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EeveeProject
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Description

Blender's realtime physically based renderer.

Module Owners: @Clément Foucault (fclem)
Developer Members: @Brecht Van Lommel (brecht), @Jeroen Bakker (jbakker)

Recent Activity

Today

Volodymyr (linosia) added a comment to T73783: Some problem with shader on Intel HD.

The shader probably reached the limit on the number of textures. When this happens the terminal warns that the texture limit in the material has been reached.

Mon, Feb 17, 6:47 PM · Platform: macOS, EEVEE & Viewport, Eevee, Rendering, BF Blender
Charlie Jolly (charlie) updated the task description for T72337: Shader Node Additions.
Mon, Feb 17, 4:46 PM · BF Blender (2.83), Cycles, Eevee, Nodes
Charlie Jolly (charlie) closed D3789: Cycles: Vector Rotate Node using Axis and Angle method.
Mon, Feb 17, 4:45 PM · Nodes, Eevee, Cycles
Brecht Van Lommel (brecht) added a comment to D3789: Cycles: Vector Rotate Node using Axis and Angle method.

Yes, you create a .blend file and reference images, see here:
https://wiki.blender.org/wiki/Tools/Tests/Setup#Render_Tests

Mon, Feb 17, 4:18 PM · Nodes, Eevee, Cycles
Charlie Jolly (charlie) added a comment to D3789: Cycles: Vector Rotate Node using Axis and Angle method.

Can you add tests for these new shader nodes?
Something similar to tests/render/shader/tex_voronoi.blend, a single test that renders with the node in a few different configurations.

Mon, Feb 17, 4:11 PM · Nodes, Eevee, Cycles
Brecht Van Lommel (brecht) accepted D3789: Cycles: Vector Rotate Node using Axis and Angle method.

Can you add tests for these new shader nodes?

Mon, Feb 17, 3:58 PM · Nodes, Eevee, Cycles
Brecht Van Lommel (brecht) moved T72337: Shader Node Additions from Backlog to bcon2: Features on the BF Blender (2.83) board.
Mon, Feb 17, 3:48 PM · BF Blender (2.83), Cycles, Eevee, Nodes
Brecht Van Lommel (brecht) updated the task description for T72337: Shader Node Additions.
Mon, Feb 17, 3:45 PM · BF Blender (2.83), Cycles, Eevee, Nodes
Germano Cavalcante (mano-wii) closed T73783: Some problem with shader on Intel HD as Invalid.

This is a driver-specific problem. The shader probably reached the limit on the number of textures.
When this happens the terminal warns that the texture limit in the material has been reached.
To launching Blender from the Command Line (terminal) in MacOS see https://docs.blender.org/manual/en/dev/advanced/command_line/launch/macos.html

Mon, Feb 17, 12:51 PM · Platform: macOS, EEVEE & Viewport, Eevee, Rendering, BF Blender
Lexie Lodge (lexielodge) added a comment to T73760: Alpha in image texture node broken in Eevee.

Have confirmed was issue with the test image file - hadn't realised that the oiiotool had generated the image with incorrectly labelled channels. Thanks.

Mon, Feb 17, 12:30 PM · Eevee, Cycles, Images & Movies, EEVEE & Viewport, BF Blender
Campbell Barton (campbellbarton) merged task T73894: Eevee render freezes the windows while it's rendering into T72339: Momentary interface freezes while EEVEE rendering causes progress bar malfunction.
Mon, Feb 17, 7:48 AM · BF Blender, Eevee, EEVEE & Viewport
Campbell Barton (campbellbarton) merged T72339: Momentary interface freezes while EEVEE rendering causes progress bar malfunction into T73894: Eevee render freezes the windows while it's rendering.
Mon, Feb 17, 7:47 AM · BF Blender, Eevee, EEVEE & Viewport
Ankit (ankitm) updated subscribers of T73894: Eevee render freezes the windows while it's rendering.

