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Thu, Feb 9

Joey Ferwerda (TheOnlyJoey) raised the priority of T50212: When updating render percentage, viewer nodes aren't updating correctly for mask size from "Incomplete" to "Needs Triage".
Thu, Feb 9, 7:34 PM · BF Blender, Masking, Rendering, Compositing
Jason schleifer (jasonschleifer) reopened T50212: When updating render percentage, viewer nodes aren't updating correctly for mask size as "Open".

Sorry, I've been away and haven't had time to update this. I'm attaching a file demonstrating the problem.

Thu, Feb 9, 7:19 PM · BF Blender, Masking, Rendering, Compositing
Joey Ferwerda (TheOnlyJoey) closed T50212: When updating render percentage, viewer nodes aren't updating correctly for mask size as "Invalid".

Report has not been reacted on for 7 days, closing due to bug tracker policy.

Thu, Feb 9, 4:26 PM · BF Blender, Masking, Rendering, Compositing

Thu, Feb 2

Aaron Carlisle (Blendify) triaged T50212: When updating render percentage, viewer nodes aren't updating correctly for mask size as "Incomplete" priority.
Thu, Feb 2, 5:32 PM · BF Blender, Masking, Rendering, Compositing
Joey Ferwerda (TheOnlyJoey) added a comment to T50212: When updating render percentage, viewer nodes aren't updating correctly for mask size.

Thanks for the report, please provide a blend file for testing.

Thu, Feb 2, 5:31 PM · BF Blender, Masking, Rendering, Compositing
Aaron Carlisle (Blendify) added a project to T49944: Compositor - ID Mask Anti Aliasing not working: Compositing.
Thu, Feb 2, 4:48 PM · Compositing, BF Blender

Wed, Feb 1

Shinsuke Irie (irie) updated the summary for D2493: Compositor: Add Distance Transform Node.
Wed, Feb 1, 1:16 PM · Compositing

Thu, Jan 26

Shinsuke Irie (irie) updated the diff for D2411: Compositor: Add Anti-Aliasing node.

Rebased on the latest master.

Thu, Jan 26, 6:29 PM · Compositing

Jan 16 2017

Shinsuke Irie (irie) added a comment to D2411: Compositor: Add Anti-Aliasing node.

@Michael P. (forest-house) You forgot to set parameters of the Dilate/Erode Node. Setting the Distance -1 removes the artifact.

Jan 16 2017, 7:31 AM · Compositing

Jan 15 2017

Michael P. (forest-house) added a comment to D2411: Compositor: Add Anti-Aliasing node.

@Shinsuke Irie (irie) these are greate improvements to the node.

Jan 15 2017, 11:51 PM · Compositing
LazyDodo (LazyDodo) closed T50432: Crash with texture node as "Invalid".

Good news! This issue is already fixed! If you want the fix head over to https://builder.blender.org/download/ and grab a nightly, otherwise this will be fix in the next official version!

Jan 15 2017, 1:57 AM · Nodes, Compositing, BF Blender
Vincent Girès (VincentG) created T50432: Crash with texture node.
Jan 15 2017, 1:00 AM · Nodes, Compositing, BF Blender

Jan 13 2017

Shinsuke Irie (irie) updated the diff for D2411: Compositor: Add Anti-Aliasing node.
  • Forgot to update extern/smaa_areatex/README.blender
Jan 13 2017, 4:29 PM · Compositing
Shinsuke Irie (irie) added a comment to D2411: Compositor: Add Anti-Aliasing node.

Also update the test build for Windows 64bit.

Jan 13 2017, 11:49 AM · Compositing
Shinsuke Irie (irie) updated the diff for D2411: Compositor: Add Anti-Aliasing node.
  • Improve render quality
  • Fix several render issues
  • Remove unimportant options such as Predicated thresholding
  • Remove "Blending Weights" output that is useful only for debugging
  • Rename "Depth" to "Value"
  • Modify UI texts
  • Move smaa_areatex.cpp to extern/smaa_areatex/
  • Optimization
  • Style cleanup
  • Update copyright year
Jan 13 2017, 11:02 AM · Compositing

Jan 6 2017

Michael P. (forest-house) added a comment to D2411: Compositor: Add Anti-Aliasing node.

