System to evaluate and update objects for editing and animation.
Oct 16 2017
@Campbell Barton (campbellbarton), patch seems fine to me. Dont' see anything wrong with the resulting relations either.
Oct 13 2017
@¿? (edtion) please be more specific in your bug reports, tags like Dependency Graph only mean issue is with a depsgraph, it does not imply at all that it is with the new one (or the old one). That’s why we ask our reporters that they follow our submission template and guidelines, read these tips about bug reports, and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.
We don't need a .blend file.
I am sorry for missing the tag and quickly triage the report as incomplete.
I assumed it was understood by the tags I used. I'm still assuming you knew that but since it's not happening, I believe I should stop assuming it:
Only managed to redo this in blender2.8, looks like pointer checks resolve, assigning to Sergey.
I did not manage to reproduce the crash on my machine with current master or 2.79.
Oct 12 2017
Sep 26 2017
Sep 22 2017
Sep 21 2017
Sep 20 2017
@Joel Godin (FloridaJo) are you using the new depsgraph and a nightly build? it probably needs to be newer than the 14th of september.
Not seeing that here on OSX. Feather feathers, and V - A adds handles. Not sure if correctly but I see handles.
Sep 18 2017
Sep 14 2017
also gets triggered when you press escape whilst rendering and mask view is up & no other modes have been initialised.
Sep 11 2017
Thanks, but the reason of using "self" is the object having many thousands of copies (things like petals of opening flowers etc.). Referring each one to itself is not really possible. If it will be fixed eventually, there's no use wasting time of course.
This only applies for the old depsgraph and not the new depsgraph. Since the old depsgraph will be going away soon in 2.8, I don't think it's best that we just leave things as-is now.
Aug 26 2017
@Sergey Sharybin (sergey), think that one is for you. :)
Aug 24 2017
@Sergey Sharybin (sergey) that one sounds for you?
Aug 18 2017
macOS 10.12.6, MacBook Air, NVIDIA GeForce 320M 256 MB
Jul 21 2017
Jul 20 2017
Jul 17 2017
Is this only for the new depsgraph? Testing with the old depsgraph seems fine here.
Jul 6 2017
Jul 4 2017
maybe related: T51930
Jul 3 2017
Can confirm. With new DEG, bone motion freezes when changing the IK length, and second attempt at moving causes crash.
Jul 2 2017
May 17 2017
Seems like this bug has resurfaced, tested on rB2836003f6b
May 9 2017
May 8 2017
Apr 15 2017
I am going to mark as resolved then, eventually the new depsgraph will replace the current one.
Apr 13 2017
I can reproduce with legacy depsgraph, but seems to be OK with --enable-new-depsgraph
Mar 24 2017
Fixed in T50995, thanks for the report!
Mar 20 2017
Will have a look.
Mar 18 2017
I tried this on both mac and windows and found it to behave the same.