Yup.. Unless it changed in 2.82, T72339 [Momentary interface freezes while EEVEE rendering causes progress bar malfunction]:

EEVEE renders in the main thread of blender due to OpenGL limitations. Almost all calls to OpenGL needs to be passed to the driver via the main thread. This halts any other work that is handled by the main thread (python scripts ui updates). Same reason that running python scripts halts UI updates.
The progress status is send to the OS, so here it is updated correctly as the rendering is done by OS threads, not by Blender.

Mon, Feb 17, 7:39 AM · BF Blender, Eevee, EEVEE & Viewport
Ankit (ankitm) merged T73910: eevee render freezes the windows into T73894: Eevee render freezes the windows while it's rendering.
Mon, Feb 17, 7:33 AM · BF Blender, Eevee, EEVEE & Viewport
Ankit (ankitm) renamed T73894: Eevee render freezes the windows while it's rendering from eevee render freezes the windows to Eevee render freezes the windows while it's rendering.
Mon, Feb 17, 7:32 AM · BF Blender, Eevee, EEVEE & Viewport
Ankit (ankitm) changed the status of T73894: Eevee render freezes the windows while it's rendering from Needs Developer to Reproduce to Needs Triage.

I used to think it is expected..

Mon, Feb 17, 7:29 AM · BF Blender, Eevee, EEVEE & Viewport

Yesterday

son le (fallengt) changed the status of T73894: Eevee render freezes the windows while it's rendering from Needs Triage to Needs Developer to Reproduce.
Sun, Feb 16, 9:33 PM · BF Blender, Eevee, EEVEE & Viewport
Charlie Jolly (charlie) updated the summary of D3789: Cycles: Vector Rotate Node using Axis and Angle method.
Sun, Feb 16, 7:07 PM · Nodes, Eevee, Cycles
Charlie Jolly (charlie) updated the diff for D3789: Cycles: Vector Rotate Node using Axis and Angle method.

Fix after gpu refactor in master

Sun, Feb 16, 7:06 PM · Nodes, Eevee, Cycles

Sat, Feb 15

Zulian Firmansyah (Lian_Firmansyah) added projects to T73857: cursor tool always appears when I click on the 3d viewport: User Interface, Eevee, EEVEE & Viewport.
Sat, Feb 15, 10:57 PM · User Interface, BF Blender

Fri, Feb 14

Charlie Jolly (charlie) updated the task description for T72337: Shader Node Additions.
Fri, Feb 14, 11:16 PM · BF Blender (2.83), Cycles, Eevee, Nodes
Clément Foucault (fclem) closed T71661: EEVEE shadow from sun on incorrect face as Resolved by committing rB31ad86884cb1: EEVEE: Shadow: Fix cascade shadowmap bias multiplicator.
Fri, Feb 14, 12:27 PM · Eevee, BF Blender
Philipp Oeser (lichtwerk) closed T73760: Alpha in image texture node broken in Eevee as Invalid.

This channel layout is nonsensical, how to interpret it is probably not defined anywhere.
My advice is to close this as not a bug, it's not worth spending time to support OpenEXR images that don't follow the standard, created with a command line tool.

Fri, Feb 14, 10:08 AM · Eevee, Cycles, Images & Movies, EEVEE & Viewport, BF Blender
NRH_BEATS (NRH_BEATS) added a comment to T73783: Some problem with shader on Intel HD.

Pile of Garbage.
Windows and Linux with Intel graphics works perfectly.
Linux have constantly evolving opensource Intel driver.

