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Data, Assets & I/OProject
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Description

This project includes data management, file browser, DNA & RNA, I/O and more.

Module page: T63728

Coordinator: @Bastien Montagne (mont29)
Owners: @Bastien Montagne (mont29), @Sybren A. Stüvel (sybren)

Recent Activity

Sat, Sep 14

Campbell Barton (campbellbarton) added a comment to T69478: Batch Rename: Preset support.

@Himanshi Kalra (calra) best discuss here T69479: Batch Rename: Numbering support

Sat, Sep 14, 10:53 PM · Data, Assets & I/O

Fri, Sep 13

Brecht Van Lommel (brecht) updated the task description for T63728: Data, Assets & I/O Module.
Fri, Sep 13, 12:45 PM · Data, Assets & I/O, Import/Export, Datablocks and Libraries, BF Blender

Thu, Sep 12

Dalai Felinto (dfelinto) added a comment to T68586: Crash when hiding collection that contains a disabled collection.

BLI_assert failed: //source/blender/blenkernel/intern/object_update.c:429, BKE_object_eval_eval_base_flags(), at 'base_index < MEM_allocN_len(view_layer->object_bases_array) / sizeof(Base *)'

Thu, Sep 12, 6:17 PM · Data, Assets & I/O, BF Blender
Himanshi Kalra (calra) added a comment to D5744: Batch Rename Updated.

It is working for all cases now( as far as I could check )

Thu, Sep 12, 5:12 PM · Data, Assets & I/O
Dalai Felinto (dfelinto) updated the task description for T68586: Crash when hiding collection that contains a disabled collection.
Thu, Sep 12, 3:58 PM · Data, Assets & I/O, BF Blender
Dalai Felinto (dfelinto) edited projects for T68586: Crash when hiding collection that contains a disabled collection, added: Data, Assets & I/O; removed User Interface.
Thu, Sep 12, 3:58 PM · Data, Assets & I/O, BF Blender

Wed, Sep 11

Himanshi Kalra (calra) added a comment to T69478: Batch Rename: Preset support.

Hi when you say Numbering based on their Z location, I have a few questions : how should the tie be broken if say 2 cubes at the same height (Z direction) ?
This is a stupid one but I still don't get it Numbering should be done on homogeneous objects ( all Cubes, all bones ) or can be done on heterogeneous objects( Cube,sphere,planes etc) ?

Wed, Sep 11, 7:55 PM · Data, Assets & I/O

Tue, Sep 10

Himanshi Kalra (calra) created D5744: Batch Rename Updated.
Tue, Sep 10, 5:10 PM · Data, Assets & I/O

Mon, Sep 9

Philipp Oeser (lichtwerk) closed T69663: 2.81 Cant open/append/link a blend file but 2.8 can as Resolved by committing rB5d9c01c53fd5: Fix T69663: 2.81 Cant open/append/link a blend file but 2.8 can.
Mon, Sep 9, 3:21 PM · Cycles, Data, Assets & I/O, BF Blender
Brecht Van Lommel (brecht) added a comment to T69663: 2.81 Cant open/append/link a blend file but 2.8 can.

We generally preserve some level of forward compatibility, but if you open the new mapping node in 2.80 it will definitely lead to data loss.

Mon, Sep 9, 2:42 PM · Cycles, Data, Assets & I/O, BF Blender
Philipp Oeser (lichtwerk) added a comment to T69663: 2.81 Cant open/append/link a blend file but 2.8 can.

I think usually TexMapping would be tagged DNA_DEPRECATED?
In this case I can still see it being used/added in node_composit_init_map_value / BKE_texture_mapping_add (for the composit MapValue node) though...

Mon, Sep 9, 12:18 PM · Cycles, Data, Assets & I/O, BF Blender
Omar Ahmad (OmarSquircleArt) added a comment to T69663: 2.81 Cant open/append/link a blend file but 2.8 can.

