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EeveeProject
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Archived Project, replaced by EEVEE & Viewport

Recent Activity

Oct 3 2020

Parsa Ravanbod (Parsipolo) closed T81360: Motion blur causes blender to crash while rendering on Eevee as Resolved.
Oct 3 2020, 7:30 PM · Rendering, Eevee, BF Blender
Parsa Ravanbod (Parsipolo) renamed T81360: Motion blur causes blender to crash while rendering on Eevee from Motion blur causes blender to crash while rendering to Motion blur causes blender to crash while rendering on Eevee.
Oct 3 2020, 6:34 AM · Rendering, Eevee, BF Blender

Aug 4 2020

H. Farid (H-Farid) edited projects for T79530: Normal not working in EEVEE (but no problem in Cycles), added: Eevee, EEVEE & Viewport, OpenGL Error, GPU / Viewport, BF Blender (2.82); removed BF Blender.
Aug 4 2020, 9:29 PM · BF Blender (2.83), OpenGL Error, EEVEE & Viewport

Jul 14 2020

MacKenzie Strand (kenziemac130) updated the diff for D4971: added emission strength to the principled BSDF node..

Updated to be compatible with 2.90x and with updated defaults based on recommendations, maintains compatibility with older files.

Jul 14 2020, 10:58 PM · EEVEE & Viewport, Nodes, Rendering, Cycles

Jul 13 2020

MacKenzie Strand (kenziemac130) added a comment to D4971: added emission strength to the principled BSDF node..

Apologies for the delay. Life has been a little messy. I am working on updating this to the new versions of Blender right away!

Jul 13 2020, 10:46 PM · EEVEE & Viewport, Nodes, Rendering, Cycles

Jul 10 2020

Brecht Van Lommel (brecht) closed T78800: Blender 2.83 EEVEE freestyle bug as Invalid.

Please use the bug reporting template to report bugs, and provide all the information requested there:
https://developer.blender.org/maniphest/task/edit/form/1/

Jul 10 2020, 6:19 PM · Freestyle, Eevee
Yilong Fan (seanfan84) created T78800: Blender 2.83 EEVEE freestyle bug.
Jul 10 2020, 5:39 PM · Freestyle, Eevee

Jul 9 2020

Clément Foucault (fclem) closed D7108: EEVEE: Implement the missing Sky texture.
Jul 9 2020, 4:48 PM · Eevee
Clément Foucault (fclem) accepted D7108: EEVEE: Implement the missing Sky texture.
Jul 9 2020, 3:44 PM · Eevee
Brecht Van Lommel (brecht) accepted D7108: EEVEE: Implement the missing Sky texture.
Jul 9 2020, 3:17 PM · Eevee
Szymon Ulatowski (szulat) updated the diff for D7108: EEVEE: Implement the missing Sky texture.
  • Formatting and cosmetic changes
  • Make the (not yet unimplemented) Nishita sky white in EEVEE
  • Fix the warnings in passing xyz_to_rgb to GPU_uniform
Jul 9 2020, 2:57 PM · Eevee
Brecht Van Lommel (brecht) requested changes to D7108: EEVEE: Implement the missing Sky texture.

The Cycles side of this looks basically fine, mainly up to @Clément Foucault (fclem) now to check the Eevee side.

Jul 9 2020, 1:42 PM · Eevee

Jul 8 2020

Szymon Ulatowski (szulat) updated the diff for D7108: EEVEE: Implement the missing Sky texture.
  • build intern/sky as a library, rename and move sources as required by the module standards
  • add SKY_ prefix in public function names and types
  • get rid of the warnings in IMB_colormanagement_get_xyz_to_rgb()
Jul 8 2020, 8:06 PM · Eevee
Brecht Van Lommel (brecht) requested changes to D7108: EEVEE: Implement the missing Sky texture.
  • This needs a CMakeLists.txt to create the corresponding library. intern/numaapi is a good example since it's also used by both Blender and Cycles. bf_intern_sky will then needed to be added in intern/cycles/app/CMakeLists.txt and source/blender/nodes/CMakeLists.txt as dependencies.
  • Files should be renamed to just sky_*., since util_ makes little sense outside of that Cycles folder.
  • The intern/sky folder needs to have separate include and source folders, for the public header files and internal implementation respectively.
  • minimal_float3.h should also get a sky_ prefix, and only get used internally and not be part of the public API.
  • Public functions names and types can also be changed to all get a SKY_* prefix.
Jul 8 2020, 11:27 AM · Eevee

Jul 7 2020

Szymon Ulatowski (szulat) updated the diff for D7108: EEVEE: Implement the missing Sky texture.
  • Reunify 'util_sky_model' for cycles and eevee (reduce code duplication)
Jul 7 2020, 10:57 PM · Eevee
Szymon Ulatowski (szulat) added a comment to D7108: EEVEE: Implement the missing Sky texture.

Hey, congrats for the work you did here

Jul 7 2020, 4:03 AM · Eevee

Jul 6 2020

Marco (nacioss) added a comment to D7108: EEVEE: Implement the missing Sky texture.