Fri, Feb 14, 1:46 AM · Platform: macOS, EEVEE & Viewport, Eevee, Rendering, BF Blender

Thu, Feb 13

Volodymyr (linosia) updated the task description for T73783: Some problem with shader on Intel HD.
Thu, Feb 13, 8:45 PM · Platform: macOS, EEVEE & Viewport, Eevee, Rendering, BF Blender
Volodymyr (linosia) updated the task description for T73783: Some problem with shader on Intel HD.
Thu, Feb 13, 8:45 PM · Platform: macOS, EEVEE & Viewport, Eevee, Rendering, BF Blender
Volodymyr (linosia) updated the task description for T73783: Some problem with shader on Intel HD.
Thu, Feb 13, 8:44 PM · Platform: macOS, EEVEE & Viewport, Eevee, Rendering, BF Blender
Volodymyr (linosia) added a project to T73783: Some problem with shader on Intel HD: Platform: macOS.
Thu, Feb 13, 8:43 PM · Platform: macOS, EEVEE & Viewport, Eevee, Rendering, BF Blender
Volodymyr (linosia) updated the task description for T73783: Some problem with shader on Intel HD.
Thu, Feb 13, 8:42 PM · Platform: macOS, EEVEE & Viewport, Eevee, Rendering, BF Blender
Volodymyr (linosia) updated the task description for T73783: Some problem with shader on Intel HD.
Thu, Feb 13, 8:42 PM · Platform: macOS, EEVEE & Viewport, Eevee, Rendering, BF Blender
Volodymyr (linosia) updated the task description for T73783: Some problem with shader on Intel HD.
Thu, Feb 13, 8:41 PM · Platform: macOS, EEVEE & Viewport, Eevee, Rendering, BF Blender
Volodymyr (linosia) updated the task description for T73783: Some problem with shader on Intel HD.
Thu, Feb 13, 8:38 PM · Platform: macOS, EEVEE & Viewport, Eevee, Rendering, BF Blender
Brecht Van Lommel (brecht) added a comment to T73760: Alpha in image texture node broken in Eevee.

This channel layout is nonsensical, how to interpret it is probably not defined anywhere.

Thu, Feb 13, 8:14 PM · Eevee, Cycles, Images & Movies, EEVEE & Viewport, BF Blender
Richard Antalik (ISS) added a comment to T73760: Alpha in image texture node broken in Eevee.

File rgba.exr opened in gimp has no alpha channel, in krita it does.
Not working in 2.79 as well

Thu, Feb 13, 7:21 PM · Eevee, Cycles, Images & Movies, EEVEE & Viewport, BF Blender
Philipp Oeser (lichtwerk) updated subscribers of T73760: Alpha in image texture node broken in Eevee.

Looking at this doesnt help (me at least) much either
If it is just luminace, should this always be read as Alpha?
Maybe @Brecht Van Lommel (brecht) knows?

Thu, Feb 13, 7:21 PM · Eevee, Cycles, Images & Movies, EEVEE & Viewport, BF Blender
Philipp Oeser (lichtwerk) added a comment to T73760: Alpha in image texture node broken in Eevee.

Natron doesnt recognize the Y.Y channel as Alpha by default either...

Thu, Feb 13, 7:12 PM · Eevee, Cycles, Images & Movies, EEVEE & Viewport, BF Blender
Philipp Oeser (lichtwerk) edited projects for T73760: Alpha in image texture node broken in Eevee, added: Images & Movies, Cycles, Eevee; removed Nodes.

For this EXR rgba.exr blender as a whole doesnt seem to be able to read alpha. (not sure yet whether this is correct or not)

Thu, Feb 13, 6:57 PM · Eevee, Cycles, Images & Movies, EEVEE & Viewport, BF Blender
Philipp Oeser (lichtwerk) changed the subtype of T73505: Group output node doesnt work right in eevee from "Report" to "Bug".
Thu, Feb 13, 2:01 PM · Nodes, Eevee, BF Blender

Wed, Feb 12

Richard Antalik (ISS) changed the status of T73505: Group output node doesnt work right in eevee from Needs Triage to Confirmed.
Wed, Feb 12, 6:50 PM · Nodes, Eevee, BF Blender
Jacques Lucke (JacquesLucke) changed the status of T63083: Burned Out Screen Space Reflections in Eevee Viewport from Needs Developer to Reproduce to Needs Information from User.