I tested this new node for some cases, and I'm really impressed.

Jan 6 2017, 2:14 PM · Compositing

Dec 20 2016

Julian Eisel (Severin) moved T46702: Material Node Groups bug connections with shortcut "F" from Backlog to Bugs/Conflicts/etc. on the User Interface board.
Dec 20 2016, 11:12 PM · User Interface, Compositing, BF Blender
Aaron Carlisle (Blendify) claimed T50271: Bilateral blur's iterations.

I can confirm. I will try to fix this myself.

Dec 20 2016, 6:52 PM · Compositing, BF Blender

Dec 18 2016

Serge Lyatin (SergeL) edited the description of T50271: Bilateral blur's iterations.
Dec 18 2016, 9:52 AM · Compositing, BF Blender
Serge Lyatin (SergeL) created T50271: Bilateral blur's iterations.
Dec 18 2016, 9:48 AM · Compositing, BF Blender

Dec 16 2016

Shinsuke Irie (irie) updated the diff for D2411: Compositor: Add Anti-Aliasing node.

Style and comment fixes, remove own utility functions

Dec 16 2016, 8:24 AM · Compositing

Dec 15 2016

Shinsuke Irie (irie) added a comment to D2411: Compositor: Add Anti-Aliasing node.

Here is a test build for Windows 64bit.

Dec 15 2016, 4:19 PM · Compositing
Sean Kennedy (hype) added a comment to D2411: Compositor: Add Anti-Aliasing node.

Looks neat! I'd be happy to test it on some vfx type things.

Dec 15 2016, 5:57 AM · Compositing

Dec 14 2016

Vuk Gardašević (lijenstina) closed T50249: Blender crashes when bringing in a texture node in compositor as "Invalid".

This task is a duplicate of T49857.
Should be resolved by the commit rB534f11f71ee7 from November 3rd.

Dec 14 2016, 2:38 PM · Compositing, BF Blender
Haig Petrus (hpetrus) created T50249: Blender crashes when bringing in a texture node in compositor.
Dec 14 2016, 2:16 PM · Compositing, BF Blender
Shinsuke Irie (irie) added inline comments to D2411: Compositor: Add Anti-Aliasing node.
Dec 14 2016, 10:24 AM · Compositing
Shinsuke Irie (irie) updated the summary for D2411: Compositor: Add Anti-Aliasing node.
Dec 14 2016, 7:29 AM · Compositing

Dec 13 2016

Sergey Sharybin (sergey) updated subscribers of D2411: Compositor: Add Anti-Aliasing node.

For such patches it's always a good idea to include render tests demonstrating the results. How does this compares to existing AA operation? If it's considered more superior quality, can existing AA operation be switched to this code?

Dec 13 2016, 10:00 AM · Compositing

Dec 12 2016

Shinsuke Irie (irie) updated the summary for D2411: Compositor: Add Anti-Aliasing node.
Dec 12 2016, 7:09 PM · Compositing

Dec 9 2016

Jason schleifer (jasonschleifer) added a comment to T50113: Render resolution affects the size of a mask in the compositor..

happy to - and already did. :)
T50212

Dec 9 2016, 3:11 PM · BF Blender, Rendering, Compositing
Sergey Sharybin (sergey) added a comment to T50113: Render resolution affects the size of a mask in the compositor..

Hrm, yeah that's confusing.

Dec 9 2016, 3:09 PM · BF Blender, Rendering, Compositing
Jason schleifer (jasonschleifer) edited the description of T50212: When updating render percentage, viewer nodes aren't updating correctly for mask size.
Dec 9 2016, 3:03 PM · BF Blender, Masking, Rendering, Compositing
Jason schleifer (jasonschleifer) created T50212: When updating render percentage, viewer nodes aren't updating correctly for mask size.
Dec 9 2016, 3:03 PM · BF Blender, Masking, Rendering, Compositing
Jason schleifer (jasonschleifer) added a comment to T50113: Render resolution affects the size of a mask in the compositor..