@Philipp Oeser (lichtwerk) I see. Do we maintain forward compatibility in Blender?

Mon, Sep 9, 12:02 PM · Cycles, Data, Assets & I/O, BF Blender
Philipp Oeser (lichtwerk) added a comment to T69663: 2.81 Cant open/append/link a blend file but 2.8 can.

So I guess what happens is:

  • make a file (2, 81, 8) with mapping node OR open an older file with a mapping node in (2, 81, 8), save [TexMapping struct is gone]
  • open that file in something like (2, 80, 75), save again
  • open that one in (2, 81, 8) --> crash
Mon, Sep 9, 11:59 AM · Cycles, Data, Assets & I/O, BF Blender
Philipp Oeser (lichtwerk) added a comment to T69663: 2.81 Cant open/append/link a blend file but 2.8 can.

Looks like the file from the report was saved in (2, 80, 75), if I save it again today, we are on (2, 81, 8)

Mon, Sep 9, 11:53 AM · Cycles, Data, Assets & I/O, BF Blender
Marcus Papathoma (machieb) added a comment to T69663: 2.81 Cant open/append/link a blend file but 2.8 can.

@Omar Ahmad (OmarSquircleArt) : I tested a little bit and I can open my blend-file with blender-2.81-da25aca2677e-windows64. So the code that generates the error was integrated into blender after that version.

Mon, Sep 9, 11:48 AM · Cycles, Data, Assets & I/O, BF Blender
Omar Ahmad (OmarSquircleArt) added a comment to T69663: 2.81 Cant open/append/link a blend file but 2.8 can.

@Marcus Papathoma (machieb) Ok, thanks!

Mon, Sep 9, 11:28 AM · Cycles, Data, Assets & I/O, BF Blender
Marcus Papathoma (machieb) added a comment to T69663: 2.81 Cant open/append/link a blend file but 2.8 can.

@Omar Ahmad (OmarSquircleArt) I saved my files with version blender-2.81-4c4a8bf588c5-windows64 I downloaded last friday. I think it is a buildbot version from thursday night. With the todays build I can´t open these files.

Mon, Sep 9, 11:14 AM · Cycles, Data, Assets & I/O, BF Blender
Philipp Oeser (lichtwerk) added a revision to T69663: 2.81 Cant open/append/link a blend file but 2.8 can: D5723: Fix T69663: 2.81 Cant open/append/link a blend file but 2.8 can.
Mon, Sep 9, 11:12 AM · Cycles, Data, Assets & I/O, BF Blender
Omar Ahmad (OmarSquircleArt) added a comment to T69663: 2.81 Cant open/append/link a blend file but 2.8 can.

@Marcus Papathoma (machieb) You saved the file with last friday's build and Blender crashes when you open it with today's build?

Mon, Sep 9, 11:05 AM · Cycles, Data, Assets & I/O, BF Blender
Brecht Van Lommel (brecht) added a project to T69663: 2.81 Cant open/append/link a blend file but 2.8 can: Cycles.
Mon, Sep 9, 10:57 AM · Cycles, Data, Assets & I/O, BF Blender
Philipp Oeser (lichtwerk) added a project to T69663: 2.81 Cant open/append/link a blend file but 2.8 can: Data, Assets & I/O.

Can confirm, checking... seems another problem with the new mapping node, crashes in versioning code...

Mon, Sep 9, 10:56 AM · Cycles, Data, Assets & I/O, BF Blender

Fri, Sep 6

Campbell Barton (campbellbarton) added a comment to T69480: Batch Rename: Regex group support.

@Jun Mizutani (jmztn) thanks, committed w/ error handling rBd83f62e185b8e132203654111538229aff1504ac

Fri, Sep 6, 3:47 PM · Data, Assets & I/O
Jun Mizutani (jmztn) added a comment to T69480: Batch Rename: Regex group support.

This patch enables to replace text using groups.


