Nov 13 2019, 6:51 AM · User Interface

Nov 12 2019

Steffen Dünner (SteffenD) added a comment to T54862: Multi-Object Properties Editing.

I just fired up my old and trusty Softimage 2015 because it had a very nice multi-select behaviour: If you select 2 or more objects with different attributes, it displayed an empty value for everything that wasn't set to the same value in all objects. If you now typed in a new value it set it to the same for all objects. BUT: if you entered something like "2+" it added 2 to all of the selected objects' property values. Very very nice. You could even enter expressions to e.g. randomize a value per object.

Nov 12 2019, 10:53 PM · User Interface
Geoffrey Megardon (Nodragem) added a comment to T54862: Multi-Object Properties Editing.

Unity allows that, and it shows "--" when the values are different. It is quite handy to be honest.


An average does force you to go though all the values, but to test for the object being different may save some computation time?
When you say many many values, are we speaking of 100 or 1000 or more?

Nov 12 2019, 10:01 PM · User Interface
Enzio Probst (enzio) added a comment to T54687: Multi-Object-Mode: EditMesh Vert/Edge Slide (transform) incorrect orientation for non active objects.

The initial bugreport is still valid, as the behavior of the operator is still broken.

Nov 12 2019, 12:10 PM · Code Quest

Nov 5 2019

Dalai Felinto (dfelinto) added a comment to T54630: Remove Blender Game Engine (from 2.8).

@Jack Doe (mrPizza344) 2.79 will be available forever, don't worries. The BGE as it is won't come back to 2.80 though.

Nov 5 2019, 1:40 AM · Code Quest

Nov 4 2019

Jack Doe (mrPizza344) added a comment to T54630: Remove Blender Game Engine (from 2.8).

I want y'all to re-add the game engine. I love that feature, and i have to use 2.79 because you are not willing to update it.

Nov 4 2019, 2:54 PM · Code Quest
William Reynish (billreynish) updated the task description for T54642: Asset Project: User Interface.
Nov 4 2019, 10:47 AM · Datablocks and Libraries, User Interface

Nov 3 2019

William Reynish (billreynish) updated the task description for T54642: Asset Project: User Interface.
Nov 3 2019, 11:25 PM · Datablocks and Libraries, User Interface
William Reynish (billreynish) updated the task description for T54642: Asset Project: User Interface.
Nov 3 2019, 10:52 PM · Datablocks and Libraries, User Interface
William Reynish (billreynish) renamed T54642: Asset Project: User Interface from Asset Project - UI - Asset Browser to Asset Project: User Interface.
Nov 3 2019, 10:22 PM · Datablocks and Libraries, User Interface
William Reynish (billreynish) changed the status of T54642: Asset Project: User Interface, a subtask of T46059: Asset Project: Workflow & UI, from Resolved to Unknown Status.
Nov 3 2019, 9:50 PM · Code Quest, BF Blender, User Interface
William Reynish (billreynish) changed the status of T54642: Asset Project: User Interface from Resolved to Unknown Status.
Nov 3 2019, 9:50 PM · Datablocks and Libraries, User Interface

Nov 1 2019

Pieter Schiettecatte (Schiette) added a comment to T57210: Add Object Tools Todo.

@Robert S (eobet) That is outside of the scope of this topic and this tool. Yes, parametric modeling is a much needed feature in Blender, but luckily Blender is moving in this direction with the Everything Nodes project.

Nov 1 2019, 3:55 PM · BF Blender (2.83), BF Blender: 2.8, User Interface, Code Quest
Pieter Schiettecatte (Schiette) added a comment to T57210: Add Object Tools Todo.

I very much like this proposal.

Nov 1 2019, 3:51 PM · BF Blender (2.83), BF Blender: 2.8, User Interface, Code Quest

Oct 31 2019

cédric lepiller (pitiwazou) added a comment to T51366: Empty image improvements to replace background.

Could it be possible to add a pivot to each image, to be able to scale from it?

Oct 31 2019, 2:17 PM · Code Quest, BF Blender: 2.8, GPU / Viewport

Oct 24 2019

Ingmar Franz (Uranus) added a comment to T56349: 3D Viewport (parent task).

I've found a workaround for making Dynamic Weight Painting visible in Blender 2.8 in Eevee and Cycles (Look Dev and Rendered):
Unwrap your object and scale the UV-map so that all UV-vertices are at (0,0). Now add an UV-Warp-Modifier to your object and use two Empties added at (0,0,0) and (1,1,0) as helper objects for the Modifier.
The dynamic weight paint map "dp_weight" determines the influence of the UV-Warp-Modifier. From the UV-Map-node, we separate the x or y value, put it into a color ramp with blue at the left, green in the middle and red at the right.
Plug the color ramp into your shader node and the weights become visible: See in attached files:
With a plane:


With Suzanne:

Oct 24 2019, 12:36 PM · BF Blender, Code Quest