Hey Sergey,

Dec 9 2016, 2:57 PM · BF Blender, Rendering, Compositing
Sergey Sharybin (sergey) closed T50113: Render resolution affects the size of a mask in the compositor. as "Archived".

Masks are stored in the normalized space (coordinates 0 to 1) which are then mapped to the "canvas". By default, we map them to scene resolution, so when you do alpha-over or things like that in compo you always have same result regardless of render percentage.

Dec 9 2016, 2:38 PM · BF Blender, Rendering, Compositing

Dec 7 2016

ronan ducluzeau (zeauro) added a comment to T50113: Render resolution affects the size of a mask in the compositor..

Here, the problem is not the mask.
It is the image.

Dec 7 2016, 6:41 PM · BF Blender, Rendering, Compositing

Nov 26 2016

Jason schleifer (jasonschleifer) added a comment to T50113: Render resolution affects the size of a mask in the compositor..

Just curious why this would be the intended behavior? Isn't the render percentage only supposed to modify the final output? By having it affect the way the compositor works, you have to adjust your mask nodes every time you adjust the final render output. This seems cumbersome and unintuitive.

Nov 26 2016, 4:49 PM · BF Blender, Rendering, Compositing
Aaron Carlisle (Blendify) added a comment to T50113: Render resolution affects the size of a mask in the compositor..

Hmm, this is intended behavior but for example, the mask node has the Size property to change how this works.

Nov 26 2016, 4:29 PM · BF Blender, Rendering, Compositing
Aaron Carlisle (Blendify) added a project to T50113: Render resolution affects the size of a mask in the compositor.: BF Blender.
Nov 26 2016, 4:25 PM · BF Blender, Rendering, Compositing

Nov 25 2016

Jason schleifer (jasonschleifer) added a comment to T50113: Render resolution affects the size of a mask in the compositor..

if the animated gif won't load, check out the gif here..

Nov 25 2016, 8:27 AM · BF Blender, Rendering, Compositing
Jason schleifer (jasonschleifer) created T50113: Render resolution affects the size of a mask in the compositor..
Nov 25 2016, 8:25 AM · BF Blender, Rendering, Compositing

Nov 14 2016

Vuk Gardašević (lijenstina) closed T50025: Compositor crash as "Archived".

Like it was said, this task is a duplicate of T49857.
Should be resolved by the commit rB534f11f71ee7 from November 3rd.

Nov 14 2016, 9:48 PM · Compositing, BF Blender
Joel Meyer (sirjofri) added a comment to T50025: Compositor crash.

maybe duplicate of T49857

Nov 14 2016, 5:56 PM · Compositing, BF Blender
Viktor Mukayev (vitos1k) created T50025: Compositor crash.
Nov 14 2016, 5:44 PM · Compositing, BF Blender

Nov 11 2016

umar haruna abdullahi (pyc0d3r) added a watcher for Compositing: umar haruna abdullahi (pyc0d3r).
Nov 11 2016, 10:40 AM

Oct 18 2016

christian brinkmann (poor) added a watcher for Compositing: christian brinkmann (poor).
Oct 18 2016, 2:37 PM

Aug 25 2016

Ted Schundler (tschundler) updated the diff for D2165: Clean up use of magic numbers in Double Edge Mask to defines instead.

fix spacing

Aug 25 2016, 5:25 AM · Compositing
Ted Schundler (tschundler) updated the diff for D2165: Clean up use of magic numbers in Double Edge Mask to defines instead.

Not treating 0.0/1.0 as named constants

Aug 25 2016, 5:24 AM · Compositing
Ted Schundler (tschundler) updated the diff for D2165: Clean up use of magic numbers in Double Edge Mask to defines instead.

reverting to reparate lres & res buffer designation

Aug 25 2016, 5:01 AM · Compositing

Aug 24 2016

Sergey Sharybin (sergey) closed D2163: Clear output matte for Double Edge Node by committing rB389b4feec16e: Fix T49128: Ghost of Previous Mask appears in Double Edge Mask.
Aug 24 2016, 11:22 AM · Compositing, BF Blender