Fri, Sep 6, 11:13 AM · Data, Assets & I/O

Thu, Sep 5

Craig Jones (craig_jones) added a comment to T69508: Append NodeTree also Appends Object .

Yes, this is the case - the object that owns the node tree is also referenced as the object there in the texture coordinate.

Thu, Sep 5, 10:34 PM · Data, Assets & I/O, BF Blender
Philipp Oeser (lichtwerk) added a project to T69508: Append NodeTree also Appends Object : Data, Assets & I/O.

I also cannot reproduce (other than the situation @Brendon Murphy (meta-androcto) described).
If it is not the object sticking in the Texture Coordinate Node [which is not a bug], please post the .blend containing the NodeTree in question...

Thu, Sep 5, 9:36 AM · Data, Assets & I/O, BF Blender
Joseph Brandenburg (TheAngerSpecialist) added a comment to T69479: Batch Rename: Numbering support.

I think there should be support for incrementing, decrementing, and re-setting numbers, and using an arbitrary start value. So, for example, a user could rename a chain of bones "foo.004.L" "foo.003.L" "foo.002.L" if they wanted to.
It's also a good idea to think about using nested numbers. A Spider, for example, has eight legs and many segments per leg. The fifth bone on the third leg may be called Leg.002.004.L. Using this naming convention is easy for scripting, in my experience. Perhaps the batch rename operator could have a feature for renaming multiple bone chains at a time? Finally, it should be possible to keep number/left/right as is. Some users may wish for the option to start with 1 instead of 0, some users may wish to use zero padding, others will not ( 002 vs 2).

Thu, Sep 5, 9:35 AM · Data, Assets & I/O
Bastien Montagne (mont29) added a comment to T69511: Filebrowser - drag'n'drop not possible anymore?.

Uhu… you are right… Not sure why I could not produce any dragging yesterday evening with current branch, I did try a bit, weird. But yes, you have to wait a bit to get the dragging starting.

Thu, Sep 5, 9:13 AM · User Interface, Data, Assets & I/O, BF Blender
Julian Eisel (Severin) added a comment to T69511: Filebrowser - drag'n'drop not possible anymore?.

For me it works just like with the old file browser (tested with 2.80.74).

Thu, Sep 5, 1:00 AM · User Interface, Data, Assets & I/O, BF Blender

Wed, Sep 4

Bastien Montagne (mont29) created T69511: Filebrowser - drag'n'drop not possible anymore?.
Wed, Sep 4, 11:06 PM · User Interface, Data, Assets & I/O, BF Blender
Bastien Montagne (mont29) added a comment to T65483: Relocating linked armatures removes bone modifiers!.

Issue here is actually that we never update bone constraints from bone layers that are not protected in the source armature (this allows users to remove constraints from bones of those unprotected layers as they like).

Wed, Sep 4, 5:08 PM · Data, Assets & I/O, BF Blender
Campbell Barton (campbellbarton) updated the task description for T69480: Batch Rename: Regex group support.
Wed, Sep 4, 10:18 AM · Data, Assets & I/O
Campbell Barton (campbellbarton) updated the task description for T63728: Data, Assets & I/O Module.
Wed, Sep 4, 10:10 AM · Data, Assets & I/O, Import/Export, Datablocks and Libraries, BF Blender
Campbell Barton (campbellbarton) created T69480: Batch Rename: Regex group support.
Wed, Sep 4, 10:09 AM · Data, Assets & I/O
Campbell Barton (campbellbarton) updated the task description for T63728: Data, Assets & I/O Module.
Wed, Sep 4, 10:06 AM · Data, Assets & I/O, Import/Export, Datablocks and Libraries, BF Blender
Campbell Barton (campbellbarton) created T69479: Batch Rename: Numbering support.
Wed, Sep 4, 10:05 AM · Data, Assets & I/O
Campbell Barton (campbellbarton) updated the task description for T63728: Data, Assets & I/O Module.
Wed, Sep 4, 10:02 AM · Data, Assets & I/O, Import/Export, Datablocks and Libraries, BF Blender
Campbell Barton (campbellbarton) created T69478: Batch Rename: Preset support.
Wed, Sep 4, 10:01 AM · Data, Assets & I/O

Tue, Sep 3

Philipp Oeser (lichtwerk) added a project to T69428: Pass Index persistence issue: Data, Assets & I/O.

