Flamenco is Blender Institute's render management software. It has been used in productions such as the Caminandes series, Cosmos Laundromat and Agent 327 - Barbershop. Check out live site and docs on flamenco.io.
Mar 17 2019
Mar 13 2019
Nope, deletion of those jobs is impossible for a reason. When the job is in that status, its tasks are being created by Flamenco Server, and nobody else should be touching the job.
I think it's need to have ability to remove jobs in 'under-construction' status, anyway, even if it will be fixed.
Mar 10 2019
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Feb 27 2019
Feb 26 2019
Committed in 4fe11d99f6a00a7fdb0ff2d4a85eacb37051db84
Yes it helps. Looks like i can launch it now.
Please try [Flamenco Manager 2.4-dev6](flamenco.io/download/flamenco-manager-2.4-dev6-linux.tar.gz). If you go to setup mode (./flamenco-manager -verbose -setup) and re-save your configuration, it should automagically remove the variable-name variable for you.
I can confirm the first issue; there is a regression bug in Flamenco Manager 2.3 that causes this duplicate variable.
There are two things wrong:
Feb 25 2019
Feb 22 2019
Feb 21 2019
Feb 20 2019
It now shows 5 KiB of 'head' and 10 KiB of 'tail', except when accessing the URL with WGet/Curl, in which case it downloads the entire log file. See log_server.go.
I was looking into something like this for the create-video task in the blender-render job compiler for the server. I want to be able to set the ffmpeg arguments that are being used to create the resulting video. As I was digging into this, I thought that using a variable override in the manager, similar to the path override for ffmpeg, could allow for at least making the output file an MP4 vs MKV. Is this barking up the wrong tree?
Feb 19 2019
In e47780a63378e6aa664ba69566323a6396b798eb I changed the Manager so that soft-failed tasks are treated similarly to queued tasks. They are now retried by other workers as you'd expect.
Feb 18 2019
Feb 17 2019
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Feb 12 2019
'Normal' is fine, I'll look into it.