EeveeProject
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Details

Description

Blender's realtime physically based renderer.

Module Owners: @Clément Foucault (fclem)
Developer Members: @Brecht Van Lommel (brecht), @Jeroen Bakker (jbakker)

Recent Activity

Today

Christopher Anderssarian (Christopher_Anderssarian) removed a project from T57331: evee renders the basic cube wronge: BF Blender.

Here are the Daily Builds: https://builder.blender.org/download/

Mon, Oct 22, 10:16 PM · BF Blender: 2.8, Eevee
Mathieu Dijkstra (x_mtd_x) added a comment to T57331: evee renders the basic cube wronge.

i dint know
i wil check wat buld do you say i need to check?

Mon, Oct 22, 8:29 PM · BF Blender: 2.8, Eevee
Clément Foucault (fclem) added a comment to T57331: evee renders the basic cube wronge.

@Mathieu Dijkstra (x_mtd_x) does that happen with latest build?

Mon, Oct 22, 6:11 PM · BF Blender: 2.8, Eevee
Mathieu Dijkstra (x_mtd_x) updated the task description for T57331: evee renders the basic cube wronge.
Mon, Oct 22, 3:28 PM · BF Blender: 2.8, Eevee
Clément Foucault (fclem) updated the task description for T56668: Intel HD530 + Windows 10 Bugs.
Mon, Oct 22, 1:11 PM · Eevee
Philipp Oeser (lichtwerk) assigned T57331: evee renders the basic cube wronge to Clément Foucault (fclem).

@Clément Foucault (fclem): mind having a look?

Mon, Oct 22, 12:50 PM · BF Blender: 2.8, Eevee
Bastien Montagne (mont29) closed T57236: Blender 2.8 Goes Not Responding When Rendering as Invalid.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Mon, Oct 22, 10:36 AM · Platform: Windows, BF Blender: 2.8, Eevee
Bastien Montagne (mont29) added a comment to T56332: purple background in ember forest scene from blender website.

@wahhaj (wahaj) we are not talking of python interactive window, but system console from which you’ll have launched Blender (using debug option, so something like blender --debug).

Mon, Oct 22, 10:36 AM · Platform: Mac OS X, Eevee, OpenGL / Gfx, BF Blender: 2.8

Yesterday

Mathieu Dijkstra (x_mtd_x) updated the task description for T57331: evee renders the basic cube wronge.
Sun, Oct 21, 10:39 AM · BF Blender: 2.8, Eevee
Mathieu Dijkstra (x_mtd_x) added a project to T57331: evee renders the basic cube wronge: BF Blender: 2.8.
Sun, Oct 21, 10:20 AM · BF Blender: 2.8, Eevee
Mathieu Dijkstra (x_mtd_x) created T57331: evee renders the basic cube wronge.
Sun, Oct 21, 10:17 AM · BF Blender: 2.8, Eevee

Thu, Oct 18

Clément Foucault (fclem) updated the task description for T56668: Intel HD530 + Windows 10 Bugs.
Thu, Oct 18, 2:22 PM · Eevee

Mon, Oct 15

LazyDodo (LazyDodo) closed T57251: NodeGroup input doesn't work when unconnected in Eevee. as Archived.

Thank you for the report. Currently we are aware of many issues in 2.8 and actively working to fix them. But since replying to reports takes time, we have decided to limit bug reports to crashing bugs only at this point in time.

Mon, Oct 15, 10:26 PM · Eevee, BF Blender
Adam Preisler (Alphisto) created T57251: NodeGroup input doesn't work when unconnected in Eevee..
Mon, Oct 15, 9:44 PM · Eevee, BF Blender
Clément Foucault (fclem) closed T57042: Eevee does not render alpha when DOF is turned on as Resolved by committing rB9ecf68e8ae06: Eevee: Fix Missing alpha when rendering with DOF.
Mon, Oct 15, 4:05 PM · Eevee, BF Blender: 2.8
Philipp Oeser (lichtwerk) triaged T57236: Blender 2.8 Goes Not Responding When Rendering as Incomplete priority.

File renders fine here in a bit less than 10sec.

Mon, Oct 15, 12:28 PM · Platform: Windows, BF Blender: 2.8, Eevee
Sebastian Michailidis (okapi) added a comment to T57188: Black noise on subsurface scattering objects.

Issue seems to be related to my Radeon 580 eGPU. Once I unplug it, things work fine. Pity that neither Cycles not eevee work with AMD cards on mac. :(

Mon, Oct 15, 11:17 AM · Eevee, BF Blender: 2.8, BF Blender
wahhaj (wahaj) added a comment to T56332: purple background in ember forest scene from blender website.