Hey, congrats for the work you did here, i'm the Nishita Sky guy and would like to talk with you about porting the model in Eevee, do you have an email or something so i can contact you? Otherwise here's my email wolf.art3d@gmail.com
Anyway as said by Clement, the porting of Nishita should be a different patch.

Jul 6 2020, 10:30 AM · Eevee

Jul 5 2020

Daniel Salazar (zanqdo) added a comment to D4971: added emission strength to the principled BSDF node..

Hi, I would really appreciate this feature, specially to play well with GLTF export pipelines

Jul 5 2020, 3:35 AM · EEVEE & Viewport, Nodes, Rendering, Cycles

Jul 4 2020

Szymon Ulatowski (szulat) updated the diff for D7108: EEVEE: Implement the missing Sky texture.
  • Use the XYZ colorspace variant of the Hosek-Wilkie sky
Jul 4 2020, 5:24 PM · Eevee
Szymon Ulatowski (szulat) added a comment to D7108: EEVEE: Implement the missing Sky texture.

If you want an OpenColorIO config with a different rendering space (and the XYZ role setup) for testing you can find one here: https://github.com/sobotka/ACES-1.2-Displays-Formatted/tree/blender-configuration

Jul 4 2020, 2:00 PM · Eevee
Jason Clarke (jtheninja) added a comment to D7108: EEVEE: Implement the missing Sky texture.

I haven't found a way to make blender use anything other than sRGB linear as its internal color format in eevee nodes but if it can really change then sure, let's use IMB_colormanagement.

Jul 4 2020, 4:15 AM · Eevee
Clément Foucault (fclem) accepted D7108: EEVEE: Implement the missing Sky texture.

(in the meantime I was checking if there is a way of to add uniforms in GLSL library functions (so for example, xyz_to_rgb() would only consume the uniform matrix once, even when used by 5 instances of the sky texture) and it seems than the set of builtins (gpu_codegen.c) is not easily extendable(?))

Jul 4 2020, 3:54 AM · Eevee
Szymon Ulatowski (szulat) updated the diff for D7108: EEVEE: Implement the missing Sky texture.

use 'imbuf_xyz_to_rgb' as uniform instead of literal constants

Jul 4 2020, 3:12 AM · Eevee

Jun 29 2020

Clément Foucault (fclem) added inline comments to D7108: EEVEE: Implement the missing Sky texture.
Jun 29 2020, 10:18 PM · Eevee

Jun 20 2020

Clément Foucault (fclem) edited Description on Eevee.
Jun 20 2020, 12:34 AM
Clément Foucault (fclem) archived Eevee.
Jun 20 2020, 12:32 AM

Jun 18 2020

Brecht Van Lommel (brecht) moved T68921: EEVEE baking from Backlog to Render Pipeline on the Render & Cycles board.
Jun 18 2020, 6:44 PM · EEVEE & Viewport, BF Blender
Brecht Van Lommel (brecht) triaged T72337: Shader Node Additions as High priority.
Jun 18 2020, 6:35 PM · EEVEE & Viewport, Render & Cycles, Cycles, Nodes
Brecht Van Lommel (brecht) moved T72337: Shader Node Additions from Backlog to Cycles Features on the Render & Cycles board.
Jun 18 2020, 6:34 PM · EEVEE & Viewport, Render & Cycles, Cycles, Nodes
Brecht Van Lommel (brecht) closed T55120: Unify render engine compatibility as Invalid.

Archiving old task, we decided not to go with this design.

Jun 18 2020, 5:51 PM · EEVEE & Viewport, Cycles, Render & Cycles, BF Blender

Jun 17 2020

Dalai Felinto (dfelinto) updated the task description for T64282: EEVEE & Viewport Module.
Jun 17 2020, 2:09 PM · EEVEE & Viewport, BF Blender

Jun 16 2020

Jeroen Bakker (jbakker) added a revision to T77686: EEVEE: Black environment pass when 'Transparency' is enabled: D8046: Fix T77686: EEVEE environment pass with film transparency.
Jun 16 2020, 11:30 AM · EEVEE & Viewport, BF Blender
Philipp Oeser (lichtwerk) closed T74302: EEVEE scene with many instances opens with huge white glare, or black materials as Resolved.

OK, will assume this is fixed then and close.
For the remaining question if this is a candidate for 2.83 LTS, please refer to T77851.
(and of course: for anyone still experiencing this in 2.90, please comment again here, we can always reopen)

Jun 16 2020, 10:49 AM · EEVEE & Viewport, BF Blender
Rogério Perdiz (rogper) added a comment to T74302: EEVEE scene with many instances opens with huge white glare, or black materials.

I confirm that the problem, in my case, is solved in the most recent 2.90 build.

Jun 16 2020, 10:39 AM · EEVEE & Viewport, BF Blender
Jeroen Bakker (jbakker) claimed T77686: EEVEE: Black environment pass when 'Transparency' is enabled.

Thanks for the report, yes environment renderpass should follow cycles.

