Game Data ConversionProject
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Description

Data conversion system of the Blender Game Engine

Recent Activity

Jun 1 2017

Porteries Tristan (panzergame) added a comment to D680: scenegraph cleanup.

@Inês Almeida (brita_), @Jorge Bernal (lordloki), I noticed something about the world scaling of the objects. It is computed by only multiplying the local scale of parent and child objects without taking account of the rotation. So if we have an object without children, the world scale is the local scale even if the object is rotated which seems doubtful as world should be for world space…

Jun 1 2017, 5:41 PM · Game Data Conversion, Game Engine

May 31 2017

Porteries Tristan (panzergame) added a comment to D680: scenegraph cleanup.

If the code apply world scale to local position before rotating the issue seems fixed.

May 31 2017, 10:53 PM · Game Data Conversion, Game Engine

Jul 11 2016

Vladislav (vlad1777d) added a comment to T22267: No Vertex Parent on Scene Start.

Hello to all.
I parent object to verticle of another object. Than I select relative object, alt+p > clear parent inverse.
Than I write it's local coordinates.

Jul 11 2016, 9:49 PM · Game Data Conversion, Game Engine

Nov 30 2015

Ulysse Martin (youle) updated subscribers of T31965: Displace Modifier not working in Blenderplayer.
Nov 30 2015, 5:22 AM · Game Engine, Game Data Conversion

Nov 29 2015

Porteries Tristan (panzergame) added a comment to T31965: Displace Modifier not working in Blenderplayer.

@Mitchell Stokes (moguri): Please can you say how did you do to compile blenderplayer with bf_render lib ?

Nov 29 2015, 9:33 PM · Game Engine, Game Data Conversion

Oct 27 2015

Aaron Carlisle (Blendify) closed T28691: Parenting an vertex grouped object to an armature in BGE issues as "Archived".
Oct 27 2015, 2:43 PM · Game Data Conversion, Game Engine
Porteries Tristan (panzergame) lowered the priority of T28691: Parenting an vertex grouped object to an armature in BGE issues from "Normal" to "Incomplete".

Please provide example files (ot done since 2011 o_O).
Reopen this when it's done.

Oct 27 2015, 2:37 PM · Game Data Conversion, Game Engine
Porteries Tristan (panzergame) added a comment to D680: scenegraph cleanup.

@Inês Almeida (brita_) : Did P278 respect your patch ?

Oct 27 2015, 9:10 AM · Game Data Conversion, Game Engine
Porteries Tristan (panzergame) added a task to D680: scenegraph cleanup: T46527: Transformation of child objects appears broken.
Oct 27 2015, 8:51 AM · Game Data Conversion, Game Engine
Porteries Tristan (panzergame) retitled D680: scenegraph cleanup from Fix T46527 : scenegraph cleanup to scenegraph cleanup.
Oct 27 2015, 8:50 AM · Game Data Conversion, Game Engine
Porteries Tristan (panzergame) retitled D680: scenegraph cleanup from scenegraph cleanup to Fix T46527 : scenegraph cleanup.
Oct 27 2015, 8:50 AM · Game Data Conversion, Game Engine

Oct 26 2015

Porteries Tristan (panzergame) updated subscribers of D680: scenegraph cleanup.
Oct 26 2015, 10:49 PM · Game Data Conversion, Game Engine

Aug 11 2015

Bastien Montagne (mont29) closed T45752: ValueError: malformed node or string: <_ast.Call object at XXXXXXXXXX> as "Invalid".

As @perfection cat (sindra1961) said - we obviously do not accept reports about addons we do not distribute with blender…

Aug 11 2015, 8:31 AM · Import/Export, Game Data Conversion, Addons, BF Blender
perfection cat (sindra1961) added a comment to T45752: ValueError: malformed node or string: <_ast.Call object at XXXXXXXXXX>.

I think that it is not included in Addon which Blender.org distributes.
I think that you should ask about it in a site distributing it.

Aug 11 2015, 6:54 AM · Import/Export, Game Data Conversion, Addons, BF Blender
RenatoPortugalFelippe (RenatoPortugal) edited the description of T45752: ValueError: malformed node or string: <_ast.Call object at XXXXXXXXXX>.
Aug 11 2015, 12:06 AM · Import/Export, Game Data Conversion, Addons, BF Blender
RenatoPortugalFelippe (RenatoPortugal) created T45752: ValueError: malformed node or string: <_ast.Call object at XXXXXXXXXX>.
Aug 11 2015, 12:05 AM · Import/Export, Game Data Conversion, Addons, BF Blender

Aug 6 2015

Porteries Tristan (panzergame) changed the status of T45597: AddObject doesn't work with linked objects in Blenderplayer from "Archived" to "Resolved" by committing rB44384c698d39: BGe: Fix T45597 wrong object layer for linked object in blenderplayer..
Aug 6 2015, 5:19 PM · Game Data Conversion, Game Engine
Dalai Felinto (dfelinto) closed T45597: AddObject doesn't work with linked objects in Blenderplayer as "Archived".

Moved to the TODO: http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Game_Engine

Aug 6 2015, 3:43 PM · Game Data Conversion, Game Engine
Dalai Felinto (dfelinto) added a comment to T45597: AddObject doesn't work with linked objects in Blenderplayer.

Either way it's something to fix for 2.8x. If we fix now it will introduce regression in many files. It's a nasty bug though, but at least we have a workaround.

Aug 6 2015, 3:39 PM · Game Data Conversion, Game Engine

Jul 31 2015

Angus Hollands (agoose77) added a comment to T45597: AddObject doesn't work with linked objects in Blenderplayer.

Might want to check the conversion stage - BGE internal and external players have different code paths both running the engine and initialising it.