@Zoltán András Heiner (Andari) Can you make a screenshot of the new file (so we have something to compare against)?
It looks fine for me on Ubuntu.

Wed, Feb 12, 12:29 PM · Platform: macOS, Eevee, BF Blender
Campbell Barton (campbellbarton) changed the status of T68331: [EEVEE] Discrepancy between multiple and single irradiance volumes from Needs Triage to Needs Information from User.

@Bryon Leung (GalerkinBunny) please submit a simplified test file.

Wed, Feb 12, 8:58 AM · Eevee, BF Blender

Tue, Feb 11

Charlie Jolly (charlie) updated the task description for T72337: Shader Node Additions.
Tue, Feb 11, 5:28 PM · BF Blender (2.83), Cycles, Eevee, Nodes

Mon, Feb 10

André Ferreira (thebadking) added a comment to T60462: Blender 2.8 (various versions) crashes in GPU animation rendering (many card types), both eevee and cycles.

Wow, sounds again like the usual Windows problem with long running computation on the GPU.
Just posted it on another issue a few minutes ago.
If that happens after > 2sec of freezing the GUI , i have a gut feeling that
the Window Timeout Detection and Recovery (TDR) feature is causing this.
SubstancePainter had same issues and they wrote a nice tutorial on how to change the registry values.
https://docs.substance3d.com/spdoc/gpu-drivers-crash-with-long-computations-128745489.html
I've stumbled accross this problem on various software projects and it often leads to month long bug hunting :(
I'm surprised that the TDR feature is obvousily not well known to most user/deveolpers...
PLEASE SPREAD THE WORD!

Mon, Feb 10, 3:44 PM · Cycles, Eevee, BF Blender
Jörg Dittmer (NoHow) added a comment to T60462: Blender 2.8 (various versions) crashes in GPU animation rendering (many card types), both eevee and cycles.

Wow, sounds again like the usual Windows problem with long running computation on the GPU.
Just posted it on another issue a few minutes ago.
If that happens after > 2sec of freezing the GUI , i have a gut feeling that
the Window Timeout Detection and Recovery (TDR) feature is causing this.

Mon, Feb 10, 2:42 PM · Cycles, Eevee, BF Blender

Sat, Feb 8

steve miller (winnertakesteve) added a comment to T65873: Eevee - no volume density textures when using Vega 64 external gpu on macOS Mojave.

@steve miller (winnertakesteve) Do you get the same behavior if you plug the texture coord/geometry node straight to the material output's volume socket?

Sat, Feb 8, 4:36 PM · Eevee, BF Blender

Fri, Feb 7

Marko Tatalovic (Fuxna) added a comment to T55435: Support for UDIM textures and tiled images.
Fri, Feb 7, 6:09 PM · Images & Movies, Eevee, Cycles

Thu, Feb 6

Richard Antalik (ISS) added a comment to T73629: Eevee preview nodes with drivers performance drop Round 2.

This issue does not seem to be limited to drivers, even if I key value of value node, performance is the same.

Thu, Feb 6, 9:46 PM · Dependency Graph, BF Blender, Eevee
Richard Antalik (ISS) changed the status of T73629: Eevee preview nodes with drivers performance drop Round 2 from Needs Triage to Confirmed.
Thu, Feb 6, 9:42 PM · Dependency Graph, BF Blender, Eevee
Clément Foucault (fclem) added a comment to T65873: Eevee - no volume density textures when using Vega 64 external gpu on macOS Mojave.

@steve miller (winnertakesteve) Do you get the same behavior if you plug the texture coord/geometry node straight to the material output's volume socket?

Thu, Feb 6, 4:33 PM · Eevee, BF Blender
Dalai Felinto (dfelinto) closed T63412: Open eevee rendering, the program exits as Invalid.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thu, Feb 6, 4:02 PM · Platform: macOS, Eevee, BF Blender