Jun 16 2020, 10:26 AM · EEVEE & Viewport, BF Blender

Jun 15 2020

Philipp Oeser (lichtwerk) added a comment to T74302: EEVEE scene with many instances opens with huge white glare, or black materials.

Since T77851: black and white textures eevee and cycle has been reported again, and that one is resolved in 2.90, could someone check again if this report is still valid in 2.90?

Jun 15 2020, 1:00 PM · EEVEE & Viewport, BF Blender

Jun 10 2020

Germano Cavalcante (mano-wii) changed the subtype of T77686: EEVEE: Black environment pass when 'Transparency' is enabled from "Report" to "Bug".
Jun 10 2020, 8:09 PM · EEVEE & Viewport, BF Blender
Germano Cavalcante (mano-wii) renamed T77686: EEVEE: Black environment pass when 'Transparency' is enabled from EEVEE Environment Pass doesn't serve a practical function. In contrast with Cycles. to EEVEE: Black environment pass when 'Transparency' is enabled.
Jun 10 2020, 8:09 PM · EEVEE & Viewport, BF Blender

Jun 9 2020

Jeran (Thejeran) added projects to T77686: EEVEE: Black environment pass when 'Transparency' is enabled: Eevee, Rendering, Compositing.
Jun 9 2020, 3:32 PM · EEVEE & Viewport, BF Blender

Jun 8 2020

Germano Cavalcante (mano-wii) updated subscribers of T77411: Screenspace reflection produces reflections twice (artifacts).

It looks like a bug, but it also seems to be a limitation.
@Clément Foucault (fclem), what do you think?

Jun 8 2020, 3:57 PM · EEVEE & Viewport, BF Blender

Jun 7 2020

Mindinsomnia (mindinsomnia) added a comment to T68991: Fisheye / panorama in EEVEE.

Would this capability to render 360* make it possible for Eevee to offer screenspace raymarching reflections that can be raymarched in 360* directions? So for example, behind the camera?

Jun 7 2020, 11:15 AM · EEVEE & Viewport, BF Blender

Jun 6 2020

spacesheep001 (spacesheep011) added a comment to T58934: Hair particles disappear from render and viewport with more than 7 steps.
Jun 6 2020, 1:45 AM · EEVEE & Viewport, BF Blender

Jun 5 2020

Germano Cavalcante (mano-wii) added projects to T77411: Screenspace reflection produces reflections twice (artifacts): EEVEE & Viewport, Eevee.
Jun 5 2020, 9:52 PM · EEVEE & Viewport, BF Blender

Jun 4 2020

Victor Bonnet (vbonnet) added a comment to T70445: Very slow Eevee performance on Mac with AMD Radeon.

@Clément Foucault (fclem) Your commit fixes the slow shader compilation slowdown.

Jun 4 2020, 6:22 PM · BF Blender (2.90), EEVEE & Viewport, Performance, Platform: macOS
Lars (mvipe) added a comment to T65873: Eevee - no volume density textures when using Vega 64 external gpu on macOS Mojave.

I found a solution to workaround for fading volumetrics in eevee on macOS with Vega. you can easily work this further and combine this with the texture node by smooth minimum combining it. hope this helps someone, since it drove me nuts:

Jun 4 2020, 3:52 PM · OpenGL Error, Platform: macOS, EEVEE & Viewport, BF Blender
Clément Foucault (fclem) added a comment to T70445: Very slow Eevee performance on Mac with AMD Radeon.

Huh, this seems to be caused by glGetActiveUniformsiv. I don't have a quick test to see if that really is the culprit; but, there is another way to exclude the UBO uniforms which is a bit more involved.

Jun 4 2020, 3:30 PM · BF Blender (2.90), EEVEE & Viewport, Performance, Platform: macOS
Japhet (japhetmarkgahob) added a comment to T74302: EEVEE scene with many instances opens with huge white glare, or black materials.

Hi All, I also experience this kind of problem in the point of switching to eevee, will turn all materials to white. I already reported it a few months ago (sorry I don't know how to tag names). I also found a way on how to solve this problem quickly with out making a new blend file. I don't know why this solves the issue for me but it works all the time I get that problem in eevee.

Jun 4 2020, 3:08 PM · EEVEE & Viewport, BF Blender
Germano Cavalcante (mano-wii) merged T74519: Switching to eevee turns all materials into white into T74302: EEVEE scene with many instances opens with huge white glare, or black materials.
Jun 4 2020, 2:46 PM · EEVEE & Viewport, BF Blender
Germano Cavalcante (mano-wii) merged T77305: All textures become white in material preview into T74302: EEVEE scene with many instances opens with huge white glare, or black materials.
Jun 4 2020, 2:45 PM · EEVEE & Viewport, BF Blender
Philipp Oeser (lichtwerk) merged T76999: Shading of linked collection doesn't update into T56534: Linked group breaks Object Mapping in Texture Coordinates.
Jun 4 2020, 1:15 PM · EEVEE & Viewport, Render & Cycles, Cycles