Jul 31 2015, 4:09 PM · Game Data Conversion, Game Engine

Jul 29 2015

Dalai Felinto (dfelinto) updated subscribers of T45597: AddObject doesn't work with linked objects in Blenderplayer.

If I add the following debug code:

Jul 29 2015, 6:12 AM · Game Data Conversion, Game Engine
Dalai Felinto (dfelinto) added a comment to T45597: AddObject doesn't work with linked objects in Blenderplayer.

I think I found the reason of this issue, basically in the blenderplayer any linked object is considered to be in the layer of its original file, regardless of the layer where the linked instance is in it.

Jul 29 2015, 5:39 AM · Game Data Conversion, Game Engine
Dalai Felinto (dfelinto) created T45597: AddObject doesn't work with linked objects in Blenderplayer.
Jul 29 2015, 5:30 AM · Game Data Conversion, Game Engine

May 24 2015

Porteries Tristan (panzergame) closed T26183: Mirrored group instances has wrong rotations in BGE as "Resolved".

@Alberto Torres Ruiz (dithi): i don't know what you have done but your group instance is rotated but not in the UI rotation panel o.O.
But if you remove your old group instance and add a new one all works properly.
This was maybe fixed in next versions.

May 24 2015, 11:13 AM · Game Engine, Game Data Conversion
Porteries Tristan (panzergame) closed T26840: LibLoad and LibFree memory leak as "Resolved".

Some problems with memory leak are fixed in D1278. I see that you don't re-send your example blend file since 3 may, for me this task is inactive.

May 24 2015, 11:06 AM · Game Data Conversion, Game Engine

May 17 2015

Jorge Bernal (lordloki) closed T28929: 2.60 RC2 - ObjectColor Problem when animate material alpha as "Resolved".

Closing report.

May 17 2015, 11:02 AM · Game Engine, Game Data Conversion
Mitchell Stokes (moguri) added a comment to T28929: 2.60 RC2 - ObjectColor Problem when animate material alpha.

Yeah, I think this can be closed.

May 17 2015, 7:10 AM · Game Engine, Game Data Conversion
Mitchell Stokes (moguri) added a comment to T31965: Displace Modifier not working in Blenderplayer.

@Jorge Bernal (lordloki), you would still have to have the same rendering code available to apply the modifier.

May 17 2015, 7:08 AM · Game Engine, Game Data Conversion
Jorge Bernal (lordloki) updated subscribers of T28929: 2.60 RC2 - ObjectColor Problem when animate material alpha.

With new commit about GLSL material IPOs (including alpha) I think that this commit can be closed.
Are you all agreed?

May 17 2015, 2:31 AM · Game Engine, Game Data Conversion
Jorge Bernal (lordloki) updated subscribers of T31965: Displace Modifier not working in Blenderplayer.

is there a way to apply all modifiers automatically when we launch the blenderplayer? This way we would avoid bloating the player's size and Displace Modifier between others modifiers would work.

May 17 2015, 2:06 AM · Game Engine, Game Data Conversion

May 9 2015

Inês Almeida (brita_) added a comment to D680: scenegraph cleanup.

I have detected at least 2 bugs already with this patch that I did not have time to fix.
I spent a day looking into it, but it needs more time, that is why it hasn't gone in yet.
The bug is visible with this file: F17105 after commit 4117efcde301 of this patch, which was originally a fix for that same file.
That commit does change the way a child's rotation is calculated, but I am not sure yet of what is wrong.

May 9 2015, 9:43 AM · Game Data Conversion, Game Engine
Jorge Bernal (lordloki) added a comment to D680: scenegraph cleanup.

Maybe, this clean-up can be committed just after 2.75 release (in a few weeks) to have all the cycle time to test it

May 9 2015, 8:43 AM · Game Data Conversion, Game Engine

May 3 2015

Jorge Bernal (lordloki) closed T25819: LibLoad, startGame and relative paths as "Resolved".

Hi all,

May 3 2015, 9:07 PM · Game Engine, Game Data Conversion
Jorge Bernal (lordloki) updated subscribers of T26840: LibLoad and LibFree memory leak.

@Francesco Zoffoli (makers_f), is it possible to upload the blend again? I want to test it but I can not download from old direction.

May 3 2015, 7:01 PM · Game Data Conversion, Game Engine

Feb 3 2015

Inês Almeida (brita_) added inline comments to D680: scenegraph cleanup.
Feb 3 2015, 1:37 PM · Game Data Conversion, Game Engine

Jan 22 2015

Daniel Stokes (kupoman) accepted D680: scenegraph cleanup.

Looks good, I had one minor question that I inlined.

Jan 22 2015, 7:21 AM · Game Data Conversion, Game Engine

Jan 16 2015

Pierluigi Grassi (pgi) updated subscribers of T26840: LibLoad and LibFree memory leak.

This is caused by KX_BlenderSceneConverter::LinkBlendFile (~1096).
It creates a temporary scene to load the data, uses that temporary scene to store cached values then deletes the scene.
The scene content is merged with the current scene in the engine.
When the library is freed, because there is no loaded scene associated with that library (things have been merged with the current scene which is not marked for deletion), the caching maps are never emptied as they would be for deleted scenes.
So the task is left to the code that manages the removal of single objects but that doesn't releases the cached values at all - causing the crashing bug in LibFree.

Jan 16 2015, 8:56 PM · Game Data Conversion, Game Engine

Jan 13 2015

Inês Almeida (brita_) updated the diff for D680: scenegraph cleanup.

Updating the scenegraph cleanup revision

Jan 13 2015, 7:00 PM · Game Data Conversion, Game Engine
Inês Almeida (brita_) added a revision to T28908: Child object wrong position/rotation due to parent object scale (BGE): D680: scenegraph cleanup.
Jan 13 2015, 7:00 PM · Game Data Conversion, Game Engine