System to evaluate and update objects for editing and animation.
Fri, Sep 22
Thu, Sep 21
Wed, Sep 20
@Joel Godin (FloridaJo) are you using the new depsgraph and a nightly build? it probably needs to be newer than the 14th of september.
Not seeing that here on OSX. Feather feathers, and V - A adds handles. Not sure if correctly but I see handles.
Mon, Sep 18
Thu, Sep 14
also gets triggered when you press escape whilst rendering and mask view is up & no other modes have been initialised.
Mon, Sep 11
Thanks, but the reason of using self is the object having many thousands of copies (things like petals of opening flowers etc.). Referring each one to itself is not really possible.
This only applies for the old depsgraph and not the new depsgraph. Since the old depsgraph will be going away soon in 2.8, I don't think it's best that we just leave things as-is now.
Sat, Aug 26
@Sergey Sharybin (sergey), think that one is for you. :)
Aug 24 2017
@Sergey Sharybin (sergey) that one sounds for you?
Aug 18 2017
macOS 10.12.6, MacBook Air, NVIDIA GeForce 320M 256 MB
Jul 21 2017
Jul 20 2017
Jul 17 2017
Is this only for the new depsgraph? Testing with the old depsgraph seems fine here.
Jul 6 2017
Jul 4 2017
maybe related: T51930
Jul 3 2017
Can confirm. With new DEG, bone motion freezes when changing the IK length, and second attempt at moving causes crash.
Jul 2 2017
May 17 2017
Seems like this bug has resurfaced, tested on rB2836003f6b
May 9 2017
May 8 2017
Apr 15 2017
I am going to mark as resolved then, eventually the new depsgraph will replace the current one.
Apr 13 2017
I can reproduce with legacy depsgraph, but seems to be OK with --enable-new-depsgraph
Mar 24 2017
Fixed in T50995, thanks for the report!
Mar 20 2017
Will have a look.
Mar 18 2017
I tried this on both mac and windows and found it to behave the same.
Mar 15 2017
Mar 14 2017
More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.
Mar 6 2017
As I guessed before opening the file (and confirmed afterwards), it looks like you're running into several things here:
- If you've got cyclic dependencies, expect to see errors if you do not strictly advanced the timeline in forward order, and/or if you ever cancel transforms.
- The Transition track assumes that the channels you've got keyed on strips A and B both have the same set of channels to blend between.
- Make sure that if there are some channels which you only key in a "later" occurring strip that you've got that property keyed in some low-down strip that spans the entire timeline. For example, to avoid trouble with controls glitching out (i.e. usually scaling to zero) you'll typically want to ensure that at the bottom of the stack you've got a "Rest Pose" strip that has a keyframe for the "default" value for every property you have/will keyframe anywhere in that NLA stack, and that this strip is set to extend forward and back.
Feb 27 2017
Sculpt mode avoids flushes as much as possible in order to keep best performance and less amount of lack when sculpting.
*Any* of dependency cycle will cause non-deterministic update of your rig. It might or might not work.
Feb 16 2017
This is update issue… Actually, with new depsgrah (--enable-new-depsgraph option from command line), shrinkwrap constraint also updates in Edit mode e.g.
Feb 10 2017
I think all current patches in master are staged for 2.79.
2.78b had a very specific set of fixes that were allowed for a 'b' release. I would suggest using a buildbot version at the moment or be patient for 2.79 which is due in a couple of months.
I checked in the daily build from today, and it does work correctly. Why was this pulled from the official release? Any chance it can be patched back in?