@Clément Foucault (fclem) hello, this is what it show on python console sorry for late reply,

Mon, Oct 15, 6:04 AM · Platform: Mac OS X, Eevee, OpenGL / Gfx, BF Blender: 2.8
Citrine (CitrineYT) renamed T57236: Blender 2.8 Goes Not Responding When Rendering from Goes Not Responding When Rendering to Blender 2.8 Goes Not Responding When Rendering.
Mon, Oct 15, 12:46 AM · Platform: Windows, BF Blender: 2.8, Eevee
Citrine (CitrineYT) added a project to T57236: Blender 2.8 Goes Not Responding When Rendering: Platform: Windows.
Mon, Oct 15, 12:32 AM · Platform: Windows, BF Blender: 2.8, Eevee
Citrine (CitrineYT) created T57236: Blender 2.8 Goes Not Responding When Rendering.
Mon, Oct 15, 12:30 AM · Platform: Windows, BF Blender: 2.8, Eevee

Sun, Oct 14

shor.ofer (shor.ofer) removed a watcher for Eevee: shor.ofer (shor.ofer).
Sun, Oct 14, 6:30 PM
shor.ofer (shor.ofer) added a watcher for Eevee: shor.ofer (shor.ofer).
Sun, Oct 14, 6:30 PM
Chris Portales (mirrorstream) added a watcher for Eevee: Chris Portales (mirrorstream).
Sun, Oct 14, 12:48 AM

Sat, Oct 13

Sebastian Michailidis (okapi) added a comment to T57188: Black noise on subsurface scattering objects.

Additional detail: I just noticed that the noise follows the edges of the mesh.

Sat, Oct 13, 5:28 PM · Eevee, BF Blender: 2.8, BF Blender
Sebastian Michailidis (okapi) updated the task description for T57188: Black noise on subsurface scattering objects.
Sat, Oct 13, 5:23 PM · Eevee, BF Blender: 2.8, BF Blender
Sebastian Michailidis (okapi) created T57188: Black noise on subsurface scattering objects.
Sat, Oct 13, 5:22 PM · Eevee, BF Blender: 2.8, BF Blender

Fri, Oct 12

Brecht Van Lommel (brecht) merged T57166: Film alpha transparent into T57042: Eevee does not render alpha when DOF is turned on .
Fri, Oct 12, 12:20 AM · Eevee, BF Blender: 2.8

Wed, Oct 10

Brecht Van Lommel (brecht) triaged T56332: purple background in ember forest scene from blender website as Incomplete priority.
Wed, Oct 10, 5:29 PM · Platform: Mac OS X, Eevee, OpenGL / Gfx, BF Blender: 2.8
Brecht Van Lommel (brecht) merged T57148: Problem in Mac with Environment Background image connected to Mapping Node into T56332: purple background in ember forest scene from blender website.
Wed, Oct 10, 5:28 PM · Platform: Mac OS X, Eevee, OpenGL / Gfx, BF Blender: 2.8
Clément Foucault (fclem) added a comment to T56332: purple background in ember forest scene from blender website.

@wahhaj that would be nice if you could paste the errors showing in the console similar to what @Arto Kitula (akitula) did. You don't need a debug build for that.

Wed, Oct 10, 10:12 AM · Platform: Mac OS X, Eevee, OpenGL / Gfx, BF Blender: 2.8
Philipp Oeser (lichtwerk) raised the priority of T56332: purple background in ember forest scene from blender website from Incomplete to Needs Triage.

Working here on linux (but I think we already were at the point where this is a MAC only thing?)

Wed, Oct 10, 9:30 AM · Platform: Mac OS X, Eevee, OpenGL / Gfx, BF Blender: 2.8
wahhaj (wahaj) reopened T56332: purple background in ember forest scene from blender website as "Open".
Wed, Oct 10, 8:32 AM · Platform: Mac OS X, Eevee, OpenGL / Gfx, BF Blender: 2.8
wahhaj (wahaj) added a comment to T56332: purple background in ember forest scene from blender website.

hello i have just check the forest file with october blender 2.8 still have the same issue

Wed, Oct 10, 8:28 AM · Platform: Mac OS X, Eevee, OpenGL / Gfx, BF Blender: 2.8

Sat, Oct 6

Philipp Oeser (lichtwerk) triaged T57078: Blender crashes while playing Alembic animation as Incomplete priority.