Cannot reproduce in simple files here.

Tue, Sep 3, 3:18 PM · Data, Assets & I/O, BF Blender
Philipp Oeser (lichtwerk) added a project to T65483: Relocating linked armatures removes bone modifiers!: Data, Assets & I/O.
Tue, Sep 3, 1:58 PM · Data, Assets & I/O, BF Blender

Mon, Sep 2

Serj Maiorov (printerkiller) added a comment to T69191: Alembic Import: Visibility.

Here are the Alembic file and the texture for the swapping face parts.



Moreover, in the beginning, the rigger used moving UV's as a way to stay with the same plane and still swap between the faces texture grid, but it also didn't work in Blende...

Mon, Sep 2, 10:16 AM · Alembic, Data, Assets & I/O, BF Blender
Serj Maiorov (printerkiller) added a comment to T69191: Alembic Import: Visibility.

We have the same problem:

As you can see, the rigger used "Write visibility" option to swap between face parts. In Blender - all planes are visible.

Mon, Sep 2, 10:10 AM · Alembic, Data, Assets & I/O, BF Blender

Fri, Aug 30

Campbell Barton (campbellbarton) updated the task description for T63728: Data, Assets & I/O Module.
Fri, Aug 30, 8:41 AM · Data, Assets & I/O, Import/Export, Datablocks and Libraries, BF Blender

Thu, Aug 29

noki paike (amonpaike) added a comment to T69292: Add size of IDs on disk to Outliner info.

Placing an overview for each single object (making it an optional filter) from the outliner I think is a fantastic idea ... people can quink understand the size of their files in their scenes, and maybe decide to split the scene into multiple linked files ... for a better performance management way.
I believe it is a very useful idea.

Thu, Aug 29, 5:31 PM · User Interface, Data, Assets & I/O
Dalai Felinto (dfelinto) updated the task description for T63728: Data, Assets & I/O Module.
Thu, Aug 29, 4:58 PM · Data, Assets & I/O, Import/Export, Datablocks and Libraries, BF Blender
Dalai Felinto (dfelinto) created T69304: Replace notifier system with the messenger system.
Thu, Aug 29, 4:58 PM · Data, Assets & I/O
Bastien Montagne (mont29) added a comment to T69292: Add size of IDs on disk to Outliner info.

Thing is, you usually mamange your file/scenes/IDs from the outliner, not the info editor…

Thu, Aug 29, 3:25 PM · User Interface, Data, Assets & I/O
Julian Eisel (Severin) added a comment to T69292: Add size of IDs on disk to Outliner info.

I think a much better place for this would be the Info Editor. All such stats should go there IMO. https://archive.blender.org/wiki/index.php/Dev:2.8/UI/Workshop_Writeup/#Info_Editor

Thu, Aug 29, 3:22 PM · User Interface, Data, Assets & I/O
Christopher Anderssarian (Christopher_Anderssarian) added a watcher for Data, Assets & I/O: Christopher Anderssarian (Christopher_Anderssarian).
Thu, Aug 29, 3:18 PM
Bastien Montagne (mont29) updated the task description for T63728: Data, Assets & I/O Module.
Thu, Aug 29, 2:33 PM · Data, Assets & I/O, Import/Export, Datablocks and Libraries, BF Blender
Bastien Montagne (mont29) created T69292: Add size of IDs on disk to Outliner info.
Thu, Aug 29, 2:33 PM · User Interface, Data, Assets & I/O