Cannot reproduce here (linux, 970m)
[Tested with SimpleDeform modifier on a cube as well as non-deforming transforms]

Sat, Oct 6, 11:45 AM · BF Blender: 2.8
Sebastian Sanabria (absulit) created T57078: Blender crashes while playing Alembic animation.
Sat, Oct 6, 5:33 AM · BF Blender: 2.8
Charlie Jolly (charlie) updated the diff for D3743: Tiled Voronoi Noise : Cycles, Eevee and OSL.

Change tileable option name to periodic. This matches name used in Gabor patch and is more accurate in how the option works relative to scale.

Sat, Oct 6, 12:45 AM · Cycles, Eevee, BF Blender: 2.8

Thu, Oct 4

Brecht Van Lommel (brecht) edited projects for T57042: Eevee does not render alpha when DOF is turned on , added: Eevee; removed BF Blender.
Thu, Oct 4, 2:28 PM · Eevee, BF Blender: 2.8

Wed, Oct 3

Brecht Van Lommel (brecht) merged task T57021: Normal textures Eevee into T53750: Mirrored UV have bad tangent space.
Wed, Oct 3, 1:54 PM · BF Blender, Eevee, BF Blender: 2.8

Tue, Oct 2

Enrique Roberto Huerta Soto (KillerKick) created T57021: Normal textures Eevee.
Tue, Oct 2, 11:07 PM · BF Blender, Eevee, BF Blender: 2.8

Sun, Sep 30

Bastien Montagne (mont29) closed T56845: Crashed sometime blue screen when I use eevee render. as Invalid.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Sun, Sep 30, 9:58 PM · Eevee
Bastien Montagne (mont29) closed T56332: purple background in ember forest scene from blender website as Resolved.

Closing then.

Sun, Sep 30, 9:57 PM · Platform: Mac OS X, Eevee, OpenGL / Gfx, BF Blender: 2.8

Fri, Sep 28

Charlie Jolly (charlie) updated the diff for D3743: Tiled Voronoi Noise : Cycles, Eevee and OSL.

Fix tiling when color option is used.

Fri, Sep 28, 12:38 PM · Cycles, Eevee, BF Blender: 2.8
Charlie Jolly (charlie) added a comment to D3743: Tiled Voronoi Noise : Cycles, Eevee and OSL.

Fri, Sep 28, 1:15 AM · Cycles, Eevee, BF Blender: 2.8
Charlie Jolly (charlie) created D3743: Tiled Voronoi Noise : Cycles, Eevee and OSL.
Fri, Sep 28, 1:13 AM · Cycles, Eevee, BF Blender: 2.8

Sep 21 2018

noki paike (amonpaike) added a comment to T56864: eevee: swapping baked indirect light object from flat to smooth causes strange results.

yes, yes, as usual, you're right.
It's that I started at full speed convinced to get good results perhaps adding a bit of bloom as happens in cycles, not in quality, but in terms of simplicity, instead with eevee appeared some strange behavior that I believed were bugs ..
I went with the throttle throttle convinced to know what I was doing and I went straight to hit a pole because it's still not clear to me how the indirect lighting of eevee works.
I expected results similar to these on cycles, but it's not easy at all.


Next time I will pay more attention before reporting a bug.
best regards.

Sep 21 2018, 7:49 PM · Eevee, BF Blender: 2.8
Clément Foucault (fclem) added a comment to T56864: eevee: swapping baked indirect light object from flat to smooth causes strange results.

You need to fix the light leaking by adding thickness to your building walls or by increasing the exponent bias shadow parameter.

Sep 21 2018, 6:25 PM · Eevee, BF Blender: 2.8
noki paike (amonpaike) added a comment to T56864: eevee: swapping baked indirect light object from flat to smooth causes strange results.

yes I have seen, I have investigated better, I have done some tests by subdividing the geometry of the cube ...
maybe I'm wrong using it
but I have problems that I can not overcome ...
I'm trying to simulate the intense light of the sun and so I set the light area to 400 energy
but in this way the light comes out from the corners and it should not be that way ..

Sep 21 2018, 6:10 PM · Eevee, BF Blender: 2.8
Peter Kemp (peterejkemp) added a comment to T56853: 2.8 crash on F12 then Shift-z .

Just trying to show that T56853 isn't about memory size, the above steps are with the default cube and produce this:

Sep 21 2018, 6:06 PM · Platform: Windows, Eevee, OpenGL / Gfx, BF Blender: 2.8
Peter Kemp (peterejkemp) added a comment to T56855: 2.8 crash on Intel processor.

If it helps, this is the output for the spaceship:

Sep 21 2018, 6:03 PM · Eevee, OpenGL / Gfx, BF Blender: 2.8